<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Xbox Series S &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/xbox-series-s/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 05 Apr 2026 17:51:45 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>ARC Raiders Developer Outlines Streamlined Crafting Option, Promises More Improvements</title>
		<link>https://gamingbolt.com/arc-raiders-developer-outlines-streamlined-crafting-option-promises-more-improvements</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 05 Apr 2026 17:51:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640804</guid>

					<description><![CDATA["That friction was getting in the way of the fun," says Embark Studios about navigating through multiple menus to craft items.]]></description>
										<content:encoded><![CDATA[
<p>If you&#8217;ve been out of the loop with <em>ARC Raiders</em> and recently returned with <a href="https://gamingbolt.com/arc-raiders-flashpoint-update-out-now-brings-new-weapons-map-condition-type-arcs">the Flashpoint update</a>, you may have been pleasantly surprised to see that crafting is a lot more streamlined. This is thanks to the new Acquire Resources button, which now lists all the places you can obtain the necessary materials.</p>



<p>As to the reason behind its implementation, Embark Studios <a href="https://arcraiders.com/news/user-experience-improvements" target="_blank" rel="noreferrer noopener">said</a>, &#8220;A lot of you pointed out that gathering missing materials for a craft was more work than it should be. You already knew where to get what you needed, maybe from recycling something you had lying around, or picking it up from Celeste, but jumping through multiple screens to actually do it was a pain point. That friction was getting in the way of the fun.&#8221;</p>



<p>Keep in mind that it only pulls from what&#8217;s currently available and within your means, cutting down on the time spent rifling through menus and sorting through your stash. And while Embark admits that it doesn&#8217;t &#8220;fix everything,&#8221; it&#8217;s &#8220;always looking at what comes next.&#8221;</p>



<p>&#8220;Our team is going to keep chipping away at these pain points systematically, and you can expect to see more soon.&#8221;</p>



<p>&#8220;Soon&#8221; may certainly be sooner than expected. While Flashpoint provides a new Arc threat, the new ARC Operations as a map condition, and an update to Scrappy for obtaining more valuable resources, April has even more to look forward to. <a href="https://gamingbolt.com/arc-raiders-reveals-scrappy-update-level-40-matchmaking-and-large-new-arc-in-latest-roadmap">Riven Tides, the next update</a>, brings the first new map to the game since Stella Montis, alongside a new large ARC, map condition and the next Expedition Window.</p>



<p>The real question is what we can look forward to for the rest of the year. Embark has said it&#8217;s <a href="https://gamingbolt.com/arc-raiders-will-receive-multiple-maps-in-2026-across-a-spectrum-of-size-says-embark">working on &#8220;multiple maps&#8221; across a &#8220;spectrum of size&#8221; for 2026</a>, so perhaps we&#8217;ll see more added in the coming months. As always, stay tuned for updates.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">640804</post-id>	</item>
		<item>
		<title>Halo: Campaign Evolved is Content Complete, Features a Skin System &#8211; Rumor</title>
		<link>https://gamingbolt.com/halo-campaign-evolved-is-content-complete-features-a-skin-system-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 05 Apr 2026 17:36:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Halo: Campaign Evolved]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640806</guid>

					<description><![CDATA[Reportedly based on Master Chief's Mark 5 armor, the skins have seemingly been "reshaped and redesigned to look different."]]></description>
										<content:encoded><![CDATA[
<p>Out of all the games in Microsoft&#8217;s 2026 line-up, it&#8217;s curious that <em>Halo: Campaign Evolved</em> has received the fewest number of updates. Granted, Halo Studios recently announced a partnership with Fanta for a custom skin, but it only spurred more questions about customization.</p>



<p>Rebs Gaming has a few potential answers on how it could work. Apparently, <em>Campaign Evolved</em> has a skin system. There won&#8217;t be an in-game shop, as <a href="https://x.com/ske7ch/status/2038994494415413453" target="_blank" rel="noreferrer noopener">recently confirmed</a> by community director Brian Jarrard. However, these new skins are allegedly based on the Mark 5 armor, only &#8220;reshaped and redesigned to look different.&#8221;</p>



<p>It seems there are &#8220;other suits&#8221; which give a &#8220;whole new twist&#8221; to Master Chief&#8217;s base armor but these may be &#8220;modified or cut before release.&#8221; Players can also reportedly expect weapon customization (to what extent remains unknown). Either way, it seems we won&#8217;t have to wait much longer for its release, as a new source told Rebs Gaming that the game is &#8220;pretty much content complete.&#8221;</p>



<p>This means it&#8217;s playable from start to finish (and yes, that includes the prequel missions, which <a href="https://gamingbolt.com/halo-campaign-evolved-involves-odsts-brutes-and-new-covenant-faction-in-prequel-missions-rumor">allegedly involve ODSTs, Brutes, and a new Covenant faction</a>). It seems a given that it will appear during the Xbox Games Showcase on June 7th, but he also believes that a Summer release isn&#8217;t out of the question. Previous rumors placed its launch <a href="https://gamingbolt.com/halo-campaign-evolved-could-release-before-september-rumor">sometime before September</a>, so take your pick &#8211; July or August.</p>



<p><em>Halo: Campaign Evolved</em> is coming to Xbox Series X/S, PS5, and PC.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Important Update On Halo Campaign Evolved! (Exclusive)" width="500" height="281" src="https://www.youtube.com/embed/7i-fmzUxcBI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">640806</post-id>	</item>
		<item>
		<title>Crimson Desert&#8217;s Storage Chest Now Has 1000 Slots, As New Patch Also Adds Headgear Visibility</title>
		<link>https://gamingbolt.com/crimson-deserts-storage-chest-now-has-1000-slots-as-new-patch-also-adds-headgear-visibility</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 05 Apr 2026 14:21:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crimson Desert]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pearl Abyss]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640799</guid>

					<description><![CDATA[Additional movement controls also allow players to choose between the Basic "hold to sprint" or the Classic "tip to sprint."]]></description>
										<content:encoded><![CDATA[
<p>New patches have become something to look forward to in <em>Crimson Desert</em>, especially since Pearl Abyss has quickly added features such as a storage chest, <a href="https://gamingbolt.com/crimson-desert-adds-5-permanent-mounts-reduced-stamina-for-flying-and-more-in-new-patch">five permanent mounts</a>, and much more. Patch 1.02.000 is no different, once again addressing fan feedback and adding more slots to the storage chest.</p>



<p>Previously, it offered 240 slots, but this wasn&#8217;t sufficient, especially as players&#8217; stock of materials and weapons piled up. The latest patch increases the maximum to 1,000, though it&#8217;s tied to your expansion of the Howling Hill Camp. Better get on improving things for your fellow Greymanes, pronto, if you want to benefit from hundreds of additional storage slots.</p>



<p>Other notable additions include an Abyss Nexus in Pailune, a new armor set and helmet for cats to don when venturing into battle, and new movement controls. If you prefer the original method of sprinting, be it on foot or horseback, you can now select Classic. Those who prefer holding the button to sprint can stick to Basic, which has been adjusted so as not to deplete your stamina while on horseback. </p>



<p>And for those who wanted to toggle the visibility of helms and hoods, the new Headgear Visibility toggle has you covered.</p>



<p>Check out some of the more notable changes and additions below, and the full details <a href="https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=80" target="_blank" rel="noreferrer noopener">here</a>. <em>Crimson Desert</em> is available for Xbox Series X/S, PS5, and PC, and has <a href="https://gamingbolt.com/crimson-desert-has-sold-4-million-copies-worldwide" data-type="post" data-id="640513">sold over four million units</a>.</p>


<p><em><strong>Patch Notes Version 1.02.00</strong></em></p>
<p><em><strong>Content</strong></em></p>
<ul>
<li><em>Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.</em></li>
<li><em>Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:</em><br /><em>&#8211; Start with 240 slots</em><br /><em>&#8211; First camp expansion +100 slots</em><br /><em>&#8211; Second camp expansion +100 slots</em><br /><em>&#8211; Third camp expansion +100 slots</em><br /><em>&#8211; Fourth camp expansion +100 slots</em><br /><em>&#8211; Final camp expansion +360 slots</em></li>
<li><em>Added an Abyss Nexus in Pailune.</em></li>
<li><em>Improved the visibility of explosive barrels when using the “Light Reflection” skill or when shining the lantern on them.</em></li>
<li><em>Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.</em></li>
<li><em>Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map &#8220;Details&#8221; menu while in the Abyss.</em></li>
<li><em>Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.</em></li>
<li><em>Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.</em></li>
<li><em>Changed the designs of certain gimmick monsters.</em></li>
<li><em>Added 1 new armor set and helmet for cats.</em></li>
<li><em>Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)</em></li>
<li><em>Fixed an issue where the bank investment refresh time would remain stuck in the &#8220;Refreshing&#8221; state and not update. (Added: 2026/04/04 05:00 UTC)</em></li>
</ul>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">640799</post-id>	</item>
		<item>
		<title>Shinobi: Art of Vengeance&#8217;s Sega Villains Stage DLC is Now Live</title>
		<link>https://gamingbolt.com/shinobi-art-of-vengeances-sega-villains-stage-dlc-is-now-live</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 22:14:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[LizardCube]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Shinobi: Art of Vengeance]]></category>
		<category><![CDATA[Shinobi: Art of Vengeance – Sega Villains Stage DLC]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640777</guid>

					<description><![CDATA[Joe Musashi takes on Dr Eggman, Goro Majima and Death Adder while exploring five new stages, each complete with new music.]]></description>
										<content:encoded><![CDATA[<p>There&#8217;s a powerful trio of enemies heading to <em>Shinobi: Art of Vengeance</em>, and the chances are you&#8217;re probably familiar with them already.</p>
<p>The <a href="https://gamingbolt.com/shinobi-art-of-vengeance-adds-like-a-dragons-goro-majima-in-sega-villains-stage-dlc"><em>Sega Villains Stage</em> DLC</a> is bringing <em>Yakuza&#8217;s </em>Goro Majima, <em>Sonic&#8217;s </em>Dr. Eggman, and Death Adder from <em>Golden Axe</em> to the game&#8217;s world via mysterious rifts that Joe Musashi is trying to close by the most obvious method: Defeating the source of their power. That&#8217;s going to lead to some memorable showdowns with the aforementioned characters, who are in a decidedly different element than what we&#8217;ve come to expect.</p>
<p>There are five new stages aside from the three bosses, alongside new music tracks inspired by them. Aside from two Boss Rush modes featuring the new threats, there&#8217;s a trio of ninpos and skins each to round things off. We were very happy with the <a href="https://gamingbolt.com/shinobi-art-of-vengeance-review-the-one-and-only">base game</a> last year, and there&#8217;s no reason to believe that the DLC is going to be any different. It&#8217;s time to let your katana sing as you side-scroll through some chaotic fighting against familiar yet formidable opponents,</p>
<p>If you&#8217;re still on the fence, perhaps watching Joe take on an assortment of its new additions in the launch trailer below can help you decide if you&#8217;re diving in right away.</p>
<p><iframe title="Shinobi: Art of Vengeance - DLC Gameplay Trailer | PS5 &amp; PS4 Games" width="500" height="281" src="https://www.youtube.com/embed/42nbnIGpRY8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">640777</post-id>	</item>
		<item>
		<title>Dying Light: The Beast Restored Land Hotfix Makes Kyle Less Hangry, Addresses Multiple Issues</title>
		<link>https://gamingbolt.com/dying-light-the-beast-restored-land-hotfix-makes-kyle-less-hangry-addresses-multiple-issues</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 22:07:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dying Light: The Beast]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[techland]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640774</guid>

					<description><![CDATA[Life in Castor Woods isn't any easier in the new update, but it's certainly going to play better as you take on its challenges.]]></description>
										<content:encoded><![CDATA[<p><em>Dying Light: The Beast&#8217;s</em> <a href="https://gamingbolt.com/dying-light-the-beast-restored-land-edition-out-now-brings-permadeath-and-more">Restored Land</a> just received <a href="https://store.steampowered.com/news/app/3008130/view/499476653639992124" target="_blank" rel="noopener">a hotfix</a> that&#8217;s addressing a bunch of issues that could be interfering with your time in Castor Woods. Whether you&#8217;re new to Kyle Crane&#8217;s explosive return to the franchise&#8217;s center stage or learning to master the game&#8217;s unique parkour system, this is an update you want to pay a little attention to.</p>
<p>That&#8217;s because it&#8217;s bringing a long list of balancing changes to systems governing your hunger (like reducing the drain while sleeping) and recovery from it alongside other changes like nifty new additions to vendor shops, legendary upgrades for DLC weapon blueprints, and some clever changes to you inventory management that ensure you don&#8217;t miss out on new gear thanks to a shortage of space in your inventory and stash. The complete list, which you can check below, showcases Techland&#8217;s determination to ensure Restored Land is as close to perfect as it can be for its players.</p>
<p>For our part, we were quite happy with what the update has brought to the table, its new modes and other additions making the game feel fresh enough to warrant another playthrough. Check out our thoughts <a href="https://gamingbolt.com/dying-light-the-beast-why-now-is-the-right-time-to-return-to-castor-woods">here</a>. <em>Dying Light: The Beast</em> is available for Xbox Series X/S, PS5, and PC &#8211; head <a href="https://gamingbolt.com/dying-light-the-beast-review-always-angry">here</a> for our review of the launch version.</p>
<p><em><strong>Hotfix 1.6.1 &#8211; Restored Land Edition (1.6)</strong></em></p>
<ul>
<li><em>Reduced hunger drain when sleeping</em></li>
<li><em>Slower overall hunger depletion</em></li>
<li><em>“Very Hungry” and “Famished” states now trigger later</em></li>
<li><em>Vendors now offer improvised food bars</em></li>
<li><em>Weapon Blueprints from DLC bundles can now be upgraded to Legendary rarity</em></li>
<li><em>When receiving a new weapon during a cutscene with a full inventory, the lowest-quality weapon is automatically moved to the stash</em></li>
<li><em>If both inventory and stash are full, the lowest-quality weapon is dropped on the ground</em></li>
<li><em>“Better Be Safe” and “Peace Bringer” achievements no longer auto-complete</em></li>
<li><em>Night chases rebalanced – Level 1 chases are now slightly easier to escape</em></li>
<li><em>Increased chances to loot rags and bandages from Biters and Virals</em></li>
<li><em>Fixed the crossplay connection between Steam and Epic</em></li>
<li><em>Fixed the issue with amount of ammo that the Player can loot from ranged human enemies being capped</em></li>
<li><em>Fixed the issue with Player dropping equipped weapon after entering Slasher arena</em></li>
<li><em>Fixed the issue with hunger meter missing throughout the fight with The Beast</em></li>
<li><em>Fixed the issue with Alpha Volatile sometimes not spawning during Chase sequences on Restored Land</em></li>
<li><em>Fixed the issue with “Days Survived” being counted after starting a race</em></li>
<li><em>Fixed the issue with Leaderboards sometimes missing</em></li>
<li><em>Fixed the issue with message about Restored Area always appearing after loading a save</em></li>
<li><em>Fixed the issue with some encounters being unresponsive</em></li>
<li><em>Fixed the issue with Items Found values in the Leaderboard section</em></li>
<li><em>Fixed the broken Night Cycle after quitting to the main menu during challenge</em></li>
<li><em>Fixed a few collisions in new Roadkill Rallies</em></li>
<li><em>Fixed the issue with item stacks being incorrectly subtracted while moved to the Stash</em></li>
<li><em>Fixed the issue with Player receiving the achievement &#8220;Apex Predator&#8221; without killing a Volatile after a cutscene in “One flew over the Volatiles’ nest” mission</em></li>
<li><em>Fixed the issue with SFX missing after failing to load a broken save file</em></li>
<li><em>Fixed the issue with infinite death loop happening after Player gets out of map/playable area during Roadkill Rally</em></li>
<li><em>Fixed various unresponsive NPC’s while playing in Coop</em></li>
</ul>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">640774</post-id>	</item>
		<item>
		<title>Battlefield 6&#8217;s Hunter/Prey is Live on April 14 Alongside Progression Updates and Ping Improvements</title>
		<link>https://gamingbolt.com/battlefield-6s-hunter-prey-is-live-on-april-14-alongside-progression-updates-and-ping-improvements</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 21:58:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield Studios]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[motive studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ripple Effect]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640782</guid>

					<description><![CDATA[Some of the stuff you liked about Nightfall is going to be a part of things for a little while longer, while other new changes are coming.]]></description>
										<content:encoded><![CDATA[<p><em>Battlefield 6</em> is bringing a slew of changes to the game, alongside the retention of some popular additions from <a href="https://gamingbolt.com/battlefield-6-gets-new-map-weapons-redsec-gets-new-point-of-interest-in-season-2-nightfall-update">Nightfall</a> that&#8217;s been live since last month.</p>
<p>Although Nightfall is coming to an end, paving the way for the Hunter/Prey update, the developers have decided to retain the VL-7 Smoke and Night Mode (with a rotation of limited-time options being considered for future updates). There are also further refinements to progression systems that are set to expand into other areas, including vehicles, weapons, your career, and REDSEC. The general idea is to speed things up and give you more ways to enjoy a game that we felt was a <a href="https://gamingbolt.com/battlefield-6-review-finally-a-battlefield-worth-fighting-over">solid return to form</a> when it was first released.</p>
<p>Aside from that, Hunter/Prey marks the final phase of Season 2, bringing the VL-7 as a permanent modifier to the Gauntlet alongside a host of balancing and QoL changes that you can check in their entirety <a href="https://store.steampowered.com/news/app/2807960/view/507357952986841718" target="_blank" rel="noopener">here</a>. It drops on April 14, 2026, and is sure to help those lamenting the <a href="https://gamingbolt.com/battlefield-hardlines-console-run-is-ending-on-may-22nd-pc-version-safe-for-now">closure of</a> <em>Battlefield Hardline </em>on consoles cope with their loss. Here&#8217;s to hoping that the game continues to improve from strength to strength as more updates and refinements arrive to keep things fresh.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">640782</post-id>	</item>
		<item>
		<title>Starfield&#8217;s PS5 Features Detailed in New Trailer, Including DualSense and PS5 Pro Modes</title>
		<link>https://gamingbolt.com/starfields-ps5-features-detailed-including-dualsense-and-ps5-pro-modes</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 18:09:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640760</guid>

					<description><![CDATA[PS5 Pro players can experience the space-faring RPG in either native 4K/30 FPS or 60 FPS, with both modes utilizing PSSR.]]></description>
										<content:encoded><![CDATA[
<p>While Bethesda has <a href="https://gamingbolt.com/starfield-on-ps5-15-new-things-you-need-to-know">discussed and outlined all of this before</a>, that doesn&#8217;t mean it can&#8217;t put out yet another new trailer for <em>Starfield</em> on PS5. After <a href="https://gamingbolt.com/starfield-gets-one-more-free-lanes-overview-ahead-of-the-updates-release">yesterday&#8217;s overview</a> of the <a href="https://gamingbolt.com/starfield-free-lanes-and-terran-armada-15-things-you-need-to-know">upcoming Free Lanes update</a>, it <a href="https://bethesda.net/en/game/starfield/article/1yZpSD4e9tVKNlQoQKCNIs/starfield-playstation-5-exclusive-features" target="_blank" rel="noreferrer noopener">outlines all the features</a> that PlayStation fans can expect.</p>



<p>These include support for the DualSense&#8217;s adaptive triggers, which offer different resistances depending on the weaponry (even those on starships). The in-built speaker will play audio logs and intercoms between ships, while the Light Bar displays your current remaining health, changing colors based on how well (or terribly) things are going.</p>



<p>Finally, you can use the Touchpad as a shortcut for several functions, such as changing the perspective, scanning the world or accessing other key menus. For <a href="https://gamingbolt.com/starfield-supports-ps5-pro-with-4k-30-fps-visual-and-60-fps-performance-modes">those on PS5 Pro</a>, two graphical modes are available: Pro Visual and Pro Performance. The former outputs at native 4K and targets 30 frames per second, while promising &#8220;maximum visual fidelity&#8221;, while the latter targets 60 FPS for a &#8220;faster, more fluid experience.&#8221;</p>



<p>And while it didn&#8217;t reveal the resolution in Pro Performance, Bethesda confirmed that PlayStation Spectral Super Resolution is active in both. <em>Starfield</em> <a href="https://gamingbolt.com/starfields-free-lanes-update-and-terran-armada-expansion-goes-live-on-april-7th">launches on April 7th</a> for PS5, retailing for $49.99. You can pay $70 for the Premium Edition, which includes <em>Shattered Space</em> and the new <em>Terran Armada</em> expansion, or $10 extra for the latter alone.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Starfield: Official PS5® Features Trailer" width="500" height="281" src="https://www.youtube.com/embed/WhfHnKmcXAE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">640760</post-id>	</item>
		<item>
		<title>ARC Raiders Studio&#8217;s Parent Company Wants to Use More AI to &#8220;Free&#8221; Developers to be Creative</title>
		<link>https://gamingbolt.com/arc-raiders-studios-parent-company-wants-to-use-more-ai-to-free-developers-to-be-creative</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 16:25:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640762</guid>

					<description><![CDATA[Nexon CEO Junghun Lee called ARC Raiders a "Trojan horse" for bringing in a shift in the perception of generative AI tools.]]></description>
										<content:encoded><![CDATA[<p>With the use of AI continuing to be a hot-button subject in the gaming industry, Nexon—parent company of <em>ARC Raiders</em> developer Embark Studio—has offered some thoughts on the matter. In its latest <a href="https://www.nexon.co.jp/en/ir/events-interviews/detail/?entry_id=663" target="_blank" rel="noopener">Capital Markets Briefing</a>, the <a href="https://gamingbolt.com/arc-raiders-studio-boss-is-now-executive-chairman-at-nexon">executive chairman</a> and Embark Studio head, Patrick Söderlund, along with Nexon CEO Junghun Lee, spoke about how the company is using generative AI on its projects.</p>
<p>Söderlund has noted that the presence of generative AI presents a unique challenge to the gaming industry. While many developers are using it as a tool, he has said that the companies that best understand the challenge will end up being “the winners” in the race to effectively use AI.</p>
<p>&#8220;Every company has a plan; most will get it wrong,&#8221; Söderlund said. &#8220;They&#8217;re committing big investments in tools &#8211; but tools won&#8217;t help because they&#8217;ve misread the challenge. AI may be a race, but the winners won&#8217;t be the first movers &#8211; the winners will be the ones who understood the challenge. Think of game development as auto mechanics. The tools are available to everyone, but not everyone has the knowledge and experience to use them. That&#8217;s where Nexon is different.&#8221;</p>
<p>Lee, on the other hand, said that Nexon’s methodology in how it employs generative AI won’t lead to replacing the game developers responsible for a project’s creative aspects. Rather, “it frees them to create, with context.” This “context” is a reference to a collection of data used at Nexon that has been created over many years, dubbed the Mono Lake Initiative.</p>
<p>&#8220;Mono Lake makes the intelligence available across everything we build and operate &#8211; every developer, every live ops team, every product decision has access to the base of information we&#8217;ve accumulated over decades,&#8221; he said. &#8220;AI without context is just speed. Faster output of a generic outcome. Tools that know nothing about design history, player behavior, or innovation. Without context, AI is a race to the arithmetic middle where everyone&#8217;s games look the same. That&#8217;s not a competitive advantage. That&#8217;s noise, at scale.&#8221;</p>
<p>Lee also went on to describe the release of <em>ARC Raiders</em> as a “Trojan horse” that could be used to bring about “a shift in the mindset” about the use of AI technologies and how it “frees developers and live service teams to spend more time thinking and less time typing. More time innovating; less time writing code.”</p>
<p>&#8220;It changes how people work,” he continued. “The tools they use, how fast they can move, what they can accomplish. But what goes into our games &#8211; the creative content our players actually experience &#8211; that remains the work of our developers. Our methodology doesn&#8217;t replace creative people, it frees them to create, with context. Today, our best people spend more time making creative decisions &#8211; decisions guided by context&#8230;context based on billions of player decisions&#8230;context that precious few companies can match.&#8221;</p>
<p>Nexon’s <a href="https://gamingbolt.com/arc-raiders-has-sold-14-million-units-significantly-exceeded-expectations-says-nexon">biggest hit</a> in recent times has been <em>ARC Raiders</em>, which is well known for having launched on PC, PS5, and Xbox Series X/S <a href="https://gamingbolt.com/arc-raiders-developer-confirms-that-ai-was-used-in-it-as-much-as-it-was-used-in-the-finals">with AI-generation used for some of its voice acting</a>. However, the company has also been <a href="https://gamingbolt.com/arc-radiers-takes-steps-to-address-ai-related-voice-acting-embark-issues-statement">taking steps to remove some of it</a>. More recently, the PvPvE extraction shooter <a href="https://gamingbolt.com/arc-raiders-flashpoint-update-out-now-brings-new-weapons-map-condition-type-arcs">got its Flashpoint update</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">640762</post-id>	</item>
		<item>
		<title>MOUSE: P.I. For Hire Loops in Caravan Palace for A Catchy New Track Ahead of April 16 Release</title>
		<link>https://gamingbolt.com/mouse-p-i-for-hire-loops-in-caravan-palace-for-a-catchy-new-track-ahead-of-april-16-release</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 15:40:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fumi Games]]></category>
		<category><![CDATA[Mouse: P.I. for Hire]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlaySide Studios]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640740</guid>

					<description><![CDATA[You're going to be humming this one to yourself for a while thanks to its catchy beat and a memorable accompanying video.]]></description>
										<content:encoded><![CDATA[<p><em>MOUSE: P.I. For Hire</em> is doubling down on its unique black-and-white, noir-themed visuals and music, and the renowned French electroswing band Caravan Palace is a perfect showcase of its campy yet gritty world. They nailed down the game&#8217;s vibe pretty well &#8211; check it out below.</p>
<p>The music video takes us to El Paradiso, a casino where there&#8217;s a lot of fun to be had, although that entertainment might come at a price that&#8217;s too high for some unfortunate souls. While Jack Pepper, the game&#8217;s protagonist, makes a brief appearance, the video is still quite interesting, hinting at the kind of cases the world-weary detective might be taking on. Crooked authority figures, gangsters &#8211; the list goes on, and that&#8217;s.</p>
<p>We&#8217;re hoping the rest of the game&#8217;s soundtrack is as catchy as this one, as it would be the perfect accompaniment to its <a href="https://gamingbolt.com/mouse-p-i-for-hire-15-gameplay-details-you-need-to-know">impressive gameplay</a> and a bunch of <a href="https://gamingbolt.com/mouse-p-i-for-hire-introduces-sci-fi-weapons-in-new-gameplay-trailer">interesting weapons</a> for Pepper to use as he tracks down leads and drops <a href="https://gamingbolt.com/mouse-p-i-for-hire-has-a-new-gameplay-showcase-and-its-all-the-right-kinds-of-cheesy">droll one-liners</a>.</p>
<p>This is a title we&#8217;re diving into as soon as it drops for PC, PS5, Xbox Series X|S, and Switch 2 on April 16th. It retails for $29.99 and <a href="https://gamingbolt.com/mouse-p-i-for-hire-costs-30-offers-12-to-20-hours-of-gameplay-depending-on-how-you-play">promises 12 to 20 hours of gameplay</a>, which varies wildly depending on how you approach things. Best of all, there&#8217;s even more to look forward to post-launch with <a href="https://gamingbolt.com/mouse-p-i-for-hire-is-getting-a-post-launch-expansion-physical-mouseburg-edition-revealed">a story expansion in the works</a>.</p>
<p><iframe loading="lazy" title="Caravan Palace - Good Mouse (Official Video) | MOUSE: P.I. For Hire Original Game Soundtrack" width="500" height="281" src="https://www.youtube.com/embed/TaZ1sgtfKYs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">640740</post-id>	</item>
		<item>
		<title>State of Decay 3 Alpha Starts in May With 4 Player Co-op, Base-Building and &#8220;Lots&#8221; of Combat</title>
		<link>https://gamingbolt.com/state-of-decay-3-alpha-starts-in-may-with-4-player-co-op-base-building-and-lots-of-combat</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 15:30:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[State of Decay 3]]></category>
		<category><![CDATA[Undead Labs]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640751</guid>

					<description><![CDATA[Franchise co-creator Brant Fitzgerald also promises "plenty of other opportunities" throughout 2026 for those interested.]]></description>
										<content:encoded><![CDATA[
<p>After <a href="https://gamingbolt.com/state-of-decay-3-receives-new-in-engine-trailer">remaining radio silent for nearly two years</a>, Undead Labs has resurfaced to announce alpha playtests for <em>State of Decay 3</em>. Franchise co-creator Brant Fitzgerald said in a new video that they would begin next month with <a href="https://playtest.stateofdecay.com/" target="_blank" rel="noreferrer noopener">sign-ups currently available</a>.</p>



<p>&#8220;Listen, I&#8217;m not going to spoil the surprise for you, but I can say that it will feature 4-player co-op, some new base building and resource strategies, and a whole lot of combat.&#8221; You&#8217;ll need to register your Discord and email address to join, and while slots are limited, don&#8217;t worry. Fitzgerald said that it will have &#8220;plenty of other opportunities&#8221; throughout the year.</p>



<p>But that&#8217;s not all. As the months go on, Undead Labs will share &#8220;more updates&#8221; during development, ensuring players know &#8220;what&#8217;s new, what we&#8217;re learning,&#8221; and when they can have their chance at the alpha.</p>



<p>While <a href="https://gamingbolt.com/state-of-decay-3-announced-for-xbox-series-x">announced in 2020</a>, <em>State of Decay 3</em> was <a href="https://gamingbolt.com/state-of-decay-3-is-in-early-pre-production-undead-labs">actually in &#8220;early pre-production&#8221;</a> at the time. Since it <a href="https://gamingbolt.com/undead-labs-to-open-up-a-new-studio-in-orlando-state-of-decay-3-to-use-unreal-engine-5">utilizes Unreal Engine 5</a>, <a href="https://gamingbolt.com/state-of-decay-3-the-coalition-is-helping-development-with-its-unreal-engine-5-expertise">The Coalition would assist with their expertise</a>, and rumors indicated <a href="https://gamingbolt.com/state-of-decay-3-has-better-visuals-heavier-narrative-elements-than-its-predecessor-rumor">&#8220;heavier&#8221; narrative elements and improved visual fidelity</a>. Unfortunately, development stalled after allegations of workplace toxicity and sexism, with Microsoft (which owns the studio) blamed for not responding to complaints quickly enough.</p>



<p>Nevertheless, a new in-engine trailer debuted in 2024, and though it <a href="https://gamingbolt.com/state-of-decay-3-might-be-targeting-a-2025-release-rumour">didn&#8217;t end up releasing last year as rumored</a>, Undead Labs would <a href="https://gamingbolt.com/state-of-decay-2-developer-is-ending-content-updates-to-focus-on-state-of-decay-3">stop content updates for <em>State of Decay 2</em></a> to focus on the sequel. The developer would <a href="https://gamingbolt.com/state-of-decay-3-studio-undead-labs-faces-layoffs-rumor">face an unknown number of layoffs last year</a>, but despite all these hurdles, Xbox Game Studios head Craig Duncan <a href="https://gamingbolt.com/state-of-decay-3s-development-is-coming-on-really-well-says-xbox-game-studios-head">says it&#8217;s &#8220;coming on really well.&#8221;</a> </p>



<p>As always, stay tuned for more updates, including whether it will <a href="https://gamingbolt.com/gears-of-war-e-day-and-state-of-decay-3-are-coming-to-ps5-rumor">allegedly launch for PS5</a> alongside Xbox Series X/S and PC.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="State of Decay 3 Alpha Announce" width="500" height="281" src="https://www.youtube.com/embed/5iBYOVNC9Uw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">640751</post-id>	</item>
	</channel>
</rss>
