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	<title>ninja gaiden &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ninja Gaiden, Dead or Alive Director Tomonobu Itagaki Has Passed Away</title>
		<link>https://gamingbolt.com/dead-or-alive-ninja-gaiden-black-creator-tomonobu-itagaki-has-passed-away</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 16 Oct 2025 13:20:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[Itagaki Games]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[Tomonobu Itagaki]]></category>
		<category><![CDATA[Valhalla Game Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629877</guid>

					<description><![CDATA[Itagaki first joined Tecmo all the way back in 1990 where he worked on a host of projects from Super Tecmo Bowl to Ninja Gaiden 2.]]></description>
										<content:encoded><![CDATA[<p><em>Dead or Alive</em> creator Tomonobu Itagaki has passed away at the age of 58. As caught by <a href="https://automaton-media.com/en/news/dead-or-alive-creator-tomonobu-itagaki-passes-away/" target="_blank" rel="noopener">Automaton Media</a>, the announcement of his passing was made by a loved one of Itagaki’s on <a href="https://www.facebook.com/story.php?story_fbid=4120822378181849&amp;id=100007623816758&amp;rdid=zSYsBSyktWQ0QyKY#" target="_blank" rel="noopener">social media</a> through a message he had written before his death.</p>
<p>“The flame of my life is about to go out,” reads the message. “The fact that this message has been posted means that my time has finally come. I am no longer in this world. (I have entrusted someone important to me with this final message).”</p>
<p>“My life was a continuous battle which I kept winning. I caused a lot of trouble for others too. I take pride in having fought to the end, and having followed my convictions. I have no regrets, but I am deeply sorry that I could not deliver new works to my fans. I’m sorry. So it goes.”</p>
<p>Itagaki had worked with Koei Tecmo on a wide range of projects, from its classic Ninja Gaiden series to the <em>Dead or Alive</em> fighting games, as well as a host of different spin-offs. He had left the company a few years ago, announcing the founding of his own company, Valhalla Game Studios, which was also eventually dissolved before he founded Itagaki Games back in 2021. His focus with his own companies was to work on new IPs for PC and consoles.</p>
<p>He had originally joined Tecmo back in 1992 as a graphics programmer where he originally worked on Tecmo Super Bowl. The development of the first <em>Dead or Alive</em> game, which at the time was developed for the same arcade hardware as Virtua Fighter, is noted as being the first major breakthrough in his career.</p>
<p>In 2001, Itagaki had taken up the role of the leader of Team Ninja, and 2004 saw him becoming an executive officer of the company. Along with having worked on all mainline <em>Dead or Alive</em> games up to the release of <em>Dead or Alive 4</em>, Itagaki also worked on projects like <em>Dead or Alive Xtreme Beach Volleyball</em>, <em>Super Swing Golf</em>, and horror title <em>Fatal Frame 2: Crimson Butterfly</em>.</p>
<p>He also had a hand in the creation of <em>Ninja Gaiden</em>, which came about from his desire to develop a title that featured violent gameplay. This resulted in the release of Ninja Gaiden on the original Xbox. He also worked further on the title to then release it as <em>Ninja Gaiden Black</em>, before eventually also making <em>Ninja Gaiden: Dragon Sword</em> on the Nintendo DS. He left Tecmo just before the release of <em>Ninja Gaiden 2</em> in 2008, suing the company for withholding his bonus payments.</p>
<p>Itagaki is survived by his wife and daughter, the latter of whom he has credited as being a major inspiration behind the development of <em>Ninja Gaiden: Dragon Sword</em>. While he has worked on several titles throughout his life, the most recent game released with his name in the credits is <em>Samurai Jack: Battle Through Time</em> from 2020, where he served as the Supreme Advisor. Before this, Itagaki had also worked on 2015’s <em>Devil’s Third</em> as the director.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">629877</post-id>	</item>
		<item>
		<title>15 Greatest Xbox Games of All Time [2024 Edition]</title>
		<link>https://gamingbolt.com/15-greatest-xbox-games-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 03 Jun 2024 18:52:57 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[burnout 3]]></category>
		<category><![CDATA[Conker: Live and Reloaded]]></category>
		<category><![CDATA[dead or alive 3]]></category>
		<category><![CDATA[Grand Theft Auto: San Andreas]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[hitman: blood money]]></category>
		<category><![CDATA[Max Payne 2: The Fall of Max Payne]]></category>
		<category><![CDATA[mechassault]]></category>
		<category><![CDATA[Mercenaries: Playground of Destruction]]></category>
		<category><![CDATA[Metal Gear Solid 2: Substance]]></category>
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		<category><![CDATA[Oddworld: Stranger's Wrath]]></category>
		<category><![CDATA[Project Gotham Racing 2]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[Shenmue 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=588267</guid>

					<description><![CDATA[The original Xbox had no shortage of great games, but naturally some outshined others by a significant margin. Here are 15 of the best Xbox games of all time.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">M</span>icrosoft burst out of the gates with the original Xbox, boasting significantly more powerful hardware than its competition along with support for online gaming. The platform was brimming with a bunch of varied releases that broke new ground in more ways than one, and this feature will run down 15 of the best Xbox games of all time. </span></p>
<p><b>Halo 2 </b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-486273" src="https://gamingbolt.com/wp-content/uploads/2021/07/halo-2.jpg" alt="halo 2" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/halo-2.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-2-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-2-768x431.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">The original <em>Halo</em> was a driving force in creating a substantial market share against Sony and Nintendo, and expectations for the sequel were naturally high. <em>Halo 2</em> delivered upon those expectations in spades, combining an adrenaline-pumping story with a comprehensive suite of multiplayer options making for an experience that keeps you hooked and doesn’t let go. Hundreds of thousands of fans would have fond memories of duking it out against friends, and <em>Halo 2</em> might just be the defining Xbox experience for a majority of those fans.</span></p>
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		<title>Rise of the Ronin Director/Producer Wants to Release a New Game in 2025</title>
		<link>https://gamingbolt.com/rise-of-the-ronin-director-producer-wants-to-release-a-new-game-in-2025</link>
					<comments>https://gamingbolt.com/rise-of-the-ronin-director-producer-wants-to-release-a-new-game-in-2025#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 Mar 2023 14:54:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Rise of the Ronin]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Wo Long: Fallen Dynasty]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X/S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=545219</guid>

					<description><![CDATA[Team Ninja's Fumihiko Yasuda also reiterated that remarks about reboots for Ninja Gaiden and Dead or Alive were "misinformation."]]></description>
										<content:encoded><![CDATA[<p>Team Ninja is releasing <em>Wo Long: Fallen Dynasty</em> this week, but that&#8217;s only the start of its development journey. It&#8217;s also working on <a href="https://gamingbolt.com/wo-long-fallen-dynasty-trailer-showcases-new-enemies-and-bosses-season-pass-confirmed">three story DLC</a> for the title, with the<em> Battle of Zhongyuan</em> releasing first in June. Then there&#8217;s <a href="https://gamingbolt.com/rise-of-the-ronin-announced-team-ninjas-ps5-exclusive-action-rpg-is-out-in-2024"><em>Rise of the Ronin</em></a>, a PS5-exclusive open world action RPG published by Sony, which is out in 2024.</p>
<p>In the <a href="http://ryokutya2089.com/archives/61824" target="_blank" rel="noopener">latest issue of Famitsu</a> (translation by Hansuke21 on Twitter), studio president Fumihiko Yasuda spoke about the development of <em>Rise of the Ronin</em>, which he&#8217;s also producing and directing. He revealed that development is <a href="https://gamingbolt.com/rise-of-the-ronin-has-been-in-development-for-7-years">occurring right next to <em>Wo Long: Fallen Dynasty&#8217;s</em> updates and DLC</a>, with a release still on the cards for next year.</p>
<p>Interestingly, Yasuda also expressed interest in releasing a new game in 2025 and hopes to reveal more &#8220;when we can.&#8221; &#8220;The development team&#8217;s growth will be slow if we keep repeating the process of releasing one game over several years. We have a plan to release a game every year.&#8221; Yasuda also <a href="https://gamingbolt.com/team-ninja-has-no-details-or-information-to-share-on-dead-or-alive-and-ninja-gaiden">reiterated</a> that there aren&#8217;t any plans to reboot <em>Ninja Gaiden</em> or <em>Dead or Alive</em>.</p>
<p><em>Wo Long: Fallen Dynasty</em> is out on March 3rd for Xbox Series X/S, Xbox One, PS4, PS5 and PC. It also launches on day one for Game Pass with <a href="https://gamingbolt.com/wo-long-fallen-dynasty-demo-is-now-available">a free demo</a> currently available on all platforms.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Rise of the Ronin and Wo Long: Fallen Dynasty </p>
<p>Fumihiko Yasuda: The development for it is right next to Wo Long: Fallen Dynasty Updates and DLC production. We also planned to release the Rise of the Ronin in 2024.</p>
<p>&mdash; ハオ(ハンスケ) (@Hansuke21) <a href="https://twitter.com/Hansuke21/status/1630806251989880832?ref_src=twsrc%5Etfw">March 1, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Fumihiko Yasuda: &quot;We want to release a new game in 2025. We hope to tell you about it when we can.</p>
<p>The development team&#39;s growth will be slow if we keep repeating the process of releasing one game over a number of years. We have a plan to release a game every year.</p>
<p>&mdash; ハオ(ハンスケ) (@Hansuke21) <a href="https://twitter.com/Hansuke21/status/1630806254514733061?ref_src=twsrc%5Etfw">March 1, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Remarks about reboot of Ninja Gaiden and Dead or Alive series: </p>
<p>Fumihiko Yasuda: The statement that plans are underway to reboot NINJA GAIDEN and DOA was misinformation (lol). 1/2</p>
<p>&mdash; ハオ(ハンスケ) (@Hansuke21) <a href="https://twitter.com/Hansuke21/status/1630806256322576384?ref_src=twsrc%5Etfw">March 1, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Fumihiko Yasuda: I only said that I cherish both of these series. </p>
<p>I can&#39;t really say any specifics about them at this time, but when the time comes, I would like to be the first person to talk about it.</p>
<p>&mdash; ハオ(ハンスケ) (@Hansuke21) <a href="https://twitter.com/Hansuke21/status/1630806259040387072?ref_src=twsrc%5Etfw">March 1, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">545219</post-id>	</item>
		<item>
		<title>Team Ninja Has &#8220;No Details or Information&#8221; to Share on Dead or Alive and Ninja Gaiden</title>
		<link>https://gamingbolt.com/team-ninja-has-no-details-or-information-to-share-on-dead-or-alive-and-ninja-gaiden</link>
					<comments>https://gamingbolt.com/team-ninja-has-no-details-or-information-to-share-on-dead-or-alive-and-ninja-gaiden#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 22 Nov 2022 13:26:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=536335</guid>

					<description><![CDATA[The studio shares "the enthusiasm for the return of these beloved titles" and will provide a "proper update if and when that day arrives."]]></description>
										<content:encoded><![CDATA[<p>Following <a href="https://gamingbolt.com/ninja-gaiden-and-dead-or-alive-reboots-are-seemingly-in-the-works">a report</a> from the G-Star conference in South Korea that claimed reboots for <em>Ninja Gaiden</em> and <em>Dead or Alive</em> were in development, Team Ninja has clarified the same to <a href="https://www.videogameschronicle.com/news/team-ninja-moves-to-clarify-ninja-gaiden-dead-or-alive-reboot-reports/" target="_blank" rel="noopener">VGC</a>. Creative director Tom Lee said that while both franchises are &#8220;long-standing pillar franchises for Team Ninja&#8221; and &#8220;synonymous with our studio history and reputation,” the studio has no details to share on either at present.</p>
<p>“It goes without saying that when speaking about the development of our past and future projects, both of these important titles cannot be left without mention. However, there are no details or information to share on either of these franchises at this present time,&#8221; said Lee.</p>
<p>“Like many of our dedicated fans, we share the enthusiasm for the return of these beloved titles. And we will be sure to provide a proper update if and when that day arrives.”</p>
<p>Lee&#8217;s statement is interesting, considering Nick Baker of XboxEra was told that <a href="https://gamingbolt.com/ninja-gaiden-reboot-is-being-developed-by-platinumgames-rumour">PlatinumGames is developing the <em>Ninja Gaiden</em> reboot</a>. Team Ninja didn&#8217;t address the same, so time will tell if it&#8217;s true.</p>
<p>The last mainline title in the <em>Dead or Alive</em> series was <a href="https://gamingbolt.com/dead-or-alive-6-review-get-in-the-ring"><em>Dead or Alive 6</em></a>, which was released in 2019 and ran on a new engine. <em>Ninja Gaiden&#8217;s</em> last major title was <em>Ninja Gaiden 3</em> in 2012, followed by an updated version, <em>Ninja Gaiden 3: Razor&#8217;s Edge</em>, later that year. There&#8217;s also <em>Ninja Gaiden: Master Collection</em> which was released in June 2021 and included <em>Ninja Gaiden Sigma 1</em> and <em>2</em> and <em>Razor&#8217;s Edge</em> in one package for PS4, Xbox One, Nintendo Switch, and PC. Check out our review <a href="https://gamingbolt.com/ninja-gaiden-master-collection-review-not-quite-masterful">here</a> for more details.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">536335</post-id>	</item>
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		<title>Ninja Gaiden Reboot is Being Developed by PlatinumGames &#8211; Rumour</title>
		<link>https://gamingbolt.com/ninja-gaiden-reboot-is-being-developed-by-platinumgames-rumour</link>
					<comments>https://gamingbolt.com/ninja-gaiden-reboot-is-being-developed-by-platinumgames-rumour#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 20 Nov 2022 19:51:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=536161</guid>

					<description><![CDATA[It's been claimed that Bayonetta and Vanquish developet PlatinumGames has  partnered with Team Ninja to develop a new Ninja Gaiden title. ]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been quite a while since we got a new mainline <em>Ninja Gaiden, </em>and the fact that the last one – <em>Ninja Gaiden 3 </em>in 2012 – wasn&#8217;t particularly good has made things even worse for fans of the series. There was some recent respite though, with Team Ninja confirming that <a href="https://gamingbolt.com/ninja-gaiden-and-dead-or-alive-reboots-are-seemingly-in-the-works">it has reboots in development for both <em>Ninja Gaiden </em>and </a><em><a href="https://gamingbolt.com/ninja-gaiden-and-dead-or-alive-reboots-are-seemingly-in-the-works">Dead or Alive</a>. </em></p>
<p>Some, however, have wondered how the studio is handling development with so much already on its plate, including 2023&#8217;s <em><a href="https://gamingbolt.com/wo-long-fallen-dynasty-is-more-open-than-nioh-players-will-have-many-reasons-to-explore">Wo Long: Fallen Dynast</a> </em>and 2024&#8217;s <em><a href="https://gamingbolt.com/15-things-you-should-know-about-rise-of-the-ronin">Rise of the Ronin</a>. </em>As it turns out, that might be because the Japanese developer is outsourcing some of its projects to external studios.</p>
<p>That&#8217;s as per XboxEra co-founder Nick Baker, who recently took to Twitter following Team Ninja&#8217;s aforementioned announcement of the two reboots and claimed that the <em>Ninja Gaiden </em>title is being developed by PlatinumGames, the studio best known for the likes of <em>Bayonetta, Vanquish, Metal Gear Rising: Revengeance, NieR: Automata, </em>and more.</p>
<p>PlatinumGames has a long history with character action games, of course, so it might be a particularly well suited studio for a new <em>Ninja Gaiden </em>game. Interestingly, Team Ninja said earlier this year in an interview with <a href="https://www.videogameschronicle.com/news/team-ninja-says-it-isnt-against-outsourcing-a-new-ninja-gaiden/" target="_blank" rel="noopener">VGC</a> that it would be open to outsourcing a new <em>Ninja Gaiden </em>title to a third party studio.</p>
<p>Of course, this is far from officially confirmed right now, but hopefully Team Ninja and Koei Tecmo will have more to share in the near future. Stay tuned until then for more updates.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">ok bugger it, been told the studio signed on to make Ninja Gaiden is Platinum</p>
<p>&mdash; Balatro Nick  (@Shpeshal_Nick) <a href="https://twitter.com/Shpeshal_Nick/status/1594129311413415936?ref_src=twsrc%5Etfw">November 20, 2022</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">536161</post-id>	</item>
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		<title>Ninja Gaiden and Dead or Alive Reboots Are Seemingly in the Works</title>
		<link>https://gamingbolt.com/ninja-gaiden-and-dead-or-alive-reboots-are-seemingly-in-the-works</link>
					<comments>https://gamingbolt.com/ninja-gaiden-and-dead-or-alive-reboots-are-seemingly-in-the-works#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 20 Nov 2022 14:51:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=536090</guid>

					<description><![CDATA[Developer Team Ninja is said to have recently confirmed that it has started working on revivals for both franchises. ]]></description>
										<content:encoded><![CDATA[<p>Team Ninja has seen a great deal of success over the last few years with the <em>Nioh </em>duology, and the developer&#8217;s immediate future is looking promising as well, with Soulslike title <em><a href="https://gamingbolt.com/wo-long-fallen-dynasty-is-more-open-than-nioh-players-will-have-many-reasons-to-explore">Wo Long: Fallen Dynasty</a> </em>launching in 2023 and open world action RPG <em><a href="https://gamingbolt.com/15-things-you-should-know-about-rise-of-the-ronin">Rise of the Ronin</a> </em>due out in 2024.</p>
<p>But of course, the two big franchises that many would argue the developer built its reputation around are <em>Ninja Gaiden </em>and <em>Dead or Alive, </em>and both – especially the former – have been in heavy demand where series revivals are concerned, not least because it&#8217;s been so long since either franchise saw a new mainline release.</p>
<p>It seems, however, that reboots for both franchises are in the works. As reported by <a href="https://bbs.ruliweb.com/news/read/174785" target="_blank" rel="noopener">Ruliweb</a>, at a recent panel at the G-Star conference held in Busan, South Korea, Team Ninja&#8217;s president Fumihiko Yasuda reportedly confirmed that <em>Ninja Gaiden </em>and <em>Dead or Alive </em>reboots are in the works, with the developer hoping to reveal new information soon.</p>
<p>Additionally, a slide shown at the end of the presentation also showcased screenshots from both franchises, with the slide&#8217;s headline reading, &#8220;the future of Team Ninja- reboot of popular series”. You can view the slide below.</p>
<p>Given how big <em>Ninja Gaiden </em>and <em>Dead or Alive </em>and how important the two series remain to Team Ninja, it doesn&#8217;t come as a shock that the developer has plans for both, though the fact that they&#8217;re being rebooted might catch some by surprise.</p>
<p>Team Ninja has, of course, <a href="https://gamingbolt.com/team-ninja-knows-you-want-a-new-ninja-gaiden-game">acknowledged</a> in the past that fans are hopeful of a <em>Ninja Gaiden </em>revival, and has <a href="https://gamingbolt.com/nioh-2-director-wants-to-make-a-new-ninja-gaiden">stated on a number of occasions</a> that it would <a href="https://gamingbolt.com/team-ninja-says-they-are-not-working-on-a-new-ninja-gaiden-title">like to develop a new game in the series</a>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/ninja-gaiden-dead-or-alive-reboots.jpg"><img decoding="async" class="aligncenter wp-image-536094" src="https://gamingbolt.com/wp-content/uploads/2022/11/ninja-gaiden-dead-or-alive-reboots.jpg" alt="ninja gaiden dead or alive reboots" width="720" height="401" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/ninja-gaiden-dead-or-alive-reboots.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/ninja-gaiden-dead-or-alive-reboots-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/ninja-gaiden-dead-or-alive-reboots-15x8.jpg 15w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">536090</post-id>	</item>
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		<title>10 Games from the 2000s That Deserve A Remake</title>
		<link>https://gamingbolt.com/10-games-from-the-2000s-that-deserve-a-remake</link>
					<comments>https://gamingbolt.com/10-games-from-the-2000s-that-deserve-a-remake#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 13 Jul 2022 11:32:11 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[gta san andras]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[lost planet]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[metal gear solid: portable ops]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[resident evil code veronica]]></category>
		<category><![CDATA[tony hawks pro skater 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=523968</guid>

					<description><![CDATA[Hopefully these games will come back with a bang.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">T</span>he games industry as a whole seems to have suddenly realized that remaking games is, more often than not, a successful venture. Like any idea that catches on, that has led to a little bit of saturation, with a number of examples of games getting remakes even if they don&#8217;t need one, but more often than not, the remakes that do end up getting made are exciting reimaginations of classics. The 2000s decade is quickly becoming the prime era for companies to look at games that can be modernized and brought forward to contemporary audiences, and here, we&#8217;re going to take a look at a few games from that period that we feel should get remade. Given the nature of this feature, we&#8217;ll obviously be avoiding talking about games that are already strongly rumoured to be getting remakes or remasters, so if you notice omissions like&nbsp;<em>Metal Gear Solid 3, Silent Hill 2, Metroid Prime,&nbsp;</em>and the like, that&#8217;s why.</span></p>
<p style="text-align: center;"><strong>DEUS EX</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/12/Deus-Ex.jpg"><img decoding="async" class="aligncenter size-full wp-image-16133" src="https://gamingbolt.com/wp-content/uploads/2010/12/Deus-Ex.jpg" alt="" width="720" height="405"></a></p>
<p>The Embracer Group will soon finalize the acquisition of the vast majority of Square Enix&#8217;s North American business, which will include the&nbsp;<em>Deus Ex&nbsp;</em>IP and the studio responsible for it as well. And while that acquisition is, of course, going to lead to a new&nbsp;<em>Deus Ex&nbsp;</em>game down the line, the Embracer Group has made it clear that it might develop remakes in its newly acquired franchises as well. And a remake of the original&nbsp;<em>Deus Ex&nbsp;</em>would, honestly, be perfect at this point in time. The game was absolutely legendary when it came out and remains an all-time classic to this day, but like any game from that period, it hasn&#8217;t aged particularly well. Remaking it from scratch with modern-day visuals, a large world to explore, and gameplay mechanics that are more in line with&nbsp;<em>Human Revolution&nbsp;</em>and&nbsp;<em>Mankind Divided</em>, would be an exciting prospect.</p>
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		<title>12 Games With Awful Save/Checkpoint Systems</title>
		<link>https://gamingbolt.com/12-games-with-awful-save-checkpoint-systems</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 Jul 2022 09:37:39 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Bomberman: Act Zero]]></category>
		<category><![CDATA[crash bandicoot]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[Diablo 2]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[Maximo: Ghosts to Glory]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[Ori and the Blind Forest]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Resistance: Fall of Man]]></category>
		<category><![CDATA[Sonic the Hedgehog (2006)]]></category>
		<category><![CDATA[Superman 64]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=522668</guid>

					<description><![CDATA[A challenging game and missions are one thing but iffy checkpoint and save systems can make them downright frustrating to complete.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here are a lot of features we take for granted in games like auto-saves and checkpoints. Suffered a terrible death? Chances are you would respawn not too far away and continue onwards. Some games rely on save point placement for their difficulty, like in the Souls series. But some games have terrible save and checkpoint systems that test your patience. Let&#8217;s take a look at 12 of them here.</p>
<p><b>Ori and the Blind Forest </b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-428666" src="https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest.jpg" alt="ori and the blind forest" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Moon Studios&#8217; acclaimed game had its share of aggravating platforming, accentuated by its checkpoint system. While you had normal save spots, energy could be spent on creating checkpoints anywhere. During difficult sections, you may forget to make a checkpoint or not have enough energy to create one. Thankfully, the sequel forgoes this for a more traditional auto-save and checkpoint system.</p>
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		<title>25 Most Annoying Video Game Enemies</title>
		<link>https://gamingbolt.com/25-most-annoying-video-game-enemies</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 18 May 2022 10:47:24 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[ARK: Survival Evolved]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[stalker: call of pripyat]]></category>
		<category><![CDATA[Terraria]]></category>
		<category><![CDATA[the elder scrolls 3: morrowind]]></category>
		<category><![CDATA[Warhammer: Vermintide 2]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=515572</guid>

					<description><![CDATA[The origin stories of many broken controllers. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>t some point in our lives (or multiple), we&#8217;ve all been annoyed at games particularly because of specific enemies they&#8217;re throwing at us- the kind of enemies that quickly get on your nerves for some reason or the other. There&#8217;s been more than a few of those in games over the years, and here, we&#8217;re going to talk about a few.</p>
<p style="text-align: center;"><strong>ZUBAT (POKEMON)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/zubat.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-515595" src="https://gamingbolt.com/wp-content/uploads/2022/04/zubat.jpg" alt="" width="720" height="411" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/zubat.jpg 952w, https://gamingbolt.com/wp-content/uploads/2022/04/zubat-300x171.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/zubat-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/zubat-768x438.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If you&#8217;ve spent even a couple of minutes in a cave in a <em>Pokemon&nbsp;</em>game – especially one of the earlier ones – you&#8217;ve cursed out at the sight of a Zubat. These pesky Pokemon appear with far too much regularity, forcing players to exit out of battles what feels like one every few seconds. If you don&#8217;t have some Repels handy, you&#8217;re in for a true test of patience.</p>
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		<title>15 More Best Sword-Fighting Games You Need To Play</title>
		<link>https://gamingbolt.com/15-more-best-sword-fighting-games-you-need-to-play</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 Apr 2022 08:32:04 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Absolver]]></category>
		<category><![CDATA[Beat Saber]]></category>
		<category><![CDATA[Bushido Blade 2]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Ghostrunner]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[Onimusha 2: Samurai's Destiny]]></category>
		<category><![CDATA[Samurai Shodown (2019)]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Shadow Warrior 3]]></category>
		<category><![CDATA[soulcalibur 6]]></category>
		<category><![CDATA[Star Wars: Jedi Fallen Order]]></category>
		<category><![CDATA[until you fall]]></category>
		<category><![CDATA[Warhammer: Vermintide 2]]></category>
		<category><![CDATA[Warm Snow]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=513346</guid>

					<description><![CDATA[From the clash of steel on steel to the tense showdowns and brutal aftermath, these titles offer some of the best combat with swords.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here are plenty of methods to fight in video games, from fists to guns, or a mix of the two (with the odd chainsaw thrown in). Yet since time immemorial, swords have proven to be excessively enjoyable, not to mention versatile for the number of genres that feature them. Let&#8217;s take a look at 15 of the best sword fighting games, and how they&#8217;ll further your studies in the blade.</p>
<p>Check out the previous part <a href="https://gamingbolt.com/14-best-sword-fighting-games-that-will-test-your-skills">here</a>.</p>
<p><b>Shadow Warrior 3</b></p>
<p><iframe loading="lazy" title="15 MORE Best Sword Fighting Games That Will Test Your Mastery" width="500" height="281" src="https://www.youtube.com/embed/qaeRlWaMhHg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The one where Wang gets a grappling hook. <em>Shadow Warrior 3</em> does away with its predecessor&#8217;s wide array of melee weapons and focuses on one single constant – the Dragontail katana. Being able to quickly whip it out and slice an opponent feels more intuitive, and each slash feels more responsive. Upgrades also allow for directional inputs to call down lightning, shoot fire or unleash a wave of water which is also nice.</p>
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