Warhammer 40,000: Darktide – Update 1.0.8 Adds New Cosmetics, Crafting, and More

Weapons and curios are now upgradeable to higher tiers, which adds a random perk or blessing. New end-of-round cards are also available.

Warhammer 40,000: Darktide’s pre-order beta continues on PC ahead of its worldwide launch. While the last major update had balance changes and a way to alter one’s appearance, update 1.0.8 has added the first round of cosmetics for characters and weapons in the Armory Exchange.

Only a few items are available, specifically for the upper and lower body, weapons, and head slots, but more unlock as the player levels up. Crafting is also available in a limited form. Players can use Consecration to upgrade the tier of a weapon or curio, adding a random perk or Blessing. As the tiers increase, so too does the crafting cost.

You’ll now find crafting materials throughout Tertium’s various missions. Plasteel is a common material, while Diamantine is rarer and only found in higher difficulties. In terms of other changes and quality-of-life improvements, end-of-round cards are available to highlight unlocked weapons and feats. For more details, check out some of the update notes below and the full notes here.

Warhammer 40,000: Darktide is out on November 30th for PC via Steam and the Microsoft Store. It’s also available on day one on Game Pass for PC. The Xbox Series X/S version is due to arrive later.

1.0.8 UPDATE SUMMARY

The 1.0.8 update focuses on continuing to improve the stability of the game along with the introduction of new features. Below is a complete outline of the changes in this update.

New Features

Crafting Feature

  • UI for interacting with the workshop is available
  • Consecrate functionality is available for players.
  • Players can earn crafting materials from missions via pickups.
  • Hadron’s Workshop as an interaction point is also available.
  • Armoury Exchange updated – Buy Character and Weapon Skins in the store!

Quality of Life

  • Added EOR (end-of-round) Cards to show better what you unlock.
  • Sire Melk’s Requisitorium should provide better items overall by only having pristine/mastercrafted items.
  • Made Zealot’s Penance tier 1 and 2 pants more distinct.

UI/UX

We’ve added better interfacing for some cases where invalid names are entered during character creation, making it clearer that the chosen name/input is not accepted.
Fixed unlocalized strings in the settings menu.
Fixing some localization on some cosmetics items.
Improved item sorting by rarity – should now consider item rating too (shouldn’t crash now either!).

Fixes and Tweaks

  • Fixed an instance where players could not use weapon special when ADS with the Lucius Mk III Helbore Lasgun.
  • Fixed issues with some audio on the Excise Vault Spireside-13 mission.
  • Turned down the light emitted by the Zealot. The Zealot calmed down, and their overly bright aura will serve as a flashlight no longer.
  • Fixed it so the Convict Garb no longer clips when having a specific face.
  • Fixed an issue with some gloves not looking correct while sprinting.
  • Fixed an issue where several of the enemy stagger animations clipped a lot.
  • Can now use weapon special when ADS on Headhunter Autoguns and Braced Autoguns.
  • Fixed some flickering in some prologue cinematics.
  • The camera would jump through geometry when switching between players in spectator mode. Now, it’ll jump between players to remove those unsightly geometry collisions.
  • Weirdly, ammo increased indefinitely when reloading during the prologue, which could cause a crash. This was fixed, and you can reload as much as you need.
  • Fixed some issues with buffering melee attacks when playing as Ogryn. No attack was triggered when players held the button “too early” in a chain. We have now adjusted this a little to make the overall feel better.
  • Better Variety of grunts when pushing multiple enemies. We know you love a good grunt.
  • Some voice-over was unintentionally canceled by players placing world markers or using the comms wheel – we fixed that for ya.
  • Players can no longer stand on top of the elevator in Chasm Logistratum and render the mission impossible to complete.
  • Re-entering an airlock after using it no longer triggers the ‘group up’ VO, as this is no longer the objective.
  • Fixed an issue where stacking crit bonuses would break the crit calculation, rendering the weapon unable to crit. Say “crit” one more time…
  • Fixed the Force Staff sometimes having a +x% reload speed property – despite not being reloadable. It’s a staff, after all—no need to reload it.
  • Fixed an issue with the Accatran Mk VIIa Lasgun, where shots would disappear after traveling around 45 meters / 147.6 feet / 49 yards / 0.0045 Swedish Miles.
  • Made some minor tweaks to the minion melee movement.
  • Tweaked ranged minions range switch from melee to ranged override when players are kiting them not to occur too close to players.
  • Fixed some broken stagger animations for various minions and some sound tweaks.
  • Fixed animation on fuel hose NPC character being frozen at the beginning of the level 18 Path of Trust cutscene.
  • Prologue cinematic fix for Zolas wound not looking like a wound, but something…else.
  • Made some voice-over tweaks so that we always play a line when deploying a health pack or ammo crate.
  • Fixed issue causing two, or sometimes fewer, items to appear in the credits store on refresh.
  • Improved stability of end-of-round rewards finalizing.
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