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	<title>pc &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Onimusha: Way of the Sword&#8217;s Combat Feedback Was Inspired by Super Mario Odyssey, Says Director</title>
		<link>https://gamingbolt.com/onimusha-way-of-the-swords-combat-feedback-was-inspired-by-super-mario-odyssey-says-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 08 Sep 2026 11:55:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[gundam versus]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Super Mario Odyssey]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652404</guid>

					<description><![CDATA[Satoru Nihei said that the team took inspiration from how Super Mario Odyssey provides feedback for even simple actions like jumps.]]></description>
										<content:encoded><![CDATA[<p>With Capcom having recently celebrated an impressive new milestone for the <em>Onimusha</em> franchise thanks to the recent release of <em>Onimusha: Way of the Sword</em>, director Satoru Nihei and producer Akihito Kadowaki have revealed more details about the latest game. In an <em>interview with <a href="https://www.fz.se/artikel/303192-den-otippade-inspirationen-bakom-onimusha-way-of-the-sword" target="_blank" rel="noopener">Swedish publication FZ</a>, the two were asked for one game that inspired elements of Onimusha: Way of the Sword</em>, and while the publication expected other samurai games like <em>Sekiro: Shadows Die Twice</em> or<em> Ghost of Tsushima</em> to be mentioned, Nihei instead responded with <em>Super Mario Odyssey</em>.</p>
<p>“<em>Super Mario Odyssey</em>. It’s an action game that is basically very easy to get into, but at the same time contains lots of more dynamic and challenging parts, something that Nintendo is very good at,” said Nihei (via machine translation). “To give an example &#8211; when conducting an action (for example, a jump) in <em>Odyssey,</em> there is usually a reaction to that act (for example, gravity and landing). The specific feeling this brings to the controls in <em>Odyssey</em> is absolutely something that inspired me when I thought about how to get the same tactile feeling with our control in <em>Onimusha</em>.”</p>
<p>Kadowaki, on the other hand, responded with other games. While he brings up Silent Hill f in passing, he credits the <em>Gundam</em> series, and specifically the PS4 title <em>Gundam Versus</em>, with being a major inspiration for <em>Onimusha: Way of the Sword</em>.</p>
<p>“I have spent a lot of money and time on it. Something I think has influenced me from there in my work with <em>Onimusha</em> is probably the character design,” he explained. “The <em>Gundam</em> universe usually has very charismatic and deep characters that drive the story forward, and this is what I also wanted to get into our work with <em>Onimusha</em>. So, I would probably say that my love for <em>Gundam</em>&#8216;s character design was a source of inspiration there, absolutely.”</p>
<p>These influences have clearly paid off quite well for Capcom, since the company announced that <em>Onimusha: Way of the Sword</em> managed to sell <a href="https://gamingbolt.com/onimusha-way-of-the-sword-has-sold-over-1-million-copies-on-launch-day">more than a million copies on just its launch day alone</a>. This milestone led the overall <em>Onimusha</em> franchise to cross the 10 million sales mark as well. This success has inspired Capcom to focus on “re-activating IPs that haven’t had a new title launch recently.” While no official announcements have been made, we might end up seeing the company bring back older games like its <em>Breath of Fire</em> RPG franchise or the gladiator combat-centric <em>Shadow of Rome</em>.</p>
<p>In the meantime, <em>Onimusha: Way of the Sword</em> is available on PC, PS5, Xbox Series X/S, and Nintendo Switch 2. The title was released <a href="https://gamingbolt.com/onimusha-way-of-the-sword-is-out-now-alongside-launch-trailer">alongside a launch trailer</a> that provided some more hints about the game’s core narrative, which will involve lone samurai Miyamoto Musashi taking on hordes of Genma as an accidental part of his quest to become one of the best swordsmen in the world.</p>
<p>For more details, <a href="https://gamingbolt.com/onimusha-way-of-the-sword-review-master-of-the-blade">take a look at our review</a>, where we gave it a score of 8 out of 10 thanks to Musashi being an engaging protagonist, the enemy design being great, and the title’s spectacular swordfighting combat.</p>
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		<title>Valheim Creators Reflect On A Memorable Journey Ahead Of Its 1.0 Release</title>
		<link>https://gamingbolt.com/valheim-creators-reflect-on-a-memorable-journey-ahead-of-its-1-0-release</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 21:55:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652378</guid>

					<description><![CDATA[The story of this game’s rise to fame is almost as interesting as what it has you doing in it, and the many memories that can come along.]]></description>
										<content:encoded><![CDATA[<p><em>Valheim</em> is now <a href="https://gamingbolt.com/valheim-1-0-launches-on-september-9th-after-5-years-in-early-access">hours away</a> from its 1.0 Release, exiting early access after a very long time and making its debut on PS5 and Nintendo Switch 2 in the process. To say that the road has been long would be an understatement, especially considering how it started out as a viral hit.</p>
<p>To celebrate, Iron Gate has put out a video reflecting on the long road it has taken to get there. It&#8217;s filled with nostalgia, gratitude, and even a few touching accounts of the experience helping players navigate challenging situations in their personal lives. It&#8217;s a record of a journey, and all of the highs and lows that come with it, that&#8217;s uncannily similar to your trajectory in-game, where its co-op survival gameplay loop always comes with the potential for epic wins or hilarious fails.</p>
<p>It&#8217;s a great way to celebrate the game&#8217;s impending release, although you might not be happy about the <a href="https://gamingbolt.com/valheim-to-cost-10-more-with-update-1-0-fate-of-the-ocean-biome-remains-unknown">new price tag</a> that the full build comes with. Nevertheless, you can&#8217;t really put a price on memories with your loved ones, and <em>Valheim</em> facilitates that easily. The video&#8217;s below and is definitely worth a watch if this one&#8217;s been something you keep going back to when you game.</p>
<p><iframe title="Valheim: (Y)OUR JOURNEY" width="500" height="281" src="https://www.youtube.com/embed/UThQgU2HcHI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Planet Zoo 2 Drops New Look At Wildlife Reserves In Exciting New Trailer</title>
		<link>https://gamingbolt.com/planet-zoo-2-drops-new-look-at-wildlife-reserves-in-exciting-new-trailer</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 21:51:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo 2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652389</guid>

					<description><![CDATA[The Sumatran rainforest looks incredible, and we can’t wait to populate it with flora and fauna that can thrive in its unique conditions.]]></description>
										<content:encoded><![CDATA[<p>Frontier Developments&#8217; <em>Planet Zoo 2</em> isn&#8217;t just focused on letting you raise creatures across land, air, and sea. It also intends to make you shape the very world you place them in.</p>
<p>We&#8217;ve already been given hints about the potential that wildlife reserves bring to the conservation effort that you undertake in the game, with both the deep dives into <a href="https://gamingbolt.com/planet-zoo-2-focuses-on-the-aviary-and-its-residents-in-new-feature-focus">aviaries</a> and <a href="https://gamingbolt.com/planet-zoo-2-showcases-aquarium-building-and-creature-care-in-latest-trailer">aquariums</a> hinting at their immense utility. Well, it&#8217;s out in the open; the reserves combine everything you learn from managing your zoo and scale it to vast swathes of land with varying ecosystems. Of course, those <a href="https://gamingbolt.com/planet-zoo-2-trailer-showcases-wildlife-reserve-exploration-with-research-vehicles">research vehicles</a> the developers previously showcased should be very helpful in that regard.</p>
<p>The Sumatran rainforest was the subject of the showcase, and its sheer ecosystem diversity should have us spending hours fine-tuning every tiny detail to make the lives we introduce into them as conducive as we can manage.</p>
<p><em>Planet Zoo 2</em> <a href="https://gamingbolt.com/planet-zoo-2-announced-for-october-13th-release-features-brand-new-wildlife-reserves">launches on October 13th</a> for Xbox Series X/S, PS5, and PC. Based on everything so far, it looks like it offers the perfect blend of engagement and entertainment when you&#8217;re in the mood for a relaxing evening of gaming. You can check out the showcase below and see what we mean for yourself.</p>
<p><iframe title="Planet Zoo 2 | Feature Focus - Wildlife Reserves" width="500" height="281" src="https://www.youtube.com/embed/3eiIe379Cf4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Palworld&#8217;s Latest Update Adds New Missions, Improves Pals and Base-Building</title>
		<link>https://gamingbolt.com/palworlds-latest-update-adds-new-missions-improves-pals-and-base-building</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 21:33:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[palworld]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pocketpair]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652386</guid>

					<description><![CDATA[From refunding materials after canceling a construction project to adjustments in battles and fishing, many welcome changes abound.]]></description>
										<content:encoded><![CDATA[<p><em>Palworld</em> has just received an interesting new update that brings a substantial amount of new content and a few welcome improvements to the table.</p>
<p>The new missions are definitely a highlight of the announcement, and &#8220;Beyond Dimensions&#8221; and &#8220;Far Side of the Moon&#8221; sound like interesting additions, especially to the storyline involving the World Tree from the game&#8217;s 1.0 release.</p>
<p>Otherwise, notable improvements include adjustments to the behavior of Pals and Base Pals, battles, and fishing difficulty, along with changes to both inventory management and base building that should make life easier as you continue to leave your mark on the world. One of the most welcome changes is that cancelling construction projects now refunds the materials you spent, which should help those who can&#8217;t decide on the optimal layout of your base or want to try different things at once.</p>
<p>The update should keep players coming back for more in a title that&#8217;s already proven to be quite addictive. We dove into why in our <a href="https://gamingbolt.com/palworld-1-0-review-the-pals-are-put-to-work">review</a>, and we hope this one continues entertaining us for a good long while.</p>
<p>As for the future, Pocketpair is <a href="https://gamingbolt.com/palworlds-first-post-launch-update-wont-spend-a-year-in-development-says-pocketpair">working on Update 1.1</a>, and while it&#8217;s looking to address player feedback, you probably shouldn&#8217;t expect any massive overhauls. On the flipside, it won&#8217;t take long to release either.</p>
<p>https://x.com/Palworld_EN/status/2096797724054311073</p>
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		<title>StarCraft Shooter Has a &#8220;Full-Blown&#8221; Single-Player Campaign, Akin to Space Marine 2 &#8211; Rumor</title>
		<link>https://gamingbolt.com/starcraft-shooter-has-a-full-blown-single-player-campaign-akin-to-space-marine-2-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 18:48:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652371</guid>

					<description><![CDATA[While multiplayer isn't out of the question, Windows Central's Jez Corden claims the long-rumored shooter is heavily story-focused.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Between teases on <a href="https://gamingbolt.com/starcraft-remastered-websites-glitches-hint-at-upcoming-announcement-at-blizzcon-2026-rumor">its official website</a> and long-running rumors, it sure feels like Blizzard Entertainment will announce a <em>StarCraft</em> shooter soon (especially with BlizzCon set for the weekend). If reports about its <a href="https://gamingbolt.com/starcraft-shooters-art-style-to-be-closer-to-starcraft-2-cinematics-than-overwatch-rumor">alleged art style</a> and <a href="https://gamingbolt.com/former-perfect-dark-design-director-is-now-working-on-blizzards-starcraft-shooter-rumor">former <em>Perfect Dark</em> design director Drew Murray&#8217;s involvement</a> weren&#8217;t enough, Jez Corden of Windows Central revealed more about the structure.</p>



<p class="wp-block-paragraph">&#8220;I have it on good authority that this is a single-player story kind of game.&#8221; In the same stream, Corden claims to have seen footage that&#8217;s &#8220;pretty pre-alpha,&#8221; but noted the existence of &#8220;cutscenes, voice acting, photorealistic graphics, or it was, you know, Blizzard-stylised graphics.&#8221; However, he noted the latter looked more like high-end graphics rather than something like Warcraft.</p>



<p class="wp-block-paragraph">Interestingly, combat is allegedly in third-person and felt reminiscent of <em>Warhammer 40,000: Space Marine 2</em>. While noting the experience isn&#8217;t &#8220;anything like <em>Helldivers [2]</em>,&#8221; he didn&#8217;t discount a potentially similar mode or multiplayer.</p>



<p class="wp-block-paragraph">&#8220;I&#8217;m pretty sure it will have multiplayer stuff in it in the same way <em>Gears of War: E-Day</em> has multiplayer stuff, but it&#8217;s going to be a full-blown single-player story/co-op campaign.&#8221; He then described it as more &#8220;<em>Space Marine 2/Far Cry</em>&#8221; adjacent, though the gameplay loop remains up in the air.</p>



<p class="wp-block-paragraph">Rumors of a <em>StarCraft</em> shooter <a href="https://gamingbolt.com/a-starcraft-shooter-is-in-early-development-at-blizzard-entertainment-rumour">first emerged in 2024</a> courtesy of Bloomberg&#8217;s Jason Schreier. Dan Hay of <em>Far Cry</em> fame is reportedly leading the project, so Corden&#8217;s comparisons would feel pretty apt if true. With BlizzCon 2026 taking place from September 12th to 13th after a three-year absence, it would certainly make for a bombshell announcement.</p>



<p class="wp-block-paragraph">And if we&#8217;re lucky, it may be called <em>StarCraft: Ghost</em>, paying homage to the stealth action spin-off that never was. Minus the cursed development cycle, of course.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="SUNDAY random STREAM: BlizzCon, gaming, chat, let&amp;apos;s talk | JEZ AND STUFF" width="500" height="281" src="https://www.youtube.com/embed/to_AGGa3uUE?start=1455&amp;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Forza Horizon 6 is Still Releasing on PS5 Later This Year, Says Playground Games</title>
		<link>https://gamingbolt.com/forza-horizon-6-is-still-releasing-on-ps5-later-this-year-says-playground-games</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 17:50:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[forza horizon 6]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playground Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652369</guid>

					<description><![CDATA["If you’re planning your trip to Discover Japan on PlayStation 5, stay tuned!" said the developer about the upcoming port.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After <a href="https://gamingbolt.com/forza-horizon-6-ps5-release-may-have-been-delayed-beyond-2026-rumor">rumors that it would be delayed to next year</a>, Playground Games has <a href="https://forza.net/news/forza-horizon-6-series-5" target="_blank" rel="noopener">reaffirmed</a> that <em>Forza Horizon 6&#8217;s</em> PS5 version is still launching in 2026. In a new post outlining the Series 5 Update, the developer said that those &#8220;planning your trip to Discover Japan&#8221; on the platform should &#8220;stay tuned.&#8221;</p>



<p class="wp-block-paragraph">You would think this means a release date announcement is imminent, and it could very well happen at Tokyo Game Show, which runs from September 17th to 21st. After all, Xbox first announced the title at the show last year. It would certainly be auspicious, if nothing else.</p>



<p class="wp-block-paragraph">Available for Xbox Series X/S and PC, <em>Forza Horizon 6</em> received rave reviews (check out ours <a href="https://gamingbolt.com/forza-horizon-6-review-tokyo-drift" data-type="post" data-id="643726">here</a>) and had <a href="https://gamingbolt.com/forza-horizon-6-crosses-6-million-players">over six million players at launch</a>. Though sales numbers haven&#8217;t been announced, it <a href="https://gamingbolt.com/forza-horizon-6-has-sold-almost-5-million-copies-rumor">reportedly reached</a> almost five million in ten days, generating more than $325 million in revenue across both platforms.</p>



<p class="wp-block-paragraph">Playground Games has remained relatively silent about the PS5 version since it was announced to launch separately, but it&#8217;s continued to support the open-world racer with new content and improvements. A new game mode, Drift Attack, recently went live, challenging players to score the highest drift in a single lap. While this sounds easy enough, executing drifts in specific zones adds multipliers, encouraging skill-based play. Head <a href="https://gamingbolt.com/forza-horizon-6s-new-drift-attack-game-mode-completion-journal-additions-showcased">here</a> for all the details.</p>
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		<title>Final Fantasy 7 Revelation&#8217;s FITS Are Unlocked for All Party Members in the First 5 to 6 Hours</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelations-fits-are-unlocked-for-all-party-members-in-the-first-5-to-6-hours</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 17:12:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652367</guid>

					<description><![CDATA[Director Naoki Hamaguchi also confirmed the presence of transmog and alternate skins, some "quirky and funny," obtained in side content.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">If <em>Final Fantasy 7 Revelation&#8217;s</em> extensive gameplay at Opening Night Live left you wanting more, director Naoki Hamaguchi and battle director Teruki Endo recently participated in a panel at PAX West 2026. New gameplay was showcased, highlighting the fighting styles of Cid and Vincent alongside the Summoner and Black Mage FITS.</p>



<p class="wp-block-paragraph">But what&#8217;s even more interesting (as reported by <a href="https://x.com/Genki_JPN/status/2097006349217587587" target="_blank" rel="noopener">Genki_JPN on Twitter</a>) is how <em>Revelation&#8217;s</em> equivalent of the Job system was originally handled. There are four FITS, and each character would have had to unlock them separately as rewards or milestones throughout the story. However, Endo was against; instead, the entire party will have access to all FITS within the first five to six hours.</p>



<p class="wp-block-paragraph">“Endo-san was like ‘No, we got to have everything accessible from the beginning.’ He was adamant about that,” said Haamguchi.</p>



<p class="wp-block-paragraph">It&#8217;s an approach that encourages &#8220;greater freedom than ever before,&#8221; per one of the slides at the panel. If that wasn&#8217;t enough, Hamaguchi also announced a transmog feature that separates a character&#8217;s look and FITS. And while that&#8217;s good news for those who want Cloud to have his standard look even as a Knight, you can discover more skins by completing side content. Some are apparently &#8220;quirky and funny,&#8221; as <a href="https://x.com/Genki_JPN/status/2096395124125401210" target="_blank" rel="noopener">Genki_JPN noted</a> on Twitter. Moogle onesies for all? Time will tell.</p>



<p class="wp-block-paragraph"><em>Final Fantasy 7 Revelation </em><a href="https://gamingbolt.com/final-fantasy-7-revelation-launches-on-april-8th-2027-cissnei-and-mounted-combat-revealed">launches on April 8th, 2027</a>, for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. It&#8217;s <a href="https://gamingbolt.com/square-enix-confirms-tokyo-game-show-2026-lineup-includes-final-fantasy-7-revelation">playable at Tokyo Game Show</a> next week, so stay tuned for more gameplay and impressions.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="From Reunion to Resolve: Designing the FFVII Remake Trilogy | PAX West 2026" width="500" height="281" src="https://www.youtube.com/embed/FcPh2FmCovU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Control Resonant Features 60 FPS Performance Mode on Consoles, &#8220;Plays Well&#8221; on PS5 Pro</title>
		<link>https://gamingbolt.com/control-resonant-features-60-fps-performance-mode-on-consoles-plays-well-on-ps5-pro</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 16:14:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652349</guid>

					<description><![CDATA[However, Remedy Entertainment has yet to reveal exact technical details on PS5 Pro support or the resolution for its modes.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Back in March, when it was <a href="https://gamingbolt.com/control-resonant-is-currently-in-alpha-stage-remedy-targeting-60-fps-on-all-platforms">still in the alpha stage</a>, Remedy&#8217;s <em>Control Resonant</em> was targeting 60 FPS on all platforms. If you were worried about the lack of updates, senior level designer Arhi Makkonen has since confirmed to <a href="https://wccftech.com/control-resonant-biggest-remedy-game-interview/" target="_blank" rel="noopener">WCCF Tech</a> that console versions will have a 60 FPS Performance Mode.</p>



<p class="wp-block-paragraph">Of course, this is part of the &#8220;classic set-up&#8221; on Xbox Series X and PS5, which also includes Quality Mode. &#8220;You can decide which one you want.&#8221; However, he didn&#8217;t mention the resolution or whether the team was using any upscaling.</p>



<p class="wp-block-paragraph">As for PS5 Pro, it&#8217;s a trickier answer. <em>Control Resonant</em> is optimized for the platform, but Makkonen couldn&#8217;t provide details on resolution, performance or even PSSR support. &#8220;It plays well, but I don&#8217;t have the actual figures to give you,&#8221; he added. Nevertheless, noting that he would get back with a &#8220;firmer answer&#8221; indicates that the development team will share more in the coming weeks.</p>



<p class="wp-block-paragraph">With <em>Control Resonant</em> launching on September 24th for consoles and PC, fans won&#8217;t have to wait much longer to experience what Remedy is calling its &#8220;biggest and most ambitious game&#8221; yet. Last month, the action RPG <a href="https://gamingbolt.com/control-resonant-tops-1-5-million-wishlists-pre-orders-tracking-well-against-comparable-titles">topped 1.5 million wishlists</a>, and that total has likely increased after its <a href="https://gamingbolt.com/control-resonants-latest-trailer-channels-the-prodigy-in-stylish-action-showcase">Gamescom Opening Night Live trailer</a>.</p>



<p class="wp-block-paragraph">Check out more gameplay <a href="https://gamingbolt.com/control-resonant-gameplay-showcases-the-deserter-a-towering-magma-spitting-boss">here</a>, where Dylan battles the Deserter, one of the Resonants. Players can tackle many of these bosses in whatever order they like, <a href="https://gamingbolt.com/control-resonant-director-says-many-of-its-toughest-bosses-are-optional-teases-huge-surprise">or not at all</a>. Head <a href="https://gamingbolt.com/control-resonants-world-opens-up-early-in-a-big-way-side-quests-are-quite-crazy-says-remedy">here</a> to learn more about how the game opens up after the first hour or so.</p>
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		<item>
		<title>Onimusha: Way of the Sword Guide &#8211; How To Farm Red Souls Fast</title>
		<link>https://gamingbolt.com/onimusha-way-of-the-sword-guide-how-to-farm-red-souls-fast</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 16:12:32 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652360</guid>

					<description><![CDATA[Here’s a guide to grinding for Red Souls, one of the currencies powering the economy in Onimusha: Way of the Sword.
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Red Souls are the primary currency used for upgrading skills and abilities, as well as purchasing the materials required to upgrade weapons and gear in <em>Onimusha: Way of the Sword</em>. By and large, you will likely be extracting the vast majority of your Red Souls purely from slaughtering your way through mobs of monsters.</p>



<p class="wp-block-paragraph">This guide for <em>Onimusha: Way of the Sword</em> is all about farming Red Souls as quickly and efficiently as possible.</p>



<h2 class="wp-block-heading"><strong>Best Red Soul Farming Location</strong></h2>



<p class="wp-block-paragraph">The earliest good Red Soul farming spot is around the second checkpoint in the Kiyomizu Temple. Once there, double back into the previous zone to reset the enemy clusters, and then eliminate them as quickly as possible.</p>



<p class="wp-block-paragraph">Gather up all of your Red Soul drops before triggering the checkpoint again, then just rinse and repeat. This is an effective long-term farm since it scales with your level and gear, maintaining the Red Soul drop at a proportion that is useful to you.</p>



<p class="wp-block-paragraph">That is one of the most reliable farming locations for Red Souls in <em>Onimusha: Way of the Sword</em>.</p>
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		<title>NBA 2K27 Guide &#8211; How To Shoot Without A Shot Meter</title>
		<link>https://gamingbolt.com/nba-2k27-guide-how-to-shoot-without-a-shot-meter</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 16:08:16 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[NBA 2K27]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Visual Concepts]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652359</guid>

					<description><![CDATA[Learn how to shoot effectively without the use of the visual shot meter with this guide for NBA 2K27.
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Foregoing the shot meter in <em>NBA 2K27</em> can confer a significant accuracy boost to your release window. By tweaking a selection of settings in-game, you can widen that window thus making it easier to read and accurately time animations.</p>



<p class="wp-block-paragraph">This <em>NBA 2K27</em> guide is all about how you can shoot better without a shot meter, and what settings to tweak in order to do so effectively.</p>



<h2 class="wp-block-heading"><strong>Optimized Settings</strong></h2>



<p class="wp-block-paragraph">Before even setting foot on the courts, tweak your game settings:</p>



<ul class="wp-block-list">
<li>Turn Off the Shot Meter under Options/Quit > Customize HUD > Shot Meter Shots > Visibility for Shots</li>



<li>Set Shot Timing Visual Cue to Push or Release under Options/Quit > Controller Settings</li>



<li>Set Shot Feedback to All Shots for immediate textual feedback.</li>



<li>Disable trigger vibration to eliminate unnecessary distractions, though some players find tactile feedback is actually a positive.</li>
</ul>



<h2 class="wp-block-heading"><strong>Button Versus Stick Shooting</strong></h2>



<p class="wp-block-paragraph">Shooting with a single button as opposed to pushing the stick around has been a point of contention since the previous game, with regards to which is more effective, but it ultimately boils down to which one feels more natural to you as a player.</p>



<p class="wp-block-paragraph">Button shooting remains a single input, while stick or rhythm shooting requires the double input of both pulling back on the stick and then pushing it forward with an eye for perfectly timing the latter.</p>



<p class="wp-block-paragraph">This naturally makes button shooting much more reliable for accurately timing your shots.</p>



<h2 class="wp-block-heading"><strong>Visual Cues For Release</strong></h2>



<p class="wp-block-paragraph">If you’re trying to discern what to look out for, it depends on which of the shot timing visual cues you have selected:<br>For Push, release the input right when the player is pushing the ball away from their head.</p>



<p class="wp-block-paragraph">With Release, let the input go at the very apex of the jump, right about when the ball breaks contact with the player’s hands.</p>



<p class="wp-block-paragraph">Note that fatigue can have an impact on the speed of animations, so you will need to factor that in as well.</p>



<p class="wp-block-paragraph">That is everything there is to know about successfully shooting without the shot meter for a greater advantage in <em>NBA 2K27</em>.</p>
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