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	<title>pc &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Morbid Metal Enters Early Access On April 8</title>
		<link>https://gamingbolt.com/morbid-metal-enters-early-access-on-april-8</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 21:23:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[morbid metal]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[SCREEN JUICE]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640779</guid>

					<description><![CDATA[It’s finally time for this hack-and-slash to try and dazzle us with its stylish combat system, sleek presentation and rogue-lite mechanics.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been quite a long wait, but <em>Morbid Metal</em> is finally close to being in our hands, with an early access build dropping for the PC on April 8, 2026.</p>
<p>The release trailer for its early access debut is definitely metal enough, and doubles down on a <a href="https://gamingbolt.com/morbid-metal-trailer-showcases-stylish-combat-and-character-abilities">combat system</a> that&#8217;s looking stylish but with enough substance to make us want to see what it feels like in action. We&#8217;ve been excited about this one ever since we had that <a href="https://gamingbolt.com/morbid-metal-interview-shapeshifting-level-design-combat-and-more">sit-down</a> with developer Felix Schade back in 2022, and are itching to dive in as soon as we can.</p>
<p>All three playable characters will be available, where they&#8217;ll be pitted against a limited pool of bosses and enemy types. There are also several modifiers and upgrades to work with across three biomes. Given the trailer&#8217;s penchant for bombastic combat, that&#8217;s probably enough to keep us all occupied for a while before the game&#8217;s full roadmap drops on April 17, 2026.</p>
<p>It&#8217;s probably going to take a while to master each of the three playable characters and get some builds going for them, after all. <em>Morbid Metal</em> is currently exclusive to PC, though a release for consoles isn&#8217;t out of the question.</p>
<p><iframe title="[NO RATING] Morbid Metal: Release Date Trailer (April ?? 2026)" width="500" height="281" src="https://www.youtube.com/embed/kDR-kUxCGek?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Starfield&#8217;s PS5 Features Detailed in New Trailer, Including DualSense and PS5 Pro Modes</title>
		<link>https://gamingbolt.com/starfields-ps5-features-detailed-including-dualsense-and-ps5-pro-modes</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 18:09:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640760</guid>

					<description><![CDATA[PS5 Pro players can experience the space-faring RPG in either native 4K/30 FPS or 60 FPS, with both modes utilizing PSSR.]]></description>
										<content:encoded><![CDATA[
<p>While Bethesda has <a href="https://gamingbolt.com/starfield-on-ps5-15-new-things-you-need-to-know">discussed and outlined all of this before</a>, that doesn&#8217;t mean it can&#8217;t put out yet another new trailer for <em>Starfield</em> on PS5. After <a href="https://gamingbolt.com/starfield-gets-one-more-free-lanes-overview-ahead-of-the-updates-release">yesterday&#8217;s overview</a> of the <a href="https://gamingbolt.com/starfield-free-lanes-and-terran-armada-15-things-you-need-to-know">upcoming Free Lanes update</a>, it <a href="https://bethesda.net/en/game/starfield/article/1yZpSD4e9tVKNlQoQKCNIs/starfield-playstation-5-exclusive-features" target="_blank" rel="noreferrer noopener">outlines all the features</a> that PlayStation fans can expect.</p>



<p>These include support for the DualSense&#8217;s adaptive triggers, which offer different resistances depending on the weaponry (even those on starships). The in-built speaker will play audio logs and intercoms between ships, while the Light Bar displays your current remaining health, changing colors based on how well (or terribly) things are going.</p>



<p>Finally, you can use the Touchpad as a shortcut for several functions, such as changing the perspective, scanning the world or accessing other key menus. For <a href="https://gamingbolt.com/starfield-supports-ps5-pro-with-4k-30-fps-visual-and-60-fps-performance-modes">those on PS5 Pro</a>, two graphical modes are available: Pro Visual and Pro Performance. The former outputs at native 4K and targets 30 frames per second, while promising &#8220;maximum visual fidelity&#8221;, while the latter targets 60 FPS for a &#8220;faster, more fluid experience.&#8221;</p>



<p>And while it didn&#8217;t reveal the resolution in Pro Performance, Bethesda confirmed that PlayStation Spectral Super Resolution is active in both. <em>Starfield</em> <a href="https://gamingbolt.com/starfields-free-lanes-update-and-terran-armada-expansion-goes-live-on-april-7th">launches on April 7th</a> for PS5, retailing for $49.99. You can pay $70 for the Premium Edition, which includes <em>Shattered Space</em> and the new <em>Terran Armada</em> expansion, or $10 extra for the latter alone.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Starfield: Official PS5® Features Trailer" width="500" height="281" src="https://www.youtube.com/embed/WhfHnKmcXAE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>PlayStation Studios Made $300 Million Over 3 Years From PC Releases &#8211; Rumor</title>
		<link>https://gamingbolt.com/playstation-studios-made-300-million-over-3-years-from-pc-releases-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 17:41:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation Studios]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640768</guid>

					<description><![CDATA[Former PlayStation employee Jerry Liu noted in his LinkedIn profile that his work at the company involved growing revenue for the division.]]></description>
										<content:encoded><![CDATA[<p>Recent rumors indicating that Sony will make an official announcement about ending its trend of bringing single-player PlayStation Studios titles to PC might be enough to make one wonder just how much money the company made with its ports of games like <em>God of War Ragnarök </em>or<em> Marvel’s Spider-Man 2</em>. While far from an official confirmation, a former employee’s <a href="https://www.linkedin.com/in/jerrybliu/" target="_blank" rel="noopener">LinkedIn profile</a> may provide some answers.</p>
<p>Former PC Planner and Insights Manager at PlayStation, Jerry Liu, who worked at the company between January 2021 and June 2023, has noted that his work at Sony helped the unit &#8220;grow from $0-300M in net revenue&#8221; over the span of three years.</p>
<p>To achieve this, his responsibilities included optimizing promotional strategies and forecasting budgets for PlayStation&#8217;s PC portfolio, providing insight and business cases to try and convince leadership to &#8220;pursue more aggressive pricing&#8221; strategies, analyzing the PlayStation back catalog, and developing forecast models and sales targets. Interestingly, he noted that his strategies for aggressive pricing led to an increase in gross revenue from PC releases by 25 percent.</p>
<p>Last month, a report had indicated that Sony was originally going to bring its recent and upcoming single-player titles—namely, last year’s <em>Ghost of Yōtei</em> and the upcoming <em>Saros</em>—to PC. However, the company has seemingly decided against this and has cancelled work on any ports that were in progress. According to Bloomberg’s Jason Schreier, those “familiar with the company’s plans” said that a “faction within PlayStation” <a href="https://gamingbolt.com/ghost-of-yotei-was-planned-for-pc-but-not-anymore-saros-to-also-remain-ps5-exclusive-rumor">was unsure about porting its first-party games over to PC to begin with</a>.</p>
<p>A major reason for this was apparently the belief that it would harm the sales of PlayStation hardware in the long term. While PS5 sales would also be affected, subsequent console releases might have also started facing trouble, as well as the brand as a whole.</p>
<p>In a more recent forum post, <a href="https://gamingbolt.com/sony-expected-to-officially-confirm-the-end-of-first-party-ps5-titles-on-pc-rumor">Schreier had said</a> that Sony was going to make its plans to stop releasing single-player games on PC official &#8220;at some point.&#8221; It is unknown, however, when this will be, and could range from a simple social media post to a comment to its investors during an earnings call.</p>
<p>Despite these plans, however, Sony wants to continue bringing multiplayer titles to PC alongside their PS5 releases. The immense success of <em>Helldivers 2</em> likely had a role to play in this, and upcoming games like <em>Marvel Tōkon: Fighting Souls</em> and<em> Horizon Hunters Gathering</em> are already confirmed for PC releases. This move makes sense, since cross-platform multiplayer on these titles also ends up ensuring that PS5 players won’t have to worry about low player counts with PC players bolstering the game.</p>
<p>This also means that <em>Death Stranding 2: On the Beach</em> might very well be the last single-player PlayStation game to come out on PC. However, it is worth noting that Kojima Productions isn’t a first-party developer under PlayStation Studios. Sony simply published the game, and likely has little say on whether or not the studio brings its games to more platforms. A report from last week has indicated that its PC launch was quite successful too, with <a href="https://gamingbolt.com/death-stranding-2-on-the-beach-reportedly-crosses-2-million-sales-after-pc-versions-release">more than 2 million sales</a> since release.</p>
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		<title>ARC Raiders Studio&#8217;s Parent Company Wants to Use More AI to &#8220;Free&#8221; Developers to be Creative</title>
		<link>https://gamingbolt.com/arc-raiders-studios-parent-company-wants-to-use-more-ai-to-free-developers-to-be-creative</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 16:25:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640762</guid>

					<description><![CDATA[Nexon CEO Junghun Lee called ARC Raiders a "Trojan horse" for bringing in a shift in the perception of generative AI tools.]]></description>
										<content:encoded><![CDATA[<p>With the use of AI continuing to be a hot-button subject in the gaming industry, Nexon—parent company of <em>ARC Raiders</em> developer Embark Studio—has offered some thoughts on the matter. In its latest <a href="https://www.nexon.co.jp/en/ir/events-interviews/detail/?entry_id=663" target="_blank" rel="noopener">Capital Markets Briefing</a>, the <a href="https://gamingbolt.com/arc-raiders-studio-boss-is-now-executive-chairman-at-nexon">executive chairman</a> and Embark Studio head, Patrick Söderlund, along with Nexon CEO Junghun Lee, spoke about how the company is using generative AI on its projects.</p>
<p>Söderlund has noted that the presence of generative AI presents a unique challenge to the gaming industry. While many developers are using it as a tool, he has said that the companies that best understand the challenge will end up being “the winners” in the race to effectively use AI.</p>
<p>&#8220;Every company has a plan; most will get it wrong,&#8221; Söderlund said. &#8220;They&#8217;re committing big investments in tools &#8211; but tools won&#8217;t help because they&#8217;ve misread the challenge. AI may be a race, but the winners won&#8217;t be the first movers &#8211; the winners will be the ones who understood the challenge. Think of game development as auto mechanics. The tools are available to everyone, but not everyone has the knowledge and experience to use them. That&#8217;s where Nexon is different.&#8221;</p>
<p>Lee, on the other hand, said that Nexon’s methodology in how it employs generative AI won’t lead to replacing the game developers responsible for a project’s creative aspects. Rather, “it frees them to create, with context.” This “context” is a reference to a collection of data used at Nexon that has been created over many years, dubbed the Mono Lake Initiative.</p>
<p>&#8220;Mono Lake makes the intelligence available across everything we build and operate &#8211; every developer, every live ops team, every product decision has access to the base of information we&#8217;ve accumulated over decades,&#8221; he said. &#8220;AI without context is just speed. Faster output of a generic outcome. Tools that know nothing about design history, player behavior, or innovation. Without context, AI is a race to the arithmetic middle where everyone&#8217;s games look the same. That&#8217;s not a competitive advantage. That&#8217;s noise, at scale.&#8221;</p>
<p>Lee also went on to describe the release of <em>ARC Raiders</em> as a “Trojan horse” that could be used to bring about “a shift in the mindset” about the use of AI technologies and how it “frees developers and live service teams to spend more time thinking and less time typing. More time innovating; less time writing code.”</p>
<p>&#8220;It changes how people work,” he continued. “The tools they use, how fast they can move, what they can accomplish. But what goes into our games &#8211; the creative content our players actually experience &#8211; that remains the work of our developers. Our methodology doesn&#8217;t replace creative people, it frees them to create, with context. Today, our best people spend more time making creative decisions &#8211; decisions guided by context&#8230;context based on billions of player decisions&#8230;context that precious few companies can match.&#8221;</p>
<p>Nexon’s <a href="https://gamingbolt.com/arc-raiders-has-sold-14-million-units-significantly-exceeded-expectations-says-nexon">biggest hit</a> in recent times has been <em>ARC Raiders</em>, which is well known for having launched on PC, PS5, and Xbox Series X/S <a href="https://gamingbolt.com/arc-raiders-developer-confirms-that-ai-was-used-in-it-as-much-as-it-was-used-in-the-finals">with AI-generation used for some of its voice acting</a>. However, the company has also been <a href="https://gamingbolt.com/arc-radiers-takes-steps-to-address-ai-related-voice-acting-embark-issues-statement">taking steps to remove some of it</a>. More recently, the PvPvE extraction shooter <a href="https://gamingbolt.com/arc-raiders-flashpoint-update-out-now-brings-new-weapons-map-condition-type-arcs">got its Flashpoint update</a>.</p>
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		<title>Blizzard Hiring for Lead Designer on &#8220;AAA Shooter,&#8221; Further Fueling StarCraft Rumors</title>
		<link>https://gamingbolt.com/blizzard-hiring-for-lead-design-on-aaa-shooter-further-fueling-starcraft-rumors</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 15:47:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Starcraft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640752</guid>

					<description><![CDATA[Things could be looking up for the sci-fi franchise that's been quiet for far too long, but an announcement is looking all the more real.]]></description>
										<content:encoded><![CDATA[<p>Blizzard might have just given all of us <em>Starcraft</em> fans out there a reason to celebrate, although we&#8217;d still advise optimistic caution.</p>
<p>A new job posting for a Lead Designer, Innovation has gone up on the studio&#8217;s <a href="https://careers.blizzard.com/global/en/job/R027053/Lead-Designer-Innovation-Unannounced-Game" target="_blank" rel="noopener">careers</a> page, sparking speculation that it might finally be taking its <a href="https://gamingbolt.com/a-starcraft-shooter-is-in-early-development-at-blizzard-entertainment-rumour">rumored</a> <em>Starcraft</em> project into development.</p>
<p>The posting lists several important details, including the fact that the project is a &#8220;AAA shooter&#8221; and that the job requires expertise working with Unreal Engine. That could be a giveaway considering the studio&#8217;s tendency to work with in-house engines, and the extensive experience requirement is a sign that the mystery project is a big one, and requires a seasoned hand at the helm of its design philosophies.</p>
<p>Putting all these together makes <em>Starcraft</em> a logical choice for the project, although nothing&#8217;s been officially confirmed at this point. We&#8217;d take this with a pinch of salt until an announcement from the studio. However, we&#8217;re the first to admit it&#8217;s hard not to hope for a new title in the sci-fi franchise after the long years of waiting for one. Time will reveal all, but until then, we&#8217;re keeping our fingers crossed&#8230; at least, until <a href="https://gamingbolt.com/blizzcon-2026-announced-for-september-12th-to-13th-2026">BlizzCon 2026, which runs from September 12th to 13th</a>.</p>
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		<title>MOUSE: P.I. For Hire Loops in Caravan Palace for A Catchy New Track Ahead of April 16 Release</title>
		<link>https://gamingbolt.com/mouse-p-i-for-hire-loops-in-caravan-palace-for-a-catchy-new-track-ahead-of-april-16-release</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 15:40:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fumi Games]]></category>
		<category><![CDATA[Mouse: P.I. for Hire]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlaySide Studios]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640740</guid>

					<description><![CDATA[You're going to be humming this one to yourself for a while thanks to its catchy beat and a memorable accompanying video.]]></description>
										<content:encoded><![CDATA[<p><em>MOUSE: P.I. For Hire</em> is doubling down on its unique black-and-white, noir-themed visuals and music, and the renowned French electroswing band Caravan Palace is a perfect showcase of its campy yet gritty world. They nailed down the game&#8217;s vibe pretty well &#8211; check it out below.</p>
<p>The music video takes us to El Paradiso, a casino where there&#8217;s a lot of fun to be had, although that entertainment might come at a price that&#8217;s too high for some unfortunate souls. While Jack Pepper, the game&#8217;s protagonist, makes a brief appearance, the video is still quite interesting, hinting at the kind of cases the world-weary detective might be taking on. Crooked authority figures, gangsters &#8211; the list goes on, and that&#8217;s.</p>
<p>We&#8217;re hoping the rest of the game&#8217;s soundtrack is as catchy as this one, as it would be the perfect accompaniment to its <a href="https://gamingbolt.com/mouse-p-i-for-hire-15-gameplay-details-you-need-to-know">impressive gameplay</a> and a bunch of <a href="https://gamingbolt.com/mouse-p-i-for-hire-introduces-sci-fi-weapons-in-new-gameplay-trailer">interesting weapons</a> for Pepper to use as he tracks down leads and drops <a href="https://gamingbolt.com/mouse-p-i-for-hire-has-a-new-gameplay-showcase-and-its-all-the-right-kinds-of-cheesy">droll one-liners</a>.</p>
<p>This is a title we&#8217;re diving into as soon as it drops for PC, PS5, Xbox Series X|S, and Switch 2 on April 16th. It retails for $29.99 and <a href="https://gamingbolt.com/mouse-p-i-for-hire-costs-30-offers-12-to-20-hours-of-gameplay-depending-on-how-you-play">promises 12 to 20 hours of gameplay</a>, which varies wildly depending on how you approach things. Best of all, there&#8217;s even more to look forward to post-launch with <a href="https://gamingbolt.com/mouse-p-i-for-hire-is-getting-a-post-launch-expansion-physical-mouseburg-edition-revealed">a story expansion in the works</a>.</p>
<p><iframe title="Caravan Palace - Good Mouse (Official Video) | MOUSE: P.I. For Hire Original Game Soundtrack" width="500" height="281" src="https://www.youtube.com/embed/TaZ1sgtfKYs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>State of Decay 3 Alpha Starts in May With 4 Player Co-op, Base-Building and &#8220;Lots&#8221; of Combat</title>
		<link>https://gamingbolt.com/state-of-decay-3-alpha-starts-in-may-with-4-player-co-op-base-building-and-lots-of-combat</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 15:30:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[State of Decay 3]]></category>
		<category><![CDATA[Undead Labs]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640751</guid>

					<description><![CDATA[Franchise co-creator Brant Fitzgerald also promises "plenty of other opportunities" throughout 2026 for those interested.]]></description>
										<content:encoded><![CDATA[
<p>After <a href="https://gamingbolt.com/state-of-decay-3-receives-new-in-engine-trailer">remaining radio silent for nearly two years</a>, Undead Labs has resurfaced to announce alpha playtests for <em>State of Decay 3</em>. Franchise co-creator Brant Fitzgerald said in a new video that they would begin next month with <a href="https://playtest.stateofdecay.com/" target="_blank" rel="noreferrer noopener">sign-ups currently available</a>.</p>



<p>&#8220;Listen, I&#8217;m not going to spoil the surprise for you, but I can say that it will feature 4-player co-op, some new base building and resource strategies, and a whole lot of combat.&#8221; You&#8217;ll need to register your Discord and email address to join, and while slots are limited, don&#8217;t worry. Fitzgerald said that it will have &#8220;plenty of other opportunities&#8221; throughout the year.</p>



<p>But that&#8217;s not all. As the months go on, Undead Labs will share &#8220;more updates&#8221; during development, ensuring players know &#8220;what&#8217;s new, what we&#8217;re learning,&#8221; and when they can have their chance at the alpha.</p>



<p>While <a href="https://gamingbolt.com/state-of-decay-3-announced-for-xbox-series-x">announced in 2020</a>, <em>State of Decay 3</em> was <a href="https://gamingbolt.com/state-of-decay-3-is-in-early-pre-production-undead-labs">actually in &#8220;early pre-production&#8221;</a> at the time. Since it <a href="https://gamingbolt.com/undead-labs-to-open-up-a-new-studio-in-orlando-state-of-decay-3-to-use-unreal-engine-5">utilizes Unreal Engine 5</a>, <a href="https://gamingbolt.com/state-of-decay-3-the-coalition-is-helping-development-with-its-unreal-engine-5-expertise">The Coalition would assist with their expertise</a>, and rumors indicated <a href="https://gamingbolt.com/state-of-decay-3-has-better-visuals-heavier-narrative-elements-than-its-predecessor-rumor">&#8220;heavier&#8221; narrative elements and improved visual fidelity</a>. Unfortunately, development stalled after allegations of workplace toxicity and sexism, with Microsoft (which owns the studio) blamed for not responding to complaints quickly enough.</p>



<p>Nevertheless, a new in-engine trailer debuted in 2024, and though it <a href="https://gamingbolt.com/state-of-decay-3-might-be-targeting-a-2025-release-rumour">didn&#8217;t end up releasing last year as rumored</a>, Undead Labs would <a href="https://gamingbolt.com/state-of-decay-2-developer-is-ending-content-updates-to-focus-on-state-of-decay-3">stop content updates for <em>State of Decay 2</em></a> to focus on the sequel. The developer would <a href="https://gamingbolt.com/state-of-decay-3-studio-undead-labs-faces-layoffs-rumor">face an unknown number of layoffs last year</a>, but despite all these hurdles, Xbox Game Studios head Craig Duncan <a href="https://gamingbolt.com/state-of-decay-3s-development-is-coming-on-really-well-says-xbox-game-studios-head">says it&#8217;s &#8220;coming on really well.&#8221;</a> </p>



<p>As always, stay tuned for more updates, including whether it will <a href="https://gamingbolt.com/gears-of-war-e-day-and-state-of-decay-3-are-coming-to-ps5-rumor">allegedly launch for PS5</a> alongside Xbox Series X/S and PC.</p>



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<iframe loading="lazy" title="State of Decay 3 Alpha Announce" width="500" height="281" src="https://www.youtube.com/embed/5iBYOVNC9Uw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Street Fighter 6 Drops New Teaser Trailer For Ingrid, Hints at Her Abilities</title>
		<link>https://gamingbolt.com/street-fighter-6-drops-new-teaser-trailer-for-ingrid-hints-at-her-abilities</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 15:02:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[street fighter 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640735</guid>

					<description><![CDATA[Ingrid is as mysterious as ever, and her powers seem to be quite potent as she prepares to make her mainline debut in late Spring.]]></description>
										<content:encoded><![CDATA[<p>One of the <em>Street Fighter</em> franchise&#8217;s most bizarre characters is finally joining the action, with Ingrid making her way to <em>Street Fighter 6&#8217;s</em> playable roster in late Spring as part of the Year 3 Character Pass.</p>
<p>A new teaser trailer for the character showcases her meeting with the player in a reality-bending scene, complete with adorable Monoids, in World Tour. She summarily shatters the world around him, although her reasons for doing so remain a mystery at this point. It&#8217;s going to be interesting to see how her powers come into play, but she&#8217;s generally been a mid to close-range fighter with some excellent counter-offensive options, various mix-ups to keep her opponents on their toes, and strong zoning potential for some high-damaging juggle combos.</p>
<p>Her motivations for being part of the game remain unknown at this time, but it&#8217;s clear that she&#8217;s got some business with the player (aside from serving as a new Master in World Tour). How that plays out is anyone&#8217;s guess, but we&#8217;re curious to find out more.</p>
<p>She joins <a href="https://gamingbolt.com/street-fighter-6-alex-joins-the-roster-on-march-17-gets-new-trailer-showcasing-his-moves">Alex</a>, who arrived last month, and is sure to bring some interesting mechanics to the table in what&#8217;s going to be her first mainline appearance in the franchise.</p>
<p><iframe loading="lazy" title="Street Fighter 6 - Ingrid Teaser Trailer" width="500" height="281" src="https://www.youtube.com/embed/ysuw_40tnv4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Marathon&#8217;s Recon Shell Will Get a More Aggressive Tracking Drone, Improved Ping in Mid-Season Patch</title>
		<link>https://gamingbolt.com/marathons-recon-shell-will-get-a-more-aggressive-tracking-drone-improved-ping-in-mid-season-patch</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 14:54:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640746</guid>

					<description><![CDATA[Echo Pulse can finally distinguish between UESC bots and hostile Runners when the balance changes go live on April 14th.]]></description>
										<content:encoded><![CDATA[
<p>Big changes are coming to Bungie&#8217;s <em>Marathon</em>, hitting every single meta tactic on the board, <a href="https://gamingbolt.com/marathon-is-taking-aim-at-bubble-shields-knives-snipers-and-more-in-upcoming-balance-patches" data-type="post" data-id="640667">from thermal scopes to bubble shields</a>. However, there are also buffs inbound, especially for Shells like the Vandal and Recon, who aren&#8217;t as extensively used. While full patch notes are yet to be revealed, the development offered a &#8220;preview&#8221; on Twitter of the latter&#8217;s changes.</p>



<p>First is Echo Pulse, the Shell&#8217;s Ultimate, which will now clearly denote enemy Runners and UESC bots. And while other players can still use Signal Jammer, that will only disguise you as a UESC threat when pinged. If that wasn&#8217;t enough, it&#8217;s going to become a &#8220;bit tougher&#8221; for opposing teams to know if they&#8217;re in range of Pulses.</p>



<p>The Tracker Drone, often mocked for its unreliable tracking (the irony is strong with this one), is also getting a buff. Along with &#8220;improving its tracking strength,&#8221; it will pivot to other targets if it&#8217;s unable to reach the currently designated threat.</p>



<p>Of course, that&#8217;s only a sliver of what&#8217;s coming in update 1.0.6, which goes live on April 14th, so stay tuned for more details. And while balance changes are nice, it also introduces new items for solo players and teams who prefer &#8220;merciful&#8221; options. Will those new Implants promised in <a href="https://gamingbolt.com/marathon-players-must-cooperate-to-unlock-season-1s-cryo-archive-map-as-bungie-unveils-roadmap">the roadmap</a> also show up? One can certainly hope.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">As part of our mid-season update planned for April 14, we&#39;ve got some notable changes and updates on the way. But by popular demand we wanted to share just a few early &#8211; specifically, a preview of some of the Recon changes that are incoming.<br><br>⭕ Echo Pulse: This will now…</p>&mdash; Marathon Development Team (@MarathonDevTeam) <a href="https://twitter.com/MarathonDevTeam/status/2039811543794377200?ref_src=twsrc%5Etfw">April 2, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>Tainted Grail: The Fall of Avalon &#8211; Merlin&#8217;s Tomb DLC Adds a New End-Game Dungeon for Free</title>
		<link>https://gamingbolt.com/tainted-grail-the-fall-of-avalon-merlins-tomb-dlc-adds-a-new-end-game-dungeon-for-free</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 14:33:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Awaken Realms]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Questline]]></category>
		<category><![CDATA[Tainted Grail: The Fall of Avalon]]></category>
		<category><![CDATA[Tainted Grail: The Fall of Avalon - Merlin's Tomb]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640726</guid>

					<description><![CDATA[Arthur's going to have his hands full as he takes on new challenges in the free end-game dungeon (and unearths new rewards).
]]></description>
										<content:encoded><![CDATA[<p>If you were both amused and annoyed that the Orko&#8217;s Journey announcement was an April Fool&#8217;s joke, you could be forgiven for being a tad skeptical about <em>Merlin&#8217;s Tomb</em>, a new free DLC for <em>Tainted Grail: The Fall of Avalon</em>.</p>
<p>But worry not, as it&#8217;s as real as it gets. The DLC adds a new endgame dungeon, accessed from within the <a href="https://gamingbolt.com/tainted-grail-the-fall-of-avalon-adds-new-mini-bosses-terrain-updates-a-customizable-home-and-more">Forlorn Swords</a> region, complete with a boss you need to beat to get through the door. Overcome that challenge, and you&#8217;re going to work your way through a lot of new content, the goal being to collect the fragments of the King&#8217;s soul to reach the titular Merlin&#8217;s Tomb.</p>
<p>Get there, and you&#8217;re going to find that the once-great sage is now a corrupted reflection of his former self, and it&#8217;s up to you to step in and help out. Of course, you&#8217;ll be rewarded for your efforts, although the scars you might earn from the fight may never go away.</p>
<p>If you&#8217;re interested in knowing more, the game&#8217;s <a href="https://store.steampowered.com/news/app/1466060/view/512987452523152131" target="_blank" rel="noopener">Steam</a> page has some pretty detailed information for you, as does the DLC&#8217;s launch trailer below. We&#8217;d recommend just diving right in, though, and letting the game surprise you with all its new tricks.</p>
<p><iframe loading="lazy" title="Tainted Grail: The Fall of Avalon - Official Merlin&#039;s Tomb DLC Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/a3yX5ZOYI7A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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