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	<title>capcom &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Resident Evil Requiem Crosses 8.5 Million Sales, as Franchise Nears 220 Million Units Sold</title>
		<link>https://gamingbolt.com/resident-evil-requiem-crosses-8-5-million-sales-as-franchise-nears-220-million-units-sold</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 19:16:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Resident Evil Requiem]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=655765</guid>

					<description><![CDATA[Released earlier this year to exceptional praise, Capcom's fastest-selling Resident Evil title continues to rake in sales.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Among Capcom&#8217;s many big releases this year, <em>Resident Evil Requiem&#8217;s</em> sales momentum is proving exceptional. After <a href="https://gamingbolt.com/resident-evil-requiem-crosses-500-million-revenue-becomes-highest-grossing-in-the-franchise-rumor">reportedly crossing $500 million in revenue last month</a>, Capcom recently <a href="https://www.capcom.co.jp/ir/english/data/pdf/explanation/2026/2nd/explanation_2026_2nd_01.pdf" target="_blank" rel="noopener">confirmed</a> that the survival horror title has sold 8.58 million copies since launch.</p>



<p class="wp-block-paragraph">Since it <a href="https://gamingbolt.com/resident-evil-requiem-surpasses-8-million-sales">passed eight million sales last July</a>, sales have clearly slowed down. However, the franchise, with an eye-watering 218 million cumulative sales, excels in the long term. Capcom is banking on this, which explains why it&#8217;s taking its time with the upcoming story expansion.</p>



<p class="wp-block-paragraph">Rumored to feature Leon as the main character (and Ada Wong in some role), <a href="https://gamingbolt.com/resident-evil-dlc-to-be-larger-and-story-focused-requiem-dlc-coming-out-after-veronica-rumor">its scope reportedly expanded</a> following <em>Requiem&#8217;s</em> success. While this allegedly helps the company fill the gap between major releases, it&#8217;s clearly to rejuvenate sales down the line. We&#8217;ve seen this with <em>Resident Evil Village&#8217;s Winters&#8217; Expansion</em> and <em>Resident Evil 4&#8217;s Separate Ways</em>, the latter more successful than the former in that regard.</p>



<p class="wp-block-paragraph">While Capcom has yet to reveal anything about the expansion, screenwriter Haris Orkin <a href="https://gamingbolt.com/resident-evil-requiems-expansion-will-focus-on-oswell-spencer-says-screenwriter">recently said</a> it would focus on Oswell E. Spencer. Despite being deceased, the Umbrella Corp co-founder has a significant impact on events. You can read more about what we think might happen <a href="https://gamingbolt.com/resident-evil-requiems-story-expansion-what-is-going-on-with">here</a>, but either way, <em>Resident Evil Requiem</em> is only just getting started.</p>
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		<title>Onimusha: Way of the Sword Nearly Tops 1.8 Million Sales</title>
		<link>https://gamingbolt.com/onimusha-way-of-the-sword-nearly-tops-1-8-million-sales</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 18:56:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655762</guid>

					<description><![CDATA[After scoring over one million sales on launch day, Capcom's newest entry in the series since 2006 is on its way to another big milestone.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following its launch last month, <em>Onimusha: Way of the Sword</em> is close to reaching a new sales milestone. In its <a href="https://www.capcom.co.jp/ir/english/data/pdf/explanation/2026/2nd/explanation_2026_2nd_01.pdf" target="_blank" rel="noopener">consolidated Q2 fiscal year 2026 results</a>, Capcom announced that the hack-and-slash title had sold 1.78 million copies. It previously <a href="https://gamingbolt.com/onimusha-way-of-the-sword-has-sold-over-1-million-copies-on-launch-day">sold over one million copies on its first day</a>.</p>



<p class="wp-block-paragraph">While the publisher didn&#8217;t offer further details, it revealed that <em>Onimusha&#8217;s</em> total franchise sales had risen to 11 million. That&#8217;s still on the low end, below <em>Marvel vs Capcom</em> and above <em>Okami</em>, but since <em>Way of the Sword</em> is the first new entry in over 20 years, it could be a renaissance for the series.</p>



<p class="wp-block-paragraph">One would certainly hope so, considering the sheer amount of work that&#8217;s gone into the title, from its animations <a href="https://gamingbolt.com/onimusha-way-of-the-sword-team-intentionally-avoided-a-metal-gear-rising-style-cutting-system">to the dismemberment system</a>. <em>Onimusha: Way of the Sword</em> is available for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. Check out our review <a href="https://gamingbolt.com/onimusha-way-of-the-sword-review-master-of-the-blade" data-type="post" data-id="651835">here</a>, where we scored it an 8.</p>



<p class="wp-block-paragraph">If you haven&#8217;t tried it yet, a free demo is live on all platforms. Capcom <a href="https://gamingbolt.com/onimusha-way-of-the-sword-demo-updated-with-more-content-out-on-nintendo-switch-2">updated it before the game&#8217;s launch</a> with new content, including a new boss. It doesn&#8217;t necessarily reflect the exact missions, but it&#8217;s a great way to familiarize yourself with the combat. You can also use the save data to unlock the Kubi Akarai charm for some benefits.</p>
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		<title>Onimusha: Way of the Sword Team Intentionally Avoided a Metal Gear Rising-Style Cutting System</title>
		<link>https://gamingbolt.com/onimusha-way-of-the-sword-team-intentionally-avoided-a-metal-gear-rising-style-cutting-system</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 25 Oct 2026 17:50:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655608</guid>

					<description><![CDATA[Director Satoru Nihei "wanted to have something that happened reactively to how you're playing, to show off the power of the abilities."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Capcom&#8217;s <em>Onimusha: Way of the Sword</em> will be remembered for many reasons, including its successful revival of the long-dormant franchise. We&#8217;ve gushed about the combat and animation quality, but it&#8217;s easy to overlook how much work went into making it all possible.</p>



<p class="wp-block-paragraph">In a recent interview with <a href="https://www.pcgamer.com/games/action/future-capcom-games-will-have-onimusha-to-thank-for-re-engines-gnarly-dismemberments/" target="_blank" rel="noopener">PC Gamer</a>, director Satoru Nihei said, &#8220;Starting the project six years ago, we felt it was important to have that detail to sell the power and the excitement of the action, so it&#8217;s something we really focused on.&#8221;</p>



<p class="wp-block-paragraph">&#8220;Even at that starting point, we knew it was something that Capcom, as a company, have as a great strength: We have a lot of assets and tech available to us that allow us to create these varieties of actions. That&#8217;s something we really felt we could leverage to make the game really stand out that a lot of other places can&#8217;t really copy.</p>



<p class="wp-block-paragraph">&#8220;On top of producing a lot of animations and motion capture, we have to give a lot of credit to the programmers for taking that data and putting it in a form that we can have them make these very smooth transitions, with these physics-based calculations, to go from one animation to another. It was a big team effort in getting the animations to look how they do.&#8221;</p>



<p class="wp-block-paragraph">Of course, Nihei and the team are particularly proud of the dismemberment system. It&#8217;s one of those features that it couldn&#8217;t do before, so seeing it come out so well, especially after such a long development period, is great.</p>



<p class="wp-block-paragraph">&#8220;If you slash enemies with certain attacks, they get cut in the exact path that a sword passes through. While that&#8217;s something that has been done in the past in other games, one of the challenges and things we built on that was brand new with <em>Onimusha</em> was having that happen along with enemies still being animated as they&#8217;re dying and dropping.</p>



<p class="wp-block-paragraph">&#8220;In lots of other games you&#8217;d cut them, they&#8217;d kind of freeze when you do the cut and then fall apart. We had to have the programmers add to RE Engine to be able to enable that to really sell the impact of moves like the Issen. That was something brand new added to the engine.&#8221;</p>



<p class="wp-block-paragraph">For those who have only played games like <em>Metal Gear Rising: Revengeance</em>, which also features a dismemberment system, <em>Way of the Sword</em> is a huge contrast because you don&#8217;t have such extensive slicing freedom. Interestingly, Nihei and the team took this into account.</p>



<p class="wp-block-paragraph">&#8220;In other games where you have that ability to cut up anything—just because of the tempo and style of game we wanted to make, it wasn&#8217;t something we considered for <em>Onimusha</em>. Choosing exactly which direction and how you want to cut, we didn&#8217;t think it was a good match for this particular title. Rather, we wanted to have something that happened reactively to how you&#8217;re playing, to show off the power of the abilities.&#8221;</p>



<p class="wp-block-paragraph">The results speak for themselves, as <em>Onimusha: Way of the Sword</em> <a href="https://gamingbolt.com/onimusha-way-of-the-sword-has-sold-over-1-million-copies-on-launch-day">sold over one million copies on its first day</a>. It also garnered strong critical acclaim with an <a href="https://www.metacritic.com/game/onimusha-way-of-the-sword/" target="_blank" rel="noopener">85 Metascore</a> based on 104 reviews. You can check out our thoughts <a href="https://gamingbolt.com/onimusha-way-of-the-sword-review-master-of-the-blade">here</a>. We scored it an 8, with the biggest highlights being the combat, boss fights, and Musashi&#8217;s characterization, even though the exploration and world design (especially in the hub areas) could have used a bit more work.</p>
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		<title>Capcom Hit With Data Breach Affecting 11 Million Accounts, Warns Users of Potential Phishing Emails</title>
		<link>https://gamingbolt.com/capcom-hit-with-data-breach-affecting-11-million-accounts-warns-users-of-potential-phishing-emails</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 12:44:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655456</guid>

					<description><![CDATA[The company has confirmed that around 11.7 million email addresses were affected along with deeper details of a few accounts.]]></description>
										<content:encoded><![CDATA[<p>Capcom has announced that it has been hit by a data breach in its Capcom ID system, affecting 11 million accounts in the process. According to <a href="https://www.ign.com/articles/resident-evil-developer-capcom-issues-phishing-warning-after-data-breach-hits-over-11-million-customer-accounts" target="_blank" rel="noopener">IGN</a>, the company has issued warnings to users that they might be affected by phishing attacks through email, since around 11.7 million email addresses were affected by the data breach globally. Details affected include the date and time of account creation, date and time of last login, number of logins, and the IP address used for the last login.</p>
<p>Along with this, deeper information for around 43 accounts was also affected by the data breach, revealing an account’s date of birth, gender, country/region, and nickname. 196 accounts also saw changes made to the passwords for their Capcom ID accounts. While the company has said that the change attempts for these passwords have since been reset, it is continuing its investigation to figure out the true scope of the data breach.</p>
<p>So far, Capcom has also stated that passwords that were created by Capcom ID users themselves haven’t been impacted by the data breach, along with details about credit cards that were linked to the account. Services for multiplayer games like <em>Street Fighter 6</em> are also not expected to be affected in any way.</p>
<p>In the meantime, the company has reported the data breach to Japan’s Personal Information Protection Commission and the Osaka Prefectural Police, and users have been told that they can continue to use the email addresses as they had been doing in the past. “If you receive any suspicious email or message, please exercise caution and refrain from accessing any URLs contained therein or opening any attached files.”</p>
<p>On the subject of the severity of this data breach, Capcom has said that it initiated its emergency response measures, and as a result, has “identified and addressed the attack method involved in this incident.” The company went on to note that it “takes this matter extremely seriously and will continue its detailed investigation.”</p>
<p>“Based on the findings of the investigation, it will implement measures to prevent recurrence and further strengthen its information security framework. Should any additional facts requiring disclosure be identified, Capcom will promptly provide updates through the company’s official website and other appropriate channels.</p>
<p>“Capcom would once again like to express its sincere apologies to its customers and all other stakeholders.”</p>
<p>As for whether or not you even have a Capcom ID, making an account on the service is important for anyone who wants to engage in the multiplayer options in titles like <em>Street Fighter 6</em> and<em> Monster Hunter Wilds</em>. Along with this, the company also manages cross-platform multiplayer across PC, PS5, Xbox Series X/S, and Nintendo Switch 2 through the system. While single-player games typically don’t require a Capcom account, titles like <em>Dragon’s Dogma 2</em>, which use network services for things like sharing pawns, will likely have involved the player making an account for the service.</p>
<p>Capcom has wrapped up its releases for 2026 with titles like <a href="https://gamingbolt.com/resident-evil-requiem-review-victory-lap"><em>Resident Evil Requiem</em></a>, <a href="https://gamingbolt.com/pragmata-review-hack-and-dash"><em>Pragmata</em></a>, <a href="https://gamingbolt.com/monster-hunter-stories-3-twisted-reflection-review-satisfying-monster-collection-rpg"><em>Monster Hunter Stories 3: Twisted Reflection</em></a>, <a href="https://gamingbolt.com/onimusha-way-of-the-sword-review-master-of-the-blade"><em>Onimusha: Way of the Sword</em></a>, and <a href="https://gamingbolt.com/dragons-dogma-2-dark-arisen-review-twists-and-turns"><em>Dragon’s Dogma 2: Dark Arisen</em></a> all having been well received by players and critics alike.</p>
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		<title>Resident Evil – Code: Veronica Had a &#8220;Direct, Negative&#8221; Impact on the Series &#8211; Former Capcom Exec</title>
		<link>https://gamingbolt.com/resident-evil-code-veronica-had-a-direct-negative-impact-on-the-series-former-capcom-exec</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 11:23:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
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		<category><![CDATA[Resident Evil Veronica]]></category>
		<category><![CDATA[resident evil – code: veronica]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655378</guid>

					<description><![CDATA[Miguel Conti spoke about how there is a direct throughline from Code: Veronica to the action-oriented games like Resident Evil 5 and 6.]]></description>
										<content:encoded><![CDATA[<p>In a series of now-deleted social media posts, Capcom’s former senior manager of global production Miguel Conti has offered some insight into how the company handled and worked on the <em>Resident Evil</em> franchise. As caught by <a href="https://www.gamesradar.com/games/resident-evil/ex-resident-evil-dev-says-code-veronica-had-a-direct-negative-development-on-the-franchise/" target="_blank" rel="noopener">GamesRadar</a>, Conti has also spoken about older titles like <em>Resident Evil – Code: Veronica</em>, noting that it did quite a bit of damage to the overall franchise.</p>
<p>Having joined Capcom in 2007 before making his way up the corporate ladder, Conti discussed the more action-oriented approach taken by <em>Resident Evil 5</em> and <em>6</em>, and noted that the two titles wouldn’t be made without <em>Code: Veronica</em> first setting up the stage. In fact, he said that there is a direct throughline from <em>Code: Veronica</em> to <em>Resident Evil 5</em> and<em> 6</em>.</p>
<p>&#8220;Everyone always mentions the first 3 <em>RE</em> games, and they seem to forget about Code Veronica. There is a direct line from <em>CV</em> to <em>RE 5</em> and <em>6</em>; <em>CV</em> is the game where the series went off the rails by trying to cram as many locales and plots as a Dreamcast disc could hold.&#8221; He went on to say that &#8220;many of the devs consider <em>CV</em> the best of the pre-<em>RE4</em> titles.&#8221; However, he &#8220;would argue constantly that <em>RE2</em> is much better.&#8221;</p>
<p>When taking a larger view of the entire franchise, it’s difficult to say that Conti is wrong about <em>Code: Veronica</em> having a large influence on future games in the franchise. The entire <em>Resident Evil</em> series is noted to have taken a more action-oriented gameplay approach over time, with <em>Code: Veronica</em> and <em>Resident Evil 4</em> both marking different ways that Capcom could approach the genre.</p>
<p>He went on to note that even the opening cinematic for <em>Resident Evil – Code: Veronica</em> was “a straight-up Die Hard/John Woo pastiche and there’s nothing horror about it”, putting the title more in line with the action-oriented gameplay and atmosphere offered by <em>Resident Evil 5</em> and<em> 6</em>. &#8220;No shade on CV fans, but seeing how it had a direct, negative development on the franchise means I am pretty biased against it. Take my bias with a grain of salt.&#8221;</p>
<p><em>Code: Veronica</em> makes for an especially interesting subject of discussion since it manages to be forgotten even by fans of the <em>Resident Evil</em> franchise despite the title having story elements that would go on to shape the characters and personalities of both Redfield siblings. Some even go as far as to call it the “true” <em>Resident Evil 3</em> over 1999’s <em>Resident Evil 3: Nemesis</em>.</p>
<p>It is also worth noting that Capcom is looking to remedy this by making <em>Code: Veronica</em> its <a href="https://gamingbolt.com/resident-evil-veronica-a-remake-of-code-veronica-announced-for-2027">next target for a remake</a>. Dubbed <a href="https://gamingbolt.com/resident-evil-veronica-everything-new-we-learned"><em>Resident Evil Veronica</em></a>, the remake was unveiled earlier this year, and while Capcom hasn’t yet announced a proper release date for it, the company has said that it will be coming to PC, PS5, Xbox Series X/S, and Nintendo Switch 2 in 2027.</p>
<p>In the meantime, take a look at what Conti has <a href="https://gamingbolt.com/resident-evil-7-team-took-cues-from-the-last-of-us-to-garner-critical-acclaim-says-former-exec">said about the development of <em>Resident Evil 7</em></a>. And while you’re at it, check out our review of the <a href="https://gamingbolt.com/resident-evil-2-3-and-4-remakes-switch-2-review-horror-on-the-go">Nintendo Switch 2 release of the <em>Resident Evil 2</em>, <em>3</em>, and <em>4</em> remakes</a>.</p>
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		<title>Monster Hunter Wilds Prologue Demo is Out Now on Nintendo Switch 2</title>
		<link>https://gamingbolt.com/monster-hunter-wilds-prologue-demo-is-out-now-on-nintendo-switch-2</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 20 Oct 2026 14:22:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Monster Hunter Wilds]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655302</guid>

					<description><![CDATA[Along with giving players a taste of the gameplay and story of Monster Hunter Wilds, the Prologue Demo also includes multiplayer.]]></description>
										<content:encoded><![CDATA[<p>Capcom is celebrating the launch of the <a href="https://gamingbolt.com/monster-hunter-wilds-prologue-demo-launches-on-october-19th-for-switch-2">Prologue Demo</a> for the Nintendo Switch 2 version of <em>Monster Hunter Wilds</em> with a brand-new trailer. Coming in at 30 seconds in length, the trailer showcases all of the various features of the Nintendo Switch 2 version of <em>Wilds</em>, including local multiplayer with other Switch 2 players. Along with this, Capcom has also confirmed that players will be able to carry over their save data to the full game when it comes out on December 4th.</p>
<p>The Prologue Demo will include the early parts of <em>Monster Hunter Wilds</em>, giving players the explanation for why they are in the Forbidden Lands to begin with, and will allow them to experience some of the early-game hunts. Since it also allows for multiplayer gameplay, it is likely to include some optional hunts as well, giving players more chances to try out the 14 weapons and see what play style suits them best.</p>
<p>Capcom has gone through quite a bit of trouble to bring <em>Monster Hunter Wilds</em> over to the Nintendo Switch 2. When the title was first released on PC, PS5, and Xbox Series X/S last year, it was plagued with several technical issues. The company has since then released updates to sort these issues out, improving performance across all platforms in the process. Producer Genki Sunano has spoken about how <a href="https://gamingbolt.com/monster-hunter-wilds-optimizations-for-nintendo-switch-2-was-a-painstaking-says-producer">the optimization process for the Nintendo Switch 2 version was “painstaking”</a>.</p>
<p>“The Nintendo Switch 2 version of <em>Monster Hunter Wilds</em> was developed around the concept of delivering a natural <em>Monster Hunter Wilds</em> experience on Nintendo Switch 2. In other words, we didn’t want it to feel like a simple port, where the graphics or performance had merely been scaled down to make the game run on Nintendo Switch 2. Instead, our goal was to bring the <em>Wilds</em> experience to Nintendo Switch 2 without compromising the experience of <em>Monster Hunter Wilds</em>.”</p>
<p>The development team had to take a look at finer details of <em>Monster Hunter Wilds</em> to see what could be culled in order to improve the performance of the game on Nintendo’s platform.</p>
<p>“<em>Wilds</em> is packed with a tremendous number of elements, so we had to carefully evaluate the assets and underlying processing behind each one, determining what needed to be preserved and what could be adjusted without changing the overall experience. It was this painstaking, and at times seemingly endless, process of making decisions and optimizations one by one that proved to be one of our biggest challenges in delivering a comfortable handheld experience while preserving what makes <em>Wilds</em> feel like <em>Wilds</em>.”</p>
<p>In the meantime, Capcom is also working on an expansion for <em>Monster Hunter Wilds</em>, dubbed <em>Ascendance</em>, which will bring with it Master Rank difficulty quests, along with several additions to the game’s roster of monsters, and even the Boost Bracer, which brings in massive changes to the movesets of just about every weapon in the game. The expansion is coming to PC, PS5, Xbox Series X/S, and Nintendo Switch 2 in 2027, and director Takuro Hiraoka has promised that it will <a href="https://gamingbolt.com/monster-hunter-wilds-ascendance-director-promises-balance-of-story-and-endgame-challenges">offer a balance of story and endgame challenges</a>.</p>
<p><iframe title="Monster Hunter Wilds - Nintendo Switch 2 Prologue Demo" width="500" height="281" src="https://www.youtube.com/embed/CL-tUwfgCi4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Resident Evil 7 Team Took Cues From The Last of Us To Garner Critical Acclaim, Says Former Exec</title>
		<link>https://gamingbolt.com/resident-evil-7-team-took-cues-from-the-last-of-us-to-garner-critical-acclaim-says-former-exec</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 20 Oct 2026 11:24:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655278</guid>

					<description><![CDATA[Interestingly, Miguel Conti has implied that the team was previously looking at Call of Duty's Zombies mode for inspiration.]]></description>
										<content:encoded><![CDATA[<p>In a lengthy social media post thread reminiscing about the development of <em>Resident Evil 7</em>, Capcom’s former senior manager of global production, Miguel Corti, has revealed some interesting details. One of the key things Conti discussed in the since-deleted posts (via <a href="https://www.gamesradar.com/games/resident-evil/the-last-of-us-inspired-resident-evil-7s-course-correction-because-the-devs-wanted-the-critical-acclaim-other-games-were-garnering-ex-capcom-senior-dev-says/" target="_blank" rel="noopener">GamesRadar</a>) is that Capcom changed its development plan for <em>Resident Evil 7</em> after seeing the critical acclaim garnered by Naughty Dog for the original <em>The Last of Us</em>.</p>
<p>Conti also revealed that, in a previous iteration of <em>Resident Evil 7</em>, the company was taking cues from the <em>Call of Duty</em> franchise, and as such, the horror game’s story would have been marked by bombastic action and epic set pieces. The shooter franchise being known for its Zombies mode at the time may have played a role as well. However, having played <em>The Last of Us</em>, members of the development team decided to focus on the title’s narrative instead.</p>
<p>“It may surprise you to learn that the originally planned <em>RE7</em> went through a few iterations. Instead of taking cues from <em>CoD</em>, they were all coming from <em>The Last of Us</em>, with even a mandate to focus on narrative, since that seemed like the only rationale to make single-player games anymore.”</p>
<p><em>Call of Duty</em> was a likely choice to draw inspiration from for the <em>Resident Evil</em> franchise since the previous mainline entry – 2012’s <em>Resident Evil 6</em> – was the best-selling game in the series at the time, and focused quite a bit more on action elements rather than the survival horror that the franchise was originally known for. With the 2017 release of <em>Resident Evil 7</em>, Capcom has entered what many consider to be a new golden era for the company thanks to back-to-back critically acclaimed games that have also gone on to sell quite well.</p>
<p>The strategy to focus on narrative ended up working quite well, and <a href="https://gamingbolt.com/resident-evil-7-biohazard-switch-2-review-peak-tension"><em>Resident Evil 7</em></a> would be followed up with <a href="https://gamingbolt.com/resident-evil-village-review-enter-the-gothic-horror"><em>Resident Evil Village</em></a>, which would bring the story of Ethan Winters to an end. Most recently, the series told an entirely new story with <em>Resident Evil Requiem</em>, opting to go with dual protagonists – <a href="https://gamingbolt.com/resident-evil-requiem-team-added-grace-as-a-protagonist-because-it-wouldnt-be-scary-with-just-leon">franchise veteran Leon S. Kennedy and newcomer Grace Ashcroft</a>. The title went on to garner incredible amounts of critical acclaim, and has even managed to <a href="https://gamingbolt.com/resident-evil-requiem-crosses-500-million-revenue-becomes-highest-grossing-in-the-franchise-rumor">dominate the sales charts</a> <a href="https://gamingbolt.com/ea-sports-fc-27-has-made-over-714-million-sold-almost-8-million-copies-rumor">until relatively recently</a>.</p>
<p>Looking forward, Capcom currently has an expansion for <em>Resident Evil Requiem</em> in development. However, the company hasn’t yet revealed any details about it. A new entry – <em>Resident Evil Veronica</em> – has also been confirmed, and is slated to be released in 2027. The title will be a remake of 2000’s <em>Resident Evil – Code: Veronica</em>, which fills in quite a few of the gaps in the overarching narrative when it comes to the whereabouts of Chris and Claire Redfield following the events of the first two <em>Resident Evil</em> games.</p>
<p>Capcom’s strategy of releasing remakes between major new entries in the <em>Resident Evil</em> franchise has also worked quite well, with <em>Resident Evil 4 Remake</em> being particularly noteworthy in how many copies it has sold since its 2023 release. For more details about these remakes, check out <a href="https://gamingbolt.com/resident-evil-2-3-and-4-remakes-switch-2-review-horror-on-the-go">our review of their Nintendo Switch 2 versions</a>. And in the meantime, take a look at <a href="https://gamingbolt.com/resident-evil-requiems-story-expansion-what-is-going-on-with">our thoughts about <em>Resident Evil Requiem</em>’s planned expansion</a>.</p>
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		<title>Resident Evil 2, 3, and 4 Remakes (Switch 2) Review &#8211; Horror on the Go</title>
		<link>https://gamingbolt.com/resident-evil-2-3-and-4-remakes-switch-2-review-horror-on-the-go</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 19 Oct 2026 16:47:11 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655188</guid>

					<description><![CDATA[This trio of modern Resident Evil remakes makes its way over to the Nintendo Switch 2.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s hard to think of many video game franchises over the last decade that have been as admirably consistent as <em>Resident Evil</em>, and it’s no coincidence that the series has exploded in popularity the way it has in that specific window of time. Of course, recent years have also seen he <em>Resident Evil</em> developer take every measure imaginable to ensure that the horror series keeps going from strength and strength and keeps expanding its audience- from top notch sequels and spectacular remakes to the incredible new <em>Resident Evil</em> movie reboot and plenty more, most of which has worked wonders for the franchise.</p>
<p>One small part of that continued initiative in recent months has been to bring <em>Resident Evil</em>’s biggest releases to new audiences with Switch 2 ports, and now, after impressive native ports for Nintendo’s hybrid device for both <em>Resident Evil 7</em> and <em>Village</em> earlier this year (alongside, of course, <em>Resident Evil Requiem’</em>s day and date Switch 2 release), the developer has brought the trio of <em>Resident Evil 2</em>, <em>3</em>, and <em>RE4</em> <em>Remakes</em> to Nintendo’s platform- with (unsurprisingly so) similar results.</p>
<p><iframe title="Resident Evil 2 + 3 + RE4 Remake Switch 2 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/uzIWyQoyoFg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"One small part of that continued initiative in recent months has been to bring <em>Resident Evil</em>’s biggest releases to new audiences with Switch 2 ports"</p></p>
<p>By now, it should be no surprise that the Nintendo Switch 2 is more than capable of running (and running well) games that technically wowed us during the PS4 and Xbox One console generation- and so it’s no surprise that the aforementioned remake trio doesn’t face any significant issues either. That, of course, means that audiences can now experience (or re-experience) the modern survival horror classics on a whole new platform- which, given the flexibility in user experience the Switch 2 affords, is a massive plus.</p>
<p>There is, for starters, <em>Resident Evil 2</em> of course- which, suffice it to say, is not only one of the best <em>Resident Evil</em> games ever game, but also a foundational survivor horror title in the modern era, and the perfect blueprint for what a reimagining of a beloved classic should hope to achieve.</p>
<p>When I first reviewed <em>Resident Evil 2</em> back in 2019, I instantly fell in love with it and called it one of the best survival horror games ever made, and the years since done have done little to diminish my opinion of the game. Naturally, then, getting to experience what is probably my personal favourite <em>Resident Evil</em> game to date on the Switch 2 has been a wonderful experience for me, personally speaking- which also speaks a great deal about the quality of the port in question, in addition to the game itself.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-655190" src="https://gamingbolt.com/wp-content/uploads/2026/10/resident-evil-2.jpg" alt="resident evil 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/10/resident-evil-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/10/resident-evil-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/10/resident-evil-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/10/resident-evil-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/10/resident-evil-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/10/resident-evil-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"For newcomers and returning players both, <em>Resident Evil 2</em>’s Switch 2 version is a great way to experience the 2020 remake"</p></p>
<p>Leon and Claire’s nightmarish journey through Raccoon City and RPD has lost none of its luster, and it remains just as compelling on the Switch 2 as ever before. First and foremost, it touts absolutely incredible level design across some of <em>Resident Evil</em>’s most iconic locations, from the RPD building and Raccoon City’s sewers to Umbrella’s underground NEST lab and more.</p>
<p>All of that is bolstered in turn by spectacular combat, terrifying atmosphere, smartly design puzzles, heart-pounding boss fights, and of course, the near constant, pervasive threat of one of gaming’s most notorious stalker enemies ever in the Tyrant, aka Mr. X. For newcomers and returning players both, <em>Resident Evil 2</em>’s Switch 2 version is a great way to experience the 2020 remake, especially if you’re the sort of player who values the Switch 2’s portability.</p>
<p><em>Resident Evil 3</em>’s port is equally successful at bringing the original experience over to Nintendo’s platform- which means it is a pleasantly solid port of what was ultimately a disappointing game. When I reviewed it in 2020, I called the <em>Resident Evil 3</em> remake a solid action horror experience in its own right that was nonetheless a disappointing reimagining of the game that it was based on, and tat is something I very much stand by.</p>
<p>There’s a lot that I still love about 2020’s <em>RE3</em>. Jill Valentine is an incredible protagonist, and perhaps one of the iconic character’s best portrayals to date. Alongside her, Carlos Riveira serves as a great deuteragonist, while they’re also joined by a solid supporting cast. The star of the show is, of course, Nemesis, the relentless bioweapon who stalks Jill throughout the length of the story. From a storytelling perspective, <em>Resident Evil 3</em> is, for the most part, a solid retelling of the original 1999 PS1 game that it reimagines.</p>
<p>Those strengths, however, are also some of its greatest weaknesses. The <em>RE3</em> remake has been infamously divisive for how it cut out content and made controversial changes to the original PS1 title, and frankly, those disappointments are no easier to get over. The Clock Tower is MIA, Raccoon City isn’t as fully explorable as it should be, Nemesis isn’t the pervasive, unrelenting stalker threat that he was always supposed to be- and that’s just scratching the surface.</p>
<p>At the end of the day, even though <em>Resident Evil 3</em> is a solid, brief, and enjoyable action horror game in its own right, it doesn’t live up to its potential the way it should have- and certainly doesn’t manage to match the highs of the <em>Resident Evil 2</em> remake.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-425038" src="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-remake-1024x576.jpg" alt="resident evil 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-remake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-remake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-remake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-remake-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-remake.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The <em>RE3</em> remake has been infamously divisive"</p></p>
<p>Then we have <em>RE4</em> remake. Leon S. Kennedy’s harrowing mission to rescue Ashley Graham from the clutches of the enemies is as captivating as it ever has been, with tense action, adrenaline fueled boss fights, and all of the camp and corniness that we have come to expect from <em>Resident Evil</em>.</p>
<p>I’d also be remiss not to point out just how technically impressive these ports are. The developer has always been in the habit of putting out graphical megatons, and the <em>Resident Evil</em> series in general is no stranger to doing that, especially in the RE Engine era. <em>Resident Evil 2</em>, <em>3</em>, and <em>RE4</em> Remakes are all, in fact, among the most graphically and technically impressive games of the modern era- and impressively, the Switch 2 doesn’t struggle to host these staggering experiences.</p>
<p>Of course, they don’t look quite as good as they do on, say, the PS5 Pro, but <em>RE2</em>, <em>3</em>, and <em>RE4</em> Remakes are all visually striking experiences on the Switch 2. <em>Resident Evil 2</em>’s shocking gore effects don’t quite seem as gory, and <em>RE4</em> Remake’s port has plenty of noticeable texture pop in and slow loading assets, but by and large, the Switch 2 does an admirable job of running these graphical beasts.</p>
<p>Since the Nintendo Switch 2’s release in 2025, the developer has made it abundantly clear that it intends to support the console the same way it supports others, and <em>Resident Evil 2</em>, <em>3</em>, and <em>RE4</em> Remakes ports are further proof of the company’s commitment to Nintendo’s hybrid device. Regardless of whether you’re a returning fan looking to dive back into the horror franchise’s remake offerings, or a newcomer looking for an entry point, you can’t go wrong with the Switch 2 versions of this trio of remakes.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on Nintendo Switch 2.</strong></em></span></p>
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		<title>Resident Evil 2, 3 and 4 Remake Are Now Available on Nintendo Switch 2</title>
		<link>https://gamingbolt.com/resident-evil-2-3-and-4-remake-are-now-available-on-nintendo-switch-2</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 17 Oct 2026 03:23:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Resident Evil 2 Remake]]></category>
		<category><![CDATA[resident evil 3 remake]]></category>
		<category><![CDATA[resident evil 4 remake]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655140</guid>

					<description><![CDATA[Some of Capcom's finest work (and Resident Evil 3 Remake) can now be yours on the go in higher fidelity, courtesy of these new ports.]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;ve been itching to get more <em>Resident Evil</em> into your gaming schedule after <em>Resident Evil Requiem</em> left a Raccoon City-sized hole in your life, a look at Leon&#8217;s early days in the city and beyond, alongside Jill&#8217;s desperate escape from Nemesis, is a great way to do that. Not to mention the former&#8217;s first mission as a proper US agent, of course.</p>
<p>The remakes of the franchise&#8217;s second, third, and fourth installments are now available on the Switch 2 as digital titles for those of you interested in revisiting Raccoon City before it became a giant crater in the ground. It could also be your first time with these brilliant chapters in the franchise&#8217;s past, and if that&#8217;s the case, all we can tell you is to strap in and enjoy the wild ride each one takes you on. Now is a great time to dive into the franchise, especially with its latest instalment crossing <a href="https://gamingbolt.com/resident-evil-requiem-surpasses-8-million-sales">8 million copies sold</a>.</p>
<p>For our part, we think it&#8217;s a nice method of managing the wait for <em>Requiem&#8217;s</em> <a href="https://gamingbolt.com/resident-evil-requiems-story-expansion-what-is-going-on-with">story expansion</a> that&#8217;s allegedly out next year, or <em>Resident Evil Veronica</em>, which is confirmed for 2027 (even if it may arrive <a href="https://gamingbolt.com/resident-evil-veronica-internally-delayed-to-fall-2027-rumor">a little later than originally rumored</a>). The trailer&#8217;s below if you want a closer look, even if it is relatively short.</p>
<p><iframe loading="lazy" title="Resident Evil 2, Resident Evil 3, Resident Evil 4 - Nintendo Switch 2 Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/DWrVHv24OIg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Monster Hunter Wilds Prologue Demo Launches on October 19th for Switch 2</title>
		<link>https://gamingbolt.com/monster-hunter-wilds-prologue-demo-launches-on-october-19th-for-switch-2</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 15 Oct 2026 15:26:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Monster Hunter Wilds]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655010</guid>

					<description><![CDATA[Digital pre-orders for the action RPG go live on the same day, and save data will carry over when it launches on December 4th.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Monster Hunter Wilds</em> launches for Nintendo Switch 2 this December, but for those who want to get in on the action early, Capcom has announced a Prologue Demo for October 19th. It lets you experience the &#8220;start&#8221; of your foray into the Forbidden Lands, with save data carrying over to the game.</p>



<p class="wp-block-paragraph">Best of all, there&#8217;s support for local play, making it easier to team up with friends who also own a Switch 2. If you&#8217;re fully convinced by the performance (which the development team <a href="https://gamingbolt.com/monster-hunter-wilds-optimizations-for-nintendo-switch-2-was-a-painstaking-says-producer">said was &#8220;painstaking&#8221; to achieve</a>), digital pre-orders go live on the same day.</p>



<p class="wp-block-paragraph"><em>Monster Hunter Wilds</em> is out on December 4th for the console, though you can play it now on Xbox Series X/S, PS5, and PC. It&#8217;s probably worth waiting until <em>Ascendance</em>, its paid expansion, launches in 2027. A release date has yet to be announced, but it&#8217;s confirmed to feature the <a href="https://gamingbolt.com/monster-hunter-wilds-ascendance-adds-master-rank-quests-boost-bracer-and-skybound-eyrie-detailed">Skybound Eyrie as a new locale and Master Rank Quests</a>.</p>



<p class="wp-block-paragraph">While it features newcomers like Araketa and <a href="https://gamingbolt.com/monster-hunter-wilds-ascendances-new-elder-dragon-is-gundoraja-new-gameplay-coming-next-week">Gundoraja</a>, the new Elder Dragon, you can also expect series regulars like Kushala Daora, <a href="https://gamingbolt.com/monster-hunter-wilds-ascendance-adds-teostra-set-years-after-the-base-games-story">Teostra</a> and even Lao-Shan Lung to be a nuisance. Thankfully, the Boost Bracer should help even the odds. Check out what it can do with the <a href="https://gamingbolt.com/monster-hunter-wilds-ascendance-drops-new-look-at-the-boosted-switch-axe-in-action">Switch Axe</a>, <a href="https://gamingbolt.com/monster-hunter-wilds-ascendance-showcases-the-destructive-potential-of-the-boosted-gunlance">Gunlance</a>, and <a href="https://gamingbolt.com/monster-hunter-wilds-ascendance-trailer-showcases-the-sword-and-shields-stylish-boosted-actions">Sword and Shield</a>, among other weapons.</p>



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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">The free Monster Hunter Wilds Prologue Demo comes to Nintendo Switch 2 on Oct 19 PT / Oct 20 BST!<br><br>Prepare to experience the start of your adventure, then carry your save data over to the full game! Local play will be supported in the demo so you can play with friends!<br><br>Digital… <a href="https://t.co/vD6JFWrU2M">pic.twitter.com/vD6JFWrU2M</a></p>&mdash; Monster Hunter (@monsterhunter) <a href="https://x.com/monsterhunter/status/2110536208925311140?ref_src=twsrc%5Etfw">October 15, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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