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	<title>psvr 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>PSVR 2 vs PSVR Specs Comparison &#8211; Is It A Noticeable Generational Bump?</title>
		<link>https://gamingbolt.com/psvr-2-vs-psvr-specs-comparison-is-it-a-noticeable-generational-bump</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 11 Jan 2022 08:52:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[psvr 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=504502</guid>

					<description><![CDATA[We take a look at what's under the hood for PSVR 2 and whether Sony has delivered a generational leap with its next iteration of VR hardware.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">G</span>amers all across the globe had been clamouring for news on what Sony has in store for this generation in the VR department, and after a long arduous wait of over a year, Sony has finally stepped out of the shadows at CES 2022 with its next generation of VR gaming tech. Officially confirmed as PSVR 2, the headset is offering several benefits over the original PSVR and with Sony’s top talent such as Guerrilla Games working on developing AAA experiences for the platform, the future is looking really bright. There are still no details on availability or pricing as of the time of writing, but we do know the full list of specifications for the device. Let’s do a rundown and see how big of a bump the PSVR2 really is, when compared to the original PSVR headset.</span></p>
<p style="text-align: center;"><b>Display</b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-504581" src="https://gamingbolt.com/wp-content/uploads/2022/01/PSVR-2.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/PSVR-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/01/PSVR-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/PSVR-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/PSVR-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/PSVR-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/PSVR-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Easily one of the if the not most important aspect of a VR experience, it’s great to see Sony making real efforts where it matters the most</span><b>. </b><span style="font-weight: 400;">PSVR2 will be sporting a 4K HDR OLED display</span> <span style="font-weight: 400;">with a resolution of 2000×2040 per eye which is a massive improvement over the still-OLED but marginally lower resolution PSVR which has a resolution of 960×1080 per eye. On paper, it’s almost a straight bump of 4 times in the resolution department which is certainly appreciable given the fact that many players have had complaints of sub-par visual quality on the original PSVR. </span></p>
<p><span style="font-weight: 400;">Heck, it’s even better than other VR headsets for PC such as the likes of Oculus Quest 2 which has a resolution of 1832×1920 per eye, and the Valve Index which has a resolution of 1600×1440 per eye. Furthermore, this leap also reflects the target generational bump for resolutions on non-VR games, as Sony targeted a 1080p resolution for games on the PS4 and is likely targeting a full 4K for most games on the PS5. Whether they achieve that target is something that remains to be seen.</span></p>
<p><span style="font-weight: 400;">Much like the original PSVR, the PSVR2 still has a refresh rate of either 90 or 120 Hz. However, with the target hardware (the PS5) boasting a lot more power than its predecessor, fans can be optimistic about games targeting the upper limit of the available refresh rates more often. Helping this vision of providing the best performance for games is Foveated rendering, which reduces the quality of assets when they are in your peripheral vision – kind of like another fancy LOD swapping technique.</span></p>
<p style="text-align: center;"><b>Tracking Technology</b></p>
<p><img decoding="async" class="aligncenter wp-image-471169" src="https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image.jpg" alt="psvr" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-1536x863.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">The original PSVR was a great attempt by Sony to capture a sizeable chunk of the VR pie when the technology was relatively nascent. However, cuts had to be made to keep the price as low as possible which is especially evident in the tracking technology. The PSVR used the PlayStation Camera to track the movements of the headset and the controllers, which works well enough most of the time but can fail at other times. Sony is fixing this issue with the PSVR2, which features a grand total of 4 inside-out cameras on the headset which will track the movements of the headset as well as the controllers. As such, fans should be able to move their heads and hands a lot more freely without the fear of being out of the line of sight of the camera. Sony has also confirmed that the PSVR2 will have support for eye-tracking, which should open a lot more avenues for game developers aiming to provide a much more realistic experience in the VR space. Finally, the PSVR2 also features a slight increase in the field of vision, approximately 110 degrees instead of the approximately 100 degrees on the PSVR.</span></p>
<p style="text-align: center;"><b>Controllers And Feedback</b></p>
<p><img decoding="async" class="aligncenter wp-image-473418" src="https://gamingbolt.com/wp-content/uploads/2021/03/PS5_PSVR_05.jpg" alt="PS5_PSVR_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/PS5_PSVR_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/PS5_PSVR_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/PS5_PSVR_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/PS5_PSVR_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/PS5_PSVR_05-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">The PSVR 2 comes with a set of new controllers, which Sony calls interestingly enough, the PSVR 2 Sense controllers. The headset cameras track the movements through a ring at the bottom of the controller, so it seems unlikely that fans would be able to use the DualSense controller instead of dedicated controllers. However, it needs to be clarified that Sony hasn’t confirmed anything on the matter just yet. Unlike the PS Move mic-shaped controllers, this is a new orb-shaped design that Sony claims should allow players to make movements a lot more freely than before and open up new gameplay experiences. Using Bluetooth version 5.1, the most interesting aspect of the controllers is the inclusion of DualSense technology such as haptic feedback and adaptive triggers through the use of refined rumble motors, which was absent in the original PS Move controllers.</span></p>
<p><span style="font-weight: 400;">There’s also a similar vibration motor present on the headset, which would work in tandem with those found in the controllers for an even more immersive experience. Of course, we have already seen how the DualSense feedback can elevate our playing experiences to another level, and this more refined feedback is a natural fit for VR. Combine that with PS5’s 3D audio Tempest engine and we are looking at a very robust feedback system that’s a huge step-up over the last generation. Another noteworthy improvement is the inclusion of finger touch detection, which would allow players to make hand gestures during gameplay, opening up even more options for sophisticated controls.</span></p>
<p style="text-align: center;"><b>Setup, Backwards Compatibility,</b><span style="font-weight: 400;"> </span><b>And Concluding Thoughts</b></p>
<p><iframe loading="lazy" title="PSVR2 vs PSVR Specs Comparison – A Massive Generational Bump?" width="500" height="281" src="https://www.youtube.com/embed/5q4DSZTD1KQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">The PSVR had a very cumbersome setup experience, wherein players would have to use a breakout box and fit more than a handful of cables every time they wanted to play a VR game. With the PSVR2, Sony is offering a much more streamlined setup experience with the headset only requiring a single USB-C cord. And on the topic of backward compatibility, Sony has clarified that it has nothing to announce at the moment although things might change further down the line. Sony already has an impressive library of PSVR experiences, so getting the headset to work with existing PSVR games would also be a big win for both Sony and gamers alike. But it’s better to keep expectations low in this regard.</span></p>
<p><span style="font-weight: 400;">All in all, Sony has a great VR headset in its hands and we cannot wait to see it in action. From the souped-up display configuration to the robust feedback system to a hassle-free setup experience, Sony is set to deliver a massive generational bump and once again make a mark on the VR market. Rumours suggest that the headset will enter mass production soon, with a target release window of 2022 itself.</span></p>
<p><span style="font-weight: 400;">However, the most pressing question right now is – what’s the price? The PSVR might have cut some corners, but it was able to cement itself as a successful product due to its attractive price point, selling over 5 million units as of January 2020. Sony is placing a lot of bets on AAA VR development right now, and it needs to catch the lightning in a bottle with its pricing once again if it wants to generate profitable revenue from the likes <em>of Horizon: Call of the Mountain</em> and the London Studio game that’s currently in development.</span></p>
<p><span style="font-weight: 400;">The Oculus Quest 2 retails at around $299, while the Valve Index (an arguably much more sophisticated VR headset) retails at around $900. Sony should try to keep the PSVR price point below $400 and as much in line with the Quest 2 as possible. Also, given the fact that PSVR2 isn’t as flexible of a system as PSVR which could also work with DualShock controllers or the PS Camera – fans should expect to pay up a single price for the full package.</span></p>
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		<title>PSVR 2 Will Enter Production Soon &#8211; Rumour</title>
		<link>https://gamingbolt.com/psvr-2-will-enter-production-soon-rumour</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 03 Jan 2022 19:59:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[psvr 2]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=504050</guid>

					<description><![CDATA[It's been claimed that component supplier Goertek is partnering with Sony for the next-gen PSVR, which is allegedly entering production soon.]]></description>
										<content:encoded><![CDATA[<p>Since confirming that a next-gen PSVR headset is in the works <a href="https://gamingbolt.com/sony-announces-next-gen-psvr-for-ps5">a little under a year ago</a>, Sony has shared some details about what <a href="https://gamingbolt.com/ps5s-next-gen-psvr-controllers-revealed-includes-adaptive-triggers-and-finger-touch-detection">its new controllers</a> are going to look like, but by and large, there hasn&#8217;t been a whole lot of official information to go on. If new rumours are to be believed though, things might be speeding up on the PSVR 2 front.</p>
<p>As reported by <a href="https://xueqiu.com/8552745795/207681047" target="_blank" rel="noopener">Xueqiu</a> (via <a href="https://www.pushsquare.com/news/2022/01/manufacturing-tittle-tattle-tips-psvr-2-to-enter-production-soon" target="_blank" rel="noopener">Push Square</a>), component supplier Goertek has reportedly landed the contract with Sony for the supply of components for the next-gen PSVR headset. As per the report, the headset will enter production soon, with manufacturing nearly ready to behin.</p>
<p>Goertek already has a working relationship with Sony and PlayStation, having previously collaborated on the original PSVR, as well as the PS5. Interestingly, Goertek is currently working with Meta on Quest 2. The company has previously said that it&#8217;s working with a major Japanese company on a new VR headset that is expected to ship 1-2 million units upon its launch later this year- all of which sounds an awful lot like a new PSVR headset.</p>
<p>Reports have previously claimed that PSVR 2 – or whatever Sony ends up calling it – will <a href="https://gamingbolt.com/next-gen-psvr-is-reportedly-launching-in-holiday-2022">launch in Holiday 2022</a>, which also falls in line here. Several other leaks have also revealed potential details on the headset&#8217;s hardware capabilities- read more on that through <a href="https://gamingbolt.com/psvr-2-will-feature-oled-screens-with-2000x2040-resolution-per-eye-haptics-in-headset-and-more-rumour">here</a> and <a href="https://gamingbolt.com/next-gen-psvr-will-feature-4k-support-foveated-rendering-inside-out-tracking-and-more-rumour">here</a>.</p>
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		<title>PSVR 2 Should Support Higher Performance, Better Tracking, and More Intuitive Controls &#8211; Wanderer Dev</title>
		<link>https://gamingbolt.com/psvr-2-should-support-higher-performance-better-tracking-and-more-intuitive-controls-wanderer-dev</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 23 Nov 2021 11:08:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[M-Theory]]></category>
		<category><![CDATA[oddboy]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr]]></category>
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		<category><![CDATA[wanderer]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=500465</guid>

					<description><![CDATA[The developers of Wanderer speak with GamingBolt about improvements they hope to see in the next-gen PSVR headset. ]]></description>
										<content:encoded><![CDATA[<p>The virtual reality space has made great strides over the last few years, and even though many will argue that it&#8217;s still got a ways to go where accessibility is concerned, developers are beginning to really take advantage of the medium in truly creative ways. Developers M-Theory and Oddboy are looking to do just that with their upcoming time travelling VR adventure&nbsp;<em>Wanderer</em>, and as developers who&#8217;re invested in this technology, how are they hoping to see it grow in the future?</p>
<p>We posed the question to them in a recent interview, asking specifically about the <a href="https://gamingbolt.com/next-gen-psvr-is-reportedly-launching-in-holiday-2022">next-gen PSVR headset</a> that is currently in the works at PlayStation. When asked about improvements over the current PSVR that they want to see, they highlighted things such as improved performance, better tracking, and more accessible and intuitive controls.</p>
<p>&#8220;Our main expectation is to see it support higher overall performance,&#8221; the developer said. &#8220;<em>Wanderer</em> is quite graphic intense. We’d love to really make the most of our beautiful immersive environments and would love the chance to see future PSVR games in higher quality graphics, with a smoother frame rate experience. As well as this, better tracking and more intuitive, VR friendly controls would further enhance the feel of immersion. These are all to be expected with any next-gen VR product and we’re really excited to what PSVR2 will bring to the <em>Wanderer</em> journey. Overall it’s about creating a more comfortable, intuitive and intimate gameplay experience.&#8221;</p>
<p>While Sony has spoken about how the next PSVR is improving inputs and controls with <a href="https://gamingbolt.com/ps5s-next-gen-psvr-controllers-revealed-includes-adaptive-triggers-and-finger-touch-detection">its new controllers</a>, details on the headset itself and its innards remain scant for now. That said, reports and leaks have suggested that major improvements could be on the way, including everything from <a href="https://gamingbolt.com/psvr-2-will-feature-oled-screens-with-2000x2040-resolution-per-eye-haptics-in-headset-and-more-rumour">an OLED screen</a> to <a href="https://gamingbolt.com/next-gen-psvr-will-feature-4k-support-foveated-rendering-inside-out-tracking-and-more-rumour">4K support</a> and more.</p>
<p><em>Wanderer,&nbsp;</em>meanwhile, will be launching for PlayStation VR and PC on January 27, 2022. Our full interview with its developers will be live soon, so stay tuned for that.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">500465</post-id>	</item>
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		<title>PlayStation Plus Members to Receive 3 Bonus PS VR Titles in November</title>
		<link>https://gamingbolt.com/playstation-plus-members-to-receive-3-bonus-ps-vr-titles-in-november</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 Oct 2021 14:33:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Beat Saber]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[PlayStation VR]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=496303</guid>

					<description><![CDATA[The top five most-played PlayStation VR titles worldwide were also revealed with titles like Rec Room and Beat Saber leading the pack.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2021/10/13/celebrating-five-years-of-playstation-vr/" target="_blank" rel="noopener">announced</a> that in addition to the free PS4 and PS5 games that PlayStation Plus subscribers receive each month, there will also be three PlayStation VR titles provided. This will start in November with more details coming in the &#8220;next few weeks&#8221; (possibly when it announces next month&#8217;s PS Plus titles).</p>
<p>The publisher also shared details on its top five most-played PlayStation VR titles, namely <em>Rec Room, Beat Saber, PlayStation VR Worlds, The Elder Scrolls 5: Skyrim VR</em> and <em>Resident Evil 7: biohazard</em>. Region-wise, <em>Rec Room</em> dominated North America and Europe. In Japan, it was <em>Resident Evil 7: biohazard</em> that topped the charts.</p>
<p>This move could potentially mean a stronger push for VR gaming in the future. Sony has already confirmed <a href="https://gamingbolt.com/sony-announces-next-gen-psvr-for-ps5">next-generation PlayStation VR hardware for the PS5</a> with controllers that have <a href="https://gamingbolt.com/ps5s-next-gen-psvr-controllers-revealed-includes-adaptive-triggers-and-finger-touch-detection">adaptive triggers and finger touch detection</a>. Rumors claim the headset will launch in holiday 2022. In addition to this, Firesprite Studios <a href="https://gamingbolt.com/playstation-acquires-firesprite-studios">recently joined PlayStation Studios</a> and is rumored to be working on <a href="https://gamingbolt.com/horizon-vr-game-being-developed-by-firesprite-studios-rumour">a VR title in the <em>Horizon</em> franchise</a>.</p>
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		<title>Horizon VR Game Being Developed by Firesprite Studios &#8211; Rumour</title>
		<link>https://gamingbolt.com/horizon-vr-game-being-developed-by-firesprite-studios-rumour</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 14 Sep 2021 11:49:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Firesprite Studios]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[horizon]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=493343</guid>

					<description><![CDATA[The newest member of the PlayStation Studios family might be at work on a virtual reality game set in Guerrilla's Horizon series. ]]></description>
										<content:encoded><![CDATA[<p>Sony recently <a href="https://gamingbolt.com/playstation-acquires-firesprite-studios">acquired Firesprite Studios</a>, adding the developer as the fourteenth team in the PlayStation Studios, and naturally, there are many questions about what it is that the studio is working on. A new leak may have potentially clued us into what that is though, and it&#8217;s quite interesting.</p>
<p>Speaking on the recent Xbox Era podcast, Xbox Era co-founder Nick Baker – who has a decent track record with accurate leaks, including Sony-related ones – said that Firesprite is working on a <em>Horizon </em>game for the upcoming <a href="https://gamingbolt.com/psvr-2-will-feature-oled-screens-with-2000x2040-resolution-per-eye-haptics-in-headset-and-more-rumour">next-gen PSVR headset</a>. Baker says it won&#8217;t be a VR version of <em>Horizon Zero Dawn </em>or <em>Horizon Forbidden </em><em>West</em>, but rather a separate game set in the series.</p>
<p>One thing that Baker isn&#8217;t quite sure of is if it will be a full game or more of a VR experience. &#8220;I didn’t get told if it’s a full-blown game like <em>Half-Life: Alyx, </em>or if it’s an &#8216;experience&#8217; like that<em> Batman [Arkham]</em> thing. That part I don’t know,&#8221; he said.</p>
<p>Upon Firesprite&#8217;s acquisition, PlayStation Studios boss Hermen Hulst recently said that the studio&#8217;s games <a href="https://gamingbolt.com/firesprites-upcoming-games-will-be-more-experimental-than-other-first-party-playstation-titles">would be more unique and experimental</a> than the sort of output that is generally associated with Sony first party studios. Firesprite does have plenty of experience with VR, having developed the likes of <em>The Playroom </em>and <em>The Persistence</em>&#8211; though Hulst has also said <a href="https://gamingbolt.com/firesprite-studios-wont-make-only-vr-games-hermen-hulst">that doesn&#8217;t necessarily mean they will only be working on VR games</a>, so there&#8217;s that.</p>
<p>Either way, we&#8217;ll keep an eye out for new details, so stay tuned for more updates. Until then, as with any other unverified leak, take this with a grain of salt.</p>
<p><iframe loading="lazy" title="The XboxEra Podcast | Episode 74 - &quot;The Artful Appearance of Paul Tassi&quot;" width="500" height="281" src="https://www.youtube.com/embed/zP7j4yjjri0?start=5387&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>PSX Planned for December; PSVR 2, Astro Bot 2, New Japanese Studio, and More to be Announced &#8211; Rumour</title>
		<link>https://gamingbolt.com/psx-planned-for-december-psvr-2-astro-bot-2-new-japanese-studio-and-more-to-be-announced-rumour</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 14 Sep 2021 11:12:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Astro bot rescue mission]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr]]></category>
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		<category><![CDATA[wipeout]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=493339</guid>

					<description><![CDATA[A new rumour claims that Sony has another major event planned for December, for which it has saved many major upcoming reveals. ]]></description>
										<content:encoded><![CDATA[<p>Just last week, Sony lifted the lid on several major upcoming first and third party games in the <a href="https://gamingbolt.com/sonys-playstation-showcase-was-good-enough-and-thats-all-thats-needed-at-this-point">PlayStation Showcase</a>, which served as their primary event for announcements and updates for the year, but if a new rumour is to be believe, they might have much more up their sleeves that they&#8217;ll announce by the end of the year.</p>
<p>Over on <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/pmhxln/sony_has_another_event_this_year/" target="_blank" rel="noopener">Reddit</a>, a user claims that Sony is planning a new PlayStation Experience event for December, for which several announcements are planned. One of this is the formal reveal of a new studio that was set up in Japan, along with an announcement of what it&#8217;s working on. The <a href="https://gamingbolt.com/next-gen-psvr-is-reportedly-launching-in-holiday-2022">next-gen PSVR headset</a> will also supposedly be revealed, alongside announcements for a new <em>Astro Bot </em>game, as well as a <em>WipEout </em>revival (<a href="https://gamingbolt.com/new-wipeout-game-is-in-the-works-for-ps5-and-psvr-2-rumour">which has been previously rumoured as well</a>), both of which will allegedly be PSVR exclusives.</p>
<p>It&#8217;s worth noting that <a href="https://gamingbolt.com/psvr-2-will-feature-oled-screens-with-2000x2040-resolution-per-eye-haptics-in-headset-and-more-rumour">previous reports have suggested</a> that Sony no longer wants to focus on exclusive VR games, and instead wants its major AAA releases to also be playable in VR, so the mention of exclusive games for the new headset is a little interesting. Meanwhile, <em>Astro Bot </em>developer Asobi Team also seems to be <a href="https://gamingbolt.com/astros-playroom-developer-working-on-its-most-ambitious-game-yet">in the early stages of its new game&#8217;s development</a>, so it&#8217;s worth asking whether it&#8217;ll be ready for an announcement in just a few months.</p>
<p>Also on the docket, according to the leak, is the announcement of a game that has supposedly been in the rumour mill for a long time, but the leaker doesn&#8217;t mention what it is. They do, however, say that December&#8217;s PSX will be much larger in scope than the recent PlayStation Showcase, with Sony having allegedly held back several big announcements so they could instead focus on third party games as well.</p>
<p>This should always go without saying, but this should be taken with a grain of salt. The leaker claims to have accurately leaked previous recent Sony announcements, including the Housemarque acquisition and the date of the PlayStation Showcase, but there&#8217;s no way to verify the legitimacy of their claims here.</p>
<p>We will keep an eye out for new any new details, so stay tuned for more updates.</p>
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		<title>Firesprite Studios Won&#8217;t Make Only VR Games &#8211; Hermen Hulst</title>
		<link>https://gamingbolt.com/firesprite-studios-wont-make-only-vr-games-hermen-hulst</link>
					<comments>https://gamingbolt.com/firesprite-studios-wont-make-only-vr-games-hermen-hulst#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 09 Sep 2021 15:04:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Firesprite Studios]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[psvr]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=492844</guid>

					<description><![CDATA[PlayStation's most recently acquired first party studio has a lot of experience with VR, but won't necessarily stick to VR development exclusively. ]]></description>
										<content:encoded><![CDATA[<p>PlayStation recently made its third developer acquisition in less than three months, <a href="https://gamingbolt.com/playstation-acquires-firesprite-studios">adding Firesprite Studios</a> as its fourteenth first party studio. The team is known for the likes of <em>The Persistance </em>and <em>The Playroom, </em>and VR was a huge part of both those games. With Sony currently working on a next-gen PSVR headset, and leaks claiming that the company is <a href="https://gamingbolt.com/psvr-2-will-feature-oled-screens-with-2000x2040-resolution-per-eye-haptics-in-headset-and-more-rumour">going to prioritize AAA VR development going forward</a>, is producing more VR games the primary purpose of acquiring Firesprite, especially with Sony saying that the developer&#8217;s games <a href="https://gamingbolt.com/firesprites-upcoming-games-will-be-more-experimental-than-other-first-party-playstation-titles">will be quite different from most other first party PlayStation games</a>?</p>
<p>Not exactly, it would seem. Speaking to <a href="https://www.gamesindustry.biz/articles/2021-09-08-why-playstation-is-buying-firesprite-one-of-the-uks-fastest-growing-games-studios" target="_blank" rel="noopener">GamesIndustry</a>, when asked about Firesprite&#8217;s experience with VR and whether that will see them prioritizing VR development, PlayStation Studios Hermen Hulst said that that won&#8217;t necessarily be the case.</p>
<p>&#8220;Not necessarily,&#8221; he said. &#8220;Clearly the expertise that Firesprite has gained on their work with <em>The Persistence</em> and <em>The Playroom</em> is something that they bring to the table. It&#8217;s too early to talk about what specific platforms or experiences that we&#8217;re going to collaborate on with Firesprite. But that experience is very valuable.&#8221;</p>
<p>Firesprite managing director Graeme Ankers added that the studio&#8217;s first priority will be to innovate regardless of what they&#8217;re developing, and that whether or not a game should be VR-compatible would be decided based on what&#8217;s right for the game.</p>
<p>&#8220;The philosophy that we have is to really innovate and create on any platform,&#8221; Ankers said. &#8220;Whether that&#8217;s VR or non-VR. VR is amazing. It really changes the paradigm of design and immerses you in those worlds. It doesn&#8217;t really matter for us what the hardware is, we&#8217;ll maximise and create and innovate for that particular hardware.</p>
<p>&#8220;We&#8217;ve got experience on a lot of VR projects and on a lot of non-VR projects throughout our history. It&#8217;s about being brave and creating those experiences that really showcase what any platform feature can deliver, and the best experience for the game, of course.&#8221;</p>
<p>Interestingly enough, leaks have claimed that <a href="https://gamingbolt.com/new-wipeout-game-is-in-the-works-for-ps5-and-psvr-2-rumour">a new <em>WipEout </em>game</a> is in development for PS5 and will be fully playable with the next-gen PSVR headset. Firesprite is, of course, comprised of various <em>WipEout </em>creator Studio Liverpool developers and leads. Whether or not anything comes of that remains to be seen.</p>
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		<title>New WipEout Game is in the Works for PS5 and PSVR 2 &#8211; Rumour</title>
		<link>https://gamingbolt.com/new-wipeout-game-is-in-the-works-for-ps5-and-psvr-2-rumour</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 11 Aug 2021 12:47:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Lucid Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr 2]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[wipeout]]></category>
		<category><![CDATA[XDev]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=489621</guid>

					<description><![CDATA[Sony's futuristic racing series is allegedly coming back, with a new entry rumoured to be in the works at XDEV and Lucid Games. ]]></description>
										<content:encoded><![CDATA[<p>Sony&#8217;s futuristic racing series <em>WipEout </em>has been on the ice for a while, much to the dismay of its legions of fans, but it seems it&#8217;s gearing up to make a comeback soon. A new rumour claims that a new game in the series is in the works.</p>
<p>Insider @Shpeshal_Nick recently took to Twitter and said that a new <em>WipEout </em>game is currently in development, apparently at XDEV and Lucid Games (who recently partnered on <a href="https://gamingbolt.com/destruction-allstars-review-solid-foundation-shaky-walls"><em>Destruction AllStars </em></a>as well). Apparently, the game is being made for PS5 and PSVR 2. <a href="https://gamingbolt.com/psvr-2-will-feature-oled-screens-with-2000x2040-resolution-per-eye-haptics-in-headset-and-more-rumour">A recent leak</a> claimed that Sony was focusing on AAA development for its next VR headset, and a new mainline <em>WipEout </em>game would certainly fall in line with that.</p>
<p>The last major <em>WipEout </em>release was <a href="https://gamingbolt.com/wipeout-omega-collection-review"><em>Omega Collection</em></a>, which, of course, was excellent, and was also compatible with PSVR. It remains one of the best PSVR games to date, in fact, so if this does turn out to be true, series fans will definitely have plenty of reasons to be excited.</p>
<p>@Shpeshal_Nick has has a pretty good track record with leaks, and has also been accurate with PlayStation-related information in the past. Recently, he <a href="https://gamingbolt.com/ghost-of-tsushima-is-getting-a-standalone-single-player-expansion-this-year-rumour">leaked the Iki Island expansion</a> for<em> Ghost of Tsushima. </em>Either way, this <em>is </em>still an unverified leak, so remember to treat it as such.</p>
<p>In related news, another big PlayStation exclusive also seems to have been leaked. It seems FromSoftware is working on a new PlayStation-exclusive Soulslike IP- read more on that <a href="https://gamingbolt.com/fromsoftware-is-working-on-a-new-playstation-exclusive-soulslike-ip-rumour">through here</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">You know what? Screw it. I’ll risk pissing someone off. Don’t wanna get scooped again. Been told Wipeout is coming back. Planned to be a VR2/PS5 title. Most likely an XDEV project. Still early in the project.</p>
<p>&mdash; Balatro Nick  (@Shpeshal_Nick) <a href="https://twitter.com/Shpeshal_Nick/status/1425413111083794435?ref_src=twsrc%5Etfw">August 11, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Yes, I am of the belief that Lucid Games is on this one <a href="https://t.co/yOcgV4N7mH">https://t.co/yOcgV4N7mH</a></p>
<p>&mdash; Balatro Nick  (@Shpeshal_Nick) <a href="https://twitter.com/Shpeshal_Nick/status/1425424127272230915?ref_src=twsrc%5Etfw">August 11, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>PSVR 2 Will Feature OLED Screens with 2000×2040 Resolution Per Eye, Haptics in Headset, and More &#8211; Rumour</title>
		<link>https://gamingbolt.com/psvr-2-will-feature-oled-screens-with-2000x2040-resolution-per-eye-haptics-in-headset-and-more-rumour</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 04 Aug 2021 11:12:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[ps5]]></category>
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		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=488909</guid>

					<description><![CDATA[A new leak has revealed potential details on Sony's next generation VR headset, which it supposedly plans to reveal in early 2022. ]]></description>
										<content:encoded><![CDATA[<p>Earlier this year, Sony confirmed that it was <a href="https://gamingbolt.com/sony-announces-next-gen-psvr-for-ps5">working on a next generation VR headset</a>, and besides some details coming not long afterward on <a href="https://gamingbolt.com/ps5s-next-gen-psvr-controllers-revealed-includes-adaptive-triggers-and-finger-touch-detection">the new controllers that will go along with this headset</a>, not much else has been said about it. Now, however, some new details have potentially emerged, thanks to a closed door summit that was allegedly recently held by Sony for developers. Sony apparently shared new information on what to expect from PSVR 2 during this summit, which have been covered in a video uploaded by PSVR Without Parole, which you can view below.</p>
<p>For starters, for now, Sony is internally referring to the headset as NGVR (Next-Gen VR), not PSVR 2, and the specs for the headset are certainly quite interesting. It will allegedly feature Fresnel OLED screens with a 2000&#215;2040 resolution per eye, which is something that <a href="https://gamingbolt.com/next-gen-psvr-will-feature-4k-support-foveated-rendering-inside-out-tracking-and-more-rumour">has been previously leaked as well</a>. Also featured are HDR support and a 110 degrees field of view, along with Flexible Scaling Resolution, foveated rendering, and eye tracking.</p>
<p>The new headset is also allegedly going to use haptics in order to increase immersion and reduce motion sickness. On the controller front, Sony is also including analogue-based capacitive touch sensors for finger tracking, which will be able to track the distance between players&#8217; fingers and thumb.</p>
<p>One interesting thing that Sony supposedly mentioned during the behind-closed-doors presentation was its approach to development of content for VR. Rather than focusing on VR experiences the way it did during the PS4 generation, it seems Sony is looking to shift gears to development of full-scale AAA games that will serve as hybrid experiences, giving players the option to either play normally or with a VR headset.</p>
<p>It also doesn&#8217;t seem like there will be backward compatibility support for the PSVR headset, though it&#8217;s likely that Sony will end up remastering a few key games. Meanwhile, it seems the plan right now is to reveal the new headset some time in early 2022. Previous reports have suggested that Sony is <a href="https://gamingbolt.com/next-gen-psvr-is-reportedly-launching-in-holiday-2022">targeting a late 2022 launch</a>.</p>
<p>This is all unconfirmed information, of course, so take it with a grain of salt for now, but PSVR Without Parole has been a reliable source of PSVR-related news in the past. Either way, we&#8217;ll keep you updated should any new details come our way, so stay tuned.</p>
<p><iframe loading="lazy" title="PSVR2: Full Specs &amp; New Details REVEALED | EXCLUSIVE BREAKING NEWS" width="500" height="281" src="https://www.youtube.com/embed/MnAOWbzBEco?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Next-Gen PSVR is Reportedly Launching in Holiday 2022</title>
		<link>https://gamingbolt.com/next-gen-psvr-is-reportedly-launching-in-holiday-2022</link>
					<comments>https://gamingbolt.com/next-gen-psvr-is-reportedly-launching-in-holiday-2022#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 16 Jun 2021 15:59:12 +0000</pubDate>
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		<category><![CDATA[Rumors]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=483551</guid>

					<description><![CDATA[Sony's new PlayStation virtual reality headset will allegedly use Samsung OLED panels, and is currently targeting a late 2022 release. ]]></description>
										<content:encoded><![CDATA[<p>While the PS5 does support the PSVR, it currently cannot run VR games natively, only through backward compatibility. With a new PSVR headset in the works, however, that won&#8217;t be true for long. A new headset was <a href="https://gamingbolt.com/sony-announces-next-gen-psvr-for-ps5">confirmed by Sony earlier this year</a>, followed by <a href="https://gamingbolt.com/ps5s-next-gen-psvr-controllers-revealed-includes-adaptive-triggers-and-finger-touch-detection">images and details on its new controllers</a> being released. Besides that, however, there isn&#8217;t much that&#8217;s currently known about the next-gen PSVR- for instance, when is it going to launch?</p>
<p>While Sony hasn&#8217;t officially given a launch date (or even a launch window) for it, a new report by <a href="https://www.bloomberg.com/news/articles/2021-06-16/fading-iphone-lcd-screen-maker-pivots-to-virtual-reality" target="_blank" rel="noopener">Bloomberg</a> claims that anonymous sources with knowledge of the project, the next-gen PSVR headset is currently targeting a 2022 lunch. The report also states that PSVR 2 will use Samsung OLED displays in its goggles.</p>
<p>Another report earlier this year suggested that the new PSVR will offer a resolution of 4000×2040 pixels, 2000×2040 pixels per eye, for a total of roughly 8.16 million, in addition to gaze tracking for foveated rendering, inside-out tracking, and more. You can read the full report <a href="https://gamingbolt.com/next-gen-psvr-will-feature-4k-support-foveated-rendering-inside-out-tracking-and-more-rumour">through here</a>.</p>
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