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	<title>Animal Crossing: Pocket Camp &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Animal Crossing: Pocket Camp Complete is Now Available</title>
		<link>https://gamingbolt.com/animal-crossing-pocket-camp-complete-is-now-available</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 02 Dec 2024 15:37:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Animal Crossing: Pocket Camp]]></category>
		<category><![CDATA[Animal Crossing: Pocket Camp Complete]]></category>
		<category><![CDATA[DeNA]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=605486</guid>

					<description><![CDATA[A paid version of the title replaces its previous release, while a new feature also allows players to import custom designs from New Horizons.]]></description>
										<content:encoded><![CDATA[<p><em>Animal Crossing: Pocket Camp </em>closed its services last week, but those who want to continue enjoying the series&#8217; mobile outing will still have the option to do that. Though the free-to-play title is no longer available in its original form, <a href="https://gamingbolt.com/animal-crossing-pocket-camp-complete-launches-on-december-3rd">as previously announced</a>, Nintendo has released a paid version to replace the outgoing free one in the form of <em>Animal Crossing: Pocket Camp Complete</em>. </p>
<p><em>Pocket Camp Complete </em>is the same version of the game, only now in paid form. It no longer features any microtransactions, which means every single one of the thousands of items available in-game are now earned through gameplay alone. The game&#8217;s re-release also brings some new features, such as trading with and visiting other players with your Camper Card. </p>
<p><em>Pocket Camp Complete </em>now also allows players to import custom designs for items made in the Switch&#8217;s <em>Animal Crossing: New Horizons</em>. Make your designs in the Switch title, then import them into the mobile title to use as you see fit. Check out the tutorial video below for more details. </p>
<p><em>Animal Crossing: Pocket Camp Complete </em>is available on iOS and Android for $9.99 until January 31, following which it will be priced at $19.99. </p>


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<iframe title="Animal Crossing: Pocket Camp Complete – Introducing Importing Custom Designs" width="500" height="281" src="https://www.youtube.com/embed/zV-v6AROp0w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">605486</post-id>	</item>
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		<title>Animal Crossing: Pocket Camp Complete Launches on December 2nd</title>
		<link>https://gamingbolt.com/animal-crossing-pocket-camp-complete-launches-on-december-3rd</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 28 Oct 2024 12:35:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Animal Crossing: Pocket Camp]]></category>
		<category><![CDATA[Animal Crossing: Pocket Camp Complete]]></category>
		<category><![CDATA[DeNA]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602589</guid>

					<description><![CDATA[The paid version will launch at a discount price of $9.99. Current users can transfer their save data until June 2nd, 2025.]]></description>
										<content:encoded><![CDATA[<p><em>Animal Crossing: Pocket Camp</em> is <a href="https://gamingbolt.com/animal-crossing-pocket-camp-is-ending-service-on-november-29-paid-version-in-development">shutting down on November 29th</a>, but it&#8217;s not the end for iOS and Android players. After announcing an offline version, <em>Animal Crossing: Pocket Camp Complete</em>, Nintendo has confirmed its launch for December 2nd. Check out the extensive overview video below.</p>
<p>It will be available for $9.99, but after January 31st, 2025, the price will increase to $19.99. The offline version doesn&#8217;t have microtransactions, and players can access all of the content, including event items, through gameplay. With over 10,000 items to unlock, new players may have a field day.</p>
<p>Some new elements include the Camper Card, used for trading, collecting, and even visits from other players. Players can also earn Complete Tickets and exchange them for limited edition items or fortune cookies. Longtime players should note that save data from the current version can be transferred to the offline game until June 2nd, 2025.</p>
<p>While <em>Animal Crossing: Pocket Camp Complete</em> is playable offline, it will require a connection to download data and check the time. Nintendo advises against changing the latter since it could mess with events. Furthermore, deleting the app from your phone also deletes save data, so think twice before doing so.</p>


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<iframe title="Animal Crossing: Pocket Camp Complete - Welcome to Your New Home, Campers" width="500" height="281" src="https://www.youtube.com/embed/ZBwJdX8fnfQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">602589</post-id>	</item>
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		<title>Animal Crossing: Pocket Camp is Ending Service on November 29, Paid Version in Development</title>
		<link>https://gamingbolt.com/animal-crossing-pocket-camp-is-ending-service-on-november-29-paid-version-in-development</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 22 Aug 2024 13:43:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Animal Crossing: Pocket Camp]]></category>
		<category><![CDATA[DeNA]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=596877</guid>

					<description><![CDATA[Players will be able to transfer their save data over from the current version of the game to its upcoming paid release, Nintendo confirms.]]></description>
										<content:encoded><![CDATA[<p>Nintendo&#8217;s free-to-play mobile <em>Animal Crossing </em>spinoff, <em>Animal Crossing: Pocket Camp</em>, is ending service soon, and making the transition to a paid experience, the company has <a href="https://faq.ac-pocketcamp.com/hc/en-us/articles/36349494591001-What-will-happen-when-the-Animal-Crossing-Pocket-Camp-online-service-ends" target="_blank" rel="noopener">announced</a>.</p>
<p>Seven years on from its <a href="https://gamingbolt.com/animal-crossing-pocket-camp-now-available-for-mobile-devices">2017 launch</a>, the game will end service on November 29, after which the game will become unplayable. Sales of Leaf Tickets (i.e. the in-game microtransactions) will cease on November 26, while automatic renewals of the Pocket Camp Club subscription services will end on October 28.</p>
<p>That does not, however mean that <em>Animal Crossing: Pocket Camp </em>is completely going away. Nintendo says it&#8217;s working on a paid version of the app that it intends to release around the same time as the existing version&#8217;s end of service. The paid version of the app will feature no microtransactions, allowing players full access to the game and all of its features with a one-time purchase.</p>
<p>Save data transfer from the app&#8217;s existing version to its upcoming paid version will also be supported.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">596877</post-id>	</item>
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		<title>Animal Crossing: New Horizons &#8211; Update 1.10 Out on March 19th, Adds Bunny Day Support</title>
		<link>https://gamingbolt.com/animal-crossing-new-horizons-update-1-10-out-on-march-19th-adds-bunny-day-support</link>
					<comments>https://gamingbolt.com/animal-crossing-new-horizons-update-1-10-out-on-march-19th-adds-bunny-day-support#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 17 Mar 2020 12:44:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[animal crossing: new horizons]]></category>
		<category><![CDATA[Animal Crossing: Pocket Camp]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=435321</guid>

					<description><![CDATA[The first seasonal event goes live in April.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/animal-crossing-new-horizons.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-434853" src="https://gamingbolt.com/wp-content/uploads/2020/03/animal-crossing-new-horizons.jpg" alt="animal crossing new horizons" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/animal-crossing-new-horizons.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/animal-crossing-new-horizons-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/animal-crossing-new-horizons-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/animal-crossing-new-horizons-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/animal-crossing-new-horizons-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo&#8217;s <em>Animal Crossing: New Horizons</em> has been <a href="https://gamingbolt.com/animal-crossing-new-horizons-review-round-up-glowing-praise-all-around">receiving excellent praise all around</a> and is due to release this week. Before that, update 1.1.0 will become available on March 19th. This update adds support for Bunny Day, <a href="https://gamingbolt.com/animal-crossing-new-horizons-will-receive-free-seasonal-events">a free seasonal event</a> that will be launching in April.</p>
<p>According to Nintendo of Europe, the update will become available at 2 AM CET. Those who have preloaded the game on the Nintendo eShop will automatically download the update, ensuring its ready by launch. We&#8217;ll see if any fixes and improvements have been added as well.</p>
<p>Not much is known about Bunny Day save for its Easter trimmings. If one owns <em>Animal Crossing: New Horizons</em> and <em>Animal Crossing: Pocket Camp</em> on mobile, then they can receive different items in each game. <em>Animal Crossing: New Horizons</em> launches on March 20th for Nintendo Switch. Stay tuned for more details in the meantime.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">The Ver 1.1.0 update for Animal Crossing: New Horizons will be available ahead of launch, starting at 2am CET on 19/03. If you&#39;ve preloaded the game from <a href="https://twitter.com/hashtag/eShop?src=hash&amp;ref_src=twsrc%5Etfw">#eShop</a>, the update should start downloading automatically. <a href="https://twitter.com/hashtag/ACNH?src=hash&amp;ref_src=twsrc%5Etfw">#ACNH</a></p>
<p>&mdash; Nintendo of Europe (@NintendoEurope) <a href="https://twitter.com/NintendoEurope/status/1239838943069306880?ref_src=twsrc%5Etfw">March 17, 2020</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">435321</post-id>	</item>
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		<title>Nintendo Mobile Titles Have Passed Over $1 Billion In Revenue</title>
		<link>https://gamingbolt.com/nintendo-mobile-titles-have-passed-over-1-billion-in-revenue</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 29 Jan 2020 05:34:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Animal Crossing: Pocket Camp]]></category>
		<category><![CDATA[Dr. Mario World]]></category>
		<category><![CDATA[Dragilia Lost]]></category>
		<category><![CDATA[Fire Emblem Heroes]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[mario kart tour]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Super Mario Run]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=429526</guid>

					<description><![CDATA[Fire Emblem leads the pack by a large margin.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Nintendo-logo.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-403101" src="https://gamingbolt.com/wp-content/uploads/2019/06/Nintendo-logo.jpg" alt="Nintendo logo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Nintendo-logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/Nintendo-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Nintendo-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Nintendo-logo-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo was slow to get into the mobile scene. They did so with tippy toes, so to speak, with the likes of <em>Super Mario Run</em> in the beginning. They&#8217;ve since released several titles in their biggest franchises for mobile devices, adapting them more to the usual mobile tactics. And as it turns out, it&#8217;s paid off for them, even if at a relatively slow pace, as combined revenue from their games have now passed $1 billion in lifetime player spending, according to <a href="https://sensortower.com/blog/nintendo-revenue-one-billion" target="_blank" rel="noopener noreferrer">Sensor Tower</a>.</p>
<p>Interestingly, the number one game is <em>Fire Emblem Heroes</em>. While that franchise has grown significantly over the years, it&#8217;s still not at the level of a <em>Mario</em> or <em>Zelda</em> on mainline consoles. <em>Heroes</em> has struck a cord though, as a whooping 61% of Nintendo&#8217;s total mobile revenue comes from that game alone. Maybe more interesting is how the <em>Mario</em> games are all three battling at the bottom. Even <em>Mario Kart Tour</em> is behind <em>Dragalia Lost</em> and <em>Animal Crossing: Pocket Camp, </em>though it&#8217;s worth noting that <em>Mario Kart Tour </em>hasn&#8217;t been out for <em>too </em>long. This list does not include <em>Pokemon</em> titles, which are officially published by The Pokemon Company.</p>
<p>Nintendo hasn&#8217;t announced any other mobile efforts as of now, but the company seems to be getting pretty cozy with the market space. It&#8217;s inevitable that more IPs will make their way to your iOS and Android devices soon.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/global-player-spending-nintendo-mobile-games.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-429528" src="https://gamingbolt.com/wp-content/uploads/2020/01/global-player-spending-nintendo-mobile-games.jpg" alt="global-player-spending-nintendo-mobile-games" width="620" height="414" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/global-player-spending-nintendo-mobile-games.jpg 1450w, https://gamingbolt.com/wp-content/uploads/2020/01/global-player-spending-nintendo-mobile-games-300x200.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/global-player-spending-nintendo-mobile-games-1024x684.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/global-player-spending-nintendo-mobile-games-768x513.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">429526</post-id>	</item>
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		<title>15 Terrible Games That You Bought For Their Box Art</title>
		<link>https://gamingbolt.com/15-terrible-games-that-you-bought-for-their-box-art</link>
					<comments>https://gamingbolt.com/15-terrible-games-that-you-bought-for-their-box-art#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Oct 2019 16:46:19 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[No Man's Sky]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=418709</guid>

					<description><![CDATA[Never judge a game by its admittedly sweet-looking box art.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>f all the things to consider when buying a game, box art may be low on your list. Back in the day, however, it was a deciding factor while window shopping – the venerable cover of the book being judged. You know how the old adage goes though so let&#8217;s take a look at 15 terrible games with awesome box art.</p>
<p><b>Unlimited SaGa</b></p>
<p><iframe loading="lazy" title="14 Underwhelming Games You Totally Bought Due To Their Awesome Box Art" width="500" height="281" src="https://www.youtube.com/embed/JmqnWvFBTNE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>There are probably worse criticisms that a game could receive than “ruined the SaGa franchise” but that&#8217;s what Unlimited SaGa did. You wouldn&#8217;t know based on the game&#8217;s elegant box art with its butterflies and flowers, rendered in gorgeous water colour. It was all the more disheartening at the time because Square was releasing classics like Final Fantasy Crystal Chronicles, Drakengard, Final Fantasy Tactics Advance and Kingdom Hearts. Unlimited SaGa stands as proof that even Square could mess up big time (and not for the last time either).</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">418709</post-id>	</item>
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		<title>Dragalia Lost Exceeds $100 Million in Player Spending</title>
		<link>https://gamingbolt.com/dragalia-lost-exceeds-100-million-in-player-spending</link>
					<comments>https://gamingbolt.com/dragalia-lost-exceeds-100-million-in-player-spending#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 Jul 2019 11:55:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Animal Crossing: Pocket Camp]]></category>
		<category><![CDATA[Cygames]]></category>
		<category><![CDATA[dragalia lost]]></category>
		<category><![CDATA[Fire Emblem Heroes]]></category>
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		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=409569</guid>

					<description><![CDATA[It's now Nintendo's second highest earning mobile title behind Fire Emblem Heroes.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387999" src="https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost.jpg" alt="Dragalia Lost" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo&#8217;s <em>Dr. Mario World</em> may be off to a <a href="https://gamingbolt.com/dr-mario-world-sees-2-million-downloads-within-72-hours-but-only-100000-in-revenue">comparatively slower start</a> than mobile efforts like <em>Super Mario Run</em> and <em>Fire Emblem Heroes</em>. However, its newer IP <em>Dragalia Lost</em> is doing very well. Since launching in September 2018, it&#8217;s garnered over $100 million in total player spending <a href="https://sensortower.com/blog/dragalia-lost-revenue-100-million" target="_blank" rel="noopener noreferrer">according to Sensor Tower</a>.</p>
<p>The spending is across three million downloads and is already more than <em>Animal Crossing: Pocket Camp</em>. It&#8217;s currently Nintendo&#8217;s second highest earning mobile title with <a href="https://gamingbolt.com/fire-emblem-heroes-has-made-452-million-so-far"><em>Fire Emblem Heroes</em></a> still in the lead. The latter&#8217;s revenue is quite monstrous at this point with $591 million earned since it launched in February 2017.</p>
<p>Of course, Nintendo has other titles in the works for mobile including <a href="https://gamingbolt.com/mario-kart-tour-android-beta-starts-today-more-details-revealed"><em>Mario Kart Tour</em></a>. The mobile adaptation of the popular kart racing series had a closed beta that concluded on June 4th. Though certain aspects could change down the line, <em>Mario Kart Tour</em> attracted criticism for its gacha mechanics, pay-to-win mechanics and a stamina system that limited how often you could race.</p>
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		<title>Nintendo’s Mobile Revenue For FY 2018-19 At Over $400 Million, Up 17% From Last Year</title>
		<link>https://gamingbolt.com/nintendos-mobile-revenue-for-fy-2018-19-at-over-400-million-up-17-from-last-year</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 25 Apr 2019 23:58:12 +0000</pubDate>
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					<description><![CDATA[Nintendo seems to be finally getting a grip on the mobile market.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-387999" src="https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost.jpg" alt="Dragalia Lost" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Dragalia-Lost-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo’s first forays into the mobile market weren’t quite as grand as one might have expected. While <a href="https://gamingbolt.com/super-mario-run-underperformed-nintendo-admits"><em>Super Mario Run</em></a> and <a href="https://gamingbolt.com/animal-crossing-pocket-camp-is-nintendos-second-most-successful-mobile-game-launch-ever"><em>Animal Crossing: Pocket Camp</em></a> were successes in their own right, they lacked the long-term appeal of many mobile titles. It seems like things are changing, though, based on their <a href="https://www.nintendo.co.jp/ir/pdf/2019/190425e.pdf" target="_blank" rel="noopener noreferrer">latest financial report</a>, which says mobile profits on the rise.</p>
<p>They reported that their revenue from the mobile market has exceeded $400 million (USD), a stiff rise from last year by 17%. A large part of that has been due to <a href="https://gamingbolt.com/fire-emblem-heroes-has-made-452-million-so-far">the success of <em>Fire Emblem Heroes</em></a> and their first original mobile property, <a href="https://gamingbolt.com/dragalia-lost-crosses-75-million-in-revenue"><em>Dragalia Lost</em></a>. It makes sense, since both of those games are more in line with what the mobile market usually gravitates toward, from both an aesthetic and gameplay mechanics standpoint- much more so than earlier efforts, at the very least.</p>
<p>With <em>Mario Kart Tour</em> coming sometime this year, <a href="https://gamingbolt.com/mario-kart-tours-closed-beta-for-android-users-begins-may-22nd">and having an Android beta starting soon</a>, Nintendo hopes to keep this momentum going well into the next year. You can also read more about what Nintendo reported about <a href="https://gamingbolt.com/super-smash-bros-ultimate-has-sold-over-13-8-million-units-mario-kart-8-deluxe-at-16-7-million">their traditional games&#8217; sales</a>, and where <a href="https://gamingbolt.com/nintendo-switch-crosses-34-7-million-units-sold-nintendo-projects-18-million-sales-in-current-financial-year">Switch sales are standing</a>.</p>
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		<title>Nintendo President Wants The Company’s Mobile Games To Be “Huge Hits”</title>
		<link>https://gamingbolt.com/nintendo-president-wants-the-companys-mobile-games-to-be-huge-hits</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 17 Jan 2019 18:56:52 +0000</pubDate>
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					<description><![CDATA[Nintendo’s President wants mobile games to be an ongoing pillar of revenue for the company going forward. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Fire-Emblem-Heroes.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-288020" src="https://gamingbolt.com/wp-content/uploads/2017/01/Fire-Emblem-Heroes.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Fire-Emblem-Heroes.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Fire-Emblem-Heroes-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo’s mobile efforts have been a little inconsistent so far. While games like <i>Fire Emblem Heroes</i> and <i>Dragalia Lost</i> have done reasonably well, and <a href="https://gamingbolt.com/nintendos-mobile-games-generated-348-million-in-revenue-in-2018">contributed to a few hundred million dollars in annual review</a> to Nintendo’s bottom line last year, on the whole, it is telling when <a href="https://gamingbolt.com/fortnite-earned-455-million-revenue-on-ios-in-2018-report"><i>Fortnite</i> on iOS alone makes more money</a> than all Nintendo mobile games put together.</p>
<p>Put simply, the company is hoping for bigger hits on mobile than what’s they have going right now. Speaking to Japanese outlet <a class="external" href="https://www.nikkan.co.jp/articles/view/00502483?isReadConfirmed=true" target="_blank" rel="noopener">Nikkan</a>, Nintendo President Shuntaro Furukawa noted that the company is <a href="https://gamingbolt.com/mario-kart-tour-still-slated-to-come-out-by-march-2019">currently working</a> on multiple smartphone applications, and hopes that these new upcoming games will be “huge hits”. According to Furukawa, this is important, because he expects smartphone gaming to become a “pillar” for Nintendo, in addition to their main console business. That said, he did admit that this could take quite a while.</p>
<p>Personally, as long as Nintendo’s mobile games are kept separate from their console efforts, I have no issues with the company continuing to put some out. If nothing else, it quells the cries from investors who would otherwise want them to go third party.</p>
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		<title>Nintendo’s Mobile Games Generated $348 Million in Revenue in 2018</title>
		<link>https://gamingbolt.com/nintendos-mobile-games-generated-348-million-in-revenue-in-2018</link>
					<comments>https://gamingbolt.com/nintendos-mobile-games-generated-348-million-in-revenue-in-2018#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 05 Jan 2019 00:12:54 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=380529</guid>

					<description><![CDATA[Most of that money came from Fire emblem Heroes, as you might expect. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/fire-emblem-heroes.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-293252" src="https://gamingbolt.com/wp-content/uploads/2017/03/fire-emblem-heroes.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/fire-emblem-heroes.jpg 800w, https://gamingbolt.com/wp-content/uploads/2017/03/fire-emblem-heroes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/03/fire-emblem-heroes-768x433.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While Nintendo’s mobile game efforts haven’t been a full fledged world conquering success like many may have expected, they have still mostly done alright. For instance, in the year 2018, Nintendo’s mobile games made $348 in revenue cumulatively, buoyed mostly by <i>Fire Emblem Heroes</i> and the <a href="https://gamingbolt.com/dragalia-lost-crosses-50-million-in-revenue-within-70-days-of-launch">newly launched</a> <i>Dragalia Lost,</i> <a href="https://sensortower.com/blog/nintendo-mobile-revenue-2018" target="_blank" rel="“noopener”">according to Sensor Tower.</a></p>
<p>$117 million of that revenue came in the fourth quarter, which is the most revenue Nintendo’s mobile games have generated in a single quarter thus far. As mentioned already, <i>Heroes</i> was the top grossing mobile game, earning about $225 million; <i>Dragalia Lost</i> came in second, with slightly over $50 million earned, and <i>Animal Crossing Pocket Camp</i> rounded out the top three with slightly <i>under</i> $50 million units earned.</p>
<p>Amazingly enough, this revenue from four Nintendo games put together is <a href="https://gamingbolt.com/pokemon-go-made-almost-800-million-in-2018">less than half of what <i>Pokemon GO</i> alone earned</a> last year, which puts into perspective just how a) relatively muted Nintendo’s mobile efforts have been, and b) how massive <i>Pokemon GO</i> really is.</p>
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