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	<title>capcom &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Dragon&#8217;s Dogma 2: Dark Arisen Hard Mode Confirmed: &#8220;A Satisfying Challenge for Seasoned Players&#8221;</title>
		<link>https://gamingbolt.com/dragons-dogma-2-dark-arisen-hard-mode-confirmed-a-satisfying-challenge-for-seasoned-players</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 02 Aug 2026 17:01:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[Dragon's Dogma 2: Dark Arisen]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649709</guid>

					<description><![CDATA[Director Kento Kinoshita also confirms that the expansion's difficulty "gradually ramps up" as players progress through the new content.]]></description>
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<p class="wp-block-paragraph"><em>Dragon&#8217;s Dogma 2: Dark Arisen</em> may not be on many players&#8217; radar, but for fans of the open-world action RPG, it&#8217;s been a long time coming. Beyond new activities, including hunting for relics that can be appraised to obtain new armor and weapons, it&#8217;s also <a href="https://gamingbolt.com/dragons-dogma-2-dark-arisen-trailer-showcases-the-fallen-dragon-new-challenges-and-more">adding 12 new dungeons</a> to the base game, each promising sick loot on October 9th.</p>



<p class="wp-block-paragraph">But what about those who seek a tougher challenge? Director Kento Kinoshita and producer Naoto Oyama said that Hard Mode was <a href="https://gamingbolt.com/dragons-dogma-2-dark-arisen-team-is-considering-adding-hard-mode-transmog-confirmed">under consideration</a>, but in a <a href="https://steamcommunity.com/games/2054970/announcements/detail/705527117835665762" target="_blank" rel="noreferrer noopener">new Steam Q&amp;A</a>, they confirmed that it&#8217;s indeed in the works.</p>



<p class="wp-block-paragraph">“We’re working on a Hard Mode that will provide a satisfying challenge for seasoned players whose stats have reached, or are approaching, the level cap,” said the former. The latter added, “Please stay tuned for further updates regarding the details of Hard Mode and its release window.”</p>



<p class="wp-block-paragraph">This indicates that it won&#8217;t be available when the expansion launches, as expected. That said, Kinoshita said that aside from the new difficulty, the team is also “adjusting the balance so that everyone can enjoy the experience—whether they’re just starting their adventure, still progressing through the game, or have already completed multiple playthroughs.”</p>



<p class="wp-block-paragraph">But don&#8217;t take that to mean that your journey through the new region will be easy. “Even in Normal Mode, the difficulty gradually ramps up as players progress through the expansion content, with enemy encounters becoming increasingly challenging along the way. As players reach the middle and later stages of the content, we’ve balanced it so that even those who have already hit the stat cap can still enjoy a meaningful level of challenge,” he noted.</p>



<p class="wp-block-paragraph">Whether <em>Dark Arisen</em> will offer a meaningful endgame remains to be seen, but the story and new dungeons should offer <a href="https://gamingbolt.com/dragons-dogma-2-dark-arisen-offers-25-hours-of-content-says-producer">more than 25 hours of new content</a>. It&#8217;s an especially meaty experience for those who haven&#8217;t played the base game, which has since <a href="https://gamingbolt.com/dragons-dogma-2-is-discontinuing-the-deluxe-edition-and-various-microtransactions-on-june-25th">received a permanent price drop</a>. A major update is also coming in August with even more improvements, including <a href="https://gamingbolt.com/dragons-dogma-2-is-exceeding-our-expectations-on-switch-2-says-producer-runs-at-30-fps-minimum">60 FPS Performance Mode on current-gen platforms</a>, so stay tuned for more details.</p>
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		<title>Pragmata&#8217;s Success Has Increased the Likelihood of a Sequel, Says Capcom</title>
		<link>https://gamingbolt.com/pragmatas-success-has-increased-the-likelihood-of-a-sequel-says-capcom</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 29 Jul 2026 13:12:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<category><![CDATA[pragmata]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649435</guid>

					<description><![CDATA[Capcom corporate officer Yoshikazu Shimauchi reiterated what the company had said about potential follow-ups for Pragmata.]]></description>
										<content:encoded><![CDATA[<p>Following the recent announcement that <em>Pragmata</em> has sold <a href="https://gamingbolt.com/pragmata-has-sold-over-2-5-million-units-since-launch">more than 2.5 million copies</a>, Capcom’s corporate officer, Yoshikazu Shimauchi, has also said that a sequel to the puzzle-based shooter is quite likely. As caught by <a href="https://www.bloomberg.com/news/articles/2026-07-29/capcom-shares-surge-after-record-catalog-sales-1q-profit-beat" target="_blank" rel="noopener">Bloomberg</a>, the announcement came as part of Shimauchi discussing the potential for a follow-up thanks to the title’s success.</p>
<p>Shimauchi has essentially reiterated <a href="https://gamingbolt.com/capcom-will-consider-the-possibilityof-more-pragmata-titles-following-a-successful-debut">what Capcom said back in June</a>. At the time, the company said that <em>Pragmata</em>’s “strong start” has led the company to “continue our analysis and consider the possibility of developing it into a series.”</p>
<p>Producer Naoto Oyama and director Yonghee Cho had previously spoken about a potential sequel for <em>Pragmata</em>, with both <a href="https://gamingbolt.com/pragmata-director-would-love-to-see-a-sequel-but-its-not-just-his-decision">expressing interest in working on it</a>. However, they both acknowledged that the ultimate decision isn’t really up to them.</p>
<p>“I honestly don’t know what the future holds. Like you said, it’s only been a month since <em>Pragmata</em> went on sale, so honestly, what I’m focused on is just trying to get as many people to experience <em>Pragmata</em> as I can,” said Oyama. “I’m focused on <em>Pragmata</em> itself.”</p>
<p>“Of course I’d love to see a sequel,” added Cho. “But I’m not the only one who decides, so unfortunately I can’t really comment beyond that.” He went on to say that this is his “own personal opinion on the matter.”</p>
<p><em>Pragmata</em> was released on PC, PS5, Xbox Series X/S, and Nintendo Switch 2 back in April, and the team behind it is likely celebrating the recent sales milestone, especially in light of the harsh criticism it got from higher-ups when the game was still early in development.</p>
<p>Earlier this month, developers had <a href="https://gamingbolt.com/pragmata-developers-reveal-harsh-internal-criticism-during-early-stages-of-development">spoken about the feedback they got</a>, mentioning that the team was “unable to make compelling puzzles”, “unable to make compelling action”, and was “incompetent at level design”. Interestingly, this feedback would ultimately lead to the hybrid puzzle-solving hacking system that forms the foundation of <em>Pragmata</em>’s action.</p>
<p>The feedback was harsh for quite some time, however, with some of the negative reviews calling it “completely broken”. One internal review even demanded that the developers should “give me back the 2 months I lost working alongside the team. Is this what you’re trying to entertain your players with?” The addition of the hacking minigame was also criticized, with one review saying that it has “fundamentally worsened the game”.</p>
<p><em>Pragmata</em>’s recent sales milestone comes after the game’s incredibly successful launch, which saw it sell <a href="https://gamingbolt.com/pragmata-sales-cross-two-million-in-16-days">2 million copies in just 16 days</a>. Capcom, for its part, has said that the project worked out well thanks to a younger group of developers working alongside experienced ones.</p>
<p>In our review, we <a href="https://gamingbolt.com/pragmata-review-hack-and-dash">gave <em>Pragmata</em> a score of 9 out of 10</a> thanks to its interesting setting and premise, strong character writing for Diana, and a compelling dynamic between Diana and protagonist Hugh. We also praised its action and variety of weapons and enemies. Our only complaints were that Hugh feels like a bland protagonist at times, and that <em>Pragmata</em> as a whole relies too heavily on standard sci-fi tropes at times.</p>
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		<title>Pragmata Has Sold Over 2.5 Million Units Since Launch</title>
		<link>https://gamingbolt.com/pragmata-has-sold-over-2-5-million-units-since-launch</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 11:56:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pragmata]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649331</guid>

					<description><![CDATA[Launched on April 17th, the sci-fi third-person shooter has become a sleeper hit for the publisher after years of delays.]]></description>
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<p class="wp-block-paragraph">While <em>Resident Evil Requiem</em> <a href="https://gamingbolt.com/resident-evil-requiem-surpasses-8-million-sales">remains the breadwinner for Capcom</a>, its newest IP, <em>Pragmata</em>, is steadily building a name for itself. According to the publisher&#8217;s <a href="https://www.capcom.co.jp/ir/english/data/pdf/explanation/2026/1st/explanation_2026_1st_01.pdf" target="_blank" rel="noreferrer noopener">consolidated results for the fiscal quarter ending July 30th</a>, the sci-fi shooter has sold over 2.5 million units since its April launch.</p>



<p class="wp-block-paragraph">Its last milestone was <a href="https://gamingbolt.com/pragmata-sales-cross-two-million-in-16-days" data-type="post" data-id="643234">two million-plus in 16 days</a>. All in all, it&#8217;s pretty good progress, especially since <em>Pragmata</em> was initially announced in June 2020 and saw <a href="https://gamingbolt.com/pragmata-just-what-is-going-on" data-type="post" data-id="583848">numerous delays over the years</a>. The development team later revealed the challenges faced in trying to nail its unique combination of third-person shooting and puzzle-solving <a href="https://gamingbolt.com/pragmata-developers-reveal-harsh-internal-criticism-during-early-stages-of-development">amid harsh internal feedback</a>.</p>



<p class="wp-block-paragraph">Nevertheless, the initial success is enough for Capcom <a href="https://gamingbolt.com/capcom-will-consider-the-possibilityof-more-pragmata-titles-following-a-successful-debut">to explore further titles</a>. It even said the success of <em>Resident Evil</em> remakes allows for funding titles like <em>Pragmata</em>, so the strong sales are a net positive overall.</p>



<p class="wp-block-paragraph"><em>Pragmata</em> is available for Xbox Series X/S, PS5, PC, and Nintendo Switch. Set in the future, it focuses on Hugh, who ventures to The Cradle on the Moon to investigate an outage. Besides genocidal robots, he discovers Diana, an android, and together, they work to survive and eventually escape. For more details, you can check out <a href="https://gamingbolt.com/pragmata-review-hack-and-dash" data-type="post" data-id="641503">our review</a>. We ended up scoring it a 9 out of 10.</p>
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		<title>Resident Evil Requiem Surpasses 8 Million Sales</title>
		<link>https://gamingbolt.com/resident-evil-requiem-surpasses-8-million-sales</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 11:31:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Resident Evil Requiem]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649312</guid>

					<description><![CDATA[Capcom's latest mainline entry seemingly can't be stopped, as it reaches an impressive new sales milestone as of July 30th.]]></description>
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<p class="wp-block-paragraph">After <a href="https://gamingbolt.com/resident-evil-requiem-has-sold-7-million-units">selling seven million copies in under two months</a>, <em>Resident Evil Requiem</em> has achieved a new milestone. It has sold over eight million units as of July 30th, according to Capcom&#8217;s latest <a href="https://www.capcom.co.jp/ir/english/data/pdf/explanation/2026/1st/explanation_2026_1st_01.pdf">consolidated financial results</a> for the fiscal quarter.</p>



<p class="wp-block-paragraph">This seemingly ensures the sequel&#8217;s status as the fastest-selling entry in the series. Besides almost universal acclaim from critics, it became <a href="https://gamingbolt.com/resident-evil-requiem-crosses-300000-peak-concurrent-steam-players-sets-new-franchise-record" data-type="post" data-id="638128">the franchise&#8217;s biggest launch on Steam</a>. Maybe it&#8217;s the mix of survival horror and action horror, with players also able to seamlessly switch between first and third-person perspectives.</p>



<p class="wp-block-paragraph">Perhaps it&#8217;s also due to the return of Leon S. Kennedy, who hasn&#8217;t been playable since <em>Resident Evil 6</em>. The return of Raccoon City and resolution of lingering plot threads also certainly helped, as you can learn more about in <a href="https://gamingbolt.com/resident-evil-requiem-review-victory-lap" data-type="post" data-id="637917">our review</a>, where we scored it a 9 out of 10.</p>



<p class="wp-block-paragraph">As always, however, this isn&#8217;t the end of <em>Requiem</em> by a long shot. Capcom <a href="https://gamingbolt.com/resident-evil-requiem-story-expansion-in-development-new-mini-game-and-photo-mode-also-confirmed" data-type="post" data-id="638922">already confirmed a story expansion</a> is in the works, and though a release date remains unknown, it&#8217;s seemingly arriving after 2027&#8217;s <em>Resident Evil Veronica</em>.</p>



<p class="wp-block-paragraph">The apparent reason is that the publisher wants to <a href="https://gamingbolt.com/resident-evil-requiem-story-expansion-in-development-new-mini-game-and-photo-mode-also-confirmed">devote more significant time to its expansions</a> to fill the gap between major releases. It shouldn&#8217;t be surprising, then, that <em>Resident Evil Veronica</em> is <a href="https://gamingbolt.com/resident-evil-veronica-will-also-receive-a-major-several-hour-long-story-expansion-rumor" data-type="post" data-id="649294">also allegedly getting an expansion</a>, though nothing has been officially announced.</p>
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		<title>Resident Evil Veronica Will Also Receive A &#8220;Major, Several-Hour-Long&#8221; Story Expansion &#8211; Rumor</title>
		<link>https://gamingbolt.com/resident-evil-veronica-will-also-receive-a-major-several-hour-long-story-expansion-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 27 Jul 2026 16:08:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Resident Evil Requiem]]></category>
		<category><![CDATA[Resident Evil Veronica]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649294</guid>

					<description><![CDATA[Capcom is reportedly adapting the strategy used for Resident Evil Requiem's upcoming story DLC as a "temporary solution" to spin-offs.]]></description>
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<p class="wp-block-paragraph">With Capcom discussing how <a href="https://gamingbolt.com/resident-evil-remakes-help-fund-new-games-like-pragmata-says-producer"><em>Resident Evil</em> remakes fund new titles like <em>Pragmata</em></a>, it&#8217;s also opened up about the lack of spin-offs for the former. Obviously, with new mainline entries and such, it makes sense given that its energies remain focused elsewhere. But as it turns out, the company has a strategy of sorts for this.</p>



<p class="wp-block-paragraph">It&#8217;s reportedly in the form of <a href="https://gamingbolt.com/resident-evil-requiem-story-expansion-in-development-new-mini-game-and-photo-mode-also-confirmed" data-type="post" data-id="638922">major expansions for titles like <em>Resident Evil Requiem</em></a>, says leaker AestheticGamer (aka Dusk Golem). However, while they previously alleged that the latest mainline entry would receive lengthier story DLC that <a href="https://gamingbolt.com/resident-evil-dlc-to-be-larger-and-story-focused-requiem-dlc-coming-out-after-veronica-rumor">would arrive after <em>Resident Evil Veronica</em></a>, it seems the latter is also on track for the same.</p>



<p class="wp-block-paragraph">&#8220;*cough* Capcom&#8217;s temporary solution to there being no spin-offs in the works is they&#8217;ve, in the last few months, decided to focus on major several-hour-long DLC story expansions for <em>Resident Evil Requiem</em> and <em>Veronica</em>, and possibly future <em>RE</em> titles to fit into current pipeline *cough*&#8221;, they said on Twitter. This is the first that we&#8217;ve heard of the remake receiving an expansion.</p>



<p class="wp-block-paragraph">Furthermore, this would be a brand-new addition, since the original <em>Code: Veronica</em> never had an expansion. That Capcom reportedly isn&#8217;t shying away from doing this with remakes is an interesting strategy, and hopefully one that pans out like <em>Resident Evil 4 Remake&#8217;s Separate Ways</em>. Of course, as always, this is apparently a &#8220;temporary&#8221; solution, so we&#8217;ll see if it works long term.</p>



<p class="wp-block-paragraph">In the meantime, <em>Resident Evil Veronica</em> launches in 2027 for Xbox Series X/S, PS5, PC and Nintendo Switch 2. <em>Resident Evil Requiem&#8217;s</em> story DLC currently lacks an official release date, so stay tuned for official updates.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">*cough Capcom&#39;s temporary solution to there being no spin-offs in the works is they&#39;ve in the last few months decided to focus on major several hour long DLC story expansions for Resident Evil Requiem &amp; Veronica, &amp; possibly future RE titles to fit into current pipeline cough* <a href="https://t.co/wxOPqjxC68">https://t.co/wxOPqjxC68</a></p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://x.com/AestheticGamer1/status/2081624823470666092?ref_src=twsrc%5Etfw">July 27, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Resident Evil Film Director Says He&#8217;s &#8220;Not Trying to Adapt a Video Game&#8221; to Explain Changes</title>
		<link>https://gamingbolt.com/resident-evil-film-director-says-hes-not-trying-to-adapt-a-video-game-to-explain-changes</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 27 Jul 2026 12:47:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[resident evil]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649273</guid>

					<description><![CDATA["It's not 1998. It takes place in modern times," acknowledged Zach Cregger about the movie's inclusion of snow and smartphones.]]></description>
										<content:encoded><![CDATA[<p>As we get closer to the <a href="https://gamingbolt.com/resident-evil-live-action-movie-gets-teaser-trailer-hits-theatres-on-september-18th">September 18th theatrical release date</a> for <a href="https://gamingbolt.com/resident-evil-film-reboot-got-positive-response-at-a-test-screening-rumor">Zach Cregger’s <em>Resident Evil</em> film reboot</a>, the director has now acknowledged that the movie might not stick to the established canon of the game franchise thanks to the inclusion of things like smartphones and the snowy weather. In an <a href="https://www.ign.com/articles/resident-evil-director-knows-re2-didnt-have-snow-or-iphones-but-he-took-liberties-to-make-the-movie-better" target="_blank" rel="noopener">interview with IGN</a>, he said, “I took liberties” when it came to the movie’s setting.</p>
<p>“It’s not 1998. It takes place in modern times. I know that, during the events of <em>Resident Evil 2</em>, it’s not snowing, and yet, in this movie, I thought it would be better for the story and for the visual, you know, whatever I’m doing, if it was snowy. It’s going to be a better movie for it.”</p>
<p>Cregger went on to note that his movie’s take on the <em>Resident Evil</em> franchise isn’t supposed to be an adaptation of the games. This means that it also doesn’t include the iconic characters. Rather, he is more focused on telling a new story using the established world and lore of the games.</p>
<p>&#8220;I am not trying to adapt a video game. I&#8217;m not using the characters from the games. I&#8217;m not telling a story that the games tell because I&#8217;m not going to be able to do it better than the games. The games are so well executed, and to me, Leon and Claire and these characters, they exist so perfectly in the games that anyone I cast and any difference that I do with them would be, probably, to the detriment of what I was trying to do.&#8221;</p>
<p>As for what we might see make it into Cregger’s movie from the games, he said that the story will still involve aspects like the T-Virus, the Umbrella Corporation, and the setting of Raccoon City. The movie’s structure is also seemingly going to be similar to the games, with the characters “moving on foot from point A to point B, moving from set piece to set piece, location to location,” since that allows the story to establish the fact that “every location has its own unique threat.”</p>
<p>“You have to keep in mind resource management and your health. You&#8217;re wounded, and you feel like you never have enough ammunition, and the world is always too big for you, and yet somehow, you&#8217;ve got to make it through, right? That&#8217;s what I&#8217;m trying to do.”</p>
<p>By doing this, Cregger believes that his take on the franchise can sit comfortably alongside the games. “If this movie was a <em>Resident Evil</em> game, call it <em>Resident Evil 10</em>, it wouldn’t feel weird. You know what I mean? That’s what I’m trying to build.” He also reiterated the fact that he understands fans of the series being upset about the movie not directly adapting the stories from the games.</p>
<p>&#8220;I get the instinct to dig in,&#8221; he said. &#8220;I&#8217;ll be honest: I&#8217;ve never seen a <em>Resident Evil</em> movie because they don&#8217;t look, to me, like what I love so much about the games that I play. I was just like, &#8216;Not my <em>Resident Evil</em>.&#8217; So, I understand that attitude. I&#8217;m making this because I want a movie to exist that feels like the experience of playing the game, and so, I was able to do that. That&#8217;s what I&#8217;m doing.&#8221;</p>
<p>In the meantime, take a look at the <a href="https://gamingbolt.com/resident-evil-film-reboot-gets-an-excellent-official-trailer-more-story-details-revealed">most recent trailer for the film</a>, which was released just last week.</p>
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		<title>Resident Evil Remakes Help Fund New Games Like Pragmata, Says Producer</title>
		<link>https://gamingbolt.com/resident-evil-remakes-help-fund-new-games-like-pragmata-says-producer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 27 Jul 2026 11:44:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<category><![CDATA[pragmata]]></category>
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		<category><![CDATA[Resident Evil Requiem]]></category>
		<category><![CDATA[Resident Evil Veronica]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649255</guid>

					<description><![CDATA[Masachika Kawata went on to discuss the important of Resident Evil remakes for Capcom, and acknowledged the lack of recent spin-offs.]]></description>
										<content:encoded><![CDATA[<p>While Capcom used to have a tradition of releasing spin-offs in its <em>Resident Evil</em> franchise between larger releases of mainline games, the company has seemingly left this strategy behind. Now, it instead opts for remakes of older mainline entries to fill in the gaps. In an interview with <a href="https://gameinformer.com/" target="_blank" rel="noopener">Game Informer</a> (via <a href="https://nintendoeverything.com/capcom-explains-why-its-putting-out-so-many-resident-evil-remakes-and-why-there-arent-a-lot-of-spin-offs/" target="_blank" rel="noopener">Nintendo Everything</a>), producer Masachika Kawata confirmed this and explained the rationale behind how working on just new mainline <em>Resident Evil</em> entries would be quite difficult for Capcom.</p>
<p>“One of the reasons for creating remakes is producing a new entry in the <em>Resident Evil</em> series every year would be quite an undertaking and a difficult task,” he explained. “So, being able to revisit older games and remake them helps Capcom meet that goal of releasing a <em>Resident Evil</em> title each year, but it also allows the team to continually challenge themselves and hone their craft.”</p>
<p>Despite this, Kawata also emphasized the fact that the remakes are quite important for Capcom, since it allows the company to revisit some of the older games in its catalogue and introduce them to a new audience. Along with this, the remakes also help with raising development funds that can then be invested in the making of new games.</p>
<p>“That’s not to say the remakes are any less important. In fact, they’re just as important as the mainline titles. Capcom is lucky enough to have found this cycle that can continue to provide us with the financial resources to create things like new entries in the <em>Resident Evil</em> series and completely new IP like <em>Pragmata</em>. So there is that relationship there.”</p>
<p>While fans might be disappointed about the lack of new <em>Resident Evil</em> spin-offs, Kawata has noted that the company also has to deal with limited resources. Currently, that means pouring just about everything it has into the development of new mainline games and remakes.</p>
<p>“Maybe there are a lot of people out there who would like to see more spinoff titles or such, but honestly, the team is giving everything it has right now, working on things like our new entries like <em>Requiem</em> or remakes. So honestly, at the moment, that’s where our efforts [are] being focused. We are so focused on pouring our energy into that, I don’t think there’s a whole lot left right now for a spinoff.”</p>
<p>The most recent entry in the franchise was <em>Resident Evil Requiem</em>, which came to PC, PS5, Xbox Series X/S, and Nintendo Switch 2 earlier this year. The title saw almost universal acclaim, with its <a href="https://www.metacritic.com/game/resident-evil-requiem/" target="_blank" rel="noopener">Metacritic</a> rating sitting at 89. In our own review, we gave it <a href="https://gamingbolt.com/resident-evil-requiem-review-victory-lap">a score of 9 out of 10</a> thanks to its blend of action and horror gameplay.</p>
<p>The next game in the franchise is going to be <a href="https://gamingbolt.com/resident-evil-veronica-everything-new-we-learned"><em>Resident Evil Veronica</em></a>. While it doesn’t yet have a solid release date, Capcom is aiming for a 2027 launch window. Following Capcom’s recent pattern, it is going to be a remake of 2000’s <em>Resident Evil – Code: Veronica</em>.</p>
<p>As for Kawata’s statement, a recent rumor has indicated that <em>Resident Evil 4 Remake</em> has sold <a href="https://gamingbolt.com/resident-evil-4-is-the-most-successful-remake-of-all-time-at-16-8-million-sales-rumor">over 16 million copies</a> since its 2023 release, making it the most successful remake in the franchise so far. Analysts have estimated that it generated $560 million in revenue, which likely aided in the development of games like <a href="https://gamingbolt.com/pragmata-review-hack-and-dash"><em>Pragmata</em></a> and the upcoming <a href="https://gamingbolt.com/onimusha-way-of-the-swords-release-date-has-been-moved-up-to-september-4th"><em>Onimusha: Way of the Sword</em></a>.</p>
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		<title>Resident Evil 4 is The Most Successful Remake of All Time at 16.8 Million Sales &#8211; Rumor</title>
		<link>https://gamingbolt.com/resident-evil-4-is-the-most-successful-remake-of-all-time-at-16-8-million-sales-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 26 Jul 2026 19:59:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Ark: Survival Ascended]]></category>
		<category><![CDATA[Bethesda]]></category>
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		<category><![CDATA[Naughty Dog]]></category>
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		<category><![CDATA[resident evil 4 remake]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Studio Wildcard]]></category>
		<category><![CDATA[The Elder Scrolls 4: Oblivion Remastered]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[Virtuos]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649243</guid>

					<description><![CDATA[The 2023 remake has reportedly generated $560 million in revenue, with ARK: Survival Ascended and The Last of Us Part 1 in the top 3.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As commonplace as remakes have become, no one can deny their success. <em>Assassin&#8217;s Creed Black Flag Resynced</em> is a great example, with <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-sold-over-3-5-million-surpassed-annual-expectations-in-14-days" data-type="post" data-id="649167">over 3.5 million sold in just two weeks</a>. Meanwhile, <em>Halo: Campaign Evolved&#8217;s</em> secret ending indicates that Halo Studios will continue down the remake path. That&#8217;s not even getting into the likes of <em>Silent Hill 1 Remake, Resident Evil Veronica, Final Fantasy 7 Revelation</em> and more coming down the line.</p>



<p class="wp-block-paragraph">But it does beg the question: What have been this generation&#8217;s most successful? <a href="https://alineaanalytics.substack.com/p/this-gens-top-remakes-and-remasters" target="_blank" rel="noreferrer noopener">Alinea Analytics</a> estimates it&#8217;s <em>Resident Evil 4 Remake</em>, which has reportedly sold 16.8 million and generated $560 million in revenue. The last official figure from Capcom was <a href="https://gamingbolt.com/resident-evil-2-remake-sells-13-6-million-units-resident-evil-3-remake-at-8-4-million" data-type="post" data-id="578763">13.6 million sold as of March 31st, 2026</a>, so this wouldn&#8217;t be too far off.</p>



<p class="wp-block-paragraph">What&#8217;s surprising is that <em>ARK: Survival Ascended</em> is apparently in second place with seven million sold. It&#8217;s followed by <em>The Last of Us Part 1</em> in third with 6.3 million reportedly sold. So even if it seemed baffling, remaking the classic to coincide with the TV show proved a viable strategy. Then there&#8217;s <em>The Elder Scrolls 4: Oblivion Remastered</em> and its alleged 4.5 million sales. Would that have been higher if Virtuos hadn&#8217;t abandoned support? Or did it <a href="https://gamingbolt.com/we-loved-oblivion-remastered-but-one-year-later-it-still-has-big-problems" data-type="post" data-id="643352">abandon support after reaching this milestone</a>? It&#8217;s hard to say.</p>



<p class="wp-block-paragraph">Either way, expect even more remakes in the future, given that they bring in the sales. On the bright side, if they turn out to be as enjoyable as either <em>Resynced</em> or <em>Campaign Evolved</em>, then we should be in for a fun time.</p>
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		<title>Onimusha: Way of the Sword&#8217;s Enemies Borrow Elements From Previous Games and &#8220;Remixes&#8221; Them</title>
		<link>https://gamingbolt.com/onimusha-way-of-the-swords-enemies-borrow-elements-from-previous-games-and-remixes-them</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 26 Jul 2026 19:38:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649234</guid>

					<description><![CDATA[This approach, says game director Satoru Nihei, is so that "fans of the series have something they can touch base with."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As the first mainline title in the franchise in over 20 years and considering the story, it&#8217;s a little surprising that <em>Onimusha: Way of the Sword</em> has so little tying it to the previous games. Sure, there are the Genma that you&#8217;ll have to slay, the Oni Gauntlet, and Issen, but in terms of setting, characters, and narrative, you <a href="https://gamingbolt.com/onimusha-way-of-the-sword-offers-stage-based-progression-no-direct-connections-to-previous-games">won&#8217;t find anything that directly connects</a>.</p>



<p class="wp-block-paragraph">It makes sense given how long the series has been dormant, and director Satoru Nihei wanting it to be more accessible for newcomers. However, fans will find some familiar traits in the enemies.</p>



<p class="wp-block-paragraph">As he explained to <a href="https://gameinformer.com/exclusive-interview/2026/07/24/onimusha-way-of-the-sword-isnt-connected-to-previous-games-but-there" target="_blank" rel="noreferrer noopener">Game Informer</a>, &#8220;There’s no direct kind of connection to the old games in the game world, but we have tried to pay homage to some of the elements from those older games. So some of the enemies you’ll see, for instance, are based on some older enemies; that’s so fans of the series have something they can touch base with.”</p>



<p class="wp-block-paragraph">Some examples include the Chijiko, which fights somewhat like <em>Onimusha 1&#8217;s</em> Reynaldo Genma. Much like the latter, the former also uses tentacles to attack, but it doesn&#8217;t multiply, instead splitting into two. While Musashi can prevent this process entirely, you won&#8217;t be quite as overwhelmed as in the classic. Then there&#8217;s an enemy that resembles Bazuu, which attacks while spinning towards the player.</p>



<p class="wp-block-paragraph">And even if some enemies don&#8217;t exactly follow the same design, their appearances may remind you of older threats. For example, one resembles Gyaran, and shoots projectiles from afar rather than trying to extract Musashi&#8217;s soul up close.</p>



<p class="wp-block-paragraph">Nihei notes, “All of the enemies in this game are brand new, so while we do pay homage to some of the older games, we’ve kind of taken elements from them and remixed them for the new Genma in this title.” Considering they&#8217;re the only thing really carrying over between games, it&#8217;s a solid approach and keeps things fresh.</p>



<p class="wp-block-paragraph"><em>Onimusha: Way of the Sword</em> <a href="https://gamingbolt.com/onimusha-way-of-the-swords-release-date-has-been-moved-up-to-september-4th">launches on September 4th</a> for Xbox Series X/S, Nintendo Switch 2, PS5, and PC. It was originally slated for September 25th but was recently moved up, likely to avoid <em>Control Resonant, Silent Hill: Townfall</em> and other major releases.</p>
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		<title>Dragon&#8217;s Dogma 2: Dark Arisen Team is Considering Adding Hard Mode, Transmog Confirmed</title>
		<link>https://gamingbolt.com/dragons-dogma-2-dark-arisen-team-is-considering-adding-hard-mode-transmog-confirmed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 26 Jul 2026 18:43:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dragon’s Dogma 2]]></category>
		<category><![CDATA[Dragon’s Dogma 2: Dark Arisen]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649232</guid>

					<description><![CDATA[Director Kento Kinoshita also confirms that enemies won't scale to the player's level since some players didn't enjoy it.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Capcom has had its share of wild card announcements in recent years, but <em>Dragon&#8217;s Dogma 2: Dark Arisen</em> may be the most unexpected. It was simply revealed during the latest Nintendo Direct, and it&#8217;s out this October for all platforms, including Nintendo Switch 2. But as surprising as it may have been, the development team has been working <a href="https://gamingbolt.com/dragons-dogma-2-dark-arisen-development-began-6-months-after-the-base-games-launch">since about six months after launch on the expansion</a>, addressing what players would like to see the most and what they don&#8217;t.</p>



<p class="wp-block-paragraph">To that end, director Kento Kinoshita confirmed to <a href="https://www.famitsu.com/article/202607/80863" target="_blank" rel="noreferrer noopener">Famitsu</a> that there wouldn&#8217;t be level scaling in <em>Dark Arisen</em>. “While some people like the system where enemies get stronger according to the player&#8217;s level, others dislike it, so we haven&#8217;t adopted it.” That said, the team is considering adding a Hard Mode for “experienced adventurers” to have a “more challenging and exciting gameplay experience.”</p>



<p class="wp-block-paragraph">Of course, you&#8217;ll notice he said “considering,” and not confirmed. Producer Naoto Oyama added, “We are aware that many users have requested a Hard Mode since the release of <em>Dragon&#8217;s Dogma 2</em>. We are currently considering how it should be implemented in <em>Dark Arisen</em>. We envision a Hard Mode that can be played in both the main story and the new areas, but this is not yet officially decided, so we hope to discuss this further as the release date approaches.”</p>



<p class="wp-block-paragraph">On the bright side, the expansion introduces transmog, finally allowing players to customize their look without having to swap gear and thus lose out on any valuable stats. Granted, the conditions for this have yet to be fully detailed, but it is tied to gameplay and will unlock as you explore Norgan.</p>



<p class="wp-block-paragraph"><em>Dragon&#8217;s Dogma 2: Dark Arisen</em> <a href="https://gamingbolt.com/dragons-dogma-2-dark-arisen-launches-on-october-9th-nintendo-switch-2-version-announced">launches on October 9th</a> for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. Between the <a href="https://gamingbolt.com/dragons-dogma-2-dark-arisen-trailer-showcases-the-fallen-dragon-new-challenges-and-more">new storyline</a>, relic hunting in Norgan (which can be appraised for powerful new armor and weapons) and 12 new Challenge Dungeons, Oyama <a href="https://gamingbolt.com/dragons-dogma-2-dark-arisen-offers-25-hours-of-content-says-producer">estimates about 25+ hours of new content for fans</a>. For those diving in before launch, Capcom will release a major patch in late August to further improve performance.</p>
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