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	<title>prince of persia: the sands of time remake &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Prince of Persia Creator Sympathizes With Team Behind Cancelled Sands of Time Remake</title>
		<link>https://gamingbolt.com/prince-of-persia-creator-sympathizes-with-team-behind-cancelled-the-sands-of-time-remake</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 10 Feb 2026 15:47:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=636768</guid>

					<description><![CDATA[Jordan Mechner wrote about how this kind of project cancellation after years can often be a "brutal experience" for developers.]]></description>
										<content:encoded><![CDATA[<p>In light of Ubisoft having recently cancelled <em>Prince of Persia: The Sands of Time Remake</em>, the original creator of the <em>Prince of Persia</em> franchise—Jordan Mechner—has offered his condolences. In a recent post on his <a href="https://www.jordanmechner.com/en/latest-news/#winter-days" target="_blank" rel="noopener">personal blog</a>, Mechner wrote about how he wished his first post of the year would focus on celebrating <em>Sands of Time</em>. However, Ubisoft&#8217;s recent restructuring has resulted in &#8220;disappointing news to all fans&#8221;.</p>
<p>Further in the post, he noted how the experience of having a project that one has worked on for several years getting cancelled could be a &#8220;brutal experience&#8221;. It&#8217;s an especially bad experience for young team members who must now contend with several years spent on developing a game that won&#8217;t ship, leaving a gap in their resumé.</p>
<p>&#8220;My sympathy goes to the development team in Montreal; I can only imagine how they must feel. Having a project killed is a brutal experience. It&#8217;s an aspect of the game industry that the public doesn&#8217;t often see, but developers are all too familiar with,&#8221; he wrote.&#8221;</p>
<p>&#8220;A cancellation so close to release can be particularly devastating for younger team members who don&#8217;t have decades of past shipped titles on their resumé. It&#8217;s tough to suddenly absorb that the past four years of hard work you were proud of, and looking forward to seeing out in the world as your new calling card, will now never see daylight. Words like &#8216;loss&#8217; and &#8216;grieving&#8217; might seem exaggerated, but artists put their hearts into their work. Memories of nights and weekends spent in studio crunch instead of at home with loved ones, sacrifices that felt worth it at the time, only add to the pain retrospectively once their object ceases to exist.&#8221;</p>
<p>Mechner was a major figure in the gaming industry thanks to his work on not only the 1984 classic side-scrolling martial arts game <em>Karateka</em>, but also the creation of <em>Prince of Persia </em>in 1989. Interestingly, the last time he was involved with the series was as designer on 2003&#8217;s <em>Prince of Persia: The Sands of Time</em>.</p>
<p>Ubisoft announced the cancellation of the remake as part of a <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-cancelled-as-ubisoft-undergoes-major-reset">major organizational overhaul back in January</a>. The move was described as being a “major organizational, operational, and portfolio reset to reclaim creative leadership and restore sustainable growth.” The game was cancelled alongside four other unannounced projects, three of which were going to be new IPs.</p>
<p>As part of this restructuring, Ubisoft&#8217;s development teams are being split across five &#8220;Creative Houses&#8221;, each of which will be responsible for specific franchises, genres, and target platforms. For instance, Vantage Studios will serve as Creative House 1, and will focus its efforts on <em>Assassin&#8217;s Creed</em>, <em>Far Cry</em> and <em>Rainbow Six</em>. Creative House 3, on the other hand, will work on live-service experiences like <em>Brawlhalla</em>, <em>For Honor</em>, and <em>The Crew</em>, among other franchises. Creative House 5 will be responsible for family-friendly and casual games, like <em>Just Dance</em>, <em>Uno</em>, and <em>Idle Miner Tycoon</em>.</p>
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		<title>Prince of Persia: The Sands of Time Remake&#8217;s Press Kit Leaked Through Unboxing Video &#8211; Rumor</title>
		<link>https://gamingbolt.com/prince-of-persia-the-sands-of-time-remakes-press-kit-leaked-through-unboxing-video-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 03 Feb 2026 15:08:21 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=636221</guid>

					<description><![CDATA[The press kit included a full-sized replica of the Dagger of Time from the cancelled remake, indicating that it was close to release.]]></description>
										<content:encoded><![CDATA[<p>While there have been reports that the <a href="https://gamingbolt.com/prince-of-persia-sands-of-time-remake-cancelled-how-did-it-come-to-this">now-cancelled <em>Prince of Persia: The Sands of Time Remake</em></a> was <a href="https://gamingbolt.com/prince-of-persia-sands-of-time-remake-was-close-to-the-finish-line-alleges-former-developer">“close to the finish line”</a> in terms of development, a new unboxing video has surfaced that lends further credence.</p>
<p>As caught by <a href="https://www.ign.com/articles/prince-of-persia-sands-of-time-remake-collectible-dagger-looks-to-have-popped-up-in-an-unboxing-video-days-after-games-cancelation" target="_blank" rel="noopener">IGN</a>, a <a href="https://www.youtube.com/watch?v=bUDpym7hwx0" target="_blank" rel="noopener">two-minute unlisted video uploaded to YouTube</a> showcases the unboxing of an unreleased press kit for the remake. Among the contents of the kit, packaged in a nice-looking wooden box with metal latches, is a replica of the Dagger of Time from <em>Prince of Persia: The Sands of Time</em>. The dagger sports a new design that was likely for the remake.</p>
<p>It also includes a display stand for the replica, sporting the official logo of <em>Prince of Persia: The Sands of Time Remake</em>. The video recorder picking the dagger up with their own hand also confirms that it&#8217;s a full-sized replica.</p>
<p><em>Prince of Persia: The Sands of Time Remake</em> was <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-cancelled-as-ubisoft-undergoes-major-reset">cancelled alongside four unannounced games</a> as part of an organizational overhaul at Ubisoft. The company referred to the move as a “major organizational, operational, and portfolio reset to reclaim creative leadership and restore sustainable growth.”</p>
<p>A Reddit user claiming to be one of the game&#8217;s developers held a Q&amp;A session under the name SocramVelmar and responded to questions about the reasons behind its cancellation. The only answer received by the developer was &#8220;restructuring&#8221;, which in turn led to &#8220;a lot of internal fear&#8221; among the team.</p>
<p>“They said because of restructuring, but I’m honestly upset because I think it was close to the finish line,” they wrote. “I was working remotely, and we were told that we had to go back to the office soon, but I didn’t make it out of the chopping block… There was a lot of internal fear, which, in a way, did stagnate progress. This was known internally for a while now, rumors that became true.”</p>
<p>Writing further about the cancellation, the alleged developer noted that there were problems at the studio when it came to locking down gameplay feel, thanks to issues with &#8220;internal alignment&#8221;.</p>
<p>“The bigger issue was internal alignment, and design probably had it the worst. They’d be trying to lock down how something should feel or play, while other teams were already moving in slightly different directions. That kind of push and pull leads to rework instead of progress, and over time that friction adds up way more than any leak ever could.&#8221;</p>
<p>Whether or not they&#8217;re really one of the developers on <em>Prince of Persia: The Sands of Time Remake</em>, however, is unknown, since they couldn&#8217;t verify their identity at the risk of breaching non-disclosure agreements. This led to the Q&amp;A as a whole being marked &#8220;Unverified&#8221;.</p>
<p>The official stance by Ubisoft on the cancellation of <em>Prince of Persia: The Sands of Time Remake</em> has been that the company wasn&#8217;t able to &#8220;reach the level of quality you deserve&#8221;. This meant that continuing development would have required much more time and resources. &#8220;And we didn&#8217;t want to release something that fell short of what <em>The Sands of Time</em> represents,&#8221; <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-team-couldnt-reach-the-level-of-quality-you-deserve">said Ubisoft in its statement</a>.</p>
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		<title>Prince of Persia: Sands of Time Remake Was &#8220;Close to the Finish Line,&#8221; Alleges Former Developer</title>
		<link>https://gamingbolt.com/prince-of-persia-sands-of-time-remake-was-close-to-the-finish-line-alleges-former-developer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 23 Jan 2026 13:57:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=635451</guid>

					<description><![CDATA[The developer said that they unfortunately couldn't verify their identity in a Q&#038;A session due to non-disclosure agreements.]]></description>
										<content:encoded><![CDATA[<p>While Ubisoft’s share-holders are still reeling from the company’s <a href="https://gamingbolt.com/ubisoft-share-prices-fall-by-over-30-percent-after-organizational-overhaul-announcement">share prices having dropped</a> following its announcement of <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-cancelled-as-ubisoft-undergoes-major-reset">organizational overhauls</a> that included the cancellation of <em>Prince of Persia: The Sands of Time Remake</em>, a new report indicates that the title was close to being completed. In a <a href="https://www.reddit.com/r/PrinceOfPersia/comments/1qjbnwd/i_was_a_developer_for_pop_remake_ama/" target="_blank" rel="noopener">Q&amp;A on the <em>Prince of Persia</em> subreddit</a>, a user going by SocramVelmar—claiming to be one of its developers—has said that it was “close to the finish line.”</p>
<p>It is worth noting that SocramVelmar hasn’t been verified as legitimately being a current or former Ubisoft employee. When questioned about this, they said that they couldn’t reveal who they were at the risk of being in breach of non-disclosure agreements. Due to this, the whole Q&amp;A thread has been marked as being “Unverified”.</p>
<p>When asked about why <em>Prince of Persia: The Sands of Time Remake</em> was ultimately cancelled, SocramVelmar expressed frustration. The reason given by management, they noted, was simply “restructuring.” They also noted that there was “a lot of internal fear” among the development team.</p>
<p>“They said because of restructuring, but I’m honestly upset because I think it was close to the finish line,” they wrote. “I was working remotely and we were told that we had to go back to the office soon, but I didn’t make it out of the chopping block… there was a lot of internal fear which in a way did stagnate progress. This was known internally for a while now, rumors that became true.”</p>
<p>As for the overall state of the game prior to cancellation, SocramVelmar noted that there were problems with &#8220;internal alignment&#8221;, which meant that the studio was having trouble in locking down the feel of gameplay. There were also teams in the studio that were working in &#8220;slightly different directions&#8221;, which led to more reworking rather than refinements or progress. They also noted that leaked screenshots or trailers didn&#8217;t really contribute to the project&#8217;s cancellation. Rather, these tended to act as &#8220;unsolicited feedback&#8221; by the studio.</p>
<p>&#8220;The bigger issue was internal alignment, and design probably had it the worst. They’d be trying to lock down how something should feel or play, while other teams were already moving in slightly different directions. That kind of push and pull leads to rework instead of progress, and over time that friction adds up way more than any leak ever could,&#8221; they wrote.</p>
<p>Going further into its gameplay, SocramVelmar said that its combat was going to be like the classic <em>Prince of Persia</em> game with &#8220;clean sword fights&#8221; and &#8220;smooth movement&#8221;. The title would also feature combat and platforming blending together at certain points, and the concept of big combos and flashy systems was de-emphasized.</p>
<p>“It was back to what made <em>Prince of Persia</em> feel special in the first place,” explained SocramVelmar. “Clean sword fights, smooth movement, and that flow where combat and platforming blend together. It didn’t seem focused on big combos or flashy systems, but more on timing, positioning, and using the environment. There was just enough of a twist with timing-based moves to keep it fresh, while still feeling like the kind of <em>Prince of Persia</em> combat you remember.”</p>
<p>While <a href="https://gamingbolt.com/prince-of-persia-sands-of-time-remake-cancelled-how-did-it-come-to-this"><em>Prince of Persia: The Sands of Time Remake</em></a> is one of many projects that were cancelled, one report has indicated that the long-in-development <em>Beyond Good and Evil 2</em> has <a href="https://gamingbolt.com/beyond-good-and-evil-2-has-escaped-cancellation-amidst-ubisofts-organizational-changes-rumour">managed to escape this fate and is still in active development</a>.</p>
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		<title>Prince of Persia: Sands of Time Remake Cancelled &#8211; How Did It Come to This?</title>
		<link>https://gamingbolt.com/prince-of-persia-sands-of-time-remake-cancelled-how-did-it-come-to-this</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 23 Jan 2026 13:17:12 +0000</pubDate>
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		<category><![CDATA[Editorials]]></category>
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		<category><![CDATA[ubisoft montreal]]></category>
		<category><![CDATA[Vantage Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635386</guid>

					<description><![CDATA[A massive organizational shake-up, seven delayed games, hints of further lay-offs, and more indicate a company that's gone off the deep end.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou have to hand it to Ubisoft. After last year, when it released the somewhat divisive but still successful <em>Assassin&#8217;s Creed Shadows,</em> things seemed to be going its way. Granted, it didn&#8217;t have any other major blockbuster releases – unless you count <em>Anno 117: Pax Romana</em>, which was a success – but that in itself was a virtue. Even as it seemingly refused to acknowledge the <em>Assassin&#8217;s Creed 4: Black Flag</em> remake rumors, tell us really anything about <em>The Division 3</em>, or escape any further lay-offs, 2026 was looking to be its year. Heck, it started by releasing free updates for three classic <em>Far Cry games,</em> adding 60 FPS support on current-gen consoles.</p>
<p>And they all went live on the same day that the company decided to kill <em>Prince of Persia: The Sands of Time Remake</em>.</p>
<p>Remember rumors about how it would launch in mid-January? Oh, how we waited for weeks regarding an announcement, maybe a reveal at The Game Awards or even, of all places, the New Game+ Showcase. But nothing. Okay, maybe a shadow drop at some point? Surely the publisher would have to do something with the remake, especially when it officially planned the release for early 2026. Me and my big mouth, I guess. It was allegedly pushed to late March, according to Insider Gaming&#8217;s Tom Henderson, before news of its cancellation emerged today.</p>
<p><iframe title="Prince of Persia Remake - What The Hell Happened? | Ubisoft Canceling Projects Left And Right" width="500" height="281" src="https://www.youtube.com/embed/sViXNCXo_Cs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>On Twitter, the development team at Ubisoft Montreal acknowledged the project&#8217;s cancellation and how it was “deeply disappointing” for fans. However, it seems that despite its best effort and having real potential, “We weren&#8217;t able to reach the level of quality you deserve, and continuing would have required more time and investment than we could possibly commit.” Since it didn&#8217;t want to release something that fell short of what the original represented, Ubisoft Montreal decided to stop development (though there&#8217;s the usual spiel about this “doesn&#8217;t mean we&#8217;re stepping away from the franchise” so on and so forth).</p>
<p>What this actually reads like, especially in the wake of Ubisoft&#8217;s other announcements – because oh boy are there others – is that the publisher either wasn&#8217;t satisfied with the final result or didn&#8217;t believe it would sell well. Over five years since its initial announcement, which was met with a mostly negative response before the Montreal studio took over in 2024 and effectively started from scratch, it was probably in a state that required more time than it was prepared to give. Better to allocate the team elsewhere or have it focus on something else, and hope no one cares (which is going to be very ironic soon, just wait).</p>
<p>But on the surface, the only thing you can really think is: What an utter clown show for such a beloved title and franchise.</p>
<p>Unfortunately, that&#8217;s not all. To summarize: Four other unannounced titles, including three new IPs and a mobile game, were also cancelled. Ubisoft confirmed the closure of its Halifax and Stockholm studios alongside restructuring at others, including Massive. It&#8217;s looking to reduce costs by another €200 million in the next fiscal year (which might as well be its way of saying that more layoffs are on the way). Funnily enough, in the previous quarter, the company was reported as “overperforming,” but, apparently, that&#8217;s not enough.</p>
<p>To top it all off, it&#8217;s shifting to a new operational model with five Creative Houses, which will have “full financial ownership and account for economic performance.”</p>
<p>Vantage Studios, run by Charlie Guillemot (the CEO&#8217;s son), is one, handling the “established franchises” like <em>Assassin&#8217;s Creed, Far Cry</em> and <em>Rainbow Six</em>, to turn them into “annual billionaire brands.” It&#8217;s clearly the Creative House meant to be leading the charge, though I suspect that&#8217;s less due to nepotism and more because Tencent has invested some $1.25 billion in its future. But does this mean it wants each IP to generate $1 billion yearly, especially when they required years to reach the same? Unclear. Also, you would think (if you expected better from the company) that the goal would be to make great games instead of aiming for “billionaire status.” Thankfully, it&#8217;s Ubisoft, so we know not to expect better, and that earning the most revenue will be its highest priority.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-632921" src="https://gamingbolt.com/wp-content/uploads/2025/12/splinter-cell-remake-01-e1769174173507-1024x476.jpg" alt="splinter cell remake 01" width="720" height="335" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/splinter-cell-remake-01-e1769174173507-1024x476.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/splinter-cell-remake-01-e1769174173507-300x140.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/splinter-cell-remake-01-e1769174173507-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/splinter-cell-remake-01-e1769174173507-768x357.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/splinter-cell-remake-01-e1769174173507-1536x714.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/12/splinter-cell-remake-01-e1769174173507.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>

<p>As are the other Creative Houses. Trying to encompass every single brand of gaming – fantasy, narrative-heavy, live-service, competitive shooters, co-op shooters, casual games, etc. – is certainly a goal. But <em>Anno</em> and <em>Might and Magic</em> under the same roof as <em>Rayman, Prince of Persia</em>, and <em>Beyond Good and Evil</em>? <em>For Honor, The Crew, Riders Republic, Skull and Bones</em> and <em>Brawlhalla</em> – each game having next to nothing in common with the others save for being live service? <em>Splinter Cell</em> clubbed in with<em> The Division</em> and<em> Ghost Recon</em> under competitive and co-op shooters?</p>
<p>It&#8217;s unclear whether this means established studios will be reorganized under these houses. Insider Gaming also reports that <em>Beyond Good and Evil 2</em>, announced in 2008, is still in development. Not the original vision, whatever it happened to be – we&#8217;re talking about the one revealed much more recently, which has actually been in development for eight to nine years. How did that possibly survive the purge, but <em>The Sands of Time Remake</em> didn&#8217;t? Why, 18 years later and with Michel Ancel, the original creator, long gone, is it still bothering? Just&#8230;why?</p>
<p>And by the way, that “full financial ownership and account for economic performance” part doesn&#8217;t really sound like leadership will have any control over the running of their respective markets. It feels more like Ubisoft is spinning them off to invite more outside investment, similar to Vantage Studios. I could be wrong, but at this point, I wouldn&#8217;t put it past them.</p>
<p>But hey, good news everyone. Ubisoft is using this opportunity to allocate more development time to seven other games. The bad news is that the unannounced game set to release this quarter has been delayed to next fiscal year, and yes, that was <em>Assassin&#8217;s Creed 4: Black Flag Remake</em>. How close was it to really releasing? Apparently, it was going gold in the first week of February and was planned to launch on March 19th, according to Insider Gaming.</p>
<p>What forced Ubisoft to delay it an entire year? Too many bugs? The rumored removal of the modern-day sections? We may never know, but it&#8217;s still disappointing news, especially when it was apparently at the finish line.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/06/assassins-creed-4-black-flag.jpg"><img decoding="async" class="aligncenter wp-image-623119" src="https://gamingbolt.com/wp-content/uploads/2025/06/assassins-creed-4-black-flag.jpg" alt="assassins creed 4 black flag" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/assassins-creed-4-black-flag.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/06/assassins-creed-4-black-flag-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/assassins-creed-4-black-flag-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/assassins-creed-4-black-flag-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/assassins-creed-4-black-flag-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/assassins-creed-4-black-flag-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>And really, what more can you say about the rest of this mess? As much as Ubisoft wants to prop this up as some kind of self-righting of the organization, it feels like a fancier way to justify laying off more employees and cancelling projects while buying time for the games that it hopes will turn things around. But where is the next <em>Far Cry</em>? What about <em>Splinter Cell Remake</em>, which we&#8217;ve yet to see at all in years (never mind a new game in the franchise)? Even<em> The Division 3</em>, announced more recently, has had no updates, and its executive producer has left to work at Battlefield Studios.</p>
<p>Maybe all of this is the main reason why Ubisoft is making these changes, but the reasons it&#8217;s in this mess – from trend chasing and green lighting tons of projects that wouldn&#8217;t go anywhere (don&#8217;t think I&#8217;ve forgotten about<em> Hyper Scape</em>) to lack of oversight – won&#8217;t magically mend on their own. It can flail about until then and maybe hope for the best because honestly, short of a miracle, what does it possibly have left?</p>


<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Prince of Persia: The Sands of Time Remake Team &#8220;Couldn&#8217;t Reach the Level of Quality You Deserve&#8221;</title>
		<link>https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-team-couldnt-reach-the-level-of-quality-you-deserve</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 22 Jan 2026 10:27:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[prince of persia: the sands of time remake]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=635273</guid>

					<description><![CDATA["We didn't want to release something that fell short of what The Sands of Time represents," it said after the remake's cancellation.]]></description>
										<content:encoded><![CDATA[
<p>After more than five years of development, including a fresh start under Ubisoft Montreal, <em>Prince of Persia: The Sands of Time Remake</em> <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-cancelled-as-ubisoft-undergoes-major-reset">is officially cancelled</a>. While the publisher didn&#8217;t offer much information on why it canned the project (or the other five), the development team revealed on Twitter that it wasn&#8217;t “able to reach the level of quality you deserve.”</p>



<p>“While the project had real potential, we weren&#8217;t able to reach the level of quality you deserve, and continuing work would have required more time and investment than we could responsibly commit.” It also didn&#8217;t want to “release something that fell short” of what the original represented.</p>



<p>Ubisoft Montreal assured players that the universe and its legacy “continues to matter deeply to us,” and that this doesn&#8217;t necessarily mean it&#8217;s “stepping away from the franchise.”</p>



<p><em>The Sands of Time Remake </em>has always remained on shaky ground, especially following its reveal, which attracted backlash for <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-devs-address-graphics-criticism-no-cutbacks-in-budget-or-timeline">the underwhelming visuals</a>. Following delays, the <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-development-taken-over-by-ubisoft-montreal">project shifted to Ubisoft Montreal</a>, and development was restarted. While it didn&#8217;t showcase any gameplay, the studio outlined how <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-will-revamp-farah-as-a-great-character">Farah would undergo major changes</a>, and <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-will-feature-redesigned-levels-and-combat">promised revamped levels and combat</a>.</p>



<p>Still, it went a long time without any new details, even after assurances of more to come this year. After Ubisoft&#8217;s internal reset and organizational shake-up, with<em> Assassin&#8217;s Creed, Far Cry</em> and <em>Rainbow Six</em> hogging the most resources, we&#8217;re probably unlikely to see a new big-budget game anytime soon, never mind a remake.</p>



<p>At least we&#8217;ll always have <em><a href="https://gamingbolt.com/the-rogue-prince-of-persia-review-an-ocean-in-a-storm" data-type="post" data-id="626682">The Rogue Prince of Persia</a></em>, developed by Evil Empire of <em>Dead Cells</em> fame, and <em><a href="https://gamingbolt.com/prince-of-persia-the-lost-crown-review" data-type="post" data-id="575509">Prince of Persia: The Lost Crown</a></em>, a 2.5D Metroidvania from Ubisoft Montpellier.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="zxx" dir="ltr"><a href="https://t.co/6Rv5CqZtQD">pic.twitter.com/6Rv5CqZtQD</a></p>&mdash; Prince of Persia™ (@princeofpersia) <a href="https://twitter.com/princeofpersia/status/2014018590396105121?ref_src=twsrc%5Etfw">January 21, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>Prince of Persia: The Sands of Time Remake Cancelled as Ubisoft Undergoes Major Reset</title>
		<link>https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-cancelled-as-ubisoft-undergoes-major-reset</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 21 Jan 2026 20:47:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[prince of persia: the sands of time remake]]></category>
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		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Vantage Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635268</guid>

					<description><![CDATA[A new decentralized operating model that splits its developers into five Creative Houses has been announced alongside other big changes.]]></description>
										<content:encoded><![CDATA[<p>Out of all the rumors surrounding <em>Prince of Persia: The Sands of Time Remake</em>, few probably expected it to be cancelled. Alas, that&#8217;s the case, alongside four unannounced games (including three new IPs) and a mobile title, as Ubisoft is undergoing a &#8220;major organizational, operational, and portfolio reset to reclaim creative leadership and restore sustainable growth.&#8221;</p>
<p>This involves allocating more development time to seven other titles to &#8220;ensure enhanced quality benchmarks are fully met and maximize long-term value creation.&#8221; An &#8220;unannounced title&#8221; previously planned to launch by March 31st, 2026 (rumored to be <em>Assassin&#8217;s Creed: Black Flag Resynced</em>) is included &#8211; that will now release sometime in fiscal year 2027.</p>
<p>Alongside cost-cutting measures and lay-offs (which already resulted in the closure of Ubisoft Halifax and Stockholm), Ubisoft is adopting a new decentralized operating model for its studios. These will be divided into five &#8220;Creative Houses&#8221; focused on different genres that also have &#8220;full financial ownership and account for economic performance.&#8221;</p>
<p>They are as follows:</p>
<ul>
<li>CH1 (Vantage Studios), focused on scaling and extending Ubisoft’s largest and established franchises to turn them into annual billionaire brands. Brands: A<em>ssassin’s Creed, Far Cry, Rainbow Six</em></li>
<li>CH2 dedicated to competitive and cooperative shooter experiences. Brands include <em>The Division, Ghost Recon, Splinter Cell</em></li>
<li>CH3 designed to operate a roster of select, sharp Live experiences. Brands include <em>For Honor, The Crew, Riders Republic, Brawlhalla, Skull &amp; Bones</em></li>
<li>CH4 dedicated to immersive fantasy worlds and narrative-driven universes. Brands include <em>Anno, Might &amp; Magic, Rayman, Prince of Persia, Beyond Good &amp; Evil</em></li>
<li>CH5 focused on reclaiming position in casual and family-friendly games. Brands include <em>Just Dance, Idle Miner Tycoon, Ketchapp, Hungry Shark, Invincible: Guarding the Globe, Uno, Hasbro</em></li>
</ul>
<p>If that wasn&#8217;t enough, four new IPs are also in development, including <em>March of Giants</em>, recently acquired from Amazon Games. How the various studios will be organized into these Creative Houses remains to be seen, but they will have &#8220;dedicated leadership&#8221; with &#8220;end-to-end responsibility&#8221; for their portfolios, including &#8220;overseeing the full creative and brand scope from development to publishing (brand, marketing and sales go-to-market strategy).&#8221;</p>
<p>Other measures include a reshaped headquarters and achieving the current €100 million cost reduction program (which will now occur by March 2026). Ubisoft is looking to further reduce costs by another €200 million within the next two years and achieve net bookings of about €1.5 billion.</p>
<p>In the meantime, it&#8217;s reporting net bookings of €330 million in the third quarter of fiscal year 2026 thanks to &#8220;overperformance linked to partnerships and reflecting a robust back-catalog.&#8221; Standout releases during this time include <em>Anno 117: Pax Romana</em> and <em>Avatar: Frontiers of Pandora &#8211; From the Ashes</em>, the former at least performing quite well in terms of sales.</p>
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		<title>Prince of Persia: The Sands of Time Remake to Get Trailer at The Game Awards, Out in Mid-January &#8211; Rumour</title>
		<link>https://gamingbolt.com/prince-of-persia-the-sands-of-time-to-get-trailer-at-the-game-awards-out-in-mid-january-rumour</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 17:06:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=632317</guid>

					<description><![CDATA[Along with this, reports also indicate that Ubisoft is aiming to release its remake of Splinter Cell in the second half of 2026.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft’s long-in-development remake of <em>Prince of Persia: The Sands of Time</em> seems to be getting close to an official re-reveal as well as a release. Insider Gaming’s weekly podcast discussed Ubisoft in a recent episode, where the hosts also spoke about the company’s in-development projects, like the <em>Prince of Persia: The Sands of Time</em> remake as well as the rumoured remake of <em>Assassin’s Creed 4: Black Flag</em>.</p>
<p>According to host Mike Straw, reports have indicated that Ubisoft is planning to release the <em>Prince of Persia: The Sands of Time</em> remake in January 2026. Along with this, the company is also expected to release a new trailer for the title during The Game Awards in December.</p>
<p>&#8220;[Tom Henderson] has said in his reports for a while that, before the [<em>Assassin&#8217;s Creed 4: Black Flag</em>] remake comes out, a different remake would be launching,&#8221; said Straw. &#8220;The <em>Prince of Persia: The Sands of Time</em> remake [&#8230;] it&#8217;s still the case that the <em>Prince of Persia</em> remake will launch before Black Flag. We know it&#8217;s supposed to launch before the end of the fiscal year, before March 31st. But, we&#8217;ve learned that the game is currently scheduled to release in mid-January 2026.&#8221;</p>
<p>&#8220;According to sources, it&#8217;s likely that the next look at that game could come at The Game Awards, and that&#8217;s where not only a new trailer could drop, but also the firm date itself could be revealed.&#8221;</p>
<p>As for some of the other unannounced projects that Ubisoft is rumoured to be working on, <a href="https://gamingbolt.com/splinter-cell-remake-next-ghost-recon-far-cry-7-and-more-targeting-2026-2027-launch-rumor"><em>Splinter Cell</em></a> is also reportedly still in development, and Straw has gone on to say that, “<em>Splinter Cell</em>, the remake, from what we’ve seen and what I’ve seen looks good. It’s still coming, still cruising right along. The last official release window report we had was that they were planning to launch it in the second half of 2026.”</p>
<p>Ubisoft had <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-announced-launches-in-january-2021">originally unveiled</a> the <em>Prince of Persia: The Sands of Time</em> all the way back in 2021. At the time, however, the company saw quite a bit of criticism owing to the overall poor quality of the visuals and animations of the game. Since then, the company essentially went radio silent and decided to complete the title’s development and polish it further before revealing further details. Originally, the remake was being developed by Ubisoft’s studios in India – Mumbai and Pune.</p>
<p>While the company hasn’t quite revealed any more details in a while, it had taken to social media earlier this month confirm that work is indeed <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-team-is-still-deep-in-the-game-new-artwork-revealed">continuing on the title</a>. “Yep, we’re still deep in the game — exploring, building, and ensuring the sands move with purpose,” wrote the company on social media. “This game is being crafted by a team that truly cares, and they&#8217;re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.”</p>
<p>The remake of <em>Prince of Persia: The Sands of Time</em> is expected to come to PC, PS5 and Xbox Series X/S. While largely being a retelling of the same story as the 2003 classic, the remake will also make some changes, including a revamp of Farah to make her “more present”, have “more interactions” with the Prince, and be turned into a “great character”.</p>
<p><iframe loading="lazy" title="Xbox 360 Turns 20, Exclusive Ubisoft News, And The Game Awards - Insider Gaming Weekly" width="500" height="281" src="https://www.youtube.com/embed/ZQeluxqHMIE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Splinter Cell Remake, Next Ghost Recon, Far Cry 7, and More Targeting 2026/2027 Launch &#8211; Rumor</title>
		<link>https://gamingbolt.com/splinter-cell-remake-next-ghost-recon-far-cry-7-and-more-targeting-2026-2027-launch-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Sep 2025 11:11:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Assassin's Creed Hexe]]></category>
		<category><![CDATA[far cry 7]]></category>
		<category><![CDATA[ghost recon]]></category>
		<category><![CDATA[prince of persia: the sands of time remake]]></category>
		<category><![CDATA[Splinter Cell Remake]]></category>
		<category><![CDATA[The Crew 4]]></category>
		<category><![CDATA[Tom Clancy's The Division 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627187</guid>

					<description><![CDATA[Unannounced projects such as Project Alterra and WW2 extraction shooter Project Crest are also reportedly targeting the same.]]></description>
										<content:encoded><![CDATA[
<p>While Ubisoft works on the next <em>Rayman</em>, allegedly <a href="https://gamingbolt.com/rayman-remake-targeting-late-2026-rayman-4-plans-underway-rumor">a remake targeting release in late 2026</a>, the publisher reportedly has a packed schedule ahead in 2026 and 2027. Insider Gaming&#8217;s Tom Henderson <a href="https://insider-gaming.com/the-future-of-rayman-games-ubisoft/" target="_blank" rel="noreferrer noopener">reports</a> that the next <em>Ghost Recon</em>, codenamed &#8220;<em>Ovr</em>,&#8221; <em>Assassin&#8217;s Creed Hexe</em> and <em>Splinter Cell Remake</em> are scheduled to launch in that period.</p>



<p>The publisher officially confirmed the <a href="https://gamingbolt.com/next-ghost-recon-is-in-development-ubisoft-confirms">next <em>Ghost Recon </em>is in development</a>, but a release window remains unknown. Internally, an <a href="https://gamingbolt.com/next-ghost-recon-enters-internal-alpha-this-fall-out-in-2026-rumor">alpha is planned for this Fall</a>, and if everything goes according to plan, it could launch next year. <em>Splinter Cell Remake</em> hasn&#8217;t received many updates, but <a href="https://gamingbolt.com/splinter-cell-remake-is-still-in-development-could-release-in-2026-rumour">rumors from last year</a> indicate a potential 2026 release. As for <em>Assassin&#8217;s Creed Hexe</em>, it was previously alleged to launch <a href="https://gamingbolt.com/assassins-creed-codename-hexe-will-launch-after-shadows-post-launch-support-wraps-up-rumor">after support wraps for <em>Assassin&#8217;s Creed Shadows</em></a>.</p>



<p>Of course, that&#8217;s not all, as Ubisoft allegedly has the <a href="https://gamingbolt.com/far-cry-7-and-maverick-delayed-to-2026-moving-away-from-far-cry-formula-rumour" data-type="post" data-id="606846">next mainline <em>Far Cry</em></a> (<em>Project Blackbird</em>) and an extraction shooter spin-off (<em>Project Maverick</em>) in development. There&#8217;s also the <em><a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-launches-in-q1-2026" data-type="post" data-id="619437">Prince of Persia: The Sands of Time Remake</a></em>, which the publisher said would launch before the fiscal year ends<em>; Project Alterra</em>, an &#8220;<em>Animal Crossing</em>-esque&#8221; game; <em>Project Crest</em>, an extraction shooter in World War 2; and <em>Beyond Good and Evil 2</em>.</p>



<p><em>Assassin&#8217;s Creed Black Flag Remake</em> and <em>Assassin&#8217;s Creed Invictus</em> are currently &#8220;up in the air&#8221; with regards to release dates. <em>Tom Clancy&#8217;s The Division 3,</em> the next <em>Crew</em>, and &#8220;multiple other mainline and smaller <em>Assassin’s Creed</em> experiences&#8221; are planned for &#8220;beyond 2027.&#8221; Regardless, the next two years should feel fairly packed. Stay tuned for updates and potential reveals in the coming months.</p>
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		<title>Prince of Persia: The Sands of Time Remake Team is &#8220;Still Deep in the Game,&#8221; New Artwork Revealed</title>
		<link>https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-team-is-still-deep-in-the-game-new-artwork-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 16 Jun 2025 18:28:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[prince of persia: the sands of time remake]]></category>
		<category><![CDATA[ps5]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622262</guid>

					<description><![CDATA[The remake is "being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step."]]></description>
										<content:encoded><![CDATA[
<p>Ubisoft <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-launches-in-q1-2026">recently confirmed</a> that<em> Prince of Persia: The Sands of Time Remake</em> will arrive at some point in Q1 2026, but there haven&#8217;t been any new gameplay or trailers since its <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-announced-launches-in-january-2021">initially controversial reveal in 2021</a>. While that hasn&#8217;t changed, Ubisoft Montreal recently tweeted that it&#8217;s &#8220;still deep in the game &#8211; exploring, building, and ensuring the sands move with purpose.&#8221;</p>



<p>It also assured fans that the remake is being crafted &#8220;by a team that truly cares, and they&#8217;re pouring their hearts (and a lot of coffee) into every step.&#8221; Does it hint at a potential re-reveal or any upcoming news? No, but it does include some stunning new artwork.</p>



<p>Despite the lack of a new trailer, the remake has received its fair share of other details. It&#8217;s confirmed to <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-will-feature-redesigned-levels-and-combat">feature redesigned levels and combat</a>, and Ubisoft Toronto (<em>Watch Dogs: Legion, Far Cry 6</em>) <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-ubisoft-toronto-joins-as-co-developer">joined as a co-developer</a> last year. Game director Michael McIntyre also noted that the story wouldn&#8217;t change, though <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-will-revamp-farah-as-a-great-character">Farah will be &#8220;more present&#8221;</a> and have &#8220;more interactions&#8221; with the Prince.</p>



<p>She&#8217;ll also be revamped into a &#8220;great character,&#8221; even if she won&#8217;t be playable. However, much of the new content will be &#8220;often optional&#8221; &#8211; fans also shouldn&#8217;t expect tons of additional scenes.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Yep, we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. 🗡️⏳<br> <br>This game is being crafted by a team that truly cares, and they&#39;re pouring their hearts (and a lot of coffee) into every step.<br> <br>Thank you for sticking with us. 💖 <a href="https://t.co/9bKjZHjmur">pic.twitter.com/9bKjZHjmur</a></p>&mdash; Prince of Persia™ (@princeofpersia) <a href="https://twitter.com/princeofpersia/status/1934642136500060166?ref_src=twsrc%5Etfw">June 16, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Prince of Persia: The Sands of Time Remake Launches in Q1 2026</title>
		<link>https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-launches-in-q1-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 15 May 2025 13:08:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anno 117: Pax Romana]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[prince of persia: the sands of time remake]]></category>
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		<category><![CDATA[Rainbow Six Mobile]]></category>
		<category><![CDATA[the division resurgence]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
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					<description><![CDATA[Ubisoft's fiscal year 2025 forecast currently includes the remake, Rainbow Six Mobile, The Division Resurgence, and Anno 117: Pax Romana.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft&#8217;s <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/75aGUbWM9kwnQj44Tr7d6H/ce4ca047ddadf45cf1e98cea8d1d7a78/Ubisoft_FY25_PR_English_vfinal.pdf" target="_blank" rel="noopener">latest financial reports</a> are available and detail its full fiscal year performance. However, it also outlined the company&#8217;s guidance for the fiscal year 2025, which ends on March 31st, 2026, confirming that titles like <em>Anno 117: Pax Romana, Rainbow Six Mobile</em>, and<em> The Division Resurgence</em> will launch during this time.</p>
<p>Of course, other titles will be announced &#8220;at a later stage,&#8221; but the most interesting release of the line-up is <em>Prince of Persia: The Sands of Time Remake</em>, which the publisher said <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-will-release-in-2026">would launch in 2026</a>. Fans can essentially look forward to it releasing in the first quarter of next year, i.e. between January 1st and March 31st, 2026.</p>
<p>Unless there&#8217;s a delay in the coming months, this is the most concrete release window that the remake has had since <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-announced-launches-in-january-2021">its announcement in 2020</a>, which drew extensive criticism <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-devs-address-graphics-criticism-no-cutbacks-in-budget-or-timeline">over its visuals</a>. After <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-has-been-delayed-again">numerous delays</a>, Ubisoft Montreal <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-development-taken-over-by-ubisoft-montreal">would take over the project</a> in May 2022 and revealed that <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-development-is-progressing-passes-important-internal-development-milestone">development was &#8220;progressing forward&#8221;</a> in November 2023.</p>
<p>Additional updates have since confirmed <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-will-feature-redesigned-levels-and-combat">redesigned levels and combat</a> alongside <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-will-revamp-farah-as-a-great-character">an overhaul to Farah&#8217;s character</a>. Will it be at Ubisoft Forward typically held in June? Time will tell, so stay tuned.</p>
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