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	<title>thatgamecompany &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Sky: Children of the Light Announced for PlayStation</title>
		<link>https://gamingbolt.com/sky-children-of-the-light-announced-for-playstation</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 Aug 2022 06:09:44 +0000</pubDate>
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		<category><![CDATA[Sky: Children of the Light]]></category>
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					<description><![CDATA[The PlayStation version of the social adventure title will feature cross-play support with iOS, Android and Nintendo Switch players.]]></description>
										<content:encoded><![CDATA[<p>Journey developer thatgamecompany has <a href="https://www.thatskygame.com/news/sky-prepares-to-come-to-playstation/" target="_blank" rel="noopener">confirmed</a> that <a href="https://gamingbolt.com/sky-children-of-the-light-interview-inspirations-future-plans-and-more"><em>Sky: Children of the Light</em></a> is coming to PlayStation. The open-world social adventure title first launched on iOS in 2019 before coming to Android and, more recently, <a href="https://gamingbolt.com/sky-children-of-the-light-is-launching-for-switch-this-june">Nintendo Switch</a>. Cross-play support is also confirmed for the PlayStation version, allowing players on all platforms to interact with each other.</p>
<p>The developer will share &#8220;more details in the future&#8221; since there&#8217;s a &#8220;lot to prepare to welcome these new players.&#8221; It noted that beta testers may see &#8220;certain changes&#8221; in future test updates &#8220;as we get everything ready for PlayStation folks.&#8221;</p>
<p><em>Sky: Children of the Light</em> is set in a mystical kingdom with seven realms to explore. Players start on an island called Home and gain the ability to fly. As they explore the realms, they meet spirits who can provide items for Candles and children of light who provide Winged Light. The latter increases the player&#8217;s cape level and max energy for exploring greater distances.</p>
<p>The social aspect is also strong, with players capable of purchasing items and abilities from each other using Candles. Numerous updates and seasons have been released over the years, adding new areas, narrative quests, and more. Stay tuned for details on the PlayStation version in the coming months.</p>
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		<title>Sky: Children of the Light is Launching for Switch This June</title>
		<link>https://gamingbolt.com/sky-children-of-the-light-is-launching-for-switch-this-june</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 15 Apr 2021 11:40:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
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					<description><![CDATA[Thatgamecompany's free-to-start game is finally coming to Nintendo's hybrid.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-435436" src="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2.jpg" alt="sky children of light" width="620" height="364" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2-300x176.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2-1024x601.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2-768x450.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2-1536x901.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Journey </em>and <em>Flower </em>developer thatgamecompany&#8217;s <em>Sky: Children of the Light </em>is a little different from the games the indie studio built its reputation on in its earlier days, but it&#8217;s fair to say that it&#8217;s been a successful experiment for them. The game launched for iOS in July 2019 and was followed by an Android launch not long afterward, and the developer has been working on bringing the game to other platforms as well.</p>
<p>First in line is the Nintendo Switch. Originally due out as early as <a href="https://gamingbolt.com/sky-children-of-the-light-coming-to-switch-in-summer">last Summer</a>, following delays, <em>Sky: Children of the Light </em>is finally releasing for the hybrid platform this June, with a specific launch date not yet announced. Like the mobile versions, the game will be free-to-start, while <a href="https://gamingbolt.com/journey-developers-sky-children-of-the-light-will-support-cross-play-on-all-consoles">full cross-platform play</a> is also confirmed across the Switch, iOS, and Android versions.</p>
<p>Previously, thatgamecompany has also talked about bringing the game to PC and other consoles, but a concrete announcement regarding the same is yet to be made. Last year, we got the chance to speak with <em>Sky: Children of the Light </em>designer Atlas Chen about the game- you can read that interview <a href="https://gamingbolt.com/sky-children-of-the-light-interview-inspirations-future-plans-and-more">through here</a>.</p>
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		<title>Journey And Uncharted: The Nathan Drake Collection Are Free For PS4 Starting April 15th</title>
		<link>https://gamingbolt.com/journey-and-uncharted-the-nathan-drake-collection-are-free-for-ps4-starting-april-15th</link>
					<comments>https://gamingbolt.com/journey-and-uncharted-the-nathan-drake-collection-are-free-for-ps4-starting-april-15th#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 14 Apr 2020 23:59:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[Naughty Dog]]></category>
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		<category><![CDATA[sony]]></category>
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		<category><![CDATA[Uncharted: The Nathan Drake Collection]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=438191</guid>

					<description><![CDATA[The company offers some interactive reasons to continue self quarantining ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo.jpg"><img decoding="async" class="alignnone wp-image-395585" src="https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo.jpg" alt="PlayStation logo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>While cases of COVID-19 have started to level off on a global level, we still don&#8217;t have a good time frame for when this pandemic will end. It&#8217;s been frustrating for many stuck at home, but as a small sliver of a silver lining it has given lots of time for people to enjoy their favorite forms of entertainment, or try to at the very least. Many companies are giving out free games, and Sony has a pretty nice offering to encourage you to stay at home for the next month.</p>
<p>As <a href="https://blog.us.playstation.com/2020/04/14/announcing-the-play-at-home-initiative/" target="_blank" rel="noopener noreferrer">announced</a> via the official PlayStation blog, Sony will give out free to keep copies of both <em>Journey</em> and <em>Uncharted: The Nathan Drake Collection</em>, which collects the first three remastered <em>Uncharted</em> games, for all PS4 users. It&#8217;s part of what the company is calling their &#8220;Play At Home&#8221; initiative to encourage people to stay at home during the pandemic. It&#8217;s worth noting that users in China and Germany will get <em>Knack 2</em> instead of <em>The Nathan Drake Collection</em>.</p>
<p>Both titles will be free starting April 15th and will be available to download on PlayStation 4 until May 5th. For those who have PlayStation Plus, <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-dirt-rally-2-0-confirmed-for-playstation-plus-in-new-trailer">you can also download <em>Uncharted 4</em> as well</a>.</p>
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		<title>Journey Comes To Steam June 11th</title>
		<link>https://gamingbolt.com/journey-comes-to-steam-june-11th</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 14 Apr 2020 00:05:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[thatgamecompany]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=438099</guid>

					<description><![CDATA[The acclaimed game makes the trek to Valve's platform.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC.jpg"><img decoding="async" class="alignnone wp-image-401306" src="https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC.jpg" alt="Journey PC" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC-1024x575.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Way back in 2012 the game <em>Journey</em> released on Sony&#8217;s PS3. It was a unique experience then and in the years after there&#8217;s been nothing quite like it. A blend of distinct art styles and a hard to describe online infrastructure, it&#8217;s something like nothing else. And soon, it&#8217;s going to be open to more people.</p>
<p>The game was brought to PC via Annapurna Interactive&#8217;s publishing last year, making it one of the first Sony published titles to come to the platform. It&#8217;s been timed exclusive to the Epic Games Store since that release, but in June it will finally launch on Steam just over one year after the release on Epic. You can see the official announcement below as well as a link to the Steam store page.</p>
<p><em>Journey</em> is available now for PlayStation 3, PlayStation 4, PC (via the Epic Games Store) and iOS. The Steam version will launch on June 11th.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">JOURNEY from <a href="https://twitter.com/thatgamecompany?ref_src=twsrc%5Etfw">@thatgamecompany</a> is coming to Steam on June 11. Wishlist here // <a href="https://t.co/cqNA9Q46M9">https://t.co/cqNA9Q46M9</a></p>
<p>&mdash; Annapurna Interactive (@A_i) <a href="https://twitter.com/A_i/status/1249758356769652737?ref_src=twsrc%5Etfw">April 13, 2020</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Sky: Children of the Light Interview &#8211; Inspirations, Future Plans, and More</title>
		<link>https://gamingbolt.com/sky-children-of-the-light-interview-inspirations-future-plans-and-more</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 18 Mar 2020 15:26:35 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
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		<category><![CDATA[iOS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Sky: Children of the Light]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=435432</guid>

					<description><![CDATA[Designer Atlas Chen speaks with GamingBolt about the social adventure title.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hatgamecompany&#8217;s track record speaks for itself, with games like <em>Flow, Flower, </em>and <em>Journey </em>having taken the world by storm when they first came out. Their fourth game, <em>Sky: Children of the Light</em>, was at the same time fresh and familiar. Though it&#8217;s based on a free-to-play model and launched first on mobile devices, it is characterized by much of the same serenity, beauty, and synergy of multiple aspects of the same experience as something like <em>Journey</em>. Soon, the game will be out on multiple more systems, and recently, we sent across some of our questions about the title to its developers. You can read our interview with designer Atlas Chen below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-435436" src="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2.jpg" alt="sky children of light" width="620" height="364" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2-300x176.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2-1024x601.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2-768x450.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-2-1536x901.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We want all disciplines, from music, audio, art to game design to play together. When everything resonates with each other and deliver an emotional catharsis, people tend to reflect on what was happening. That self-reflection is when the positive changes happen."</p>
<p><strong><em>Journey</em></strong><strong> was obviously a huge game for you guys, and will always be considered one of the greatest games of its kind. What were the lessons that you took from its development and reception going into <em>Sky</em>?</strong></p>
<p>I joined thatgamecompany in early 2017 in the middle of <em>Sky’s</em> development. <em>Journey</em> was the game that inspired me to work on my indie game <em>Gemini &#8211; A Journey of Two Stars </em>6 years ago and to join TGC after it was shipped. I still remember the day I first played <em>Journey</em> and was so touched by the artistic level it achieves. In these years working at TGC, I definitely learned even more about <em>Journey</em> and its design philosophy and practice.</p>
<p>TGC has constantly been in the pursuit of creating timeless games that can inspire people for positive changes. I think there are two important parts to achieve this goal in <em>Sky</em> &#8211; first, the game’s story, or as we call it, the narrative arc; and second, players’ bonds with each other.</p>
<p>In <em>Journey,</em> TGC crafted a dramatic arc to deliver the catharsis. It’s like conducting a symphony, you want all the different instruments to play the same music sheet. We want all disciplines, from music, audio, art to game design to play together. When everything resonates with each other and deliver an emotional catharsis, people tend to reflect on what was happening. That self-reflection is when the positive changes happen. We learned these from <em>Journey</em> and we certainly built on that experience to create the core game loop in <em>Sky</em>.</p>
<p>We also learned how to establish a positive relationship between two strangers just met. &#8220;If all you have is a hammer, everything looks like a nail.” In a video game, if you give players a gun, nothing good can come out of this. To foster positive relationships, it is important to take out the tools that people could use to harm each other. <em>Journey</em>, for example, provides no physical interaction between players so they can’t hurt each other. It also limits the communication to a musical shout and does not display the other player’s name, so there is no chance for toxicity languages. On top of that, you want to give player tools to help each other. The two players in <em>Journey</em> will charge each other for the energy to hover, which is a mutually beneficial situation for players who stick together.</p>
<p>In <em>Sky</em>, social dynamics is much more complex. We allow up to 8 players to be connected which is a much more complex dynamic. We also provide the progression of the relationship, which unlocks much more intimidate interactions between players, including holding hands, chat, etc. But the rule of no harming each other, and mutually benefiting, still applies to all our design. This shapes the player&#8217;s relationship towards a friendly one. As a result, one of my colleagues from the community team told me that <em>Sky’s</em> player community is the most positive and polite one she has ever seen in her career.</p>
<p>Reception wise, we were inspired by players sharing the stories that they are moved to tears, such as situations that someone showed empathy to them, helped them, and even sacrifice for them. We designed <em>Sky</em> with these player stories in mind to create the rules and space to encourage people to take care of each other. But we do not force these moments to happen. We understand that relationships are only genuine when you have choices. In <em>Journey</em>, we didn&#8217;t force players to stay together. They could leave if they want to. Thus, people who choose to stay with you are people who truly want to.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-435435" src="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image.jpg" alt="sky children of light" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"I’d like to think of <em>Sky</em> as a place where you can re-experience childhood when you can make friends with any other kids running around on the playground, without judging if they are rich or poor."</p>
<p><strong>Games on mobile devices often struggle to find the perfect balance between monetization and progression. What was the approach that you took to finding that balance with <em>Sky</em>?</strong></p>
<p>I think a good approach comes from a clear goal. Money is not our goal, but a way for us to achieve our mission to bring positive changes to players, the gaming industry and society as a whole. Thus, we always put players in our first place when making decisions. For example, the core content of <em>Sky</em> is fully playable without paying at all. We intend <em>Sky</em> to be an inclusive game for everyone. I’d like to think of <em>Sky</em> as a place where you can re-experience childhood when you can make friends with any other kids running around on the playground, without judging if they are rich or poor. There are people from less developed countries or regions, and there are kids and students, and many others who can’t afford paid contents. We want them to be able to enjoy the full emotional journey as well, and we want them to be a part of the player community without feeling inferior to others. Even for the paid contents in the seasonal events, we provide the gifting options for the generous people who want to help out their friends that can’t afford the passes, so players from all over the world have the opportunity to enjoy the same game together.</p>
<p>We advocate for conscious spending and generosity towards other players. We don’t want our players to spend a crazy amount of money and ruin their life. We also don’t want them to play unhealthily long hours and that’s why we limit the amount of grinding you can do per day. We try to avoid driving the monetization with negative emotions, impulsions, or unhealthy addiction, which is uncommon in the modern world of consumerism. We only want people who truly enjoy the game to spend money on the game. If players get tricked into paying for something they will regret, that is a failure, not a success for us.</p>
<p>Now it may be easy to say this, but before we launched the game we had no idea whether it would be a total failure or any success as a business. It turns out that players who do love the game really want to support us. When we launched <em>Sky</em>, we heard tons of feedback from our players that they love the game so much, and complain that they can’t figure out how to pay and support us. I admit that we are not the smartest in terms of monetization. But the fact that we still manage to sustain and can even continue to grow after the game’s initial lunch with these tremendous amounts of love and support from our player community, shows me that when we really care about the players and provide true values to them, the good karma will return.</p>
<p>With that in mind, as we improve the experience of <em>Sky</em> as a living service, we always ask ourselves: Would players be happy about this change? What is the value we are providing to them? Does this make players’ experience more enjoyable? Is it promoting positive behaviors like generosity, gratitude, collaboration, empathy, and altruism among players, or is it triggering toxicity in the community?</p>
<p><strong>Is a free-to-play model something that you want to keep exploring for your games in the future as well?</strong></p>
<p>I think so. As I mentioned before, inclusiveness is one of our key product value. As creators we all want people to enjoy the work we created.</p>
<p><strong>With the upcoming console and PC releases of the game, is there anything that you&#8217;re going to look to add to the experience in terms of content, or is the focus more on making sure that the game is optimized well for each individual system?</strong></p>
<p>We can’t share anything else that is new besides what has been announced so far. Our first concern is always how it would impact the player’s experience and the community?</p>
<p><strong><em>Sky: Children of the Light </em></strong><strong>recently entered its fourth seasonal event. As far as post-launch support is concerned, how much of a long-term plan do you have for the game? Can you perhaps tease some of the things you have planned for upcoming seasons?</strong></p>
<p>We have our year-long plan internally and we anticipate many, many years to come with <em>Sky</em> growing into an even more beautiful and vivid world. We really care for the community where so many players have shown a tremendous amount of dedication and support. We are also hiring to expand the team so we can continue to provide high-quality content and timely updates to serve our beloved player community.</p>
<p>The next season is currently under development, and we have more seasons in the planning. We are closely listening to the feedback from the community for our previous updates, and are excited to keep improving <em>Sky</em> with players together.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-3.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-435437" src="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-3.jpeg" alt="sky children of light" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-3.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-3-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-3-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-3-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/sky-children-of-light-image-3-1536x864.jpeg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We have our year-long plan internally and we anticipate many, many years to come with <em>Sky</em> growing into an even more beautiful and vivid world. We really care for the community where so many players have shown a tremendous amount of dedication and support."</p>
<p><strong>With next-gen consoles launching just months from now, are you considering PS5 and Xbox Series X releases for <em>Sky: Children of the Light </em>as well?</strong></p>
<p>We don’t have any details to share beyond what is announced. Generally speaking, our goal is that <em>Sky </em>could be accessible to as many players as possible. But we are also a very small team in the growing pain of learning how to operate an online service. I think it’s also important for us to keep the team focus and do things step by step.<strong> </strong></p>
<p><strong>Backward compatibility is something both new consoles are banking on quite heavily. How much of an impact do you think it will have from the perspective of both, developers and consumers?</strong></p>
<p>I think it’s great news for both sides. I believe real masterpieces are timeless and shouldn’t be obsolete just because new platforms are coming out or the operating systems getting updates. Many masterpieces of games that touch the deepest level of human hearts were released near the end of each console era, while early games of a new platform tend to be showcases of the technology. That’s a natural business decision since it’s less risky to take advantage of the new platforms’ quantifiable stats instead of relying on the unquantifiable craft of the creative minds. However, with backward compatibility, hopefully, developers of early titles of the consoles will want to put more effort into the emotional experiences since they will be competing with the lasting masterpieces from the previous era.</p>
<p>On the other hand, this will probably be good news for many indie developers. We all know porting can be time-consuming and expensive for a small team that is struggling to survive. If they could focus their energy on the game’s experience rather than the technical hurdles to port the game to both new and old platforms, I think that is liberation for many indie teams with the creative spirit. For players, it may be much easier to update to a newer platform or purchase their first console since they don’t need to say goodbye to a lot of games they love, and worrying about not many games to play on the new platforms.</p>


<p></p>
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		<title>Sky: Children of the Light Coming to Switch in Summer</title>
		<link>https://gamingbolt.com/sky-children-of-the-light-coming-to-switch-in-summer</link>
					<comments>https://gamingbolt.com/sky-children-of-the-light-coming-to-switch-in-summer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 18 Mar 2020 07:39:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Sky: Children of the Light]]></category>
		<category><![CDATA[thatgamecompany]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=435380</guid>

					<description><![CDATA[Journey developer's mobile adventure will support cross-play with Switch.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-428310" src="https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light.jpeg" alt="sky children of the light" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light-1536x864.jpeg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Among the many announcements during Nintendo&#8217;s Indie World Showcase was Thatgamecompany&#8217;s <a href="https://gamingbolt.com/journey-developers-sky-children-of-the-light-releasing-on-july-11th-for-ios"><em>Sky: Children of the Light</em></a>. Currently available for iOS and Android mobile devices, the adventure title was confirmed to release for Switch this Summer. Check out the announcement trailer below.</p>
<p>The developer confirmed that <a href="https://gamingbolt.com/journey-developers-sky-children-of-the-light-will-support-cross-play-on-all-consoles">cross-play functionality will be included for Switch</a> so that&#8217;s a plus.<em> Sky: Children of the Light</em> is fairly similar to the studio&#8217;s previous work, Journey, except players explore seven different realms while interacting with each other. It&#8217;s possible to meet and team up to go treasure hunting or just sit and share gifts.</p>
<p><em>Sky: Children of the Light</em> has seasonal events and continues to add more realms as time goes on. Stay tuned for more details on its Switch release in the coming months. Other titles announced during the showcase include Hello Games&#8217; <a href="https://gamingbolt.com/hello-games-the-last-campfire-coming-to-switch-in-summer-2020"><em>The Last Campfire</em></a>, releasing for Switch, PS4, Xbox One and PC this Summer and Dodge Roll&#8217;s <a href="https://gamingbolt.com/exit-the-gungeon-now-available-for-switch-pc"><em>Exit the Gungeon</em></a>, which is out now for PC and Switch.</p>
<p><iframe loading="lazy" title="Sky: Children of the Light | Nintendo Switch Announcement" width="500" height="281" src="https://www.youtube.com/embed/okQC85M7qFM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">435380</post-id>	</item>
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		<title>Journey Developer’s Sky: Children of the Light Will Support Cross-Play On All Consoles</title>
		<link>https://gamingbolt.com/journey-developers-sky-children-of-the-light-will-support-cross-play-on-all-consoles</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 19 Jan 2020 21:27:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Sky: Children of the Light]]></category>
		<category><![CDATA[thatgamecompany]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=428309</guid>

					<description><![CDATA[Whenever it comes to consoles, that is.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-428310" src="https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light.jpeg" alt="sky children of the light" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/sky-children-of-the-light-1536x864.jpeg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Journey </em>developer thatgamecompany&#8217;s beautiful adventure title <em>Sky: Children of the Light </em>launched on iOS and Android devices <a href="https://gamingbolt.com/journey-developers-sky-children-of-the-light-releasing-on-july-11th-for-ios">last year</a>, but those waiting to play the game on consoles have been left starved for news for a while now. The developers themselves haven&#8217;t said much about a possible console version for the game, or when it might launch- until now.</p>
<p>Speaking recently with <a href="https://issuu.com/bizmediauk/docs/mcv-develop_952_novdec_2019" target="_blank" rel="noopener noreferrer">MCV UK</a>, thatgamecompany co-founder and <em>Sky: Children of the Light </em>creative director Jenova Chen suggested that the game would be launching on all current-gen platforms in the future, and that it would support cross-play on every single system.</p>
<p>&#8220;Our game [Sky: Children of the Light] runs on iPad, on PC, it will run on console in the future,&#8221; Chen said. &#8220;In the future, it’s going to cross all platforms. And whether you have PlayStation or Switch we will support crossplay.&#8221;</p>
<p>Chen didn&#8217;t mention a broad release window during which we can expect <em>Sky: Children of the Light&#8217;s </em>launch on the PS4, Xbox One, and Nintendo Switch, but hey- at least we know it&#8217;s coming on all three. On top of that, it&#8217;s good to know that the game will support cross-play across all platforms, especially since the social elements are a pretty important part of the game.</p>
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		<title>Journey is Now Available for iOS</title>
		<link>https://gamingbolt.com/journey-is-now-available-for-ios</link>
					<comments>https://gamingbolt.com/journey-is-now-available-for-ios#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 06 Aug 2019 13:29:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[thatgamecompany]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=410982</guid>

					<description><![CDATA[The critically acclaimed adventure has surprise-released for Apple devices and costs $4.99.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-401306" src="https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC.jpg" alt="Journey PC" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC-1024x575.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Thatgamecompany and Annapurna Interactive have surprise-released <em>Journey</em>, the former&#8217;s critically acclaimed adventure title, for iOS. You can pick it up on the App Store for just $4.99. You&#8217;ll need Game Center for matchmaking online with other players though.</p>
<p><em>Journey</em> takes place in a strange world covered almost entirely in sand dunes and mysterious ruins. Players must venture across the landscape and surmount its peak. This can be accomplished either with a friend or solo. The game earned some acclaim for its multiplayer which seamlessly matched you with another player in the same session.</p>
<p>Released for PS3 in 2012 and eventually making its way to PS4 in 2015, <em>Journey</em> re-surfaced in recent months thanks to Annapurna Interactive <a href="https://gamingbolt.com/journey-pc-releases-on-june-6th-for-epic-games-store">publishing it on PC</a>. It was one of the first exclusives announced for the Epic Games Store. Other titles from the developer like <em><a href="https://gamingbolt.com/flower-celebrates-10-year-anniversary-now-available-on-pc">Flower</a></em> are available for PC via Steam though. You can also check the studio&#8217;s latest title <a href="https://gamingbolt.com/journey-developers-sky-children-of-the-light-releasing-on-july-11th-for-ios"><em>Sky: Children of the Light</em></a>, which is also on iOS.</p>
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		<title>Journey Developer&#8217;s Sky: Children of the Light Releasing on July 11th for iOS</title>
		<link>https://gamingbolt.com/journey-developers-sky-children-of-the-light-releasing-on-july-11th-for-ios</link>
					<comments>https://gamingbolt.com/journey-developers-sky-children-of-the-light-releasing-on-july-11th-for-ios#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 10 Jun 2019 13:28:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[e3 2019]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Sky: Children of the Light]]></category>
		<category><![CDATA[thatgamecompany]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=403348</guid>

					<description><![CDATA[The adventure kicks off with the prologue "Sky: Light Awaits"]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Sky-Children-of-the-Light.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-403358" src="https://gamingbolt.com/wp-content/uploads/2019/06/Sky-Children-of-the-Light.jpeg" alt="Sky - Children of the Light" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Sky-Children-of-the-Light.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/Sky-Children-of-the-Light-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Sky-Children-of-the-Light-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Sky-Children-of-the-Light-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Thatgamecompany&#8217;s <a href="https://gamingbolt.com/journey-pc-releases-on-june-6th-for-epic-games-store"><em>Journey</em></a> and <a href="https://gamingbolt.com/flower-celebrates-10-year-anniversary-now-available-on-pc"><em>Flower</em></a> have been making headlines for their releases on PC thanks to Annapurna Interactive. However, what about <a href="https://gamingbolt.com/journey-developers-ios-exclusive-sky-gets-six-minutes-of-new-gameplay-footage"><em>Sky: Children of the Light</em></a>, its next big game? As it turns out, the beta is ending soon &#8211; the game will release on July 11th for iOS. You can pre-order it on <a href="https://itunes.apple.com/us/app/sky-children-of-the-light/id1462117269?ls=1&amp;mt=8" target="_blank" rel="noopener noreferrer">the iOS store</a> now.</p>
<p>What about Android and PC? They&#8217;ll follow soon, though obviously it could be a while before a release date is revealed. The full game will begin with the beta prologue &#8220;<em>Sky: Light Awaits</em>&#8220;, and will grow bigger with new adventures and seasonal content. Players are the Sky Children, whose main objective is to return the fallen Stars to their constellations.</p>
<p>Players will explore various realms and can interact with each other, even creating music together. It&#8217;s even possible to gift candles of light to other players, locate treasure, and much more. Stay tuned for more details on <em>Sky: Children of the Light</em> in the coming month.</p>
<p><iframe loading="lazy" title="Sky: Children of the Light - June 2019 Trailer" width="500" height="281" src="https://www.youtube.com/embed/g3r1KbzSiT8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Journey PC Releases on June 6th for Epic Games Store</title>
		<link>https://gamingbolt.com/journey-pc-releases-on-june-6th-for-epic-games-store</link>
					<comments>https://gamingbolt.com/journey-pc-releases-on-june-6th-for-epic-games-store#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 May 2019 22:09:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[Epic Games Store]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[thatgamecompany]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=401305</guid>

					<description><![CDATA[The PC version of the classic adventure title will support 4K rendering.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-401306" src="https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC.jpg" alt="Journey PC" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Journey-PC-1024x575.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Thatgamecompany&#8217;s <em>Journey</em> arrives for PC via the Epic Games Store on June 6th. Publisher Annapurna Interactive announced the same via Twitter and noted that pre-orders are currently available. It&#8217;s possible to pre-purchase the game for about $5 &#8211; this is due to the Epic Mega Sale, which ends on June 13th. After that, <em>Journey</em> will cost $15.</p>
<p>Originally available on PS3, and then PS4, <em>Journey</em> will support 4K rendering on PC. The title garnered immense critical acclaim at launch thanks to its environmental story-telling, art design, and atmospheric gameplay. It also introduced a form of co-op that allowed players to journey and experience everything together.</p>
<p>Check out GamingBolt&#8217;s <a href="https://gamingbolt.com/journey-review">official review</a> for the PS3 version and see if it&#8217;s worth your while. Thatgamecompany is currently busy with <a href="https://gamingbolt.com/thatgamecompanys-sky-receives-new-30-minute-gameplay-trailer"><em>Sky</em></a>, which sees players using flight to traverse around. Releasing for iPad, iPhone, and Apple TV first, <em>Sky</em> will have a heavier focus on multiplayer than the developer&#8217;s previous titles.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">the critically-acclaimed JOURNEY by <a href="https://twitter.com/thatgamecompany?ref_src=twsrc%5Etfw">@thatgamecompany</a> comes to PC next week via the <a href="https://twitter.com/EpicGames?ref_src=twsrc%5Etfw">@EpicGames</a> Store, pre-orders now available // <a href="https://t.co/EArDOve7f5">https://t.co/EArDOve7f5</a> <a href="https://t.co/Kl5v7YpEFQ">pic.twitter.com/Kl5v7YpEFQ</a></p>
<p>&mdash; Annapurna Interactive (@A_i) <a href="https://twitter.com/A_i/status/1133450829732540416?ref_src=twsrc%5Etfw">May 28, 2019</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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