Warhammer 40,000: Darktide – Update 1.0.8 Adds New Cosmetics, Crafting, and More

Weapons and curios are now upgradeable to higher tiers, which adds a random perk or blessing. New end-of-round cards are also available.

Posted By | On 25th, Nov. 2022

Warhammer 40K Darktide_02

Warhammer 40,000: Darktide’s pre-order beta continues on PC ahead of its worldwide launch. While the last major update had balance changes and a way to alter one’s appearance, update 1.0.8 has added the first round of cosmetics for characters and weapons in the Armory Exchange.

Only a few items are available, specifically for the upper and lower body, weapons, and head slots, but more unlock as the player levels up. Crafting is also available in a limited form. Players can use Consecration to upgrade the tier of a weapon or curio, adding a random perk or Blessing. As the tiers increase, so too does the crafting cost.

You’ll now find crafting materials throughout Tertium’s various missions. Plasteel is a common material, while Diamantine is rarer and only found in higher difficulties. In terms of other changes and quality-of-life improvements, end-of-round cards are available to highlight unlocked weapons and feats. For more details, check out some of the update notes below and the full notes here.

Warhammer 40,000: Darktide is out on November 30th for PC via Steam and the Microsoft Store. It’s also available on day one on Game Pass for PC. The Xbox Series X/S version is due to arrive later.


The 1.0.8 update focuses on continuing to improve the stability of the game along with the introduction of new features. Below is a complete outline of the changes in this update.

New Features

Crafting Feature

  • UI for interacting with the workshop is available
  • Consecrate functionality is available for players.
  • Players can earn crafting materials from missions via pickups.
  • Hadron’s Workshop as an interaction point is also available.
  • Armoury Exchange updated – Buy Character and Weapon Skins in the store!

Quality of Life

  • Added EOR (end-of-round) Cards to show better what you unlock.
  • Sire Melk’s Requisitorium should provide better items overall by only having pristine/mastercrafted items.
  • Made Zealot’s Penance tier 1 and 2 pants more distinct.


We’ve added better interfacing for some cases where invalid names are entered during character creation, making it clearer that the chosen name/input is not accepted.
Fixed unlocalized strings in the settings menu.
Fixing some localization on some cosmetics items.
Improved item sorting by rarity – should now consider item rating too (shouldn’t crash now either!).

Fixes and Tweaks

  • Fixed an instance where players could not use weapon special when ADS with the Lucius Mk III Helbore Lasgun.
  • Fixed issues with some audio on the Excise Vault Spireside-13 mission.
  • Turned down the light emitted by the Zealot. The Zealot calmed down, and their overly bright aura will serve as a flashlight no longer.
  • Fixed it so the Convict Garb no longer clips when having a specific face.
  • Fixed an issue with some gloves not looking correct while sprinting.
  • Fixed an issue where several of the enemy stagger animations clipped a lot.
  • Can now use weapon special when ADS on Headhunter Autoguns and Braced Autoguns.
  • Fixed some flickering in some prologue cinematics.
  • The camera would jump through geometry when switching between players in spectator mode. Now, it’ll jump between players to remove those unsightly geometry collisions.
  • Weirdly, ammo increased indefinitely when reloading during the prologue, which could cause a crash. This was fixed, and you can reload as much as you need.
  • Fixed some issues with buffering melee attacks when playing as Ogryn. No attack was triggered when players held the button “too early” in a chain. We have now adjusted this a little to make the overall feel better.
  • Better Variety of grunts when pushing multiple enemies. We know you love a good grunt.
  • Some voice-over was unintentionally canceled by players placing world markers or using the comms wheel – we fixed that for ya.
  • Players can no longer stand on top of the elevator in Chasm Logistratum and render the mission impossible to complete.
  • Re-entering an airlock after using it no longer triggers the ‘group up’ VO, as this is no longer the objective.
  • Fixed an issue where stacking crit bonuses would break the crit calculation, rendering the weapon unable to crit. Say “crit” one more time…
  • Fixed the Force Staff sometimes having a +x% reload speed property – despite not being reloadable. It’s a staff, after all—no need to reload it.
  • Fixed an issue with the Accatran Mk VIIa Lasgun, where shots would disappear after traveling around 45 meters / 147.6 feet / 49 yards / 0.0045 Swedish Miles.
  • Made some minor tweaks to the minion melee movement.
  • Tweaked ranged minions range switch from melee to ranged override when players are kiting them not to occur too close to players.
  • Fixed some broken stagger animations for various minions and some sound tweaks.
  • Fixed animation on fuel hose NPC character being frozen at the beginning of the level 18 Path of Trust cutscene.
  • Prologue cinematic fix for Zolas wound not looking like a wound, but something…else.
  • Made some voice-over tweaks so that we always play a line when deploying a health pack or ammo crate.
  • Fixed issue causing two, or sometimes fewer, items to appear in the credits store on refresh.
  • Improved stability of end-of-round rewards finalizing.

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