<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Carrion &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/carrion/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 04 Dec 2024 23:15:15 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Indiana Jones and the Great Circle, EA Sports WRC, and More Confirmed for Game Pass in December</title>
		<link>https://gamingbolt.com/indiana-jones-and-the-great-circle-ea-sports-wrc-and-more-confirmed-for-game-pass-in-december</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 03 Dec 2024 16:08:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[dayz]]></category>
		<category><![CDATA[EA Sports WRC]]></category>
		<category><![CDATA[Forza Motorsport]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[game pass core]]></category>
		<category><![CDATA[game pass standard]]></category>
		<category><![CDATA[game pass ultimate]]></category>
		<category><![CDATA[Goat Simulator]]></category>
		<category><![CDATA[Hauntii]]></category>
		<category><![CDATA[Humanity]]></category>
		<category><![CDATA[Indiana Jones and the Great Circle]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Overthrown]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[Road 96]]></category>
		<category><![CDATA[Wildfrost]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=605544</guid>

					<description><![CDATA[A whopping 13 titles will also leave the service this month, including Humankind, Rise of the Tomb Raider, The Quarry, and more.]]></description>
										<content:encoded><![CDATA[<p>Microsoft&#8217;s first wave of Game Pass titles <a href="https://news.xbox.com/en-us/2024/12/03/xbox-game-pass-december-2024-wave-1/" target="_blank" rel="noopener">has been revealed</a>, starting with <a href="https://gamingbolt.com/crash-team-racing-nitro-fueled-launches-for-game-pass-on-december-4"><em>Crash Team Racing Nitro-Fueled</em></a> on December 4th. It will be available for consoles across all tiers. <em>Forza Motorsport, Hauntii</em>, and <em>Humanity</em> will also be available for consoles on the same day for Game Pass Standard. Game Pass Core members can also look forward to <em>DayZ</em> and <em>Goat Simulator</em>.</p>
<p>On December 5th, Game Pass Ultimate and PC Game Pass subscribers can look forward to <em>EA Sports WRC</em> on cloud, PC, and Xbox Series X/S via EA Play. <em>Overthrown</em> also enters early access via Game Preview for the same platforms. December 9th sees the arrival of <em>Indiana Jones and the Great Circle</em>, followed by <em>Wildfrost</em> on December 10th.</p>
<p>The second wave of titles for the month is unknown, but Microsoft already has the first week of 2025 outlined. It starts with <em>Carrion</em> for consoles, cloud, and PC across all Game Pass tiers on January 2nd, followed by <em>Road 96</em> on January 7th for the same.</p>
<p>As for the titles leaving the service, there&#8217;s a double whammy of departures. The following titles will be gone on December 15th:</p>
<ul>
<li><em>Amnesia: The Bunker</em> (Cloud, Console, and PC)</li>
<li><em>Forager</em> (Cloud, Console, and PC)</li>
<li><em>Forza Horizon 4</em> (Cloud, Console, and PC)</li>
<li><em>Rainbow Billy: The Curse of the Leviathan</em> (Cloud, Console, and PC)</li>
<li><em>Rise of the Tomb Raider</em> (Cloud, Console, and PC)</li>
<li><em>Tin Hearts</em> (Cloud, Console, and PC)</li>
<li><em>The Quarry</em> (Cloud and Console)</li>
</ul>
<p>Then on December 31st, another batch of titles will no longer be available for subscribers:</p>
<ul>
<li><em>BlazBlue: Cross Tag Battle</em> (Cloud, Console, and PC)</li>
<li><em>Close to the Sun</em> (Cloud, Console, and PC)</li>
<li><em>Humankind</em> (Cloud, Console, and PC)</li>
<li><em>Lego 2K Drive</em> (Cloud and Console)</li>
<li><em>McPixel 3</em> (Cloud, Console, and PC)</li>
<li><em>Party Animals</em> (Cloud and Console)</li>
</ul>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">605544</post-id>	</item>
		<item>
		<title>15 Video Games Where You Can Actually Play As A Monster</title>
		<link>https://gamingbolt.com/15-video-games-where-you-can-actually-play-as-a-monster</link>
					<comments>https://gamingbolt.com/15-video-games-where-you-can-actually-play-as-a-monster#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 19 Aug 2022 13:57:04 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Aliens vs Predator]]></category>
		<category><![CDATA[Back 4 Blood]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[Dead by Daylight]]></category>
		<category><![CDATA[Destroy All Humans!]]></category>
		<category><![CDATA[Evolve]]></category>
		<category><![CDATA[friday the 13th]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Maneater]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[pokemon mystery dungeon]]></category>
		<category><![CDATA[Predator: Hunting Grounds]]></category>
		<category><![CDATA[resident evil resistance]]></category>
		<category><![CDATA[the darkness]]></category>
		<category><![CDATA[Vampyr]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=526721</guid>

					<description><![CDATA[Terrorizing others can be a hell of a lot of fun. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s always fun when games flip the scrip in unexpected ways, which, given their more interactive nature than any other entertainment medium, they do quite often. One method that games have adopted frequently over the years is letting you play as the monster, so that terrorizing your prey or unleashing your unique abilities becomes the focus of the experience. Games have let players do that in a variety of ways, and here, we&#8217;re going to talk about a few of them.</p>
<p style="text-align: center;"><strong>PREDATOR: HUNTING GROUNDS</strong></p>
<p><iframe title="15 Games Where You Can Play As A MONSTER" width="500" height="281" src="https://www.youtube.com/embed/kK6vvj8xJgc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Illfonic&#8217;s asymmetrical multiplayer title <em>Predator: Hunting Grounds </em>was a flawed game in more ways than one, but for fans of the property, there was some fun to be had in getting to play as a Predator. With multiple different Predator types to play as and unique abilities to make use of with each of them, the game certainly had some interesting mechanics up its sleeve- even though not all of them were as well executed as they should have been.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-video-games-where-you-can-actually-play-as-a-monster/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">526721</post-id>	</item>
		<item>
		<title>Carrion Sells Over 200,000 in First Week</title>
		<link>https://gamingbolt.com/carrion-sells-over-200000-in-first-week</link>
					<comments>https://gamingbolt.com/carrion-sells-over-200000-in-first-week#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 31 Jul 2020 17:06:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[phobia game studio]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=450601</guid>

					<description><![CDATA[Devolver Digital also reports "hundreds of thousands of players" on Xbox Game Pass.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-429235" src="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image.jpg" alt="carrion" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Phobia Game Studio&#8217;s <em>Carrion</em> has done fairly well since launching on July 23rd, selling more than 200,000 copies. The reverse horror game has been in development since October 2017 and is now available on Xbox One, PC and Nintendo Switch. On Xbox Game Pass, it&#8217;s been experienced by &#8220;hundreds of thousands of players&#8221; as per publisher Devolver Digital.</p>
<p>The story focuses on an organism that escapes confinement and begins venturing through the facility, devouring all in its path. As it recovers more of its genetic code, the organism regains more of its abilities while growing larger in size. There&#8217;s a slight Metroidvania aspect to the gameplay but for all intents and purposes, <em>Carrion</em> is about being the monster and ruthlessly dispatching foes.</p>
<p>Check out the sleek launch trailer for <em>Carrion</em> <a href="https://gamingbolt.com/carrion-gets-slick-anime-inspired-launch-trailer">here</a>. You can also learn more about the game through <a href="https://gamingbolt.com/carrion-interview-be-the-monster">our interview</a> with game and level designer Krzysztof Chomicki. Stay tuned for more details in the coming months, especially with regards to any future updates.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/carrion-sells-over-200000-in-first-week/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">450601</post-id>	</item>
		<item>
		<title>Carrion Gets Slick Anime-Inspired Launch Trailer</title>
		<link>https://gamingbolt.com/carrion-gets-slick-anime-inspired-launch-trailer</link>
					<comments>https://gamingbolt.com/carrion-gets-slick-anime-inspired-launch-trailer#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 23 Jul 2020 11:24:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[phobia game studio]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=449547</guid>

					<description><![CDATA[Just like my Japanese anime.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-2.jpg"><img decoding="async" class="alignnone wp-image-429233" src="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-2.jpg" alt="carrion" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Today marks the release of one of the most unique monster games out there, <em>Carrion</em>. Unlike most titles of this nature, instead of facing off against the creature, you&#8217;re instead in its role and tasked with causing as much havoc and destruction as possible. For a unique game also comes a very unique launch trailer.</p>
<p>The trailer, called &#8220;Become the Monster&#8221; isn&#8217;t your typical launch trailer. It&#8217;s quite moody and also done in an animated style. It looks akin to some of the popular anime films of the 1980s and early &#8217;90s as it shows various characters being terrorized by the titular monster. Even if you&#8217;re not particularly into that style, it is a very creative trailer. Check it out below.</p>
<p><em>Carrion</em> is now available on Xbox One, Switch and PC, with the game also being available on Xbox Game Pass for both Xbox One and PC. We had a special interview with the game&#8217;s developers, <a href="https://gamingbolt.com/carrion-interview-be-the-monster">which you can check out through here</a>.</p>
<p><iframe loading="lazy" title="Carrion - &#039;Become the Monster&#039; Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/jZENtOGdMkc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/carrion-gets-slick-anime-inspired-launch-trailer/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">449547</post-id>	</item>
		<item>
		<title>Yakuza Kiwami 2, Grounded, And Carrion Headline Xbox Game Pass For July</title>
		<link>https://gamingbolt.com/yakuza-kiwami-2-grounded-and-carrion-headline-xbox-game-pass-for-july</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 16 Jul 2020 00:31:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[Forager]]></category>
		<category><![CDATA[Golf With your Friends]]></category>
		<category><![CDATA[Grounded]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[The Touryst]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Yakuza Kiwami 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=448718</guid>

					<description><![CDATA[A full month for both Xbox One and PC.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/xbox-game-pass.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-372686" src="https://gamingbolt.com/wp-content/uploads/2018/11/xbox-game-pass-1024x576.jpg" alt="xbox game pass" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/xbox-game-pass-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/11/xbox-game-pass-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/xbox-game-pass-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/xbox-game-pass.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Another month is halfway through, and you know what that means: it&#8217;s time for the mid-month Xbox Game Pass refresher. <a href="https://gamingbolt.com/fallout-76-coming-to-xbox-game-pass-on-july-9th">The service has had quite a good run these last few weeks it feels like</a>, and for the latter half of July, we&#8217;re in for several treats for both Xbox One and PC.</p>
<p>Probably the biggest release will be <em>Yakuza Kiwami 2</em>, <a href="https://gamingbolt.com/yakuza-kiwami-2-releases-on-july-30th-for-xbox-one-xbox-game-pass">which was announced earlier in the week</a>. We&#8217;ll also be getting the once Switch-exclusive puzzler <em>The Touryst</em>, the open world adventure <em>The Forager</em>, a reverse monster game from Devolver Digital in <a href="https://gamingbolt.com/carrion-interview-be-the-monster"><em>Carrion</em></a>, and the game preview version of <a href="https://gamingbolt.com/grounded-gets-new-gameplay-video-that-shows-arachnophobia-mode-demo-comes-today"><em>Grounded</em></a>. All of those are coming to both Xbox One and PC.</p>
<p>Also on the PC side <em>Golf With Your Friends</em> will come over after being available on Xbox One for awhile, and Xbox One will also get <em>Mount and Blade: Warband</em>.</p>
<p>These games will start becoming available as of July 16th through the 30th.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">448718</post-id>	</item>
		<item>
		<title>Devolver Direct 2020 is Still Happening</title>
		<link>https://gamingbolt.com/devolver-direct-2020-is-still-happening</link>
					<comments>https://gamingbolt.com/devolver-direct-2020-is-still-happening#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 12 May 2020 08:50:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[Disc Room]]></category>
		<category><![CDATA[Fall Guys: Ultimate Knockout]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Serious Sam 4: Planet Badass]]></category>
		<category><![CDATA[Sludge Life]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=441325</guid>

					<description><![CDATA[The publisher is uncertain when but says it "should be a good one."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Devolver-Digital.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-398725" src="https://gamingbolt.com/wp-content/uploads/2019/05/Devolver-Digital.jpg" alt="Devolver Digital" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Devolver-Digital.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Devolver-Digital-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Devolver-Digital-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Devolver-Digital-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Following the cancellation of E3 2020, various publishers are holding their own digital events or joining initiatives like the <a href="https://gamingbolt.com/summer-game-fest-2020-announced-promises-4-months-of-events-and-news">Summer Game Fest</a> and <a href="https://gamingbolt.com/guerrilla-collective-showcase-announced-for-june-6th-to-8th">Guerrilla Collective</a>. Microsoft has <a href="https://gamingbolt.com/xbox-series-x-first-party-game-reveals-coming-in-july">first party Xbox Series X games to showcase in July</a> while <a href="https://gamingbolt.com/ubisoft-forward-coming-july-12th-promises-e3-style-showcase">Ubisoft Forward</a> will be taking place in the same month. One has to wonder though: What about Devolver Digital?</p>
<p>The indie-centric publisher is infamous for its E3 &#8220;presentations&#8221; which alternate between over-the-top and ultra-violent. And while Devolver Direct 2020 is still happening, the company said it wasn&#8217;t sure when due to &#8220;THESE UNCERTAIN TIMES.&#8221; That being said, it said that the showcase &#8220;should be a good one.&#8221;</p>
<p>There are a number of titles that it will be publishing in 2020 including <em>Disc Room, Carrion, Sludge Life, Fall Guys: Ultimate Knockout</em> and <a href="https://gamingbolt.com/serious-sam-4-planet-badass-announced-more-details-at-e3-2018"><em>Serious Sam 4: Planet Badass</em></a>. Then there are titles like <em>Eitr</em> and <a href="https://gamingbolt.com/weird-west-is-a-new-action-rpg-developed-by-the-co-creators-of-dishonored-and-prey"><em>Weird West</em> </a>that still don&#8217;t have release dates. Stay tuned for more details on them all the same and keep an eye out for the inevitable return of Nina Struthers.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Devolver Direct 2020 is happening but we’re not sure when due to THESE UNCERTAIN TIMES.</p>
<p>Should be a good one though.</p>
<p>&mdash; Devolver Digital (@devolverdigital) <a href="https://twitter.com/devolverdigital/status/1260028571742957573?ref_src=twsrc%5Etfw">May 12, 2020</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/devolver-direct-2020-is-still-happening/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">441325</post-id>	</item>
		<item>
		<title>20 Upcoming Horror And Zombie Games You Need To Know About</title>
		<link>https://gamingbolt.com/20-upcoming-horror-and-zombie-games-you-need-to-know</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 29 Jan 2020 16:52:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Bendy and The Dark Revival]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[Dying Light 2]]></category>
		<category><![CDATA[ghostwire tokyo]]></category>
		<category><![CDATA[little nightmares 2]]></category>
		<category><![CDATA[paranoid]]></category>
		<category><![CDATA[rainbow six quarantine]]></category>
		<category><![CDATA[Remothered: Broken Porcelain]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[succubus]]></category>
		<category><![CDATA[System Shock]]></category>
		<category><![CDATA[System Shock 3]]></category>
		<category><![CDATA[the dark pictures: little hope]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[The Walking Dead: Saints and Sinners]]></category>
		<category><![CDATA[unholy]]></category>
		<category><![CDATA[Zombie Army 4: Dead War]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=427380</guid>

					<description><![CDATA[Plenty of thrills and chills in the future.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>iven the sheer volume of games that are confirmed to be coming out in the future, it goes without saying that fans of all genre have at least something to look forward to- and when it comes to horror games, that&#8217;s quite a bit. Whether it&#8217;s indie titles or AAA blockbuster releases, games with zombies or games with less traditional scares, there&#8217;s quite a bit coming out in 2020 and beyond that we&#8217;re looking forward to. In this feature, we&#8217;ll be listing 20 such games.</p>
<p><strong>RESIDENT EVIL 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-image-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-425034" src="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-image-2-1.jpg" alt="resident evil 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-image-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-image-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-image-2-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-image-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-image-2-1-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Everyone&#8217;s confidence in both, Capcom and&nbsp;<em>Resident Evil&nbsp;</em>is sky high right now, and for very good reason. Given how good&nbsp;<em>Resident Evil 2&nbsp;</em>was, the prospect of a similar remake of&nbsp;<em>Resident Evil 3&nbsp;</em>sounds incredibly exciting, and from all that we&#8217;ve seen of it, there&#8217;s every reason to suspect that it will live up to expectations.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">427380</post-id>	</item>
		<item>
		<title>Carrion Interview &#8211; Be the Monster</title>
		<link>https://gamingbolt.com/carrion-interview-be-the-monster</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 28 Jan 2020 08:40:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[phobia game studio]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=429310</guid>

					<description><![CDATA[Game and level designer Krzysztof Chomicki speaks with GamingBolt about the unique "reverse-horror" title.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat if you could play a horror game in which you play the monster that is eating people alive? With <em>Carrion</em>, developers Phobia Game Studio are looking to answer that question exactly. It sounds like a unique and exciting premise, and combined with its pixel art style and its metroidvania structure,&nbsp;<em>Carrion&nbsp;</em>has the potential to be something quite special. Curious to learn more about the game, we recently sent across a few questions about it to the developers. Read our conversation with game and level designer Krzysztof Chomicki below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/carrion.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-427391" src="https://gamingbolt.com/wp-content/uploads/2020/01/carrion.jpg" alt="carrion" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/carrion.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We were abducted by amorphous alien beings and they told us “please make a game with us as main characters”."</p>
<p><strong>Turning the tables and letting players be the ones making everyone else miserable is a great idea for a game in a horror setting- how did the concept come about?</strong></p>
<p>We were abducted by amorphous alien beings and they told us “please make a game with us as main characters”.</p>
<p><strong>Why did you choose to go with a metroidvania design approach with <em>Carrion</em>? Can you mention any games, recent or otherwise, that have been influential for you during development?</strong></p>
<p>Once we decided how the monster would interact with the environment and how it would evolve new abilities throughout the game, we realized what puzzle-solving potential this would yield. Building the whole world around the skill progression was the logical next step, and that’s how we ended up designing a Metroidvania, albeit a somewhat unorthodox one.</p>
<p>When it comes to influences, the most evident ones would be the <em>Metroid</em> and <em>Alien vs Predator </em>games &#8211; for obvious reasons &#8211; but when it comes to things such as level or puzzle design, we should probably mention the <em>Zelda</em> and <em>Souls</em> series, as well as <em>The Witness</em>.<strong><br />
</strong></p>
<p><strong>Can you talk about the in-game mechanic of rejecting mass, and how that interacts with what abilities players, as the monster, have access to?</strong></p>
<p>It’s what we call a mass-based class system. Depending on the current size of the monster, it has access to a different set of abilities, most of which have different combat and puzzle-solving appliances. The monster grows by consuming people, but it can also lose mass &#8211; either by purposefully depositing it in designated spots or losing health in combat. Players will have to learn to utilize those mechanics to manage how large their monster is and overcome the challenges the game throws at them &#8211; being as large as possible isn’t always the answer here.</p>
<p><strong>Can you tell us about how combat will evolve through the game as players gain more powers and become stronger and larger?</strong></p>
<p>First of all, the combat becomes more varied with time, as players will have to start actively rotating between the classes (sometimes even mid-combat), so eventually it’s all about them being able to dynamically adjust to the situation on the battlefield. It’s not only about the opponents they’re currently facing, but also the active skills at their disposal.</p>
<p>Secondly, humans quickly realize that simple handguns won’t cut it anymore, so they start utilizing heavier weaponry, as well as mechs and automated defense systems.<strong><br />
</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-429235" src="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image.jpg" alt="carrion" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"When it comes to influences, the most evident ones would be the <em>Metroid</em> and <em>Alien vs Predator </em>games &#8211; for obvious reasons &#8211; but when it comes to things such as level or puzzle design, we should probably mention the <em>Zelda</em> and <em>Souls</em> series, as well as <em>The Witness</em>."</p>
<p><strong>What was the process like of settling on mechanics for how the monster would fight enemies, and stalk its prey, and consume their flesh? Was there ever a fear that the player might end up feeling too overpowered?</strong></p>
<p>The process was filled with pain and suffering, not unlike the process of being eaten alive by a hulking mass of living flesh (if you need more details, please ask the aliens who abducted us, we’re actively trying to repress those memories). The main problem was that &#8211; as far as we’re concerned &#8211; there’s hardly a gold standard for playing as an amorphous tentaculated meat blob, so there was lots of trial and error involved. In fact, we’re still tweaking those mechanics, as we’re constantly finding new ways of making the experience more heartwarmingly gruesome and satisfying.</p>
<p><strong>Map design is something that can make or break a metroidvania title- what can players expect from <em>Carrion&#8217;s</em> map, in terms of both size and variety?</strong></p>
<p>We believe in quality, not quantity, and we wanted the game to reflect that. The map isn’t overwhelmingly large, which allows us to provide players with a steady influx of new skills, enemies and obstacles that should keep the experience fresh throughout the whole campaign.</p>
<p>We also took some liberties with the classic Metroidvania formula. Given the reverse-horror nature of the game, we wanted the players to feel the gory impact they make on the world, and so we decided that &#8211; unlike in most Metroidvanias out there &#8211; all defeated enemies would stay dead and remain such even after you left the area. This decision prompted us to design the map in a way that would cut down on needless backtracking, and we achieved that by splitting the map into separate, largely self-contained zones (each being like a mini Metroidvania in and of itself), all connected by an overworld. In a way, it resembles the classic <em>Zelda</em> “overworld and dungeons” formula, when you think about it.<strong><br />
</strong></p>
<p><strong>Roughly how long will an average playthrough of <em>Carrion </em>be?</strong><strong>&nbsp;</strong></p>
<p>Hopefully long enough to exceed the Steam refund time limit!</p>
<p><strong>Are you looking into next-gen versions of <em>Carrion </em>as well, especially as get closer to next-gen console releases?</strong></p>
<p>For now, we’re focused 100% on the current-gen platforms. A next-gen release isn’t out of the question, but given the art style and low hardware requirements of the game, it wouldn’t differ in any substantial way. Once you take backward compatibility into account, the main reason for making those ports would be to earn us some sweet indie game dev street-cred for having an early next-gen release. <strong><br />
</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-429234" src="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-3.jpg" alt="carrion" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/carrion-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"For now, we’re focused 100% on the current-gen platforms. A next-gen release isn’t out of the question, but given the art style and low hardware requirements of the game, it wouldn’t differ in any substantial way."</p>
<p><strong>Is there anything else you want to tell us about the game?</strong></p>
<p>If the game sells well enough, then maybe we will be allowed to live on Earth again among other human beings like ourselves, so please take that into consideration. Thankfully, our new prehensile appendages, extra eyes, and multiple minds interconnected within a single body help us boost our skills and productivity quite extensively, so we’re able to tackle any threat with confidence, whether it’s a flamethrower, or a game design mind-boggler to solve. If that was your last question, then let us slither away back to our hive so we can carry on making the game. Or, better yet, would you like to come over for dinner?</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">429310</post-id>	</item>
		<item>
		<title>The Game Festival Will Provide Access to System Shock, Haven Demos During The Game Awards</title>
		<link>https://gamingbolt.com/the-game-festival-will-provide-access-to-system-shock-haven-demos-during-the-game-awards</link>
					<comments>https://gamingbolt.com/the-game-festival-will-provide-access-to-system-shock-haven-demos-during-the-game-awards#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 12 Dec 2019 11:05:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[Chucklefish]]></category>
		<category><![CDATA[Eastward]]></category>
		<category><![CDATA[Haven]]></category>
		<category><![CDATA[Nightdive Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Phobia]]></category>
		<category><![CDATA[Spiritfarer]]></category>
		<category><![CDATA[System Shock]]></category>
		<category><![CDATA[the game awards 2019]]></category>
		<category><![CDATA[The Game Bakers]]></category>
		<category><![CDATA[The Game Festival]]></category>
		<category><![CDATA[Thunder Lotus Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=425155</guid>

					<description><![CDATA[It goes live today on Steam at 10 AM PT and ends on December 14th.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Haven.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-386960" src="https://gamingbolt.com/wp-content/uploads/2019/02/Haven.jpg" alt="Haven" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Haven.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Haven-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Haven-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Haven-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Game Awards 2019 are taking place tomorrow but creator and host Geoff Keighley has announced a rather interesting offer for those at home. It&#8217;s called The Game Festival and will go live later today on Steam at 10 AM PT. The idea is to provide several demos for players to try out at home.</p>
<p>As noted in a recent <a href="https://medium.com/@geoffkeighley/introducing-the-game-festival-9d319cf7a579" target="_blank" rel="noopener noreferrer">Medium post</a>, Keighley said, “Six years ago I bet everything I had to create The Game Awards as a way to celebrate our passion for gaming. Now feels like the right time to take the next step with The Game Festival, a completely digital approach to the consumer event space.</p>
<p>&#8220;Let’s face it: Not everyone can attend a physical trade show or consumer event. The Game Festival is designed from the ground-up as an event without barriers, extending the benefits of a physical event to the global gaming community that watches The Game Awards.”</p>
<p>Some of the game demos are <a href="https://gamingbolt.com/system-shock-remake-receives-20-minutes-of-pre-alpha-gameplay-footage"><em>System Shock</em></a>, which is a remake of the classic FPS/RPG by Nightdive Studios; Chucklefish&#8217;s RPG adventure <a href="https://gamingbolt.com/curious-rpg-eastward-receives-extensive-new-gameplay-footage"><em>Eastward</em></a>; <a href="https://gamingbolt.com/undertale-yokus-island-express-my-time-at-portia-coming-to-xbox-game-pass"><em>Spiritfarer</em></a> from <em>Sundered</em> developer Thunder Lotus; <a href="https://gamingbolt.com/haven-confirmed-for-ps4-and-switch-gameplay-trailer-released"><em>Haven</em></a> from The Game Bakers of <em>Furi</em> fame; and even <a href="https://gamingbolt.com/the-witcher-3-tekken-7-my-friend-pedro-and-many-many-more-coming-to-xbox-game-pass"><em>Carrion</em></a> from Phobia. Overall that&#8217;s pretty solid. The list of confirmed demos for games is as follows:</p>
<ul>
<li><em>System Shock</em> (Nightdive Studios)</li>
<li><em>Eastward</em> (Pixpil/Chucklefish)</li>
<li><em>Spiritfarer</em> (Thunder Lotus)</li>
<li><em>Moving Out</em> (SMG Studio/Devm Games/Team17)</li>
<li><em>Röki</em> (Polygon Treehouse/United Label)</li>
<li><em>Chicory</em> (Greg Lobanov)</li>
<li><em>Wooden Nickel</em> (Brain&amp;Brain)</li>
<li><em>Haven</em> (The Game Bakers)</li>
<li><em>Heavenly Bodies</em> (2pt Interactive)</li>
<li><em>Acid Knife</em> (Powerhoof)</li>
<li><em>The Drifter</em> (Powerhoof)</li>
<li><em>CARRION</em> (Phobia/Devolver)</li>
<li><em>SkateBIRD</em> (Glass Bottom Games)</li>
</ul>
<p>The Game Festival will be available from 10 AM PT today till 10 AM PT on December 14th. Better carve out some time because once the event ends, the demos will be gone. Even those that have been downloaded and/or installed will become unplayable. There are also plans to bring The Game Festival to consoles in 2020 but for now, it&#8217;s a Steam affair.</p>
<p>As for The Game Awards, they start today at 7 PM PT and will offer up 15 new world premiers. These include Sucker Punch&#8217;s <a href="https://gamingbolt.com/ghost-of-tsushima-receives-brief-teaser-new-trailer-coming-at-the-game-awards"><em>Ghost of Tsushima</em></a> and NetEase&#8217;s <a href="https://gamingbolt.com/naraka-bladepoint-reveal-coming-at-the-game-awards-published-by-netease"><em>Naraka: Bladepoint</em></a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-game-festival-will-provide-access-to-system-shock-haven-demos-during-the-game-awards/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">425155</post-id>	</item>
	</channel>
</rss>
