Resident Evil Requiem Trailer Highlights Path Tracing Support for Photorealistic Visuals

Capcom's survival horror title will support Nvidia DLSS 4 and Path Tracing for ray-traced reflections and refractions at launch.

Resident Evil Requiem, Capcom’s newest title in its flagship survival horror franchise, has yet to reveal its PC requirements. Nevertheless, it will support Nvidia’s DLSS 4 and Path Tracing for a fully ray-traced experience.

Engine development support manager Masaru Ijuin breaks it all down in a new trailer, which offers some slight new gameplay. He notes that Path Tracing allows for “more photorealistic graphics” than normal ray tracing, including real-time reflections and refractions, complex shadows from numerous light sources, and much more.

Ijuin also mentioned that Capcom is working with Nvidia to “optimize the game for a wide range of PCs,” including those with “entry-level specs” With Capcom’s recent controversies with PC performance, specifically Monster Hunter Wilds, all eyes will be on Requiem to deliver a smoother experience.

Resident Evil Requiem launches on February 27th, 2026, for Xbox Series X/S, PS5, and PC. It will receive new look at Gamescom Opening Night Live and is also playable for attendees from August 20th to 24th. Stay tuned for more details in the meantime.

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