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	<title>PlayStation Studios Visual Arts &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Callisto Protocol &#8211; PlayStation Studios Visual Arts &#8220;Contributed&#8221; to Several Cinematics</title>
		<link>https://gamingbolt.com/the-callisto-protocol-playstation-studios-visual-arts-contributed-to-several-cinematics</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 16 Nov 2022 09:35:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[The Callisto Protocol]]></category>
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					<description><![CDATA[The studio, best known for The Last of Us, also lent its motion capture studio to Striking Distance's upcoming survival horror title.]]></description>
										<content:encoded><![CDATA[<p><em>The Callisto Protocol</em> by Striking Distance Studios is shaping up to be an impressive survival horror title. Along with brutal gameplay and <a href="https://gamingbolt.com/the-callisto-protocol-includes-an-achievement-for-watching-every-death">an array of deaths</a>, the cinematics also have plenty of frightening potential. Interestingly, the developer had some help from PlayStation Studios Visual Arts for its cinematics.</p>
<p>Known better for its work on <em>The Last of Us</em>, the studio reportedly lent its motion capture studio for the title. Former PlayStation alumni Michael Mumbauer, CEO and founder of Liithos Entertainment working on <em>Ashfall</em>, revealed, &#8220;They contributed quite a lot to cinematics and more. Going to be a banger.&#8221; How extensively the team has been involved is unknown, but it should add even more quality to the overall presentation.</p>
<p><em>The Callisto Protocol</em> is out on December 2nd for Xbox One, Xbox Series X/S, PS4, PS5, and PC. As for Visual Arts, it&#8217;s working on a &#8220;high visibility project&#8221; with <a href="https://gamingbolt.com/sony-is-creating-a-new-internal-development-team-in-partnership-with-visual-arts">a new internal development studio</a> that Sony is hiring for. This could potentially be related to <em>Uncharted</em>, as Naughty Dog expressed the desire to <a href="https://gamingbolt.com/naughty-dog-is-building-future-teams-for-new-uncharted-titles">build &#8220;future teams&#8221; for new titles</a> in the series. Time will tell, so stay tuned.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">The Callisto Protocol Used PlayStation&#39;s Motion Capture Studio!<a href="https://twitter.com/hashtag/TheCallistoProtocol?src=hash&amp;ref_src=twsrc%5Etfw">#TheCallistoProtocol</a> <a href="https://twitter.com/hashtag/PlayStation?src=hash&amp;ref_src=twsrc%5Etfw">#PlayStation</a> <a href="https://twitter.com/hashtag/PlayStationVisualArts?src=hash&amp;ref_src=twsrc%5Etfw">#PlayStationVisualArts</a> <a href="https://twitter.com/hashtag/VisualArts?src=hash&amp;ref_src=twsrc%5Etfw">#VisualArts</a> <a href="https://t.co/J8ddkUF1tH">pic.twitter.com/J8ddkUF1tH</a></p>
<p>&mdash; @Zuby_Tech (@Zuby_Tech) <a href="https://twitter.com/Zuby_Tech/status/1592569161938792448?ref_src=twsrc%5Etfw">November 15, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/MichaelMumbauer/status/1592654249501917184</p>
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		<title>Sony is Creating a New Internal Development Team in Partnership With Visual Arts</title>
		<link>https://gamingbolt.com/sony-is-creating-a-new-internal-development-team-in-partnership-with-visual-arts</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Oct 2022 05:49:46 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=533914</guid>

					<description><![CDATA[The team will work on an unannounced "high visibility project" in collaboration with The Last of Us and Uncharted developer Naughty Dog.]]></description>
										<content:encoded><![CDATA[<p>A <a href="https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/4714136004" target="_blank" rel="noopener">new job listing</a> has emerged for a Senior Producer at PlayStation Global. It seems innocuous enough, but the description reveals that it&#8217;s for a new internal game development team.</p>
<p>It&#8217;s being created in partnership with PlayStation Studios Visual Arts, a group specializing in animation, cinematics, motion capture, and more. Many will recognize it as Sony Visual Arts Service Group, which reportedly <a href="https://gamingbolt.com/the-last-of-us-remake-is-reportedly-in-development-at-naughty-dog">headed up <em>The Last of Us Part 1</em></a> before it was moved under Naughty Dog&#8217;s budget. The group was then allegedly demoted to a support studio.</p>
<p>The listing recognizes the team for its &#8220;contributions to <em>The Last of Us</em> franchise&#8221; and notes that the new internal development team will work on a &#8220;high visibility project.&#8221; It&#8217;s currently unannounced but confirmed to be developed in collaboration with Naughty Dog.</p>
<p>&#8220;Though currently unannounced, we have a clear vision and plan to release. Using our existing expertise and premier talent, we will guarantee a high visual quality bar for the game and a compelling experience for our players.&#8221; Those proficient in &#8220;all aspects of AAA game production and management&#8221; are invited to apply.</p>
<p>There are several different possibilities for what this new project could be. A new title in <em>The Last of Us</em> series? Another spin-off, like the <a href="https://gamingbolt.com/the-last-of-us-multiplayer-project-first-details-and-concept-art-revealed">upcoming standalone multiplayer title</a>? <em>The Last of Us Part 1 Remake Remastered Ultra-Deluxe</em>? Time will ultimately tell, but it could be related to <a href="https://gamingbolt.com/naughty-dog-is-building-future-teams-for-new-uncharted-titles">Naughty Dog&#8217;s plans</a> to build &#8220;future teams for new <em>Uncharted</em> titles.&#8221; Stay tuned for further announcements (and the development team&#8217;s official name).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/PlayStation-Global-Senior-Producer-listing.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-533915" src="https://gamingbolt.com/wp-content/uploads/2022/10/PlayStation-Global-Senior-Producer-listing.jpg" alt="PlayStation Global - Senior Producer listing" width="720" height="664" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/PlayStation-Global-Senior-Producer-listing.jpg 812w, https://gamingbolt.com/wp-content/uploads/2022/10/PlayStation-Global-Senior-Producer-listing-300x277.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/PlayStation-Global-Senior-Producer-listing-768x708.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
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		<title>Why The Last of Us Part I Will Be One of The Standout Games of the Year</title>
		<link>https://gamingbolt.com/why-the-last-of-us-part-i-will-be-one-of-the-standout-games-of-the-year</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Aug 2022 14:01:44 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[The Last of Us Part 1]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=526032</guid>

					<description><![CDATA[Even with leaks and reports of no gameplay improvements, Naughty Dog's remake is posed to be a huge success. Here's why.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here have been universally loved titles and controversial titles throughout the many decades of the games industry. But there have been few franchises which comfortably toe the line between beloved and controversial like <em>The Last of Us</em>. The first game is a masterpiece and despite some criticism of the controls, its narrative, visuals and gameplay still hold up extremely well to this day.</p>
<p><em>The Last of Us Part 2</em>, on the other hand, became a progressively more controversial game in the years after its announcement. This culminated in a series of leaks (and more than a few falsehoods) that haunted it for a long time. It received universal acclaim from critics at launch with four million copies sold in the first three days. While many assumed it wouldn&#8217;t have a long tail, Naughty Dog <a href="https://gamingbolt.com/the-last-of-us-part-2-has-sold-10-million-units">confirmed over 10 million copies sold</a> as of Spring 2022.</p>
<p><iframe title="Why The Last of Us Part I Remake Will Be One of The Biggest Games of the Year" width="500" height="281" src="https://www.youtube.com/embed/Eaby9l-F2u0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Considering the number of high-profile titles that fail to reach that figure, much less remain a topic of discussion to this very day, that&#8217;s a pretty big achievement. Now, once again, the series is the subject of some controversy, made all the weirder since it concerns the beloved first game.</p>
<p>At the Summer Game Fest showcase last June, Naughty Dog formally announced <em>The Last of Us Part 1</em>, a remake of the first game built – as per the <a href="https://www.playstation.com/en-in/games/the-last-of-us-part-i/" target="_blank" rel="noopener">official PlayStation page</a> &#8211; “from the ground up using Naughty Dog’s latest PS5 engine technology with advanced visual fidelity, fully integrated DualSense wireless controller features and more.” It features the base game and the Left Behind DLC with significantly improved graphics and more detailed facial animations. But what got everyone&#8217;s attention was the other two paragraphs on its page.</p>
<p>“A total overhaul of the original experience faithfully reproduced but incorporating modernized gameplay mechanics, improved controls and expanded accessibility options. Feel immersed in improved environmental storytelling, effects, facial animations, and enhanced exploration and combat.” We&#8217;ll come back to this in a bit.</p>
<p>People were excited. The Firefly Edition sold out immediately and there is tons of hype, especially since it would also be coming to PC at a later date. However, before the official announcement, there had been <a href="https://gamingbolt.com/the-last-of-us-remake-to-launch-in-september-simultaneously-for-playstation-and-pc-rumour">rumblings and rumors</a> of the remake for months. Some felt it “unnecessary,” especially since <em>The Last of Us</em> was released in 2013 on PS3 and received a remastered version in 2014. There were also reports of Naughty Dog&#8217;s other projects <a href="https://gamingbolt.com/the-last-of-us-remake-was-greenlit-partly-because-naughty-dogs-other-projects-hadnt-entered-production-rumour">still being in pre-production</a> and that it pursued a remake of the first game because a large number of its developers needed something to do. It also wanted to become more familiar with the PS5&#8217;s hardware.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6.jpg"><img decoding="async" class="aligncenter wp-image-520702" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6.jpg" alt="The Last of Us Part 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Regardless, this wasn&#8217;t the worst idea. While it may sound easy to say “Just work on other projects,” you can&#8217;t have entire teams working on concepts and assets before the pre-production phase is even complete. A lot of work would end up being thrown out, which is an issue that Naughty Dog has already faced with some of its previous games like <em>Uncharted 4</em>. Not having the workforce do anything isn&#8217;t conducive either because like it or not, they&#8217;re owned by Sony. Over time, the project that first began at Visual Arts Service Group now had Naughty Dog involved and the rest is fairly recent history.</p>
<p>Following the announcement, people were reeling from the fact that it costs $70. Sure, it looks gorgeous but surely there was more, right? It wasn&#8217;t long before the dreaded leaks emerged again and <em>The Last of Us Part 1</em> was reported to have no gameplay improvements (<a href="https://gamingbolt.com/the-last-of-us-part-1-footage-and-screenshots-leak-no-gameplay-improvements-leaker-claims">according to the initial leaker</a>, at least). Xbox Era&#8217;s Nick Baker would share some leaks as well, indicating accessibility options – which indeed looked good – but <a href="https://gamingbolt.com/the-last-of-us-part-1-wont-let-you-crawl-dodge-or-go-prone-according-to-leaked-images-and-clips">no functions like dodging, crawling or going prone</a> like in <em>The Last of Us Part 2</em>.</p>
<p>You could argue that Naughty Dog technically never promised such things but fans were told that there would be “modernized gameplay mechanics” and “improved controls.” When an <a href="https://gamingbolt.com/the-last-of-us-part-1-lengthy-new-trailer-details-new-features-and-gameplay-improvements">official video</a> showcasing the features and gameplay was released, it was apparent that the remake stuck very close to the original in both aspects. The jury is still out on how the remake feels to control. And I can see how seamless transitions and improved animations could enhance the gameplay experience. It&#8217;s just the vague wording of what exactly constitutes “modernized gameplay mechanics” that doesn&#8217;t help matters.</p>
<p>So there&#8217;s a fair amount of backlash and controversy. Regardless of all that, <em>The Last of Us Part 1</em> will probably end up being one of the biggest games of the year. Not only in terms of critical reception but sales as well.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-520706" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-10.jpg" alt="The Last of Us Part 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-10.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-10-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-10-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-10-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>First, take a look at Sony&#8217;s release calendar. <em>The Last of Us Part 1</em> releases in September, followed by <em>God of War Ragnarok</em> in November. You can factor in a bunch of Square Enix RPGs releasing in the coming months but in terms of major PS5 titles, these two are it. Their releases also coincide with the holiday season, allowing for even more lucrative sales.</p>
<p>In its <a href="https://gamingbolt.com/ps5-will-see-increased-supplies-for-the-holiday-season">Q1 fiscal year 2022 financial report</a>, Sony pointed to the launch of major first-party titles, increased PS5 supplies and promotion of PlayStation Plus as its strategy for increasing user engagement in the second half of this fiscal year. Since <em>The Last of Us Part 1</em> is based on one of the best games of all time, plenty of marketing will be dedicated to showcasing its new visuals and various improvements. There may not be any major ground-breaking changes but for the larger audience with PS5s, that won&#8217;t matter. Just like all of the controversies surrounding <em>The Last of Us Part 2</em> didn&#8217;t matter when it came to sales.</p>
<p>Besides, there&#8217;s a key point that some have been missing – this remake wasn&#8217;t just willed into existence for fun. It&#8217;s an established IP, one that&#8217;s guaranteed to provide returns for Sony, but there have been plenty of fans craving for <em>The Last of Us</em> to be remade with the second game&#8217;s visuals. That may not be enough to justify the $70 price tag, whether one has played the original or not. For others who love the franchise and want to re-experience it with even better production values or accessibility options, it&#8217;s pretty ideal.</p>
<p>Let&#8217;s not forget that this is also the next step of Sony&#8217;s PC gaming strategy. <em>Horizon Zero Dawn</em> <a href="https://gamingbolt.com/horizon-zero-dawn-has-sold-almost-2-4-million-units-on-pc-god-of-war-has-sold-over-971000-units">sold 2.398 million units on the platform</a>, bringing in $60 million in revenue. <em>Days Gone</em> and <em>God of War</em> brought in $22.7 million and $26.2 million in revenue respectively. <em>Marvel&#8217;s Spider-Man Remastered</em> is already looking like another hit. Can you imagine how a ground-up remake of<em> The Last of Us</em> will perform, especially for those on PC who have never played it? That&#8217;s a pretty sizable audience and revenue stream right there, which Sony wants. Everybody wins.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-520654" src="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer.jpg" alt="The Last of Us multiplayer" width="720" height="407" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-1024x579.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-768x434.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-1536x869.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>I can understand those annoyed with the lack of Factions multiplayer in <em>The Last of Us Part 1</em> but that&#8217;s probably another part of the long-term strategy. Sony and Naughty Dog know there&#8217;s demand for the multiplayer gameplay that <em>The Last of Us</em> delivers. Hence the development of a multiplayer-centric title, one that Giant Bomb&#8217;s Jeff Grubb called <a href="https://gamingbolt.com/the-last-of-us-standalone-multiplayer-title-is-very-very-live-service-y-rumor">“very, very live-service-y”</a>, which more than likely means microtransactions and/or a battle pass. Whether both companies use these to milk their player base remains to be seen. Long story short though, they know fans want Factions but will release it on their terms.</p>
<p>As for <em>The Last of Us Part 1</em>, one could complain about how Sony is exploiting its players, how Naughty Dog isn&#8217;t putting much effort into the remake, and so on. I&#8217;ve seen people call this a remaster instead of a remake, which is hilarious when quote-unquote remasters like<em> Saints Row 4: Re-Elected, Mafia 2</em> and <em>3 Definitive Edition</em>, and <em>Silent Hill HD Collection</em> exist. As much as could be said about Naughty Dog getting familiar with the PS5 or having something to do, Sony wouldn&#8217;t have gone forward with the remake if it didn&#8217;t think it would sell. How much of that you want to attribute to the work put in or to name value is up to you.</p>
<p>As animator Robert Morrison said when responding to statements of the game <a href="https://gamingbolt.com/the-last-of-us-part-1-animator-refutes-notions-of-the-remake-being-just-a-cash-grab">being “just a cash grab,”</a> “The price of the game is out of my control and worth is subjective to each individual. You can decide for yourself if you want it or not. All I’m saying is I am in awe of the work that an amazing group of people did on the project. A tremendous amount of passion was put into it.” So regardless of whether it&#8217;s “needed” or not, it ultimately comes down to whether <i>you</i> want to re-experience the journey of Joel and Ellie with better graphics now, further down the line or never. Nothing more, nothing less.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>PlayStation Animator is Working on &#8220;Something Equally&#8221; as Cool as God of War: Ragnarok</title>
		<link>https://gamingbolt.com/playstation-animator-is-working-on-something-equally-as-cool-as-god-of-war-ragnarok</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 19 Apr 2022 10:34:00 +0000</pubDate>
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		<category><![CDATA[sony visual arts service group]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[the last of us remake]]></category>
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					<description><![CDATA[This may be the rumored remake of The Last of Us, which Sony Visual Arts Service Group is currently serving as support studio for.]]></description>
										<content:encoded><![CDATA[<p>The PS5 has seen a number of high-profile exclusives this year, from <a href="https://gamingbolt.com/horizon-forbidden-west-review-roar-like-a-thunderjaw"><em>Horizon Forbidden West</em></a> and <a href="https://gamingbolt.com/gran-turismo-7-review-the-king-has-returned"><em>Gran Turismo 7</em></a> to <a href="https://gamingbolt.com/ghostwire-tokyo-review-fog-world"><em>Ghostwire: Tokyo</em></a>. While some may be concerned about the lack of first party titles up till the release of <a href="https://gamingbolt.com/god-of-war-ragnarok-will-launch-in-2022-developer-reiterates"><em>God of War: Ragnarok</em></a>, it seems there&#8217;s something &#8220;equally cool&#8221; in the works. At least, according to PlayStation Studios Visual Arts cinematic animator Robert Morrison.</p>
<p>Back in March, Morrison teased on Twitter about, &#8220;That feeling when you have 3-5 years of work you can’t show.&#8221; He tweeted roughly two weeks later about receiving a gift from PlayStation&#8217;s Creative Arts team, stating that, &#8220;PlayStation has some bangers coming out this year.&#8221; Which sounds all well and good, if a little vague.</p>
<p>It&#8217;s the more recent tweets in April that are worth noting. To celebrate Portfolio Day, Morrison tweeted that, &#8220;Everything I do is a team effort. And at some point this year I&#8217;m going to be able to post new stuffs.&#8221; Given his experience on <em>God of War (2018)</em>, one would assume that he&#8217;s working on <em>God of War: Ragnarok</em> as well. However, he clarified that, &#8220;I’m not working on <em>Ragnarok</em>. But something equally cool.&#8221;</p>
<p>It&#8217;s possible that he&#8217;s referring to the <a href="https://gamingbolt.com/the-last-of-us-remake-is-reportedly-in-development-at-naughty-dog">rumored remake of <em>The Last of Us</em></a>, which Sony Visual Arts Support Group was leading development on before becoming a support studio. Perhaps a reveal is slated for the coming months, especially since insider Tom Henderson heard from &#8220;multiple people&#8221; back in January <a href="https://gamingbolt.com/the-last-of-us-remake-multiplayer-project-could-release-in-latter-half-of-2022-rumor">that it&#8217;s &#8220;nearly finished&#8221;.</a> Nevertheless, stay tuned for more details in the coming months.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">That feeling when you have 3-5 years of work you can’t show</p>
<p>&mdash; Robert Morrison (@RobertAnim8er) <a href="https://twitter.com/RobertAnim8er/status/1499502260484820995?ref_src=twsrc%5Etfw">March 3, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/RobertAnim8er/status/1505005562337058816</p>
<p>https://twitter.com/RobertAnim8er/status/1514010202374291465</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">I’m not working on Ragnarok. But something equally cool.</p>
<p>&mdash; Robert Morrison (@RobertAnim8er) <a href="https://twitter.com/RobertAnim8er/status/1514035338234187783?ref_src=twsrc%5Etfw">April 13, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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