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	<title>capcom &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Capcom is Not Following a &#8220;Master Plan&#8221; For Resident Evil Remakes &#8211; Rumor</title>
		<link>https://gamingbolt.com/capcom-is-not-following-a-master-plan-for-resident-evil-remakes-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 14:28:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Resident Evil Requiem]]></category>
		<category><![CDATA[Resident Evil Veronica]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646939</guid>

					<description><![CDATA[A leaker has noted that, while Capcom won't ignore fan demand for remakes of Resident Evil 5 or 6, there are no plans for now.]]></description>
										<content:encoded><![CDATA[<p>Industry insider AestheticGamer (aka Dusk Golem) had recently reported that there is <a href="https://gamingbolt.com/resident-evil-5-or-6-remakes-wont-happen-any-time-soon-due-to-lack-of-interest-at-capcom-rumor">no interest at Capcom</a> in doing remakes of <em>Resident Evil 5</em> or<em> 6</em> for now. In a <a href="https://www.resetera.com/threads/dusk-golem-there-isnt-any-drive-to-do-a-re5-remake-at-capcom.1554202/page-9#post-156672862" target="_blank" rel="noopener">post on ResetEra</a>, the leaker has offered further clarification, noting that the company currently doesn’t have any idea what it wants to do with the two titles, and that previous reports about an entire line of remade <em>Resident Evil</em> games being in the works that would lead up to <em>Resident Evil Requiem</em> are false.</p>
<p>Dusk Golem went on to note that there is no “master plan” that Capcom has been following with regards to the <em>Resident Evil</em> franchise and its remake, and that the company isn’t really thinking that far in advance. Rather, the current operating procedure at the company revolves around 5-year plans, with reassessments happening every few years.</p>
<p>“The original tweet I was quote-tweeting is claiming Capcom has some plan to do a remake line leading up to <em>Requiem</em> and restructure the narrative as part of some long-term plan,” said Dusk Golem. “This is false, Capcom has no f***ing idea right now what they want to do with <em>RE5</em> and <em>RE6</em> in remaking them, if they ever even decide to do them (right now they&#8217;re not committed to that at all), and they definitely aren&#8217;t making these remakes as some idea to restructure the whole series to <em>Requiem</em>.”</p>
<p>“There&#8217;s not a plan right now to lead up to <em>Requiem</em> with the <em>Remakes</em>, and really, they&#8217;ll only decide what they want to do with an <em>RE5</em>/<em>RE6 Remake</em> if they ever decide to actually do them. There&#8217;s not some ‘master plan’ to any of this; they aren&#8217;t thinking that far ahead about it. They tend to keep to only thinking 5 years ahead at any time broadly and will reassess every few years where they should go with the franchise rather than planning some super long-term plan.”</p>
<p>The leaker went on to note that there is the possibility of a remake of <em>Resident Evil 5</em> happening at some point in the future, and that it will likely come down to whether fans want it to happen, especially after Capcom wraps up its current plans that involve <em>Resident Evil Veronica</em>, and reportedly will include remakes of <em>Resident Evil 0</em> and the original <em>Resident Evil</em>. “Capcom can’t ignore that,” they wrote.</p>
<p>“But the claim the quoted tweet was making is completely false in literally all its details. There is no plan to remake <em>RE5</em>/<em>RE6</em> right now, there isn&#8217;t some initiative to remake all the <em>Resident Evil</em> games specifically, and they aren&#8217;t thinking of tying this <em>Remake</em> line to <em>Requiem</em> specifically. <em>Veronica</em> and <em>Zero Remake</em> will tie into <em>Requiem</em>, but honestly that has a lot more to do with the fact they were in dev at the same time as <em>Requiem</em> than any master plan idea, and <em>Requiem</em> specifically sets up <em>Veronica</em> &amp; <em>RE:0</em> to tie more into itself.”</p>
<p>It is worth noting that the original <em>Resident Evil 5</em>, while still considered a fun co-op action horror game by many, is also quite problematic for the franchise, since it led <em>Resident Evil</em> down a path that would eventually see the release of the much-maligned <em>Resident Evil 6</em>.</p>
<p>In the meantime, <a href="https://gamingbolt.com/resident-evil-veronica-10-things-we-want"><em>Resident Evil Veronica</em></a> – a remake of <em>Resident Evil – Code: Veronica</em> – is coming to PC, PS5, Xbox Series X/S, and Nintendo Switch 2 in 2027.</p>
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		<title>Capcom Spotlight Showcase Announced for June 25th</title>
		<link>https://gamingbolt.com/capcom-announces-spotlight-showcase-for-june-25th</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 11:34:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[Dragon's Dogma 2: Dark Arisen]]></category>
		<category><![CDATA[Monster Hunter Stories 3: Twisted Reflection]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646902</guid>

					<description><![CDATA[The showcase will be headlined by three games - Onimusha 3: Way of the Sword, Monster Hunter Stories 3, and Dragon's Dogma 2: Dark Arisen.]]></description>
										<content:encoded><![CDATA[<p>Capcom has announced it will be hosting a Spotlight showcase event on June 25th, 2026, at 2 PM PDT. The event will be available to watch through Twitch and YouTube, headlined by three games – <em>Monster Hunter Stories 3: Twisted Reflection</em>, <em>Onimusha: Way of the Sword</em>, and <em>Dragon’s Dogma 2: Dark Arisen</em>. Celebrating the Capcom Spotlight, the company has released a short 14-second teaser, which you can check out below.</p>
<p><em>Monster Hunter Stories 3: Twisted Reflection</em> is a turn-based RPG spin-off of the mainline <em>Monster Hunter</em> franchise. It was released on PC, PS5, Xbox Series X/S, and Nintendo Switch 2 back in March, and has seen a <a href="https://gamingbolt.com/monster-hunter-stories-3-twisted-reflection-review-satisfying-monster-collection-rpg">positive reception</a> thanks to its gameplay and story elements. Capcom had previously confirmed that it would be <a href="https://gamingbolt.com/monster-hunter-stories-3-twisted-reflection-is-adding-end-game-royal-monsters-this-summer">adding more endgame elements to the title</a>, and this upcoming Spotlight will likely be where it provides more details on the addition of Royal monsters to the game.</p>
<p><em>Dragon’s Dogma 2: Dark Arisen</em> is going to be an expansion for the 2024 open-world RPG. It was officially <a href="https://gamingbolt.com/dragons-dogma-2-dark-arisen-launches-on-october-9th-nintendo-switch-2-version-announced">announced earlier this month</a>, alongside a confirmation that it will also be coming to the Nintendo Switch 2. Among the new content in the expansion will be the region of Norgan – a snow-covered place where players can get their hands on new gear, weapons, and skills. Fans of the <em>Dragon’s Dogma 2</em> combat system will also find plenty to enjoy with the addition of new dragon bosses.</p>
<p>It is worth noting that the original <em>Dragon’s Dogma</em>’s <em>Dark Arisen</em> expansion had introduced an incredible amount of new content to the game, essentially giving the cult-classic RPG new life across PC, PS4, Xbox One, and Nintendo Switch. Whether the <em>Dark Arisen</em> coming to <em>Dragon’s Dogma 2</em> will be of similar scale during its Spotlight showcase or not remains to be seen.</p>
<p>Two of the three games headlining the Capcom Spotlight will revolve around expansions and additional content. However, the third one will be an entirely new game altogether – <em>Onimusha: Way of the Sword</em>. As Capcom gets ready for its September launch on PC, PS5, Xbox Series X/S, and Nintendo Switch 2, <a href="https://gamingbolt.com/onimusha-way-of-the-swords-release-date-might-move-up-to-september-4th-rumor">rumors have indicated</a> that the company might be pulling up its release date from the previously-planned September 25th to a new September 4th launch.</p>
<p>This release date would have the effect of pulling <em>Onimusha: Way of the Sword</em> further away from the November 19th release of <em>Grand Theft Auto 6</em> – a title expected to take up just about everyone’s time and attention away from anything else that might be happening in the gaming industry. It also gives gamers more time to appreciate other titles coming out in September, including Remedy’s <em>Control Resonant</em> and Konami’s <em>Silent Hill: Townfall</em>.</p>
<p><em>Onimusha: Way of the Sword</em> will be the first entry in the franchise since 2006’s <em>Onimusha: Dawn of Dreams</em>, marking two entire decades where the franchise has remained dormant. Over the last ten years, however, Capcom has tried its hand at bringing the series back into the limelight with the release of <em>Onimusha: Warlords Remastered</em> in 2018 and <em>Onimusha 2: Samurai’s Destiny Remastered</em> in 2025.</p>
<p><iframe title="Teaser: Capcom Spotlight (US) ｜June 2026" width="500" height="281" src="https://www.youtube.com/embed/cwpiuMofOeo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Resident Evil 5 and 6 Remakes Won&#8217;t Happen Any Time Soon Due to Lack of Interest at Capcom &#8211; Rumor</title>
		<link>https://gamingbolt.com/resident-evil-5-or-6-remakes-wont-happen-any-time-soon-due-to-lack-of-interest-at-capcom-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 12:44:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
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		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646715</guid>

					<description><![CDATA[A known leaker has indicated that people at Capcom are more interested in remaking Resident Evil Revelations than touching 5 or 6.]]></description>
										<content:encoded><![CDATA[<p>Capcom’s recent reveal that a remake of <em>Resident Evil – Code: Veronica</em> is on the way has sparked quite a bit of debate about which title will be next in line for the remake treatment. While it would be easy to assume that the company might simply continue its current streak and move on to <em>Resident Evil 5</em>, known leaker AestheticGamer believes that this isn’t the case.</p>
<p>Noting that a remake of 2009’s <em>Resident Evil 5</em> will likely happen at some point, AestheticGamer has heard that there is little interest in the idea at Capcom. “While I think a <em>Resident Evil 5 Remake</em> will probably happen in the future due to fan demand, at present I’ve heard there’s not a strong desire within the company to remake <em>RE5</em> presently, there’s other projects the team wants to do more.”</p>
<p>In a further post, AestheticGamer notes that the remakes that Capcom has released so far, like <em>Resident Evil 2</em> and <em>Resident Evil 4</em>, stem from the company’s development teams wanting to make them happen. As for future remakes, a combination of key people at Capcom wanting it to do it, along with fan feedback, is why we’re getting <em>Resident Evil Veronica</em>. Interestingly, the leaker has also noted that remakes of <em>Resident Evil 0</em> and the original <em>Resident Evil</em> are also in the pipeline.</p>
<p>“It&#8217;s easy to say at this point, ‘Oh they&#8217;ll remake everything,’ but to my knowledge that&#8217;s not what&#8217;s happening. There was desire from the teams to remake <em>RE:2</em> &amp; <em>RE:4</em>; fan initiative/feedback &amp; interest from some key people led to <em>Veronica</em>, <em>Zero</em>, &amp; <em>RE:1</em> happening,” they wrote, before going on to note that there was more interest in remaking <em>Resident Evil Revelations</em> at the company than there is to touch <em>Resident Evil 5</em> or<em> 6</em>.</p>
<p>“They&#8217;ve brought up other things to remake, but from what I&#8217;ve heard there&#8217;s more internal interest to remake <em>Revelations 1</em> than <em>RE5</em> or <em>RE6</em>, which at present no one really wants to take on. Again, I suspect RE5 will happen someday due to fan demand, but there is no drive to do it.”</p>
<p>Speaking of a remake of <em>Resident Evil 0</em>, AestheticGamer also recently said that <a href="https://gamingbolt.com/resident-evil-zero-remake-rebooted-mid-development-now-led-by-veronica-team-rumor">its development has been “rebooted”</a>, and that it is now being handled by the Division 1 team at Capcom, which happens to be the core team behind all <em>Resident Evil</em> games since 2017. Division 1 is also the team behind the upcoming <em>Resident Evil Veronica</em>, so this hand-off also indicates that development on the 2027 title is close to being done.</p>
<p><em>Resident Evil Veronica</em> was <a href="https://gamingbolt.com/resident-evil-veronica-a-remake-of-code-veronica-announced-for-2027">unveiled with a story trailer</a> that led some to believe that it will be in first-person, similar to <em>Resident Evil 7</em>, <em>Village</em>, and the default setting for Grace’s sections in this year’s <em>Resident Evil Requiem</em>. However, <a href="https://gamingbolt.com/resident-evil-veronica-is-in-3rd-person-says-producer-who-compares-it-to-resident-evil-2-remake">producer Yoshiaki Hirabayashi has clarified</a> that it will be a third-person title, and that its general vibes will be quite close to the survival horror trappings of <em>Resident Evil 2 Remake</em>, rather than the more action-oriented <em>Resident Evil 4 Remake</em>.</p>
<p><a href="https://gamingbolt.com/resident-evil-veronica-everything-new-we-learned"><em>Resident Evil Veronica</em></a> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and doesn’t yet have a concrete release date.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">(1/2) This isn&#39;t true from what I&#39;ve heard. While I think a Resident Evil 5 Remake will probably happen in the future due to fan demand, at present I&#39;ve heard there&#39;s not a strong desire within the company to remake RE5 presently, there&#39;s other projects the team wants to do more. <a href="https://t.co/VaWQ1QZ3B0">https://t.co/VaWQ1QZ3B0</a></p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://x.com/AestheticGamer1/status/2067335018402422951?ref_src=twsrc%5Etfw">June 17, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">(3/3) brought up other things to remake, but from what I&#39;ve heard there&#39;s more internal interest to remake Revelations 1 than RE5 or RE6, which at present no one really wants to take on.<br><br>Again, I suspect RE5 will happen someday due to fan demand, but there is no drive to do it.</p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://x.com/AestheticGamer1/status/2067335793023275410?ref_src=twsrc%5Etfw">June 17, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Onimusha: Way of the Sword&#8217;s Release Date Might Move Up to September 4th &#8211; Rumor</title>
		<link>https://gamingbolt.com/onimusha-way-of-the-swords-release-date-might-move-up-to-september-4th-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 12:22:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646713</guid>

					<description><![CDATA[The potential new release date moves the Onimusha game further away from heavyweights like Control Resonant and Silent Hill: Townfall.]]></description>
										<content:encoded><![CDATA[<p>While Capcom had previously confirmed a September 25th release for <em>Onimusha: Way of the Sword</em>, it looks like the company might consider moving its release date to earlier in the month. Listings were discovered on Canadian retailer website <a href="https://pnpgamesonline.com/?s=Onimusha+Way+of+the+Sword+&amp;post_type=product" target="_blank" rel="noopener">PNP Games</a>, which notes that pre-orders will ship on September 4th instead. However, Capcom hasn’t yet made any official announcement regarding the matter.</p>
<p>Interestingly, this new release date would move <em>Onimusha: Way of the Sword</em> further away from the dreaded release of <em>Grand Theft Auto 6</em>, which will likely end up entirely consuming video game discussions once it’s out on November 19th. It also happens to move the game away from other heavyweights, like Remedy’s <em>Control Resonant</em> and Konami’s <em>Silent Hill: Townfall</em>.</p>
<p>This wouldn’t be the first time Capcom has decided to release one of its games earlier than it had initially planned. Earlier this year, the company did the same with <em>Pragmata</em>, which was originally slated for release on April 24th <a href="https://gamingbolt.com/pragmata-is-now-launching-on-april-17th-new-gameplay-showcases-more-robot-threats">before being moved up to April 17th</a>.</p>
<p><em>Onimusha: Way of the Sword</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2. The title will revolve around the story of a young Miyamoto Musashi who gets dragged into fantastical events thanks to demonic creatures, dubbed Genma, attacking Edo-era Kyoto. Musashi gets bound to an Oni Gauntlet, and must set out to destroy the Genma. The title currently has a free demo available that provides a taste of one of its earlier levels, culminating in a boss fight.</p>
<p>Interestingly, while the demo was positively received, many players noted that it was simply too easy. Producer Akihito Kadowaki <a href="https://gamingbolt.com/onimusha-way-of-the-sword-demo-hits-1-million-downloads-as-producer-addresses-difficulty-concerns">acknowledged this feedback</a>, and said that the full game will have tougher challenges. Director Saturo Nihei <a href="https://gamingbolt.com/onimusha-way-of-the-sword-director-is-confident-about-the-full-games-difficulty-curve">also pointed</a> to the fact that the demo was made intentionally easier by giving Musashi access to more tools and abilities than he would typically have at the same point of the story in the full release.</p>
<p>“Both the demo and also the version you’ve tried here today are early on in the game. So, there is that kind of sense that a lot of basic enemies are going to be a bit easier just because of where it sits in the game,” said Nihei. “But on top of that, especially with the demo that we released, Musashi comes fitted with a lot of skills and abilities that are not going to be accessible at the beginning of the game.”</p>
<p>Ultimately, however, the director has expressed confidence about the difficulty curve of <em>Onimusha: Way of the Sword</em>, noting that players will start finding things more challenging when they get to dive into the title’s full progression.</p>
<p>“We’re quite confident that with the release version, especially with the progression, because abilities will be given gradually to Musashi and enemies will scale up in difficulty. For the [full] game, we feel more confident fans will be satisfied with the difficulty.”</p>
<p>In the meantime, check out <a href="https://gamingbolt.com/onimusha-way-of-the-sword-is-coming-to-nintendo-switch-2-on-september-25th">the trailer for the Nintendo Switch 2 version</a> of <em>Onimusha: Way of the Sword</em>, which revealed platform-exclusive features like motion controls.</p>
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		<title>Onimusha: Way of the Sword Director is Confident About the Full Game&#8217;s Difficulty Curve</title>
		<link>https://gamingbolt.com/onimusha-way-of-the-sword-director-is-confident-about-the-full-games-difficulty-curve</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 11:45:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646620</guid>

					<description><![CDATA[Satoru Nihei said that the demo was made more accessible for first-time players, and that it featured early-game sections.]]></description>
										<content:encoded><![CDATA[<p>While there are many things to like about the demo for <em>Onimusha: Way of the Sword</em>, one of its biggest issues is the general lack of difficulty, even when it is set to its toughest options. Producer Akihito Kadowaki had previously acknowledged this feedback, noting that the enemies of the full game “will put up a tougher fight.” In an interview with <a href="https://www.pcgamer.com/games/action/capcom-has-heard-feedback-that-onimusha-is-too-easy-says-its-confident-fans-will-be-satisfied-with-difficulty-in-the-final-game/" target="_blank" rel="noopener">PCGamer</a>, game director Satoru Nihei addressed this subject further, pointing out that the fact that the demo’s events are from early parts of the title means that it largely has basic enemies, which tend to be easier than what we would get later in the game.</p>
<p>&#8220;Both the demo and also the version you&#8217;ve tried here today are early on in the game. So, there is that kind of sense that a lot of basic enemies are going to be a bit easier just because of where it sits in the game,&#8221; said Nihei. &#8220;But on top of that, especially with the demo that we released, Musashi comes fitted with a lot of skills and abilities that are not going to be accessible at the beginning of the game.&#8221;</p>
<p>On the subject of the demo build played by the publication in Los Angeles, Nihei also pointed to the fact that steps had been taken to ensure that it would be accessible to those unfamiliar with the franchise as well. Among these steps were indicators over enemy heads about which button to hit. The protagonist, Musashi Miyamoto, was also made stronger in the demo, and equipped with a larger arsenal than he would be in the full game at the same point of the story.</p>
<p>Ultimately, Nihei is confident about the difficulty curve for the full release of <em>Onimusha: Way of the Sword</em>. He noted that the game’s progression will also play a large part in how challenging players find the title, and that there will be tougher challenges the deeper players get into the game.</p>
<p>&#8220;We&#8217;re quite confident that with the release version, especially with the progression, because abilities will be given gradually to Musashi and enemies will scale up in difficulty. For the [full] game, we feel more confident fans will be satisfied with the difficulty.&#8221;</p>
<p>The demo for <em>Onimusha: Way of the Sword</em> has <a href="https://gamingbolt.com/onimusha-way-of-the-sword-demo-hits-1-million-downloads-as-producer-addresses-difficulty-concerns">been a big hit for Capcom</a>, and earlier this month, Kadowaki had said that it represented “just a slice of the early part of the story.” He also noted that Musashi was equipped with late-game skills that players typically wouldn’t have access to.</p>
<p>“Rest assured, in the final game, the bosses and the regular Genma will put up a tougher fight. Please look forward to the challenge in the full game,” he said.</p>
<p><em>Onimusha: Way of the Sword</em> is being developed for PC, PS5, Xbox Series X/S, <a href="https://gamingbolt.com/onimusha-way-of-the-sword-is-coming-to-nintendo-switch-2-on-september-25th">and Nintendo Switch 2</a>, and is slated for release on September 25th. More recently, Capcom revealed <a href="https://gamingbolt.com/onimusha-way-of-the-sword-promises-robust-console-graphics-modes-while-pc-leans-on-upscaling">details about its performance targets for the console versions</a> of the title, as well as the hardware requirements for PC players.</p>
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		<title>Resident Evil Veronica &#8211; Everything New We Learned</title>
		<link>https://gamingbolt.com/resident-evil-veronica-everything-new-we-learned</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 18:26:10 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Resident Evil Veronica]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645002</guid>

					<description><![CDATA[One of Capcom's most ambitious remakes in the series yet looks to dive deeper into every aspect, from its characters to gameplay.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>ver one million wishlists. Not even a week after its reveal at Summer Game Fest, <em>Resident Evil Veronica</em> has accumulated more than one million wishlists. It was apparently the third best-performing title in terms of engagement, press coverage and views on each trailer – not bad considering State of Play and Nintendo Direct served as competition. The message is clear, though: fans are excited about the remake, and the prospect of finally playing as Claire once more.</p>
<p>And while the developer wants the next info drop to be a surprise, it sat down with various media outlets during Summer Game Fest to answer questions and clarify several aspects. Let&#8217;s dive into the ten biggest new details, starting with&#8230;</p>
<p><strong>The Dream Team</strong></p>
<p><iframe title="Resident Evil Veronica Remake - 10 Biggest NEW Details You Need to Know" width="500" height="281" src="https://www.youtube.com/embed/xBmaETvNsJE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>As rumored and confirmed, Yasuhiro Anpo and Kazunori Kadoi of <em>Resident Evil 2 Remake</em> fame are heading up the project. However, the former is the director while the latter serves as associate director this time around. They&#8217;re not the only ones returning – those who worked on the remakes in the series are also along for the ride, and we&#8217;ll learn more about them leading up to release.</p>
<p><strong>Third-Person Perspective</strong></p>
<p>The other biggest – and most obvious confirmation – is that <em>Resident Evil Veronica</em> is a third-person game. Despite the trailer being in first-person before showing Claire&#8217;s face, it was intended more for dramatic effect than to reflect how the game actually plays (which we noted immediately after the reveal). However, that doesn&#8217;t mean you can expect the exact same camera angles as the original. Game producer Yoshiaki Hirabayashi told Polygon that, &#8220;It&#8217;s going to be very much in line with the game feel of <em>Resident Evil 2</em> remake.” In other words, if you enjoy the over-the-shoulder aiming of that game, and those that came after, you&#8217;ll be right at home in <em>Veronica</em>. Speaking of which&#8230;</p>
<p><strong>Resource Management</strong></p>
<p><em>Resident Evil</em> titles have no shortage of item juggling in your inventory and planning for how you&#8217;ll approach certain encounters or use resources. But <em>Code: Veronica</em> was perhaps the most demanding in that vein, pushing you to think very far ahead about what you would use. So if you enjoyed the approach, great news – it&#8217;s coming back. Hirabayashi says the team believes it to be a “core concept” &#8211; this idea of thinking “for yourself to explore and manage resources to face the horror in your own way. There is a lot of room for you to strategize on how you want to handle things to survive.” However, he also noted that it&#8217;s being treated “very carefully” in the remake, which could mean sanding off some of the more frustrating parts.</p>
<p><strong>Changing the Opening</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-645525" src="https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica.jpg" alt="Resident Evil Veronica" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>If you&#8217;re one of the 1,795,639 (and counting) views on the announcement trailer, and played the original, then you likely immediately noticed something off about the intro. Why isn&#8217;t Claire imitating the Matrix as she shoots through Umbrella&#8217;s Paris HQ? Is the original&#8217;s iconic intro gone?</p>
<p>Speaking to Denfamico Gamer, Hirabayashi said the team wanted to stick to exploring characters with “greater dramatic depth.” “I do remember the dramatic opening of the original game, but when I considered where a sister searching for her brother would go first, I thought that, in a realistic context, she would head to her brother’s home rather than to the evil pharmaceutical company.” He did repeat that the trailer is just for dramatic effect, perhaps hinting that the sequence could play out differently in-game. However, it seems there won&#8217;t be any&#8230;</p>
<p><strong>Cut Content</strong></p>
<p>As reported by AestheticGamer aka Dusk Golem – an ever-reliable source of <em>Resident Evil</em> and <em>Silent Hill</em> leaks and news – Hirabayashi seemingly told journalists that the remake won&#8217;t cut any scenes. Instead, a lot will be “shifted, moved around, reimagined, and transformed,” even more than we&#8217;ve seen in other remakes. In fact, this may very well be the most “aggressive” in terms of revamping the story and characters.</p>
<p><strong>Why Return to Claire?</strong></p>
<p>If you&#8217;re wondering why the team chose to return to Claire Redfield after so long, it&#8217;s because of how Leon&#8217;s story has played out over the years. While the team isn&#8217;t saying his arc is effectively complete, they did ask, “What is the next character we want everyone to experience their character arc or next step in the story?” Claire was the answer, and <em>Veronica</em> is “the ultimate way to experience” her journey, Hirabayashi told WCCF Tech. Besides, the team also really wanted to tell her story after what happened in Raccoon City.</p>
<p><strong>Claire&#8217;s Character</strong></p>
<p>Of course, since the story is set three months after the Raccoon City Destruction Incident from <em>Resident Evil 2</em>, you shouldn&#8217;t expect Claire to have the same level of combat prowess as Leon. Instead, as the producer notes, “She relies on her own tough mentality and the survival techniques her brother taught her,” resulting in an experience that&#8217;s “essentially a mashed-up, enhanced version of what we did with <em>RE2</em>.”</p>
<p>But that doesn&#8217;t mean she won&#8217;t get any character development. As Hirabayashi told VGC, there&#8217;s a “lot more about her that we haven&#8217;t shared” which players will learn – a “lot more untold.” Perhaps we&#8217;ll see more sibling bonding moments between Claire and Chris, and learn about how they grew up.</p>
<p><strong>Alfred Ashford&#8217;s Portrayal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-645914" src="https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica_04.jpg" alt="Resident Evil Veronica_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Resident-Evil-Veronica_04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Speaking of sibling bonding, there&#8217;s Alfred Ashford. The original depiction of the character wasn&#8217;t the most&#8230;tasteful thing about <em>Code: Veronica</em>. While things are still subject to change since <em>Veronica</em> is still in development, the team wants to focus on the “darkness inside people&#8217;s hearts and minds”, which suits the remake since it&#8217;s more focused on emotion and when “love is pushed too far.” It&#8217;s seemingly looking to explore the “darkness in Alfred&#8217;s heart” as a result, but again, nothing has been confirmed. Either way, given how this particular team has handled character updates for the other remakes, we&#8217;d say they know what they&#8217;re doing.</p>
<p><strong>A Numbered Entry</strong></p>
<p>If you&#8217;ll remember back in the day, <em>Code: Veronica</em>, despite its extensive acclaim, played second fiddle to the likes of <em>Resident Evil 3: Nemesis</em> and was mostly relegated to history. Former Nintendo of America public relations managers Kit Ellis and Krysta Yang, who also attended the SGF presentation, noted Hirabayashi saying the lack of a number came down to “a lot of internal politics” back in the day. But that&#8217;s not the case anymore, as the producer told VGC, “<em>Code: Veronica</em> is just as vital and important as a numbered <em>Resident Evil</em> entry. So, the discussion that arose in the development team was, &#8216; What’s something we can do to communicate that to our audience?&#8217;”</p>
<p>This is why “Code” was removed from the title. It essentially brings the remake – and the game as a whole – closer to the modern titles like <em>Resident Evil Village</em> and <em>Requiem</em>. A “one-word subtitle that encapsulates a very important part of the game,” per Hirabayashi. “So, aligning with that title convention that we’re taking in our recent mainline numbered entries, we followed a similar alignment.”</p>
<p><strong>Requiem Learnings and Connections</strong></p>
<p>But perhaps even more intriguing is that the team has looked at <em>Resident Evil Requiem</em>, not just in terms of feedback, but also “where the universe is in that game, and finding ways to reflect that and connect that to the remake and the story there as well,” Hirabayashi told VGC. A possible connection to The Connections, perhaps?</p>
<p>As for game quality, he admitted that the developer does this for every title, especially in areas like usability. “We’ve gained a lot of knowledge as we’ve created games, including <em>Requiem</em>, and so we’re taking all that knowledge that we’ve accumulated and using it for <em>Veronica</em> as well.” Again, the gameplay is where we&#8217;ll see that for ourselves.</p>
<p>However, in terms of understanding and the respect that this team has for the original, this quote via VGC really says it all: “We, the development team, think the original <em>Code: Veronica</em> is a title that’s just as important and significant as any other numbered title in the series.” And that&#8217;s more than enough for us.</p>
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		<title>Dragon&#8217;s Dogma 2 is Discontinuing the Deluxe Edition and Various Microtransactions on June 25th</title>
		<link>https://gamingbolt.com/dragons-dogma-2-is-discontinuing-the-deluxe-edition-and-various-microtransactions-on-june-25th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 12:12:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dragon’s Dogma 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646395</guid>

					<description><![CDATA[The base game is also getting a permanent discount, no doubt to attract new players ahead of the launch of Dark Arisen in October.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Two years after its release, <em>Dragon&#8217;s Dogma 2</em> fans were finally vindicated when Capcom announced its own version of <em>Dark Arisen</em>. While <a href="https://gamingbolt.com/dragons-dogma-2-gets-new-quality-of-life-improvements-in-title-update-3-1">a new patch</a> has introduced multiple quality-of-life improvements, including freer Portcrystal usage, it&#8217;s going even further by removing several microtransactions.</p>



<p class="wp-block-paragraph">From June 25th, midnight UTC, you can no longer purchase Rift Crystals, Wakestones, Portcrystals, Makeshift Gaol Keys, Ambivalent Rift Incenses, Heartfelt Pendants, Harpysnare Smoke Beacons, and the &#8220;A Boon for Adventurers&#8221; pack. The Deluxe Edition, which includes many of the same benefits, is also being discontinued on all current platforms.</p>



<p class="wp-block-paragraph">If that wasn&#8217;t enough, <em>Dragon&#8217;s Dogma 2</em> is receiving a permanent discount (check out our review, though it&#8217;s received numerous changes since). Which isn&#8217;t too surprising, considering Capcom has done the same for titles like Street Fighter 6. After all, its real purpose is to encourage players to pick up the expansion, potentially in a new bundle that could go live on the same day.</p>



<p class="wp-block-paragraph">We&#8217;ll have to wait and see, but good on Capcom for removing many of the <a href="https://gamingbolt.com/dragons-dogma-2s-microtransactions-are-disappointing">controversial microtransactions</a>, even if it is years later. As for <em>Dragon&#8217;s Dogma 2: Dark Arisen</em>, it&#8217;s <a href="https://gamingbolt.com/dragons-dogma-2-dark-arisen-launches-on-october-9th-nintendo-switch-2-version-announced">out on October 9th</a> for Xbox Series X/S, PS5 and PC. It also marks the game&#8217;s debut on Nintendo Switch 2.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">To prepare for the release of Dragon&#39;s Dogma 2: Dark Arisen, we&#39;ll be discontinuing the Deluxe Edition of Dragon&#39;s Dogma 2, as well as certain DLC items on June 24, 5pm PT/ June 25, 1am BST. <br><br>Also, the digital version of the base game will receive a permanent discount &#8211; check… <a href="https://t.co/giXfPnmB7B">pic.twitter.com/giXfPnmB7B</a></p>&mdash; Dragon&#39;s Dogma (@DragonsDogma) <a href="https://x.com/DragonsDogma/status/2064860348872536529?ref_src=twsrc%5Etfw">June 11, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Onimusha: Way of the Sword Promises Robust Console Graphics Modes, While PC Leans on Upscaling</title>
		<link>https://gamingbolt.com/onimusha-way-of-the-sword-promises-robust-console-graphics-modes-while-pc-leans-on-upscaling</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 16:20:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646380</guid>

					<description><![CDATA[PC players can look forward to DLSS 4.0/4.5 and FSR 3.1 support, but FSR 4.0 appears to be missing for its September 25th launch.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">From relative silence to <a href="https://gamingbolt.com/onimusha-way-of-the-sword-demo-hits-1-million-downloads-as-producer-addresses-difficulty-concerns">one million downloads for its free demo</a>, <em>Onimusha: Way of the Sword</em> is back in the spotlight and poised to cap off a strong year for Capcom. If you&#8217;re still on the fence about which platform to play it on, the <a href="https://www.capcom-games.com/onimusha/ws/en-uk/products" target="_blank" rel="noreferrer noopener">official resolution and frame rate for all platforms</a> have been revealed.</p>



<p class="wp-block-paragraph">Xbox Series X and PS5 run at upscaled 2160p/60 FPS in Performance Mode and 2160p/30-40 FPS in Quality. On Xbox Series S, you&#8217;re getting upscaled 1080p/60 FPS and 1080/30-50 FPS in the latter. Keep in mind that the frame rate in Performance could vary in certain scenes.</p>



<p class="wp-block-paragraph">As for Nintendo Switch 2, TV mode offers upscaled 1080p while Handheld mode runs at upscaled 900p. Both run at 30 FPS, though you can enable Variable Framerate for 30 to 40 FPS.</p>



<p class="wp-block-paragraph">Minimum requirements on PC include an Intel Core i5-8400 or an AMD Ryzen 3 3100, 16 GB of RAM, and a GeForce GTX 1660 (6GB) or a Radeon RX 5500 XT (8GB). However, you&#8217;ll only net 30 FPS at the Low preset. At the highest end, i.e. Ultra, you&#8217;ll need the same amount of RAM, a Core i5-12400 or a Ryzen 7 5700 along with an RTX 4070 Ti (12GB) or a Radeon RX 7900 XT (20GB). This will be enough for 60 FPS at Ultra settings and 2160p.</p>



<p class="wp-block-paragraph">However, all these benchmarks are with DLSS 4.0/FSR 3.1 enabled, and you may still see frame drops during heavier moments. Nvidia DLSS 4.5 is available to provide further performance gains, but there&#8217;s no FSR 4.0 support.</p>



<p class="wp-block-paragraph"><em>Onimusha: Way of the Sword</em> <a href="https://gamingbolt.com/onimusha-way-of-the-sword-launches-on-september-25th-free-demo-out-today">launches on September 25th</a>, so there&#8217;s still time for further optimization. Stay tuned for updates until then.</p>
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		<title>Resident Evil Zero Remake &#8220;Rebooted Mid-Development,&#8221; Now Led by Veronica Team &#8211; Rumor</title>
		<link>https://gamingbolt.com/resident-evil-zero-remake-rebooted-mid-development-now-led-by-veronica-team-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 16:07:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Capcom Division 1]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Resident Evil Requiem]]></category>
		<category><![CDATA[Resident Evil Zero Remake]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646378</guid>

					<description><![CDATA[Resident Evil Requiem's story expansion is also allegedly "further out," seemingly launching after the Code: Veronica remake.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With all <a href="https://gamingbolt.com/resident-evil-veronica-has-already-crossed-1-million-wishlists">the hype around <em>Resident Evil Veronica</em></a>, Capcom looks to continue its streak of hits in the <em>Resident Evil</em> franchise when it launches in 2027. However, if you recall, there have been rumors surrounding a <em>Resident Evil Zero Remake</em> as well. Last we heard, it <a href="https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-launching-in-2027-2028-rumor">could potentially launch in 2028</a>, but that may be up in the air.</p>



<p class="wp-block-paragraph">AestheticGamer (aka Dusk Golem) claims that it was “rebooted” mid-development and Capcom Division 1 is “currently leading it post-reboot.” The latter has been responsible for every single <em>Resident Evil</em> title since 2017, and is the same team working on <em>Veronica</em>. Why exactly this occurred is unknown, but the <em>Resident Evil 3 Remake</em> team was apparently in charge before. Perhaps Capcom felt more comfortable trusting Division 1 with the task instead, given their string of hits.</p>



<p class="wp-block-paragraph">Of course, there&#8217;s also the question of <em>Resident Evil Requiem&#8217;s</em> story expansion, <a href="https://gamingbolt.com/resident-evil-requiem-story-expansion-in-development-new-mini-game-and-photo-mode-also-confirmed">announced last March</a>. While releasing it before <em>Veronica</em> would have made sense, it&#8217;s allegedly coming after. Dusk Golem says they need to “see how it plays out, but it&#8217;s been murmured to be further out.” The expansion <a href="https://gamingbolt.com/resident-evil-requiem-dlc-will-focus-on-leon-not-alyssa-ashcroft-rumor">allegedly focuses on Leon S. Kennedy</a> and <a href="https://gamingbolt.com/resident-evil-requiem-dlc-will-very-likely-feature-ada-wong-rumor">seemingly features Ada Wong</a>, who&#8217;s been missing since <em>Resident Evil 4 Remake</em>.</p>



<p class="wp-block-paragraph">Nevertheless, with a new <em>Resident Evil</em>, sequel or remake, launching yearly and seeing massive success, Capcom is in a comfortable enough position. As for <em>Resident Evil Veronica</em>, it&#8217;s <a href="https://gamingbolt.com/resident-evil-code-veronica-remake-is-targeting-first-half-of-2027-for-release-rumor">allegedly launching in the first half of 2027</a> for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. Hit up <a href="https://gamingbolt.com/resident-evil-veronica-10-things-we-want">our feature</a> for ten things we&#8217;d like to see changed.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">It got rebooted mid-dev &amp; Capcom Div 1 is currently leading it post reboot.</p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://x.com/AestheticGamer1/status/2064817122816172033?ref_src=twsrc%5Etfw">June 10, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Word in the grapevine is RE9 DLC is releasing after Resident Evil Veronica. To see how it plays out, but it&#39;s been murmured to be further out. <a href="https://t.co/upaulhPcTO">https://t.co/upaulhPcTO</a></p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://x.com/AestheticGamer1/status/2064808947643777360?ref_src=twsrc%5Etfw">June 10, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<post-id xmlns="com-wordpress:feed-additions:1">646378</post-id>	</item>
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		<title>Resident Evil Veronica&#8217;s Story is Being Restructured to Feel &#8220;Cohesive&#8221; With the Series, per Capcom</title>
		<link>https://gamingbolt.com/resident-evil-veronicas-story-is-being-restructured-to-feel-cohesive-with-the-series-per-capcom</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 17:40:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Resident Evil Veronica]]></category>
		<category><![CDATA[Xbox Series]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646290</guid>

					<description><![CDATA[Producer Yoshiaki Hirabayashi also feels that you'll enjoy the story more if you're "familiar with other games in the Resident Evil series."]]></description>
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<p class="wp-block-paragraph">We&#8217;ve seen neither hide nor hair of gameplay for <em>Resident Evil Veronica</em>, but suffice it to say that fans are already sold after its Summer Game Fest reveal. <a href="https://gamingbolt.com/resident-evil-veronica-has-already-crossed-1-million-wishlists">Over one million wishlists</a> in less than a week, it&#8217;s gone from a cult classic to Capcom&#8217;s big 2027 release (barring any other future announcements).</p>



<p class="wp-block-paragraph">Of course, the franchise has seen many changes ever since the original <em>Code: Veronica</em> launched in 2000. The recent remakes have retconned a decent amount, and that&#8217;s not even getting into the events of <em>Resident Evil Requiem</em>. But don&#8217;t worry &#8211; producer Yoshiaki Hirabayashi told <a href="https://www.famitsu.com/article/202606/77968" target="_blank" rel="noreferrer noopener">Famitsu</a> (translation via <a href="https://www.ign.com/articles/resident-evil-veronica-producer-says-capcom-will-adjust-the-story-to-fit-series-timeline" target="_blank" rel="noreferrer noopener">IGN</a>) that it&#8217;s accounting for all this in the remake.</p>



<p class="wp-block-paragraph">“With <em>Resident Evil Veronica</em>, we are planning to restructure the story so that players can clearly feel how all of these titles are part of one cohesive series.&#8221; That includes changes made in <em>Resident Evil 2 Remake</em>, but he added that, &#8220;What&#8217;s most important for the development team at Capcom is putting the players’ memories first, and then rebuilding the game on top of that.”</p>



<p class="wp-block-paragraph">If you haven&#8217;t played <em>Code: Veronica</em>, then it&#8217;s not exactly required for the remake. That said, Hirabayashi believes &#8220;you will enjoy it even more if you are familiar with the stories of other games in the <em>Resident Evil</em> series. So I highly recommend playing any past titles that you haven’t played yet.” So there&#8217;s your homework for the coming months.</p>



<p class="wp-block-paragraph"><em>Resident Evil Veronica</em> is out in 2027 for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. While it doesn&#8217;t have a release date yet, rumors claim it <a href="https://gamingbolt.com/resident-evil-code-veronica-remake-is-targeting-first-half-of-2027-for-release-rumor" data-type="post" data-id="635564">could arrive in the first half of the year</a>. It&#8217;s <a href="https://gamingbolt.com/resident-evil-veronica-is-being-developed-by-team-behind-resident-evil-2-and-4-remakes">directed by Yasuhiro Anpo with Kazunori Kadoi as the associate director</a> &#8211; both familiar for their work on the <em>Resident Evil 2</em> and 4 Remakes. And while it&#8217;s <a href="https://gamingbolt.com/resident-evil-veronica-is-in-3rd-person-says-producer-who-compares-it-to-resident-evil-2-remake">in third-person just like the original</a>, you can expect the game to feel more like the former.</p>
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