Capcom found a surprise hit on its hands with the release of Pragmata last month. Speaking to GamesRadar, producer Naoto Oyama and director Yonghee Cho have expressed interest in revisiting the title for a potential sequel down the line. However, neither of them knows if a sequel is in the books, at least for now.
Noting that it has only been a month since Pragmata came out, Oyama said that he is still focused on getting the puzzle shooter hybrid in the hands of as many gamers as possible, and as such, hasn’t really had the time to think about a sequel.
“I honestly don’t know what the future holds. Like you said, it’s only been a month since Pragmata went on sale, so honestly, what I’m focused on is just trying to get as many people to experience Pragmata as I can,” he explained. “I’m focused on Pragmata itself.”
Cho, on the other hand, said that he would love to work on a sequel to Pragmata. However, the decision ultimately doesn’t come down to him, and it will be up to Capcom to decide.
“Of course I’d love to see a sequel,” he said. “But I’m not the only one who decides, so unfortunately I can’t really comment beyond that.” He went on to say that this is his “own personal opinion on the matter.”
Pragmata was released on PC, PS5, Xbox Series X/S, and Nintendo Switch 2 on April 17th. Earlier this month, Capcom confirmed that its success had come quite quickly, with a million copies being sold in just two days.
It would go on to see even more success, with 2 million copies being sold in 16 days. In a press release, the company attributed these sales figures to its efforts in getting Pragmata in front of as many players as possible through trailers and a playable demo.
Set on the moon, Pragmata tells the story of Hugh trying to find a way to get back home. Early on, he comes across an android with the appearance and personality of a young girl, named Diana, and the two team up to take on many of the challenges blocking their way. While much of the story revolves around the relationship between the two characters evolving, both of them also have to work together in gameplay terms.
Rather than just being a typical third-person shooter, Pragmata introduces a twist with its hacking mechanics. Most of the enemies on the lunar base have strong defences that Hugh’s weapons can’t pierce. Diana, however, is capable of hacking them to expose their weaknesses, giving Hugh the opportunity to take them down. In moment-to-moment gameplay, this is represented by players having to quickly solve small puzzles for each enemy, while also making sure that they are avoiding enemy attacks.
For more details about Pragmata, take a look at our review, where we gave it a score of 9 out of 10 thanks to its fun premise, interesting characters, and the dynamic between Hugh and Diana. Our only complaints were the fact that Hugh is quite bland, and that the game can sometimes be overly reliant on typical sci-fi tropes.















