There always tend to be some question marks surrounding games that are releasing as cross-gen titles, and as some unfortunate examples have shown us over the years, quite a few such releases end up being vastly inferior on older hardware. Mundfish’s long-awaited Atomic Heart is finally launching next month, and as per the developer, the shooter isn’t going to join the list of those aforementioned examples.
In a recent interview with Wccftech, when asked about the game’s PS4 and Xbox One versions, Mundfish founder and game director Robert Bagratuni promised “mind-blowing optimization” on last-gen consoles, explaining that the developer “literally ripped up the engine” in order to “use all possible CPU cores on all platforms, to the fullest.”
“Absolutely, we have made a mind-blowing optimization and literally ripped up the engine with a can opener to make it possible for the game to use all possible CPU cores on all platforms, to the fullest,” Bagratuni said. “We’ve moved a lot of critical code to async threads. The code traditionally runs only on the game thread in Unreal Engine. It was a challenge and not an easy thing. But it was worth it. I’m not hinting at anything, but we were even able to run the game on a device with 3 cores.”
Recently, it was confirmed that on PC, Atomic Heart will feature support for DLSS 3, while a new trailer was also released to show off its implementation of ray-traced visuals.
Atomic Heart launches on February 21 for PS5, Xbox Series X/S, PS4, Xbox One, and PC. Head on over here to learn more about Mundfish’s plans for the game’s post-launch DLC.