Warhammer 40,000: Darktide isn’t widely available yet for PC, but the pre-order beta is currently ongoing. After its first weekend, Fatshark shared feedback on the results and released update 1.07. In addition to bug fixes, it also contains balance changes for the Zealot, Ogryn, and Veteran while the Psyker receives some gameplay adjustments.
For instance, the Zealot’s toughness feats have seen some fixes, and bleed has been overhauled to allow for stacking. The Psyker’s Force Sword push has seen a slight nerf to the range, but its Peril cost has been removed (though the follow-up retains a Peril cost). The Ogryn Shovel has increased mobility, while the club now deals increased damage against some enemy types.
There’s also Oska Krall, who can change one’s appearance. For more details on Update 1.07, check out the notes below. The pre-order beta ends on November 29th, with the full game launching on November 30th on PC via Steam and Game Pass. For more details, check out the recent overview trailer here.
1.0.7 UPDATE SUMMARY
Stability/Bugs/Fixes
- Fixed a significant amount of crashes – matchmaking crashes both on server and client.
- Fixed “stuck in position 1” queuing issue
- Addressed many of the lack of XP in progression issues
- Fixed crashes that could occur when tabbing out while watching a cinematic
- Fixed crashes when a player fell out of bounds
- Fixed issues in the credit store where it was impossible to buy things with in-game currency
- Fixed issues where the third-person camera would follow the player when falling out of bounds.
- Fixed issues where the Tigrus Mk II Heavy Eviscerator damage stat did not work as intended, damage defaulted to 50%. Now should scale damage properly.
- Fixed issues where the start animation of a heavy attack with the Thunder Hammer could get stuck.
- Fixed multiple crashes caused by the Beast of Nurgle.
- Fixed crashes that could occur when leaving the Mourningstar to head on a mission when having a specific trait equipped.
- Fixed crashes that could occur with certain weapon traits.
- Fixed issues where a player could complete the ‘Up Close and Personal’ Penance without meeting the appropriate criteria.
- Fixed issues where Veteran Sharpshooter’s ‘Covering Fire’ did not work correctly.
- Fixed issues with Zealot’s talent descriptions not matching what they actually do.
- Fixed various issues where if you look straight down, the third-person character’s head will twist and rotate 180 degrees.
- Fixed an issue where players would sometimes spawn with both weapons in hand.
- Fixed an issue where the Ogryn’s Grenade Box collides with the primary weapon on block.
- Fixed an issue with the Armory where the stock may occasionally be refreshed prematurely before the timer should have elapsed.
- Added codes to be displayed alongside errors.
- Fixed an issue where “Toughness damage reduction” effects didn’t work vs. melee damage. (both talents and coherency effects)
- Fixed an issue where Zealots “Regain toughness while in melee” talent didn’t trigger properly.
Rebalancing/Gameplay tweaks
- Veteran talent balance pass, bleeding.
- Zealot talent balance pass, toughness, and bleeding updates.
- Ogryn balance pass and grenade amounts adjusted.
- Ogryn club, attack combo adjusted. Damage values increased against certain enemy types.
- Ogryn shovel increased mobility
- Adjusted pacing w/ enemy characters, hordes, and spawns
- Additional Psyker gameplay adjustments, including removal of a ‘push’ charge cost for the Force Sword
- Bump up for autoguns and autopistols
- Ranged Minions attack attributes adjusted
Player Interactions
- Changed revive/rescue/pullup states to be 3rd person
Deepening Customization
- Added Chirurgeon of the Mourningstar
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