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	<title>Avengers &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Disappointing Video Games From The Last 15 Years</title>
		<link>https://gamingbolt.com/15-disappointing-video-games-from-the-last-15-years</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 01 Nov 2021 07:44:02 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Alone in the Dark]]></category>
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		<category><![CDATA[Bionic Commando]]></category>
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		<category><![CDATA[Duke Nukem Forever]]></category>
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		<category><![CDATA[Resident Evil 6]]></category>
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					<description><![CDATA[Here are 15 games from the last 15 years that garnered huge hype and excitement pre-release but ultimately failed to deliver on those expectations.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he medium of gaming, much like any other, has equal parts games that are great and others not so great. That being said, there have been many games over the years that have garnered huge hype and expectations but failed to deliver on what was promised. To that effect, here are 15 of the most disappointing games from the last 15 years.</span></p>
<p><b>Lair (2007)</b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-497945" src="https://gamingbolt.com/wp-content/uploads/2021/10/lair.jpg" alt="lair" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/lair.jpg 1400w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-768x432.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">The PlayStation 3’s Six-Axis controller might not have been the most ergonomic when compared to its competitor the Xbox 360 controller, but it was certainly ambitious – sporting a fully-featured motion control setup. Factor 5’s dragon warfare game<em> Lair</em> was made to utilize the motion control functionality, and a big-budget and marketing coalesced to form huge hype and of course, expectations for the game. After a year-long delay, <em>Lair</em> would finally release in 2007 – to middling critical reception. Reviews at the time criticized the game’s motion controls as being cumbersome and unintuitive among a number of things, and the game quickly became one of the biggest disappointments of the year.</span></p>
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		<title>Live Service is Out, Replay Value is In</title>
		<link>https://gamingbolt.com/live-service-is-out-replay-value-is-in</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Oct 2019 17:48:33 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Destiny 2]]></category>
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		<category><![CDATA[Divinity: Original Sin 2]]></category>
		<category><![CDATA[Dying Light 2]]></category>
		<category><![CDATA[e3 2019]]></category>
		<category><![CDATA[Fortnite: Battle Royale]]></category>
		<category><![CDATA[Overwatch]]></category>
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		<category><![CDATA[the division 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=410810</guid>

					<description><![CDATA[Upcoming games like Cyberpunk 2077 and The Outer Worlds prove there's still a market for self-contained experiences.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>h, live-service games. If you really think about it, games like <i>Destiny 2, The Division 2, Overwatch, Mortal Kombat 11, Assassin&#8217;s Creed Odyssey, Call of Duty: Black Ops 4</i> and so on are fueled by a single desire – to have a game you could play forever. Getting immersed in the Canaan Islands of <i>Ys</i> or the Liberal Kingdom of <i>The Legend of Heroes: Trails in the Sky</i> is great. But saying goodbye to those singular experiences and not having the gameplay incentive to return (save for re-experiencing it all, which I personally feel is great every now and again) doesn&#8217;t quite gel for some.</p>
<p>That&#8217;s because live-service or games-as-a-service or whatever term the industry wants to come up with next recognize the investment potential of a game. People <i>want </i>to spend more time in these universes and feel like that time is being rewarded. They might like a certain style of gameplay and be comfortable doing the same thing for months on end. You would think these would be the ingredients for a perfect video game.</p>
<p>However, over the past few months and with this recent Electronic Entertainment Expo, a new “trend” has been on the rise. It was actually around for quite a long time but more publishers are seemingly coming around to having – gasp – replay value in their titles.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1.jpg"><img decoding="async" class="aligncenter wp-image-391012" src="https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1.jpg" alt="Cyberpunk 2077" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><i>The Outer Worlds</i> isn&#8217;t a super long game – it can be completed in roughly 15 to 20 hours – but Obsidian Entertainment is emphasizing player choice and customization to allow for replays. <i>Dying Light 2</i> is another excellent example – the world can be altered depending on your decisions with different foes, opportunities and objectives opening up as a result. <i>Cyberpunk 2077</i> will present a number of different build options and outcomes to allow players to have a different experience each time they make a new V (while simultaneously stuffing Night City with things to do for those only playing once).</p>
<p>Calling this a “trend” is facetious though. Numerous titles from <i>Dark Souls</i> and <i>Divinity: Original Sin 2 </i>to <i>The Legend of Zelda: Breath of the Wild</i> and <i>Stellaris</i> to <i>The Binding of Isaac</i> and <i>Dead Cells</i> have emphasized replaying the same “content” in new and interesting ways. Using new weapons, taking no damage, going straight to Hyrule Castle, choosing a new Origins story or constructing a race of Fanatic Purifiers – the list goes on in terms of new experiences that players could potentially have. I&#8217;ve said before that an “experience” isn&#8217;t necessarily defined by new story content but in new gameplay opportunities and avenues that players could have with existing mechanics and systems.</p>
<p>Why does it seem to be more obvious than ever though? And why are live-service titles on the down-trend as a whole? First, it&#8217;s important to understand the current state of several popular live-service titles.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Destiny-2-Solstice-of-Heroes.jpg"><img decoding="async" class="aligncenter wp-image-409399" src="https://gamingbolt.com/wp-content/uploads/2019/07/Destiny-2-Solstice-of-Heroes.jpg" alt="Destiny 2 Solstice of Heroes" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Destiny-2-Solstice-of-Heroes.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Destiny-2-Solstice-of-Heroes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Destiny-2-Solstice-of-Heroes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Destiny-2-Solstice-of-Heroes-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Games like <i>Overwatch, Destiny 2</i> and <i>The Division 2</i> may have tons of content with more added each month. However, they each suffer from their own shortcomings which can make that content irrelevant for anyone joining for the the first time. Take <i>Destiny 2</i> – the Leviathan Raid may have been all well and good when it released but by the time <i>Forsaken&#8217;s</i> Last Wish Raid landed, it was relegated to the background. That&#8217;s just for an activity that requires you to find other players – matchmaking for certain activities like the Forges from Black Armory can prove even more arduous.</p>
<p>Such is the constraint that all MMO-lite titles face though. Not everyone will be going back to older <i>World of Warcraft</i> raids in their completely unaltered form just for kicks. <i>The Division 2</i> is a good example of this – once new content arrives and a new meta build is discovered, players will abandon raids like Operation Dark Hours. Heck, such is the end-game state of both <i>Destiny 2</i> and <i>The Division 2</i> that there&#8217;s very little reason to engage with either end-game. That&#8217;s because the effort put in doesn&#8217;t necessarily reflect the rewards earned (if you&#8217;re lucky enough to get those rewards at all).</p>
<p>Besides, those same live-service players are starting to look beyond just loot and incremental power-ups. They&#8217;re seeking memorable experiences. When their game of choice fails to provide anything worth emotionally investing in, whether it&#8217;s appealing characters or a deep coherent story, the investment becomes a bit tenuous. It also doesn&#8217;t help that all that time and effort put into those overpowered weapons or build is undone with a new balance patch. With <i>Destiny 2</i>, this happens every “season” and can result in weapons like Whisper of the Worm becoming less than worthwhile.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/The-Division-2-Episode-1-D.C.-Outskirts-Expeditions.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-409094" src="https://gamingbolt.com/wp-content/uploads/2019/07/The-Division-2-Episode-1-D.C.-Outskirts-Expeditions.jpg" alt="The Division 2 - Episode 1 - D.C. Outskirts Expeditions" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/The-Division-2-Episode-1-D.C.-Outskirts-Expeditions.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/The-Division-2-Episode-1-D.C.-Outskirts-Expeditions-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/The-Division-2-Episode-1-D.C.-Outskirts-Expeditions-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/The-Division-2-Episode-1-D.C.-Outskirts-Expeditions-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>“Do you want to keep using the same weapon and set-up forever?” some one would doubtfully ask. That&#8217;s not the problem. The problem is when you work to get a weapon that&#8217;s contained in a mission only available on the weekends, that too after triggering the right Public Event, where failing the mission will start this process all over again&#8230;and it&#8217;s made less useful because a developer thinks it would trivialize future content. Players waited for <i>hours </i>to even get the Public Event to show up, mind you.</p>
<p>The same could be said of <i>The Division 2</i>. Players spent weeks grinding out their favourite builds, only to have them invalidated when the Gear Score was raised with the Tidal Basin update. Ubisoft Massive also went about nerfing every popular skill and changed things up before the Operation Dark Hours raid launch, making it essential to grind out new items <i>again</i>. It&#8217;s sense taken to upgrading all the existing skills and thankfully not raising the Gear Score.</p>
<p><i>Overwatch</i> is still incredibly popular and rakes in profits like crazy but there&#8217;s no denying that revenues and player numbers are down from launch. You could blame a stale meta and lack of interesting seasonal events for the same, though Blizzard&#8217;s recently announced Role Queue could breathe new life into Competitive Play. But the game&#8217;s prime investment drivers just aren&#8217;t all that compelling any more. The lore hasn&#8217;t seen any significant advancements – all those wonderful characters we&#8217;ve grown to like over the years feel like they&#8217;re stuck in time, unchanging, repeating the same annoying voice lines.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/Fortnite-B.R.U.T.E..jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-410417" src="https://gamingbolt.com/wp-content/uploads/2019/08/Fortnite-B.R.U.T.E..jpg" alt="Fortnite B.R.U.T.E." width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/Fortnite-B.R.U.T.E..jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/Fortnite-B.R.U.T.E.-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/Fortnite-B.R.U.T.E.-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/Fortnite-B.R.U.T.E.-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Collecting cosmetics can only take you so far – those who have already built up a significant collection won&#8217;t really be driven to drop cash on more items unless they&#8217;re exceedingly incredible. Competitive Play has been underwhelming for a long time now and it feels like too much is out of the player&#8217;s control when it comes to climbing the ranks. There&#8217;s also no telling how the balance will pan out since Blizzard seems to take its time making small adjustments to certain metas.</p>
<p>You could argue that <i>Fortnite: Battle Royale</i> has a constant stream of updates and content since launch to encourage players to keep coming back. However, the same sets of problems emerge – balancing, the lack of appeal to cosmetic collecting, the lackluster new content, and so on. Don&#8217;t even get me started on <i>Anthem</i> which arrived, dropped a single Stronghold, some Elysian Stronghold Caches (which were subsequently removed) and some Legendary versions of existing missions before effectively peacing out. At least, until the underwhelming Cataclysm hits live servers.</p>
<p><i>Assassin&#8217;s Creed Odyssey</i> straddles an interesting line. Ubisoft clearly wants players to keep coming back and paying for new cosmetics by incentivizing them with new content like New Game Plus, Lost Tales of Greece missions, the Story Creator and whatnot. It&#8217;s not a <i>bad </i>approach but again, the desire to shift weapon balance and economy like a live-service game while not adding substantially different content outside of the paid expansions will ensure that players bounce off fairly quickly.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/Destiny-2-Shadowkeep_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-410638" src="https://gamingbolt.com/wp-content/uploads/2019/08/Destiny-2-Shadowkeep_01.jpg" alt="Destiny 2 Shadowkeep_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/Destiny-2-Shadowkeep_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/Destiny-2-Shadowkeep_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/Destiny-2-Shadowkeep_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/Destiny-2-Shadowkeep_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Don&#8217;t get me wrong – a game like <i>Destiny 2</i> has a healthy player base and a major expansion coming in <i>Shadowkeep</i> while <i>The Division 2</i> will have DLC Episodes for new story missions. But live-service as a whole is trending downwards, as the announcement of only one new paid live-service title in <i>Marvel&#8217;s Avengers</i> at E3 2019 has showcased. Competitors like <i>Path of Exile</i> and <i>Warframe</i> continue to subsist thanks to their free to play models, which is a different case altogether.</p>
<p>So what is it about replay value that&#8217;s suddenly making companies sit up and take notice? It&#8217;s not like the phenomenon of a more compact experience with tons of variables to encourage repeated playthroughs is a new trend. It&#8217;s something that rogue-like titles, 4X games and strategy titles have been doing for years now. <i>Dead Cells</i> is fun because of the possibility of different weapons and builds combined with awesome combat (and you can always fine-tune the game if there&#8217;s a specific set of items you want). <i>Enter the Gungeon</i> has an insane amount of variety with its weapons which interact with each other in unexpected, cool ways. Both titles don&#8217;t have an endless amount of levels or environments. If you&#8217;re good enough, they can be completed in an hour or so. But they have oodles of replay value.</p>
<p>On the other end of the spectrum are strategy titles. Games like <i>Total War: Warhammer 2</i> have a large map with various factions battling over a single objective. Depending on the faction chosen, your starting location, what other factions will do and how you choose to expand – either through conquest, diplomacy, trading or a mixture of all three – each playthrough can be different. The Creative Assembly expands on this by introducing new races with their own mechanics into the fray. <i>Total War: Three Kingdoms</i> has much of the same philosophy with its own setting, characters, story-lines and battle mechanics. However, it will change things up by releasing Chapter Packs which take players to different points of the <i>Three Kingdoms</i> era to experience new stories.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Outer-Wilds.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-400006" src="https://gamingbolt.com/wp-content/uploads/2019/05/Outer-Wilds.jpg" alt="Outer Wilds" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Outer-Wilds.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Outer-Wilds-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Outer-Wilds-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Outer-Wilds-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Let&#8217;s take a completely different example – <i>Outer Wilds</i> by Mobius Digital. It&#8217;s an action adventure game with rogue-like elements but presents a unique hook – explore the system for 20 minutes before it&#8217;s inevitably destroyed. It then layers in interesting locations, gameplay mechanics, puzzles, lore and a compelling story to keep players coming back.</p>
<p>Don&#8217;t get me wrong. There have been failures like <i>Deus Ex: Mankind Divided</i> which provide all kinds of ways to play but fall short due to other problems like a tacked on Breach mode, technical issues and a lackluster story. And while the market is still very strong for live-service games, it&#8217;s been consolidating into a few titles for a while now. The increased emphasis on multiplayer and social interaction – the latter being necessary to incentivize cosmetic microtransactions – is also a factor. Not everyone has the time to experience content as it releases with their friends. Not everyone can just sit down for a raid or some co-op missions and play for hours at a time anymore.</p>
<p>More importantly, a lot of people just don&#8217;t want to. They&#8217;re seeking experiences and stories. The infinite possibilities that games-as-a-service or live-service titles have presented are being laid bare as fairly limited. In cases like <i>Anthem</i>, they can turn into outright liabilities. On the other hand, when playing a game like <i>Divinity: Original Sin 2</i>, you know there&#8217;s a complete experience you can go back to and sink dozens of hours.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/watch-dogs-legion-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-403590" src="https://gamingbolt.com/wp-content/uploads/2019/06/watch-dogs-legion-image-3.jpg" alt="watch dogs legion" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/watch-dogs-legion-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/watch-dogs-legion-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/watch-dogs-legion-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/watch-dogs-legion-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When I load up the game, I can choose a completely different class or an Origin character who&#8217;s story I have yet to fully explore. I can find new quests, new dialogues, experiment with new spell interactions and have a completely new experience. I know there will be even more excellent voice acting, dialogue and characters awaiting me. Even better, I can install mods to further change up the experience. Will I eventually experience everything the game has to offer? Sure but I&#8217;ve have those memorable experiences to look back on fondly.</p>
<p>As noted previously, it&#8217;s not like live-service games are infinite either. Developing and supporting them is a massive endeavour that requires multiplayer balancing, server maintenance, creating new art assets, programming new mechanics, marketing new features and cosmetics, and testing to make sure it all doesn&#8217;t break immediately. There&#8217;s only so much room for memorable experiences and as many games over the past few years have proven, the market for delivering those experiences is still pretty rife with opportunity.</p>
<p>Different developers are looking for their own ways to get around the live-service lull. <i>Fortnite</i> is engaging in more sponsored collaborations to get players to be a part of a “limited time experience” (with cosmetics tied to it of course). <i>Watch Dogs Legion</i> will have 20 different versions of the script so you could play the game twice and not have the same encounters. The ability to recruit and play as anyone in the open world also lends itself to replaying the same content in different ways. However, I can see Ubisoft adding new traits, personalities, character types, skills, occupations and more as a way to freshen up the experience. It&#8217;s very akin to rogue-likes which has me incredibly intrigued. Then there are games like <i>Final Fantasy 7 Remake</i> which simply divide the game up into massive sub-games, each offering a vast amount of content to consume in anticipation of the next “episode”.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Stellaris-Console-Edition.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-388115" src="https://gamingbolt.com/wp-content/uploads/2019/02/Stellaris-Console-Edition.jpg" alt="Stellaris Console Edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Stellaris-Console-Edition.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Stellaris-Console-Edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Stellaris-Console-Edition-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Stellaris-Console-Edition-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>At the end of the day, I feel that a good game isn&#8217;t one that&#8217;s necessarily replayable for years and years at a time with bits of content patched in and changes made to my hard-earned items. Value is ultimately subjective – I may not feel a game&#8217;s value is defined by the number of hours, mindlessly grinding away or re-running the same activities again and again. But there is room to enjoy that in this industry – it&#8217;s one of the reasons that looters are so darn addictive and replayable. We just love the dopamine hit that new, powerful loot provides, feeding into our power fantasy over time.</p>
<p>However, just like TV shows with a never-ending number of seasons, superhero movies with their never-ending sequels or comics with their endless crossovers and issues, there is still room in the gaming industry for meaningful standalone experiences. Maybe you&#8217;d want to go through them once, twice, five times, ten times but those are games that will stay with you through the years. It may be a game like <i>Cyberpunk 2077</i> where you experiment with different origins and decisions. It may be a game like <i>Stellaris</i> where you play as a race of robots that have taken over everything for humanity and are slowly propagating through the universe. It may even be a game like <i>RimWorld</i> where you don&#8217;t know what morbid hijinx your colonists will get up to next.</p>
<p>Whatever the case may be, one thing is for certain: Live-service and games-as-a-service titles may still dominate headlines and digital revenue for a select few companies. But much like battle royale titles, MOBAs, MMORPGs and so on, the industry has taken to correcting itself, leaving only a few major competitors standing. What everyone else decides to do is ultimately up to them. So why not make some complete games with reasons to play them? It could be a good change of pace, even if the monthly active user count isn&#8217;t exactly bonkers. Oh and the market for singular experiences like <i>Ys IX: Monstrum Nox</i> and <i>The Legend of Heroes: Trails in the Sky</i> is still viable. So that&#8217;s pretty nice.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Final Fantasy 7 Remake, Marvel&#8217;s Avengers Will Be Playable at Gamescom 2019</title>
		<link>https://gamingbolt.com/final-fantasy-7-remake-marvels-avengers-will-be-playable-at-gamescom-2019</link>
					<comments>https://gamingbolt.com/final-fantasy-7-remake-marvels-avengers-will-be-playable-at-gamescom-2019#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 07 Aug 2019 13:51:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Final Fantasy 14: A Realm Reborn]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=411099</guid>

					<description><![CDATA[Trials of Mana, Life is Strange 2: Episode 4, and Final Fantasy 14 will also be present.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/final-fantasy-7-remake-image-2.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-403625" src="https://gamingbolt.com/wp-content/uploads/2019/06/final-fantasy-7-remake-image-2.jpeg" alt="final fantasy 7 remake" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/final-fantasy-7-remake-image-2.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/final-fantasy-7-remake-image-2-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/final-fantasy-7-remake-image-2-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/final-fantasy-7-remake-image-2-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>This year&#8217;s Gamescom will be kicking off with a special event called Gamescom Opening Night Live, hosted on Geoff Keighley on August 19th. Keighley tweeted recently about some of the publishers that <a href="https://gamingbolt.com/sony-microsoft-and-google-are-among-over-15-publishers-with-new-reveals-and-announcements-at-gamescom-opening-night-live">will be making announcements</a>, including Square Enix. Today, the publisher confirmed which titles will be present at the show and playable for attendees.</p>
<p>Right off the bat, there will be playable demos for <a href="https://gamingbolt.com/final-fantasy-7-remake-shows-midgar-8-concept-art-and-in-game"><em>Final Fantasy 7 Remake</em></a> and <a href="https://gamingbolt.com/marvels-avengers-actors-say-game-is-faithful-to-source-dismisses-criticisms-on-lack-of-movie-inspired-appearances"><em>Marvel&#8217;s Avengers</em></a>. Not much information was provided about the content of the <em>Final Fantasy 7 Remake</em> demo (though sneak peeks at merchandise prototypes will be offered). However, the demo for <em>Marvel&#8217;s Avengers</em> will let players try out each hero in the A-Day incident preceding the main story.</p>
<p>Other titles that will be playable include <a href="https://gamingbolt.com/trials-of-mana-releasing-for-steam-in-early-2020"><em>Trials of Mana</em></a>, a remake of <em>Seiken Densetsu 3</em> for the Nintendo Switch, PS4, and PC. <em>Final Fantasy 14</em> will also be present with the largest fan gathering ever to take place in Germany set for August 23rd. Finally, <em>Life is Strange 2: Episode 4 &#8211; Faith</em> will debut, showcasing the next chapter of the Diaz brothers before it releases on August 22nd.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">411099</post-id>	</item>
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		<title>Marvel&#8217;s Avengers Will Have Loot System With Rarities</title>
		<link>https://gamingbolt.com/marvels-avengers-will-have-loot-system-with-rarities</link>
					<comments>https://gamingbolt.com/marvels-avengers-will-have-loot-system-with-rarities#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 24 Jun 2019 13:37:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=405406</guid>

					<description><![CDATA[Some weapons like Thor's hammer can't be swapped out though.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-404565" src="https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers.jpg" alt="Marvel's Avengers" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As is customary with games-as-a-service titles, <em>Marvel&#8217;s Avengers</em> will have a loot system. This was revealed when <a href="https://wccftech.com/marvels-avengers-director-on-mission-linearity-campaign-size-and-structure-loot-system-more/" target="_blank" rel="noopener noreferrer">WCCFTech</a> (with some questions by Trusted Reviews) interviewed creative director Noah Hughes at E3 2019 following a behind-closed-doors gameplay presentation. Trusted Reviews started off by asking about the endgame loop and how gear customization and loot would work.</p>
<p>Though more details will be provided &#8220;down the road,&#8221; Hughes said that &#8220;It is very much the ability to tailor your build of a hero to a play style, and in some cases, gain additional abilities.&#8221;</p>
<p>&#8220;One of the things that’s a little bit different than some versions of the loot system or the gear system would be the visual look of your hero is defined by outfits that you’ve earned,&#8221; he continued. &#8220;And the equipment, your slotting is often something like a layer of armor inserts or technology upgrades or things like that.</p>
<p>&#8220;So you can choose your gameplay style through that gear but also still express your visual style. For us, we really felt like if you have a favorite outfit, you want to look right.&#8221; This seems to indicate that players will be able to mod their gear for gameplay purposes, while also having a distinct look (which is pretty much standard for action RPGs).</p>
<p>The loot will also have a rarity system, which seems to follow the standard tiers of Rare, Epic, Legendary, and so on. &#8220;Yeah, definitely the equipment, the gear that you’ll be collecting,&#8221; said Hughes. &#8220;There’s plenty of gear that is much more difficult to acquire and it’s going to give you additional benefits. Part of the fun is to start as a very powerful superhero, but through the acquisition of skills and gear, I really feel like your tailoring that character. And part of that is a sense of difficulty to acquire that gear so that when you finally have it, it feels like a story. ‘I did this and now I’m ready for this bigger fight’.&#8221;</p>
<p>That doesn&#8217;t mean you&#8217;ll be swapping out Thor&#8217;s hammer or any of the other iconic weapons that the Avengers use for something else entirely. &#8220;That’s the balance between the outfit and the gear,&#8221; said Hughes. &#8220;And in this context, we treat the design of the owner as part of the outfit. So he may have an outfit that expresses the beholder that was appropriate to that outfit, but he may have equipment that he can equip that is not visually expressed.&#8221;</p>
<p><em>Marvel&#8217;s Avengers</em> will support multiplayer <a href="https://gamingbolt.com/marvels-avengers-co-op-details-revealed">for up to four players</a>. However, it can also be played offline, and has a <a href="https://gamingbolt.com/marvels-avengers-has-a-huge-spine-of-single-player-cinematic-led-story-can-be-played-offline">&#8220;huge spine&#8221; of cinematic story content</a> for solo players. The game is <a href="https://gamingbolt.com/marvels-avengers-trailer-debuts-features-death-of-captain-america">out on May 15th 2020</a> for Xbox One, PS4, PC, and Google Stadia. Stay tuned for more details in the meantime.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">405406</post-id>	</item>
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		<title>Marvel&#8217;s Avengers &#8211; Square Enix CEO Breaks Down Why They Chose To Greenlight The Project</title>
		<link>https://gamingbolt.com/marvels-avenger-square-enix-ceo-breaks-down-why-they-chose-to-greenlight-the-project</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 20 Jun 2019 18:15:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=404991</guid>

					<description><![CDATA[Yosuke Matsuda digs into why they went with the Avengers.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-401428" src="https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers.jpg" alt="Marvel's Avengers" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>On the surface, it may seem like a silly question to ask why a studio has decided to pursue an AAA budgeted <a href="https://gamingbolt.com/marvels-avengers-will-let-you-play-just-about-everything-solo-campaign-is-separate-from-multiplayer-missions">game based on an IP like <em>Avengers</em></a>. After all, the Marvel brand is the biggest its ever been, with the <em>Avengers</em> films specifically dominating the box office. However, not all successes on the movie screen translate, and committing to a game that will take multiple years to complete is no small matter despite the IP in question. The Square Enix CEO breaks down in a little more detail why they chose to greenlight an <em>Avengers</em> game.</p>
<p>In an interview with <a href="https://venturebeat.com/2019/06/17/square-enix-ceo-yosuke-matsuda-interview-betting-big-on-the-avengers-game/">GamesBeat</a>,  Yosuke Matsuda said that, yes, part of the allure was the fact that it was a huge IP, but it also meant that a huge amount of work that could be done on this project could potentially flood over into other development projects. When so much work is being done on a project like this, assets from it could potentially be used for years to come.</p>
<p>&#8220;First of all, because it’s such a big piece of IP, I thought it lent itself to giving us lots of potential as far as what we could do regarding game design,&#8221; said Matsuda. &#8220;We’re still working on the Avengers right now, but I believe that what we achieve out of that is something we’ll be able to leverage on the development side at our studios going forward as well. For that reason, I decided that it would be good to take on this big piece of IP with Marvel.&#8221;</p>
<p>Marvel is flying as high as possible now, but their success in gaming is limited. The only major break out game in that respect was <a href="https://gamingbolt.com/spider-mans-latest-update-adds-two-fantastic-four-suits">Sony&#8217;s <em>Spider-Man</em> last year</a>. Will the <em>Avengers</em> ensure that the brand goes way beyond films? We&#8217;ll have to wait and see when it releases May 15, 2020 for PlayStation 4, Xbox One, PC, and Stadia.</p>
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		<title>Marvel&#8217;s Avengers Uses QTEs &#8220;Sparingly&#8221;, Not A Core Part of Gameplay</title>
		<link>https://gamingbolt.com/marvels-avengers-uses-qtes-sparingly-not-a-core-part-of-gameplay</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 18 Jun 2019 07:40:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=404564</guid>

					<description><![CDATA[Quick time events are used to train players or for "exotic moments", as per creative director Noah Hughes.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-404565" src="https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers.jpg" alt="Marvel's Avengers" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Marvels-Avengers-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A lot of questions have been asked about <i>Marvel&#8217;s Avengers</i>, Square Enix&#8217;s upcoming games-as-a-service action adventure title. This is mostly due to gameplay being showcased behind closed doors at E3 2019. However, due to a subsequent leak and a recent Q&amp;A, we&#8217;ve learned a bit more about how the game plays &#8211; like how it uses quick time events (QTEs).</p>
<p>QTEs were fairly common in the leaked demo but how frequent will they be throughout the game? <a href="https://wccftech.com/quick-time-events-arent-core-to-marvels-avengers-gameplay/" target="_blank" rel="noopener noreferrer">WCCF Tech</a> spoke to creative director Noah Hughes for clarification on the same. He confirmed that they&#8217;re more common in the mission showcased as opposed to popping up frequently throughout the game.</p>
<p>“They’re much more prevalent here than they are anywhere else in the game. This is an opening sequence. And we actually use in some cases what looks like a quick time event to train the player. So in the case where we see Thor smash down in the opening of the level, we’re really introducing you to those heavy attack buttons, and then onboarding you with that.</p>
<p>“And generally, there are a few exotic moments where you may have to express the effort of the hero or something like that. But it isn’t a core part of our gameplay, and it’s one that we don’t want to overuse, I think that we use them for both training and exotic moments. But we use them sparingly. And because I think they can be useful for us. But again, I think it’s like any of the tools in game design, which is we tried to do the best we can for our experience, we want the players to have them.”</p>
<p>So to sum it up, QTEs aren&#8217;t a core part of the gameplay and won&#8217;t be overused to the point of dulling their impact. Other details we learned about <i>Marvel&#8217;s Avengers</i> include <a href="https://gamingbolt.com/marvels-avengers-will-have-a-great-diversity-of-locations">a diverse set of locations</a> (despite <a href="https://gamingbolt.com/marvels-avengers-will-not-be-an-open-world-game">not being an open world game</a>) and a “huge spine” of single-player content in its cinematic story. There are <a href="https://gamingbolt.com/marvels-avengers-will-let-you-play-just-about-everything-solo-campaign-is-separate-from-multiplayer-missions">multiplayer missions</a> but you also <a href="https://gamingbolt.com/marvels-avengers-has-a-huge-spine-of-single-player-cinematic-led-story-can-be-played-offline">have the option to play offline</a>.</p>
<p><i>Marvel&#8217;s Avengers</i> is <a href="https://gamingbolt.com/marvels-avengers-trailer-debuts-features-death-of-captain-america">out on May 15<sup>th</sup> 2020</a> for Xbox One, PS4, PC, and Google Stadia.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">404564</post-id>	</item>
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		<title>E3 2019 &#8211; 15 Things Fans Disliked About The Show</title>
		<link>https://gamingbolt.com/e3-2019-15-things-fans-disliked-about-the-show</link>
					<comments>https://gamingbolt.com/e3-2019-15-things-fans-disliked-about-the-show#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 17 Jun 2019 09:26:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=403880</guid>

					<description><![CDATA[E3 2019 had its ups but there were a number of downs as well.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he Electronic Entertainment Expo has wrapped up. And boy oh boy were there plenty of things to dislike. Let&#8217;s take a look at 15 things that fans disliked about E3 2019, from the awkward to the downright reprehensible.</p>
<p><b>Bethesda E3 Crowd</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/bethesda.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-403074" src="https://gamingbolt.com/wp-content/uploads/2019/06/bethesda.jpg" alt="bethesda" width="1920" height="1080" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/bethesda.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/bethesda-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/bethesda-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/bethesda-1024x576.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Audience plants in general are annoying. There&#8217;s polite applause and then there&#8217;s loud cheering for mundane announcements, which gets old quick. But Bethesda&#8217;s crowd took it to a whole other level, yelling and screaming after almost every sentence. It was a small contingent, for sure, but you just know that they had mics next to them to drown out any potential boos. Shout out to that one guy who cheered after every sentence. You earned your paycheck for sure.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">403880</post-id>	</item>
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		<title>Marvel&#8217;s Avengers&#8217; Co-op Details Revealed</title>
		<link>https://gamingbolt.com/marvels-avengers-co-op-details-revealed</link>
					<comments>https://gamingbolt.com/marvels-avengers-co-op-details-revealed#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 12 Jun 2019 20:08:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avengers]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=403946</guid>

					<description><![CDATA[Can the world have 4 Iron Men?
]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-401428" src="https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers.jpg" alt="Marvel's Avengers" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Marvels-Avengers-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Marvel&#8217;s Avengers</em> finally got its big unveiling a<a href="https://gamingbolt.com/marvels-avengers-trailer-debuts-features-death-of-captain-america">t Square Enix&#8217;s E3 press conference the other day</a>, and it looked very familiar to fans. All the faces that&#8217;s come to be household names due to the MCU films were present with plenty of explosions, quips and threats that we&#8217;ve come to expect. There&#8217;s still some lingering questions about the project, however. We know it&#8217;s a co-op experience, but how exactly does that work? Well, now we have a better idea as some aspects of the multiplayer have been detailed by the developer.</p>
<p>While talking with <a href="https://www.eurogamer.net/articles/2019-06-12-marvels-avengers-developers-talk-multiplayer-monetisation-and-the-lack-of-mcu" target="_blank" rel="noopener noreferrer">Eurogamer</a>, Lead Designer Philippe Therien detailed many aspects of the game such as the multiplayer, monetization and <a href="https://gamingbolt.com/marvels-avengers-will-not-be-an-open-world-game">whether the game was open world or not</a>. When talking about the multiplayer, he was asked if the event depicted in the reveal trailer, called &#8220;A-Day&#8221; in the narrative, would be the standard way multiplayer would go and if the levels were designed for four players in mind. He said that it was, but also noted that there would be sections that would see players being left to their own accord.</p>
<p>&#8220;We&#8217;ve got a cool mix of melee and ranged combat going on, some characters that only work one type or the other. Because we have both multiplayer and campaign you&#8217;ll see cases where sometimes the experience is more directed, or some places you&#8217;ll just be left to your own devices and left to work out what to do. The Avengers go to many different places in this game, it varies where you&#8217;re at.&#8221;</p>
<p>When asked about whether or not people could share characters, however, he said that wasn&#8217;t in the cards. So if you have three friends and want to make a team of Captain Americas, you are out of luck.</p>
<p>&#8220;You have to play as different characters while online. The Avengers all have different skills and talents and we want people to have a fully-fleshed out team. It wouldn&#8217;t be the Avengers otherwise.&#8221;</p>
<p><em>Marvel&#8217;s Avengers</em> will release for PlayStation 4, Xbox One, PC, and Stadia May 15th, 2020.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">403946</post-id>	</item>
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		<title>Marvel&#8217;s Avengers Will Not Be An Open World Game</title>
		<link>https://gamingbolt.com/marvels-avengers-will-not-be-an-open-world-game</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 12 Jun 2019 17:23:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=403909</guid>

					<description><![CDATA[The developers say it's not that type of game.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/the-avengers-project.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-397842" src="https://gamingbolt.com/wp-content/uploads/2019/05/the-avengers-project.jpg" alt="the avengers project" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/the-avengers-project.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/the-avengers-project-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/the-avengers-project-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/the-avengers-project-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Marvel is up there as one of the biggest brands in the world right now. Disney could release nothing but Marvel movies for the next few years and still be on top of the world. But that brand hasn&#8217;t quite taken off in gaming in the same way. One game that looks to change that is Square Enix&#8217;s <em>Marvel&#8217;s Avengers</em>. While the game has been unveiled, there&#8217;s still a lot of questions about what kind of game it is. Well, one thing it is not is an open world game.</p>
<p><a href="https://gamingbolt.com/marvels-avengers-trailer-debuts-features-death-of-captain-america"><em>Marvel&#8217;s Avenger</em> was officially unveiled at Square Enix&#8217;s E3 conference</a>. It showed off the game&#8217;s familiar faces of superheroes the movie fans will know. In an interview with <a href="https://www.eurogamer.net/articles/2019-06-12-marvels-avengers-developers-talk-multiplayer-monetisation-and-the-lack-of-mcu" target="_blank" rel="noopener noreferrer">Eurogamer</a>, Lead Designer Philippe Therien talked about the game, including the story, how co-cop will work and the type of game it&#8217;ll be. When asked if it was open world, he was blunt in saying it was not.</p>
<p>&#8220;The game isn&#8217;t open world, there&#8217;s way too many different places to explore for that to have made sense. We&#8217;re looking at having different kinds of regions where you can go from place to place. The Avengers are effective worldwide and we wanted to show that.&#8221;</p>
<p><em>Marvel&#8217;s Avengers</em> will release on PlayStation 4, Xbox One, PC, and Stadia on May 15th, 2020. For more information about the type of game it is, you can check it out <a href="https://gamingbolt.com/marvels-avengers-combines-cinematic-storytelling-with-continuous-single-player-and-co-op-gameplay">here</a>.</p>
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		<title>Square Enix E3 2018: Watch The Showcase Here</title>
		<link>https://gamingbolt.com/square-enix-e3-2018-watch-the-showcase-here</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 Jun 2018 16:39:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Just Cause 4]]></category>
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		<category><![CDATA[Shadow of the Tomb Raider]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=340871</guid>

					<description><![CDATA[Expect more Kingdom Hearts 3 footage along with other reveals.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Square-Enix-E3-2018.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-336087" src="https://gamingbolt.com/wp-content/uploads/2018/05/Square-Enix-E3-2018.jpg" alt="Square Enix E3 2018" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Square-Enix-E3-2018.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2018/05/Square-Enix-E3-2018-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Square-Enix-E3-2018-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Square-Enix-E3-2018-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>E3 2018 is more or less in full swing following conferences from Electronic Arts, Microsoft and Bethesda. Square Enix is up to the plate next and given the number of high-profile games it has coming (<em>Kingdom Hearts 3, Just Cause 4</em>), this should be an interesting show. To watch all the announcements, simply tune in below at 10 AM PDT/7 PM CEST.</p>
<p>Among other games we&#8217;re expecting are <em>Shadow of the Tomb Raider</em>, the untitled <em>Avengers</em> project, <em>Final Fantasy 7 Remake</em> and maybe the next project from Tokyo RPG Factory (<em>I Am Setsuna, Lost Sphear</em>). Could the <em>Nier</em> remaster also possibly appear? Time will tell, honestly. Look out for announcements on <em>Final Fantasy 14: A Realm Reborn</em>, particularly the next expansion after <em>Stormblood</em>, and new <em>Final Fantasy 15</em> episodes.</p>
<p>We already know that <em>Nier: Automata</em> is <a href="https://gamingbolt.com/nier-automata-become-as-gods-edition-releasing-on-june-26th-for-xbox-one">coming to the Xbox One</a> on June 26th, <em>Kingdom Hearts 3</em> <a href="https://gamingbolt.com/kingdom-hearts-3-releasing-on-january-29th-2019">launches on</a> January 29th 2019 and <em>Just Cause 4</em> <a href="https://gamingbolt.com/just-cause-4-announced-at-microsofts-e3-conference">arrives on</a> December 4th 2018. Let us know what you hope to see in the comments below.</p>
<p><iframe loading="lazy" src="https://player.twitch.tv/?channel=squareenix" width="620" height="378" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen"></iframe></p>
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