Xbox Series X – DirectML and Hardware Decompression Will Ensure Better AI, Animations, and Performance

Microsoft's next-gen console is promising some exciting things.

Microsoft lifted the lid on the Xbox Series X earlier today, going all-in on details on the tech that will be inside the box, powering the console. In several separate articles posted on Xbox Wire, they zoomed in on some of the more granular aspects as well, and some of these were concerned directly with things such as animations and artificial intelligence.

One of these is DirectML, a “new addition to the DirectX family” that will make use of machine learning and 24 teraflops of 16-bit float performance and over over 97 (or trillion operations per second) of 4-bit integer performance. Using this, developers will be able to create much more believable interactions with NPCs, through things such as better artificial intelligence, more lifelike animations, and “greatly improved” visual quality.

Meanwhile, there’s also hardware decompression, which is an element of the new much-touted Xbox Velocity Architecture. This will reduce CPU overhead by completely eliminating run time decompression, so that games can use those freed up resources for improved gameplay experiences, especially in terms of frame rate and performance. It will also ensure that games occupy as little space on the console’s SSD as possible.

Plenty of other information on the Xbox Series X has come to light today. Keep up with all of it through the links, including plenty of information about its backward compatibility, its form factor, its new controller, the expandable storage, and more.

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