Recent app-tracking data indicates that Capcom’s release of the Resident Evil 2 remake on iOS devices hasn’t done well in terms of sales numbers. According to MobileGamer.biz, the game crossed only $100,000 in-app purchase revenue since its release back in December.
The report, which tracked sales data from the game’s December 10, 2024, release on iOS to January 8, indicates that only 9,500 players have paid for the title. It launched at a discounted price of $10 and has since increased to $40, earning Capcom around $7,000 more.
This isn’t the the first time Capcom has seen underwhelming sales for its titles on iOS devices. A report from July 2024 indicated that the iOS release of Resident Evil 7 Biohazard was poorly received, with less than 83,000 downloads at the time and less than 2,000 copies sold.
Even Ubisoft’s attempts at releasing AAA titles on iOS devices haven’t quite been successful, per MobileGamer.biz. Total lifetime revenue for Assassin’s Creed Mirage on iOS totaling up to around $496,000.
These numbers, while far from concrete evidence of any single factor, might be due to a few factors. The key thing to remember is that not all iOS users can play these high-end titles. These have been part of a larger effort by Apple to bring major games to its high-end iPhones and iPads, which often tend to be far from the biggest possible market for the games.
It is also worth noting that mobile gaming might not be an ideal market for titles with larger upfront price tags. The gaming market on both iOS and Android tends to be dominated by free-to-play titles.
Neither Capcom nor Apple have commented on the commercial performance of these titles. However, they’re still great ways to showcase the new hardware on high-end iOS devices.