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	<title>resident evil 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Resident Evil 2 Hits 15.4 Million Units Sold, Resident Evil Village Sells 11.3 Million</title>
		<link>https://gamingbolt.com/resident-evil-2-hits-15-4-million-units-sold-resident-evil-7-at-14-7-million</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 23 May 2025 05:47:22 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=620072</guid>

					<description><![CDATA[The acclaimed 2019 remake will soon surpass Resident Evil 5's lifetime sales total, which is currently 15.5 million units sold.]]></description>
										<content:encoded><![CDATA[<p>Capcom has updated its <a href="https://www.capcom.co.jp/ir/english/business/million.html" target="_blank" rel="noopener">Platinum Titles</a> list, which features sales figures for every Capcom title to have sold over a million units as of March 31st, 2025. Of course, this means we have updated sales on hand for the evergreen modern <em>Resident Evil </em>releases, which continue to slowly and steadily keep adding to their lifetime numbers.</p>
<p><em>Resident Evil 2 </em>now sits at 15.4 million units sold worldwide as of March 31, <a href="https://gamingbolt.com/resident-evil-7-crosses-15-million-units-sold-resident-evil-village-at-11-million">up from</a> 15 million units sold as of December. The widely acclaimed survival horror title is also on the verge of becoming the best-selling <em>Resident Evil </em>game of all time. When next Capcom updates the game&#8217;s sales, it&#8217;s likely that it will have overtaken <em>Resident Evil 5, </em>which has sold a combined 15.5 million units to date across all of its releases and re-releases.</p>
<p><em>Resident Evil Village </em>sits at 11.3 million units sold, also having sold an additional 300,000 units. <em>Resident Evil 4</em>, meanwhile, has sold over 10 million units, <a href="https://gamingbolt.com/resident-evil-4-remake-crosses-10-million-units-sold">as previously announced</a>. As of April 25th, <em>Resident Evil 7: biohazard</em> <a href="https://gamingbolt.com/resident-evil-7-crosses-15-million-units-sold-resident-evil-village-at-11-million">sold over 15 million units</a> while <em>Resident Evil 3</em> remake reached 10 million sales.</p>
<p>Capcom has also revealed updated sales figures for <em>Monster Hunter </em>titles. Read more on that <a href="https://gamingbolt.com/monster-hunter-world-sells-28-5-million-units-monster-hunter-rise-at-17-1">through here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">620072</post-id>	</item>
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		<title>Resident Evil 7 Crosses 15 Million Units Sold, Resident Evil Village at 11 Million</title>
		<link>https://gamingbolt.com/resident-evil-7-crosses-15-million-units-sold-resident-evil-village-at-11-million</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 25 Apr 2025 04:28:48 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=617790</guid>

					<description><![CDATA[Meanwhile, Resident Evil 3 hits 10 million units sold, while the Resident Evil series' cumulative sales have climbed to 167 million units.]]></description>
										<content:encoded><![CDATA[<p>Capcom has enjoyed sustained and impressive commercial success with the <em>Resident Evil </em>franchise over the years, and that continues to be true, to little surprise. The company has announced updated sales figures for several entries in the survival horror franchise that have hit new milestones.</p>
<p>For starters, there&#8217;s <em>Resident Evil 7, </em>which has <a href="https://gamingbolt.com/resident-evil-7-biohazard-has-sold-14-4-million-copies-resident-evil-village-reaches-10-9-million">climbed from 14.4 million units</a> as of the end of 2024, now standing at 15 million units sold (equaling <em>Resident Evil 2&#8217;s </em>sales as of the end of last year). Meanwhile, <em>Resident Evil Village </em>has hit 11 million units sold (up from 10.9 million units) and 2020&#8217;s <em>Resident Evil 3 </em>remake stands at 10 million units (<a href="https://gamingbolt.com/resident-evil-2-remake-sells-15-million-copies-resident-evil-3-remake-at-9-6-million-sold">up from 9.6 million</a>).</p>
<p>Capcom has also <a href="https://www.capcom.co.jp/ir/english/news/html/e250425.html" target="_blank" rel="noopener">announced</a> that 2023&#8217;s <em>Resident Evil </em><em>4 </em>remake has also <a href="https://gamingbolt.com/resident-evil-4-remake-crosses-10-million-units-sold">crossed 10 million units</a>. The <em>Resident Evil </em>franchise&#8217;s cumulative sales have hit 167 million units.</p>
<p><em>Resident Evil 2, 3, 4, 7, </em>and <em>Village </em>are all available on PS5, Xbox Series X/S, PS4, Xbox One, PC, Mac, and iOS.</p>
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		<title>Resident Evil 3 Launches for iPhone, iPad, and Mac</title>
		<link>https://gamingbolt.com/resident-evil-3-launches-for-iphone-ipad-and-mac</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 19 Mar 2025 03:48:18 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=614665</guid>

					<description><![CDATA[Capcom's survival horror remake is available on all iPhone 15, iPhone 16, iPad, and Mac models with an M1 chip or later. ]]></description>
										<content:encoded><![CDATA[<p>Capcom&#8217;s iOS <em>Resident Evil </em>ports these last couple of years have all <a href="https://gamingbolt.com/resident-evil-2-on-ios-has-reportedly-only-made-100000">failed miserably</a> from a commercial perspective, but the company is nothing if not insistent (likely because of agreements it has to fulfil).</p>
<p>2020&#8217;s <em>Resident Evil 3 </em>remake has launched for all iPhone 15, iPhone 16, iPad, and Mac devices with an M1 chip or later. It also features an Auto Fire option, which automatically fires your weapon after aiming at a foe for a short period. Check out its launch trailer below. </p>
<p><em>Resident Evil 3 </em>follows in the footsteps of fellow remakes in <em>Resident Evil 2 </em>and <em>Resident Evil 4, </em>as well as <em>Resident Evil 7 </em>and <em>Village</em>, in launching for Apple&#8217;s platforms. Those four titles, meanwhile, are currently available at a 75 percent discounted price. </p>
<p><em>Resident Evil 3 </em>is also available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. It has sold over <a href="https://gamingbolt.com/resident-evil-2-remake-sells-15-million-copies-resident-evil-3-remake-at-9-6-million-sold">9.6 million units</a> worldwide. Read our review of the game <a href="https://gamingbolt.com/resident-evil-3-campaign-review-the-fault-in-our-s-t-a-r-s">through here</a>.</p>


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<iframe title="iPhone/iPad/Mac『BIOHAZARD RE:3』Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/KCmmPs88Sis?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Resident Evil 2 Hits 14.5 Million Units Sold, Resident Evil 3 at 9.2 Million</title>
		<link>https://gamingbolt.com/resident-evil-2-hits-14-5-million-units-sold-resident-evil-3-at-9-2-million</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 08 Nov 2024 14:48:39 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603595</guid>

					<description><![CDATA[Capcom's survival horror remakes continue to enjoy steady sales, as per newly updated sales figures for the company's titles. ]]></description>
										<content:encoded><![CDATA[<p>The consistency with which Capcom&#8217;s modern <em>Resident Evil </em>games have continued to sell years and years on from launch has been hugely impressive to see, and unsurprisingly (at this point, at least), that continues to be the case. Capcom has updated its <a href="https://www.capcom.co.jp/ir/english/business/million.html#tab1" target="_blank" rel="noopener">Platinum Titles</a> page, which lists quarterly updated sales figures for all of its million-plus selling games, and provided fresh numbers for its <em>Resident Evil </em>titles.</p>
<p>In particular, <em><a href="https://gamingbolt.com/resident-evil-2-review-modern-classic">Resident Evil 2</a> </em>catches the eye, with the 2019 remake now standing at 14.5 million units sold, up from <a href="https://gamingbolt.com/resident-evil-2-remake-has-sold-14-2-million-copies-resident-evil-3-remake-hits-9-million-sales">the end of the previous quarter</a> by 300,000 units. The remake <em>still </em>isn&#8217;t the series&#8217; bestselling game yet, with <em>Resident Evil 5&#8217;s </em>total lifetime sales sitting at 15.1 million units, but if it maintains the pace at which it has been selling, it&#8217;ll surely hit that milestone in a few months&#8217; time.</p>
<p>Meanwhile, <em><a href="https://gamingbolt.com/resident-evil-3-campaign-review-the-fault-in-our-s-t-a-r-s">Resident Evil 3&#8217;s</a> </em>2020 remake also continues to sell well. It now stands at 9.2 million units sold, having sold an additional 200,000 units over the course of the quarter ending September 30. Finally, as previously announced, <em><a href="https://gamingbolt.com/resident-evil-4-remake-review-a-masterpiece-twice-over">Resident Evil 4&#8217;s</a> </em>2023 remake stands at <a href="https://gamingbolt.com/resident-evil-4-remake-crosses-8-million-sales">8 million units sold</a>.</p>
<p>Updated sales figures have also been provided for <em>Resident Evil 7 </em>and <em>Resident Evil Village</em>. Read more on that <a href="https://gamingbolt.com/resident-evil-7-surpasses-14-million-units-sold-resident-evil-village-hits-10-5-million">through here</a>.</p>
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		<title>Resident Evil 2, 3, and 7 Are Getting Native Physical PS5 Releases</title>
		<link>https://gamingbolt.com/resident-evil-2-3-and-7-are-getting-native-physical-ps5-releases</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 25 Oct 2024 14:32:02 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=602403</guid>

					<description><![CDATA[Capcom's acclaimed survival horror trio will get native physical PS5 releases in December and January (depending on where in the world you are).]]></description>
										<content:encoded><![CDATA[<p>Capcom released native versions of <em>Resident Evil 7 </em>and the remakes of <em>Resident Evil 2 </em>and <em>3 </em>natively for PS5 <a href="https://gamingbolt.com/resident-evil-2-3-and-7-now-support-xbox-series-x-s-and-ps5">a couple of years ago</a>, and soon, the survival horror trio will launch for the console in physical form as well.</p>
<p>The company has <a href="https://www.residentevil.com/7-re2-re3/en-us/" target="_blank" rel="noopener">announced</a> that <em>Resident Evil 2, Resident Evil 3, </em>and <em>Resident Evil 7 Gold Edition </em>(which includes the base game as well as all of its post-launch DLC) will get physical PS5 releases on December 6 in Europe, Australia, and New Zealand, on December 26 in Japan, and at some point in January in North America (though a specific release date for the latter isn&#8217;t yet announced), retailing for $29.99.</p>
<p><em>Resident Evil Village </em>and last year&#8217;s <em>Resident Evil 4 </em>remake were both native PS5 games upon launch as is, which means all modern <em>Resident Evil </em>games are now available on the platform both physically and digitally.</p>
<p>As for what series fans have to look forward to in the future, leaks have claimed that as many as <a href="https://gamingbolt.com/five-resident-evil-games-are-currently-in-development-rumour">five <em>Resident Evil </em>games</a> are simultaneously in development right now, including <em><a href="https://gamingbolt.com/resident-evil-9-is-being-helmed-by-resident-evil-7s-director">Resident Evil 9</a> </em>and <a href="https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-are-in-development-rumour">alleged remakes of <em>Resident Evil Zero </em>and <em>Code Veronica</em></a>.</p>
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		<title>Resident Evil 2 Remake Has Sold 14.2 Million Copies; Resident Evil 3 Remake Hits 9 Million Sales</title>
		<link>https://gamingbolt.com/resident-evil-2-remake-has-sold-14-2-million-copies-resident-evil-3-remake-hits-9-million-sales</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Aug 2024 10:59:08 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=595820</guid>

					<description><![CDATA[Capcom's high-profile survival horror remakes have sold an additional 300,000 units in the quarter ending June 30th, 2024.]]></description>
										<content:encoded><![CDATA[<p>Capcom has <a href="https://www.capcom.co.jp/ir/english/business/million.html" target="_blank" rel="noopener">updated</a> its list of million-selling titles, i.e. Platinum titles, providing the latest sales figures as of June 30th, 2024. <em>Resident Evil 2</em> remake has reached 14.2 million units sold, selling an additional 300,000 <a href="https://gamingbolt.com/resident-evil-village-hits-9-8-million-units-sold-resident-evil-2-remake-at-13-9-million">since its last milestone</a>. After launching in January 2019 to extensive critical acclaim, it&#8217;s currently the publisher&#8217;s third-best-selling title.</p>
<p>Despite mixed reactions at launch, the 2020 remake of<em> Resident Evil 3</em> is also in a good sales position, reaching nine million units sold. That&#8217;s also up by 300,000 units compared to its previous milestone. The franchise <a href="https://gamingbolt.com/resident-evil-series-hits-160-million-units-sold-worldwide">reached 160 million sales as of March 31st, 2024</a>, so it&#8217;s pretty much a given to have surpassed that by now.</p>
<p>Capcom is working on the next mainline <em>Resident Evil</em> title, <a href="https://gamingbolt.com/resident-evil-9-is-being-helmed-by-resident-evil-7s-director">helmed by <em>Resident Evil 7: biohazard</em> director Koshi Nakanishi</a>. It&#8217;s allegedly <a href="https://gamingbolt.com/resident-evil-9-wont-be-announced-this-summer-release-delayed-to-late-2025-2026-rumour">targeting a launch in late 2025</a>, though early 2026 is also possible. There are also rumors of <a href="https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-are-in-development-rumour"><em>Resident Evil Zero</em> and <em>Resident Evil &#8211; Code: Veronica</em> remakes</a>, but they&#8217;ve yet to be officially announced.</p>
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		<title>Resident Evil Series Hits 160 Million Units Sold Worldwide</title>
		<link>https://gamingbolt.com/resident-evil-series-hits-160-million-units-sold-worldwide</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 30 Jul 2024 18:12:40 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=594787</guid>

					<description><![CDATA[The long-running survival horror franchise continues to be a major money-maker for Capcom, hitting another significant sales milestone.]]></description>
										<content:encoded><![CDATA[<p>The <em>Resident Evil </em>series continues to be one of Capcom&#8217;s biggest success stories. The survival horror franchise has enjoyed an incredible resurgence over the course of nearly the last decade, kickstarted by the launch of <em>Resident Evil 7 </em>in early 2017, and since then, it has seen multiple instalments that have enjoyed widespread critical acclaim and commercial success to match.</p>
<p>It&#8217;s no surprise, then, to see the series as a whole continuing to hit major sales milestone, as it has done once again. Capcom recently shared its fiscal <a href="https://www.capcom.co.jp/ir/english/data/pdf/explanation/2024/1st/explanation_2024_1st_01.pdf" target="_blank" rel="noopener">report</a> for the first quarter of the ongoing fiscal year (which ends March 31 next year), and in its report, revealed that the <em>Resident Evil </em>series has sold over 160 million units worldwide.</p>
<p>Last month, Capcom announced that <em>Resident Evil Village </em>had <a href="https://gamingbolt.com/resident-evil-village-has-sold-over-10-million-copies">hit 10 million units sold</a>, becoming the fastest game in the series to get to that point. Meanwhile, <a href="https://gamingbolt.com/resident-evil-village-hits-9-8-million-units-sold-resident-evil-2-remake-at-13-9-million">as of earlier this year</a>, <em>Resident Evil 2 </em>and <em>3&#8217;s </em>remakes sit at over 13.9 million units sold and over 8.7 million units sold, while <em>Resident Evil 7 </em>has sold over 13.3 million units worldwide.</p>
<p>Capcom has also announced updated sales figures for the <em>Resident Evil 4 </em>remake, which stands at over 7.6 million units sold. Read more on that <a href="https://gamingbolt.com/resident-evil-4-remake-has-sold-over-7-6-million-units">through here</a>.</p>
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		<title>Resident Evil 1 is Now Available on GOG, Resident Evil 2 and 3 Coming Soon</title>
		<link>https://gamingbolt.com/resident-evil-1-is-now-available-on-gog-resident-evil-2-and-3-coming-soon</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 26 Jun 2024 13:50:16 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=591658</guid>

					<description><![CDATA[The original survival horror classic has been re-issued on PC with a re-release on GOG. ]]></description>
										<content:encoded><![CDATA[<p>Capcom has done an incredible job over the years of remaking its older <em>Resident Evil </em>titles, but the actual original releases of those beloved classics have largely been left stranded on outdated platforms, making access to them significantly more complicated. Demand for re-releases of the original <em>Resident Evil </em>trilogy on modern platforms has been high, then, and as <a href="https://gamingbolt.com/original-resident-evil-has-been-rated-for-pc-in-europe">a recent rating for the original</a> suggested, that is finally happening- partially, at least.</p>
<p>The original <em>Resident Evil </em>is now available on GOG. The survival horror classic did, of course, release for PC back upon its original launch nearly three decades ago, but it has become increasingly difficult to purchase on the platform, not even being available on Steam</p>
<p>In addition to <em>Resident Evil 1</em>, the original <em>Resident Evil 2 </em>and <em>3 </em>are also coming to GOG. All three will be available to purchase individually, though you can also purchase a bundle of the entire trilogy. Doing so now will give you access to the first game, while pre-purchasing the next two. A specific release date for <em>RE2 </em>and <em>3 </em>on GOG is unknown, but they will both release before the end of 2024.</p>
<p>With recent leaks having claimed that <a href="https://gamingbolt.com/resident-evil-1-and-5-remakes-are-not-in-development-rumour">another remake of the original <em>Resident Evil </em>isn&#8217;t actually happening yet</a>, and that Capcom is instead <a href="https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-are-in-development-rumour">developing remakes of <em>Resident Evil Zero </em>and <em>Code Veronica</em></a>, this PC re-release will be a great excuse for fans of the original to dive back into Spencer Mansion and its nightmares.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">The good news does not end on Resident Evil 1.</p>
<p>Resident Evil 2 and Resident Evil 3 are both coming soon to GOG, and you can pre-purchase them in our convenient bundle containing all three Resident Evil games!</p>
<p>Grab it today: <a href="https://t.co/AqoZCLHrOZ">https://t.co/AqoZCLHrOZ</a><a href="https://twitter.com/RE_Games?ref_src=twsrc%5Etfw">@RE_Games</a> <a href="https://twitter.com/CapcomUSA_?ref_src=twsrc%5Etfw">@CapcomUSA_</a> <a href="https://t.co/4ighAE3zGs">pic.twitter.com/4ighAE3zGs</a></p>
<p>— GOG.COM (@GOGcom) <a href="https://twitter.com/GOGcom/status/1805881218241560963?ref_src=twsrc%5Etfw">June 26, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Resident Evil Village Hits 9.8 Million Units Sold, Resident Evil 2 Remake at 13.9 Million</title>
		<link>https://gamingbolt.com/resident-evil-village-hits-9-8-million-units-sold-resident-evil-2-remake-at-13-9-million</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 22 May 2024 13:15:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[resident evil village]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587855</guid>

					<description><![CDATA[Capcom's flagship survival horror franchise has now collectively sold over 157 million units worldwide. ]]></description>
										<content:encoded><![CDATA[<p>To no one&#8217;s surprise, <em>Resident Evil </em>remains a money-making machine for Capcom. The Japanese publisher has once again updated its <a href="https://www.capcom.co.jp/ir/english/business/million.html" target="_blank" rel="noopener">Platinum Titles</a> page, as it does every quarter, provided updated sales figures on every single one of its games that has sold over a million units to date. As has become customary, multiple <em>Resident Evil </em>titles have seen their numbers increasing, courtesy of strong, prolonged sales for previously released titles.</p>
<p>For instance, as of March 31, <em>Resident Evil Village </em>has sold 9.8 million units, up from the end of the previous year <a href="https://gamingbolt.com/resident-evil-village-hits-9-3-million-units-sold-resident-evil-7-at-13-million">by 500,000 units</a>. Besides <em>Resident Evil 4&#8217;s </em>2023 remake – which, as previously confirmed, <a href="https://gamingbolt.com/resident-evil-4-remake-has-sold-7-02-million-units">sits at 7.02 million units</a> – <em>Village </em>is the survival horror series&#8217; best performer for the January-March quarter in terms of sales.</p>
<p>Other titles in the franchise did continue to post solid numbers as well, however. 2019&#8217;s remake of <em>Resident Evil 2 </em>sold <a href="https://gamingbolt.com/resident-evil-2-remake-sells-13-6-million-units-resident-evil-3-remake-at-8-4-million">an additional 300,000 units</a> over the course of the three-month period, taking its total up to 13.9 million units sold. Meanwhile, 2020&#8217;s <em>Resident Evil 3 </em>remake now stands at 8.7 million units sold, which is up by 300,000 units.</p>
<p>Finally, there&#8217;s also <em>Resident Evil 7</em>, which also sold an additional 300,000 units and now stands at 13.3 million units sold worldwide. The franchise collectively sits at 157 million units sold worldwide across all of its instalments and spinoffs.</p>
<p>Leaks have claimed that Capcom has <a href="https://gamingbolt.com/multiple-resident-evil-titles-were-greenlit-last-year-including-some-remakes-rumour">multiple other <em>Resident Evil </em>games in development</a>, including the franchise&#8217;s next mainline entry, <a href="https://gamingbolt.com/resident-evil-9-will-be-unveiled-soon-launching-january-2025-rumour">which will allegedly be announced soon ahead of a January release</a>.</p>
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		<title>Top 30 Most Disappointing Video Games</title>
		<link>https://gamingbolt.com/top-30-most-disappointing-video-games</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Apr 2024 11:33:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[battlefield 2042]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[call of duty: modern warfare 3]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Exoprimal]]></category>
		<category><![CDATA[Forspoken]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[Marvel&#039;s Avengers]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Mighty No. 9]]></category>
		<category><![CDATA[Mirror's Edge Catalyst]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Payday 3]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Rainbow Six Extraction]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Rise of the Ronin]]></category>
		<category><![CDATA[Shenmue 3]]></category>
		<category><![CDATA[Skull and Bones]]></category>
		<category><![CDATA[Star Fox Zero]]></category>
		<category><![CDATA[Suicide Squad: Kill the Justice League]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[The Order: 1886]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=584200</guid>

					<description><![CDATA[Despite all the hype, marketing, development time and resources behind them, these blockbuster titles would disappoint fans.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou know the saying – A delayed game is eventually good, but a rushed game is bad forever. What about those games that disappoint, no matter the development time and resources allocated? What about those sequels which can&#8217;t measure up to their predecessors, let alone stand out as noteworthy titles on their own? Such titles are common in the games industry, especially given the sheer number of sequels and blockbusters year in and year out. Check out our top 30 picks for the most disappointing games.</p>
<p><strong>30. Mirror&#8217;s Edge Catalyst</strong></p>
<p><iframe title="Top 30 MOST DISAPPOINTING Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/q0OgjRKo4Do?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The fact that the world of <em>Mirror&#8217;s Edge</em> had such untapped potential, to the point that many desired a sequel years after its launch, is a testament to its impact. The first-person parkour model would be in other titles, most notably <em>Dying Light</em>, but the focus on platforming and skill-based jumping, not to mention the gorgeous dystopian world, helped it stand out.</p>
<p>So when DICE finally announced <em>Mirror&#8217;s Edge Catalyst</em>, which offered a more open world, the excitement was palpable, even if it was revealed to be a reboot. While it retained the fluid movement and responsive controls, the world felt barren, the story rudimentary and the ending inane. DICE has no plans to return to the franchise, and for all its appealing aspects, <em>Mirror&#8217;s Edge</em> is pretty much dead.</p>
<p><strong>29. Rise of the Ronin</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-577613" src="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg" alt="rise of the ronin" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>As a fan of Team Ninja&#8217;s <em>Nioh</em> series and even finding some enjoyment in <em>Wo Long: Fallen Dynasty</em>, it&#8217;s sad to see how <em>Rise of the Ronin</em> turned out. On the one hand, it&#8217;s earned some praise for its combat and even the directions you can take the story. On the other hand, critics have expressed disappointment with its open world, English voice acting, story and visuals.</p>
<p>While there were plenty of comparisons to Sucker Punch&#8217;s <em>Ghost of Tsushima</em>, I feel that they&#8217;re both distinct enough and trying to do their own thing. So why is <em>Rise of the Ronin</em> so underwhelming? Well, for starters, it&#8217;s a PS5 exclusive in development for seven years, with Sony&#8217;s support, which lends certain expectations. This isn&#8217;t to say that all reviews were equally hard on the game, as indicated by the 76 Metascore, but ranking fifth in physical sales for the UK at launch and dropping to 14th place the next week is nothing short of disappointing.</p>
<p><strong>28. Need for Speed (2015)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-239598" src="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg" alt="Need for Speed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Years of requests for a new <em>Need for Speed Underground</em> title and Electronic Arts delivered&#8230;sort of. Employing real-world legends like Ken Block, it was ultimately about a cast of street racers struggling to get noticed. While the customization and visuals received praise, the uninteresting story, AI prone to rubberbanding, multiplayer and lack of certain features (including drag racing) soured fans. There was also the always-online requirement with no option to pause. It would have qualified as one of the weaker games in the franchise, but then <em>Payback</em> happened and drastically lowered the bar.</p>
<p><strong>27. Biomutant</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-470182" src="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg" alt="biomutant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When a game like <em>Biomutant</em> promises a massive world with choices and consequences, extensive character customization, vehicles, deep combat mechanics and much more, it&#8217;s hard to not get hyped. The fact that it was five years in the making, with Experiment 101 consisting of former<em> Just Cause</em> developers, further contributed to this. However, all those intriguing bits turned out to be incredibly shallow, from the story and combat to the mission design and annoying narrator. An update helped improve things, and with a million units sold in a few months, it was far from a flop, but it still has a ways to go.</p>
<p><strong>26. The Order: 1886</strong></p>
<p>Ready at Dawn&#8217;s <em>The Order: 1886</em> received extensive attention for its graphics, with gorgeous facial animation and lighting. The presentation also received significant praise, but everything else left much to be desired. The campaign was ephemeral, with the disappointing story (despite such an intriguing setting and premise) and over-reliance on quick-time events bogging down the overall gameplay. Ending on a cliffhanger with no prospects for a sequel didn&#8217;t help either.</p>
<p><strong>25. Exoprimal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-524102" src="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg" alt="exoprimal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Piloting exosuits to battle hordes of dinosaurs sounds like a good idea in theory, but what is live service? The developer&#8217;s to join the trend resulted in<em> Exoprimal,</em> which featured a story focused on time traveling, simulations run by a rogue AI called Leviathan, and so much dino slaying. The story felt disjointed, with the characters getting little development, and the lackluster map variety and repetitive objectives brought the experience down. The developer has expanded on the different modes at least while also adding new Alpha variants of Exosuits (Beta variants are coming soon), but its launch state was just so underwhelming.</p>
<p><strong>24. Star Fox Zero</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-264749" src="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg" alt="star fox zero" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Not that <em>Star Fox</em> had the best run since peaking with <em>Star Fox 64,</em> but <em>Zero</em> had PlatinumGames involved. Surely, the Wii U controls would allow for a compelling shoot-&#8217;em-up experience. As you&#8217;ve probably guessed, that isn&#8217;t the case, as the controls were criticized for their unwieldiness. It also didn&#8217;t help that the experience heavily mirrored Star Fox 64, though some critics enjoyed the approach. With less than 500,000 copies sold, it flopped hard, and there hasn&#8217;t been a follow-up ever since.</p>
<p><strong>23. Thief (2014)</strong></p>
<p>One of the most beloved cult classic stealth series of all time, Thief was considered as revolutionary for PC players as <em>Metal Gear Solid</em> for consoles. So when Eidos Montreal announced a reboot, there was excitement and perhaps a little trepidation, especially after Garrett&#8217;s old voice actor was replaced. A dull performance was the least of the game&#8217;s problems, with the level design, AI and story all feeling out of sorts. While opinions settled more on the slightly above side, <em>Thief (2014)</em> couldn&#8217;t match up to the original games in player freedom and choice.</p>
<p><strong>22. Days Gone</strong></p>
<p>The praise for <em>Days Gone</em>, Bend Studio&#8217;s open-world zombie survival title, cropped up most when it was free on PlayStation Plus. Full credit to the team for sticking with it and adding sizable new content and features, but that&#8217;s not the launch version. The latter was roundly criticized for its excessive bugs, performance issues and loading screens (that too after delays for more polish), to say nothing of the bland story and awful dialogue. The open world, the motorcycle maintenance mechanics, the shooting – nearly everything had its downsides.</p>
<p>Make no mistake – there were some positives, from the immense undead hordes to the progression, and it notched up some impressive sales numbers, topping the UK physical charts for three weeks in a row and outselling the combined total of Bend&#8217;s previous games. However, it was nowhere near the high bar set by first-party Sony titles. Perhaps for this reason, the publisher didn&#8217;t greenlight a sequel and directors John Garvin and Jeff Ross subsequently left the studio. As beloved as it is now, there&#8217;s no denying that <em>Days Gone</em> underwhelmed at launch.</p>
<p><strong>21. RAGE 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-384352" src="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg" alt="RAGE 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>For its time, <em>RAG</em>E was trying to do something technologically ahead of its time courtesy of id Tech 5. However, it faced criticism for its overall story and forgettable characters, not to mention the aggravating cliffhanger at the end. The fact that it launched after the more successful<em> Borderlands</em>, which captured the <em>Mad Max</em> feel of a post-apocalyptic wasteland far better, also didn&#8217;t help. Nevertheless, it did receive some praise for its visuals, combat, side missions and AI.</p>
<p>With <em>RAGE 2</em>, Avalanche Studios decided to go for a more traditional open-world first-person shooter with vehicles. You had the usual enemy camps to clear, some points of interest and enemy convoys to assault, while the story was a paint-by-numbers “gather the MacGuffins” before a showdown with the big bad. The combat and visuals were still worthy of praise, but everything else felt further downgraded over the original, and it had microtransactions.</p>
<p><strong>20. Immortals of Aveum</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-549735" src="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg" alt="Immortals of Aveum" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming from a new team with a five-year development cycle and emphasis on a single-player campaign with no microtransactions, <em>Immortals of Aveum</em> was a noble endeavor. Problems arose with the overall story, graphical issues on consoles, iffy dialogue (with the cast trying its very best to elevate it), and controls. With the emphasis on fast-paced mage combat, encounters could feel repetitive, ultimately underwhelming despite some impressive set pieces. Again, it received updates and new content while attracting a following, but <em>Immortals of Aveum</em> failed to leave a mark.</p>
<p><strong>19. Shenmue 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-369480" src="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg" alt="Shenmue 3_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A sequel that fans (and creator Yu Suzuki) craved since the second game&#8217;s release in 2001. An announcement years in the making with $6 million in crowd-funding. A launch finally happening four years later, mired in controversy due to Epic Games Store exclusivity and a publishing deal with Deep Silver. <em>Shenmue 3</em> finally arrived in 2015 and was panned for its outdated mechanics and storyline that ended on yet another cliffhanger. While some found the antiquated mechanics to be the appeal, it ended up feeling inconsequential and just another chapter in the ongoing story which would likely end.</p>
<p><strong>18. The Callisto Protocol</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521574" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg" alt="the callisto protocol" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Spiritual successors to classics from the original creators never fail to generate attention, as seen with Striking Distance&#8217;s <em>The Callisto Protocol</em>. This <em>Dead Space</em> tribute sported gorgeous visuals punctuated by over-the-top and grotesque death sequences. Delays and declarations of crunch didn&#8217;t help, nor did the performance issues at launch. Of course, despite all that, the experience was dragged for being overtly linear with shoddy melee combat, no option to skip the death scenes, a short playtime, heaps of unrealized potential and ultimately, not measuring up to the legacy of <em>Dead Space</em>.</p>
<p><strong>17. Rainbow Six Extraction</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-482755" src="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg" alt="rainbow six extraction" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After the success of the limited-time mode Outbreak in <em>Rainbow Six Siege</em>, Ubisoft did what any self-serving publisher would do – spin it off into a new game and monetize it. <em>Extraction</em> would take a while to launch, initially announced as <em>Rainbow Six Quarantine</em> in 2019 (and eventually abandoning the name for obvious reasons).</p>
<p>It would finally arrive in January 2022 after multiple delays and revealed itself as a session of interconnected areas with procedurally generated objectives and enemies. The sparse content, terrible objectives, bad AI, laughable story and repetition sadly made for a dull experience. While the developer would tout three million players in the first week (likely in no small part thanks to Game Pass), you&#8217;d be hard-pressed to find anyone who remembered it past the first month.</p>
<p><strong>16. Crackdown 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383754" src="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg" alt="crackdown 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before Microsoft pushed cloud gaming via Game Pass, it hyped the computational powers of the same and how they would revolutionize gaming. <em>Crackdown 3</em> was an example, touted as having a fully destructible open world. It eventually relegated into a separate mode, which quickly died out, while the base campaign launched after years of delay and generated ire for its archaic, repetitive design. Could you have some mindless fun? Sure, but it was a far cry from what Microsoft hyped the project to be and far from the next big leap for the franchise.</p>
<p><strong>15. Resident Evil 3 (2020)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436772" src="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg" alt="Resident Evil 3 - Nemesis_06" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Resident Evil 3: Nemesis</em> has always occupied a weird place due to its shorter length and unorthodox features (like the titular villain). Releasing in the shadow of the brilliant <em>Resident Evil 2</em> didn&#8217;t help &#8211; unfortunately, that same fate awaited <em>Resident Evil 3</em> remake. Despite some fantastic visuals and combat, it was more notable for omitting areas (city hall, the clock tower and more were nowhere to be seen) or changing some of the original&#8217;s most iconic moments.</p>
<p>Barring the final sequence, none of them felt like an improvement. The fact that Mercenaries wasn&#8217;t included, but we got <em>Resistance</em>, a terrible asymmetrical multiplayer mode, didn&#8217;t help. Even with sales at 8.4 million, <em>Resident Evil 3</em> is considered the weakest of the modern remakes.</p>
<p><strong>14. Wolfenstein Youngblood</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-405959" src="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg" alt="wolfenstein youngblood" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>MachineGames delivered not one but two excellent <em>Wolfenstein</em> titles, reviving the franchise for a new generation with some incredibly cinematic storytelling that remains impressive to this day. How did it follow these up? Why, with a co-op title focusing on B.J. Blazkowicz&#8217;s daughters, Jessie and Zofia. The initial gameplay showings weren&#8217;t terrible, and the prospect of venturing to Paris to take out Nazis was appealing.</p>
<p>Unfortunately, <em>Wolfenstein Youngblood</em> fundamentally failed to capture what made the previous games so successful. Enemies were bullet sponges, causing players to constantly run out of ammo, and the missions were forgettable, with bizarre hub-like stages that felt utterly unnecessary to the campaign&#8217;s flow. Throw in terrible AI when playing solo and microtransactions, and it felt like a poorly conceived side story rather than a proper follow-up to MachineGames&#8217; hits.</p>
<p><strong>13. Forspoken</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-541540" src="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg" alt="forspoken" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You want to believe that Luminous Productions had good intentions when designing<em> Forspoken</em>, first announced as <em>Project Athia</em>. Boasting a premier writing staff and billed as a two-year PS5 exclusive, it could have been the developer&#8217;s next big thing. While the combat wasn&#8217;t terrible, it did little to uplift the barren open world and dull activities.</p>
<p>The initially awful dialogue and plot also weighed it down, but even as things improved over time, the story was over quickly. It wasn&#8217;t long before the developer declared that <em>Forspoken&#8217;s</em> sales were “lackluster” and by May, Luminous was reorganized and merged into the publisher.</p>
<p><strong>12. Mighty No. 9</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-270288" src="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Also considered one of the worst games ever made, <em>Mighty No. 9&#8217;s</em> development history would have suggested otherwise. It was helmed by a new team at Comcept who promised a spiritual successor to the Mega Man franchise when the developer had effectively kept the series on the back burner.</p>
<p>Then the delays happened, and that whole second Kickstarter campaign to fund a completely different project. By the time <em>Mighty No. 9</em> launched, it was beset by performance issues, terrible voice acting, lack of content and an overall feel that screamed “cheap imitation” rather than spiritual successor.</p>
<p><strong>11. Skull and Bones</strong></p>
<p>Before its multitude of delays that whittled any faith that anyone had in the developer to deliver a competent pirate game,<em> Skull and Bones</em> had some potential. Its first announcement trailer gave the vibe of an <em>Assassin&#8217;s Creed 4: Black Flag</em> but a stronger focus on naval combat that fans had demanded for years. Of course, then the delays happened, followed by reports of reboots, behind-the-scenes issues, incompetent upper management, leadership departures, etc. When <em>Skull and Bones</em> was close to launching – for real this time – Yves Guillemot made the baffling decision to call it a quadruple-A game instead of the tried and true “triple-A.”</p>
<p>Upon launch, and to no one&#8217;s surprise, <em>Skull and Bones</em> was a live service grind for “loot”, punctuated by increasingly dull missions and tedious back and forth. Good thing it sold for $70 and included microtransactions. The results were telling – less than one-fourth of <em>Sea of Thieves&#8217;</em> launch sales in the UK and allegedly 850,000 players, including those who played the free trial.</p>
<p><strong>10. Marvel&#8217;s Avengers</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-508832" src="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg" alt="marvel's avengers" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Marvel&#8217;s Avengers</em> didn&#8217;t have the best of reveals, competing against the first-ever gameplay of <em>Final Fantasy 7 Remake</em> on the same E3 showcase. Nevertheless, despite how many felt about the lack of resemblance to the Marvel Cinematic Universe actors, it didn&#8217;t look terrible either. Live service was seeing a downturn, but with Crystal Dynamics and Eidos Montreal at the helm, how could it go wrong?</p>
<p>Cut to the underwhelming beta and full release, and the distinction between<em> Marvel&#8217;s Avengers</em> and a title like<em> Marvel&#8217;s Spider-Man</em> became clearer. Despite unique kits for its heroes and some decent visuals, the mission design, objectives and loot were subpar. Post-launch support added some new heroes and content, which did little to raise the player count, and it was subsequently delisted from storefronts in September 2023.</p>
<p><strong>9. Call of Duty Modern Warfare 3</strong></p>
<p>While one may joke that <em>Call of Duty</em> is a disappointment year in and year out, <em>Call of Duty: Modern Warfare 3</em> felt especially egregious. Reports indicated that it was to be an expansion to <em>Modern Warfare 2</em> focusing on the Mexican cartel that underwent a reboot into a full-fledged game. Calling it that feels dirty due to the painfully short campaign with its lackluster and ultimately inconsequential story that sets up yet another sequel.</p>
<p>Perhaps even worse is the Open Combat Missions, promising sandbox-style action but coming off as lazy with simplistic objectives. Multiplayer was knee-capped out of the gate with the focus on remastered maps for its core 6v6 modes, and despite some solid gameplay, the age-old issues of skill-based matchmaking (or at least how <em>COD</em> approaches it) and connection issues still cropped up. Zombies was the only good thing about this release, but that&#8217;s been abandoned after some lackluster updates. At least the microtransactions continue to roll in.</p>
<p><strong>8. Anthem</strong></p>
<p>After the mess of <em>Mass Effect Andromeda</em>, it was the turn of the main BioWare team to produce something special. It was&#8230;a live service looter shooter, which emphasized co-op over the developer&#8217;s tried and true single-player story-driven approach. As impressive as the initial gameplay reveal seemed, it was reportedly fake – <em>Anthem&#8217;s</em> development period was plagued with issues, from crunch to terrible management.</p>
<p>The result is a mess, with poor characterization and dialogue, bad mission design and objectives, a baffling lack of quality of life, performance issues, bugs, glitches, unimaginative loot and a barren endgame. Despite changes and updates, <em>Anthem&#8217;s</em> attempt at a do-over was ultimately rejected by EA, and support is effectively dead (though servers remain available).</p>
<p><strong>7. Ghost Recon Breakpoint</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424773" src="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg" alt="Ghost Recon Breakpoint" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Speaking of an underwhelming launch, we have the developer going from <em>Ghost Recon Wildlands</em>, which grew into something great to <em>Ghost Recon Breakpoint</em> and its removal of AI teammates, looter shooter elements, bland open world, bullet sponge drones, bugs, glitches, the list goes on. Why did the developer suddenly want to adopt a shared world shooter approach with the franchise (besides live service revenue)? No one knows, but it was disastrous. The developer would eventually claw a good game out of it, one that still fell short of<em> Wildlands</em>, but at least offered a more tactical experience without worrying about gear scores.</p>
<p><strong>6. Resident Evil 6</strong></p>
<p>After<em> Resident Evil 5</em>, impressions of the franchise weren&#8217;t exactly the most positive, with many feeling it veered too much into a more action-heavy approach. Even if <em>Resident Evil 6&#8217;s</em> trailers were full of action, there was still the hype behind seeing so many fan favorite characters (and Jake) tearing it up together. The result offered some pretty good combat but flopped in multiple ways. The characters felt off, and the overall pacing of walk a few feet, cutscene, rinse, repeat was a killer. While <em>Resident Evil 6</em> saw decent sales, its critical reception was in the gutter, but thankfully, it led to the rebooting in <em>Resident Evil 7: biohazard</em>.</p>
<p><strong>5. Payday 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-566450" src="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg" alt="Payday 3_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Considering the ups and downs that <em>Payday 2</em> saw, it was in a pretty good spot by the time Starbreeze stopped producing new content.<em> Payday 3</em> would have been the perfect opportunity to start over with a fresh new slate, avoiding its predecessor&#8217;s mistakes while ushering in a new age of heist-focused co-op gameplay. Of course, it wasn&#8217;t to be with the always-online requirement and lack of an offline mode souring fans early.</p>
<p>This would come back to bite the development team when server and matchmaking issues ensured fans couldn&#8217;t play for days. Even after their resolution, the sequel faced heavy criticism for removing features present in <em>Payday 2</em>, whether it was the pre-heist planning map, text chat, or just the option to unready. Sales were below expectations, and given the poor reception, Starbreeze has replaced its CEO to try and turn the ship around. Thus far, it doesn&#8217;t look like it&#8217;s happening anytime soon.</p>
<p><strong>4. Redfall</strong></p>
<p>Arkane Austin, which specialized in immersive sims like <em>Dishonored</em> and <em>Prey</em> – didn&#8217;t inspire too much confidence when it was revealed to be working on a co-op looter shooter. The lack of an offline mode or progress for other players except the host in co-op also didn&#8217;t help. On the bright side, the state of <em>Redfall</em> made both issues feel like water under the bridge.</p>
<p>Horrendous AI, performance issues, bugs galore (including catchy music playing during serious scenes), horrible bosses, a dull story, lackluster characterization, bad mission design – everything went wrong. You may argue that expectations were low, but <em>Redfall</em> sunk lower, and still flounders despite some major updates.</p>
<p><strong>3. Battlefield 2042</strong></p>
<p>This one hurt for longtime fans of the franchise, especially coming off of a relatively disappointing <em>Battlefield 5</em>. With no campaign, <em>Battlefield 2042</em> promised a return to everything that made the series great, wrapped in the veneer of modern combat and massive 128-player battles. Reports emerged of troubled development, and the beta earned some ire, but fans were still hopeful.</p>
<p>Cue the disappointment and savage response on Steam, with the sequel becoming one of the lowest-rated games in the platform&#8217;s history overnight. From the removal of the class system to the visuals, destructibility, map design and the scoreboard – that damned scoreboard – <em>Battlefield 2042</em> was a letdown in every way. It&#8217;s improved over the years but is still a far cry from the series&#8217; peak.</p>
<p><strong>2. Suicide Squad: Kill the Justice League</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583253" src="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg" alt="Suicide Squad Kill the Justice League - The Joker" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before it was revealed as a live service looter shooter with a boring mission design, <em>Suicide Squad: Kill the Justice League</em> had a suitable amount of hype. How could fans not be excited when it was Rocksteady&#8217;s first new game since 2015&#8217;s <em>Batman: Arkham Knight</em>? After its disastrous showing last year, it was delayed almost a year from its original release. Maybe it would add an offline mode and tone down its live service elements, including but not limited to microtransactions and a battle pass.</p>
<p>As it turns out, none of these things happened, and when<em> Suicide Squad</em> launched, it was begrudged for its terrible mission design, repetitive gameplay and boring endgame. After Warner Bros. admitted that it fell short of expectations, Rocksteady would focus on fixing the plethora of network issues and bugs while prepping the first post-launch season. Unsurprisingly, Season of the Joker was another miserable disappointment with its utter lack of story content, boring “new” missions, annoying grind to unlock the Joker as a playable character and audacity to charge for immediate access.</p>
<p><strong>1. Mass Effect Andromeda</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387468" src="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg" alt="mass effect andromeda" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of all the games to disappoint over the years, this one probably hurt the most. It&#8217;s not like<em> Mass Effect Andromeda</em> was the next mainline title in the franchise or one that had the budget and resources of <em>Mass Effect 2</em> and <em>3</em>. However, as the first new entry in five years, fans looked forward to it all the same. The potential for a new story and setting with an open-world twist also sparked interest. When<em> Andromeda</em> launched, it was quickly clowned for its bugs, facial animation and dialogue.</p>
<p>Those who dived deeper discovered barren planets, uninteresting characters who couldn&#8217;t hold a candle to the original heroes and a low-stakes plot. The underwhelming critical reception and sales wouldn&#8217;t outright kill the franchise entirely (as evidenced by the recent Legendary Edition and upcoming sequel), but it was the first time that fans began to question BioWare. Of course, <em>Anthem</em> happened, and the rest is history, but <em>Mass Effect Andromeda</em> hurt more.</p>
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