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	<title>psvr2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Former PlayStation Boss is &#8220;Sorry I Was Wrong&#8221; About PlayStation VR2</title>
		<link>https://gamingbolt.com/former-playstation-boss-is-sorry-i-was-wrong-about-playstation-vr2</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Jan 2025 04:46:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=609236</guid>

					<description><![CDATA[Former head of SIE's independent developer initiative, Shuhei Yoshida, declined to comment on what happened to the current-gen VR headset.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s no secret that the PlayStation VR2 wasn&#8217;t the monster success that Sony expected. Despite <a href="https://gamingbolt.com/horizon-call-of-the-mountain-is-one-of-over-20-launch-titles-for-playstation-vr2">over 20 launch titles</a>, including <em>Horizon Call of the Mountain</em>, the VR headset received criticism for its <a href="https://gamingbolt.com/playstation-vr2-launches-on-february-22-2023-costs-549-99">$549.99 price tag</a>. Nearly two years after launch, it&#8217;s seemingly on the lower rung of priorities for the company.</p>
<p>If you liken the PlayStation VR, which saw decent success, to the PlayStation One, then PS VR2 should invite comparisons to the PS2, at least in building off its momentum. Which didn&#8217;t happen – something which former PlayStation boss Shuhei Yoshida laments. In an interview with Kinda Funny&#8217;s Greg Miller about “starting from scratch” with the VR headsets, Yoshida said, &#8220;I&#8217;m sorry I was wrong &#8211; PS VR2 didn&#8217;t become PS2.&#8221;</p>
<p>When Miller asked what happened to PlayStation VR2, Yoshida simply said, &#8220;Uh, well&#8230;. let&#8217;s move on.&#8221; Whether it&#8217;s a topic that he can&#8217;t comment on due to lack of information or other reasons, the response is still intriguing.</p>
<p>As for upcoming games for the headset, there&#8217;s <em>Hitman World of Assassination</em>, which <a href="https://gamingbolt.com/hitman-world-of-assassination-delayed-to-march-27th-2025-for-playstation-vr2">was delayed out of 2024 to March 27th</a> to allow for more polish. Moonhood&#8217;s <a href="https://gamingbolt.com/the-midnight-walk-announced-for-ps5-and-psvr2"><em>The Midnight Walk</em></a>, out this Spring, also looks like an aesthetically unique experience. Stay tuned for (hopefully) more announcements and updates in the coming months.</p>
<p><iframe title="Shuhei Yoshida&#039;s First Interview After PlayStation - Kinda Funny Gamescast" width="500" height="281" src="https://www.youtube.com/embed/jMsGB2PItes?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">609236</post-id>	</item>
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		<title>Spin Rhythm XD Announced for PlayStation Consoles, Releases July</title>
		<link>https://gamingbolt.com/spin-rhythm-xd-announced-for-playstation-consoles-releases-july</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 08 May 2024 19:50:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[spin rythm xd]]></category>
		<category><![CDATA[super spin digital]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586635</guid>

					<description><![CDATA[Spin Rhythm XD is available now on PC, and the game currently stands at a very positive aggregate rating on Steam.]]></description>
										<content:encoded><![CDATA[<p>Developer Super Spin Digital&#8217;s <em>Spin Rhythm XD</em> is a rhythm game that tasks players to match the beats with appropriate button prompts, and it will be making its way to PlayStation platforms in the near future. Check out the trailer down below.</p>
<p><em>Spin Rythm XD</em> was originally released on PC, and reception has been pretty glowing, with Steam showing an aggregate rating of Very Positive. The game features a bunch of licensed soundtracks to choose from, and you can also plug in MIDI DJ gear if traditional controllers aren&#8217;t scratching that itch.</p>
<p>Another point worth noting is that <em>Spin Rythm</em> will also be releasing for PSVR (both PSVR 2 and PSVR) platforms in addition to the PS5 and PS4 base releases &#8211; so there&#8217;s that to look forward to as well. The game is currently slated to release on July 9 and we will be checking it out when it drops. Stay tuned in the meantime for more details.</p>
<p><iframe title="Spin Rhythm XD - Announcement Trailer | PS5, PS4 &amp; PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/SP4yN2zsh5Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">586635</post-id>	</item>
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		<title>The Walking Dead: Saints and Sinners – Chapter 2: Retribution is Out Now on PS VR2 and Steam</title>
		<link>https://gamingbolt.com/the-walking-dead-saints-and-sinners-chapter-2-retribution-is-out-now-on-psvr2-and-steam</link>
					<comments>https://gamingbolt.com/the-walking-dead-saints-and-sinners-chapter-2-retribution-is-out-now-on-psvr2-and-steam#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 Mar 2023 11:44:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[Skybound Entertainment]]></category>
		<category><![CDATA[skydance interactive]]></category>
		<category><![CDATA[The Walking Dead: Saints and Sinners – Chapter 2: Retribution]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=547232</guid>

					<description><![CDATA[The follow-up to Skydance Interactive's VR FPS sees players exploring New Orleans again with new weapons, areas, and enemies.]]></description>
										<content:encoded><![CDATA[<p>After launching last year on Meta Quest 2 and PlayStation VR, <a href="https://gamingbolt.com/the-walking-dead-saints-and-sinners-chapter-2-retribution-launches-for-ps-vr2-on-march-20-2023"><em>The Walking Dead: Saints and Sinners &#8211; Chapter 2: Retribution</em></a> is now available for PlayStation VR2 and SteamVR. Players explore New Orleans with new and returning locations, this time with night-time exploration. Check out the launch trailer below.</p>
<p>The undead will be as relentless as ever, with larger amounts of Walkers and tougher human opponents. You&#8217;ll have new weapons like the sawed-off shotgun, chainsaw and SMG, but also beware of The Axeman, a powerful enemy who won&#8217;t stop pursuing you.</p>
<p>A brand new faction, the Exiles, is also added and provides significant rewards if you help them. You could also take them by force, continuing the first game&#8217;s premise of helping or hurting your fellow survivors.</p>
<p>Developer Skydance Interactive hasn&#8217;t revealed what&#8217;s next for the series, but it is working on a new VR action RPG called <a href="https://gamingbolt.com/the-walking-dead-saints-and-sinners-studio-announces-vr-action-rpg-behemoth"><em>Behemoth</em></a>. It&#8217;s out in Fall 2023 for Meta Quest 2, PlayStation VR2 and PC VR headsets.</p>
<p><iframe title="The Walking Dead: Saints &amp; Sinners Ch2 Retribution LAUNCH Trailer PS VR2 and PCVR" width="500" height="281" src="https://www.youtube.com/embed/7PQIKUSKfCQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">547232</post-id>	</item>
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		<title>Sony&#8217;s Decision To Make PS VR2 Over A PlayStation Handheld Is Baffling</title>
		<link>https://gamingbolt.com/sonys-decision-to-make-ps-vr2-over-a-playstation-handheld-is-baffling</link>
					<comments>https://gamingbolt.com/sonys-decision-to-make-ps-vr2-over-a-playstation-handheld-is-baffling#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sun, 29 Jan 2023 17:49:25 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
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		<category><![CDATA[valve index]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=542083</guid>

					<description><![CDATA[The Steam Deck and Switch are good enough examples for Sony to follow.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he <a href="https://gamingbolt.com/ps-vr2-13-crucial-things-you-should-know-before-you-purchase">PlayStation VR2 is set to launch</a> in under a month at this point. In a few weeks, a brand new Sony platform will be out. And while there is some enthusiasm for the platform (especially given the great hardware it is packing, as well as renewed hope that Sony might help make VR mainstream), there is a curiously muted sense of hype around the new headset &#8211; almost as if, outside of the already converted VR enthusiasts, the rest of the industry doesn&#8217;t quite care.</p>
<p>On some level, this does make sense – in spite of the general certainty around VR being the next great tech paradigm for not just video games, but computing as a whole (remember, Facebook rebranded itself into a VR oriented company at the height of its powers and prominence, and even companies like Apple were looking into investing in the format), it just never quite caught traction the way you might expect. Meta Quest 2 (née Oculus Quest 2) has certainly done well for itself, selling almost 15 million units globally, and becoming the de facto VR platform for a mainstream audience. But that&#8217;s essentially the level of success we are talking about here – the <em>bestselling</em> VR system has sold 15 million. The others? Much, <em>much</em> less than that (given that Meta Quest 2 is the dominant VR platform after all).</p>
<p>Sony&#8217;s own original entry into the VR market was the PSVR, and it sold&#8230; actually fairly well, with 5 million units sold globally. Now, in a vacuum and in the immediate context of the discussion, those numbers aren&#8217;t quite so bad, are they? The PSVR sold a third of the dominant VR platform, and selling 5 million of anything is hardly anything to scoff at. But business decisions, especially financial ones, are never made in a vacuum, and in the broader context, the PSVR&#8217;s performance starts to look less impressive, and raises the question of why a follow-up exists at all – and certainly, why in the state it does (we&#8217;ll get to this bit shortly).</p>
<p>Just as a reference, the PlayStation 4 sold roughly 115 million units worldwide, meaning that very literally less than 1 in 20 of PS4 owners were willing to buy the PSVR. This, by the way, was in spite of heavy discounts, great bundling, and some not insignificant software support. At the peak of the PSVR&#8217;s life cycle, you could buy one for $200, and it would come bundled with some <em>amazing</em> games, such as<em> Astro Bot: Rescue Mission, Iron Man, Gran Turismo Sport</em>&#8230; and sometimes even multiple games.</p>
<p>This was also at the <em>peak</em> of VR hype. You know how I alluded to that period where the entire tech world was convinced that VR would be the next step, and there was a lot of optimism and enthusiasm surrounding the format? PSVR came right at the crest of that wave, and rode it to garner a lot of attention, support, and interest. Remember, major third parties were all announcing some fairly big name PSVR projects. Remember when <em>every</em> developer or publisher would have at least <em>some</em> VR project (even if not a full fledged game) planned? And remember how almost all of them hit the PSVR?</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-471169" src="https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image.jpg" alt="psvr" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>That was the market the PSVR launched in, those were the circumstances going in its favor. And with <em>all</em> of that, it managed to sell 5 million units globally.</p>
<p>5 million! That&#8217;s a pittance. You know what sold more than 5 million? Very literally every other PlayStation platform ever. This isn&#8217;t exaggeration! The original PlayStation sold over 100 million, the PS2 sold over 150 million, the PS3 sold over 80 million, the PS5 is already north of 30 million; the PSP sold over 80 million, even the PS Vita, the one and <em>only</em> real failure the PlayStation brand has had, is estimated to have sold 13-15 million units worldwide (as in, very literally three times as much as PSVR managed).</p>
<p>We&#8217;ll get back to the Vita in a bit, because that, after all, is central to the point that I am making here, but for a second, let&#8217;s compare the success of PSVR to other PlayStation add ons. The PS Move, for example, sold 15 million units in two years. The EyeToy? 10.5 million units in five years. <em>The PocketStation, which was a Japan-only portable add-on for the PlayStation, sold 5 million units, and that was exclusive to one market</em>.</p>
<p>So even with everything going its way, the PSVR didn&#8217;t do too well, and that&#8217;s actually not the platform&#8217;s fault, the issue appears to be that for the broader public, VR simply is not appealing enough to sell in anything remotely resembling mainstream numbers. So why, then, did Sony persist in sticking with this segment at all? Why, after PSVR, and after seeing the state of the broader VR market, did Sony decide to do a PSVR2?</p>
<p>I don&#8217;t ask this question out of spite, but out of consideration for some very basic and straightforward logistics that Sony themselves admitted to back in 2013-14, when the Vita was floundering after being all but abandoned by them. Sony, back then, admitted that supporting two platforms was an increasingly difficult endeavor, that maintaining two distinct development pipelines, with their own distinct set of services and games, was challenging in an era of resource intensive game development. This explanation rang true! It made total sense!</p>
<p>As games become more and more time and resource intensive to develop, supporting multiple systems at a time becomes increasingly difficult, and so Sony wisely made the decision to focus on their core competences, as well as the market where the bulk of their audience lies &#8211; high end home consoles. It&#8217;s the exact same problem Nintendo faced in the early 2010s, which led to the infamous struggles of the Wii U and 3DS, and which led Nintendo to consolidate their own pipeline and platforms into one hybrid system &#8211; once more, we&#8217;ll get back to the Switch later, but right now, the point of bringing it up is, Sony&#8217;s explanation made sense.</p>
<p>What <em>didn&#8217;t</em> make sense is Sony then deciding to&#8230; split their resources across two distinct platforms and pipelines anyway, because what do you imagine PSVR is, exactly? Its its own distinct platform, which requires games to be developed for it specifically, and unlike handheld game development, which is just pared back console development, VR game development is a whole other beast, requiring totally different tech pipelines on the development side, and an entirely different set of skills and considerations to be done properly. In other words, it is <em>much</em> more difficult to spread your resources across a console and a VR platform, than it is to do that across a console and a handheld.</p>
<p><iframe loading="lazy" title="PlayStation VR2 - 13 Things To Know BEFORE YOU BUY" width="500" height="281" src="https://www.youtube.com/embed/lIRDBu6kD4M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>If Sony was always going to split resources, why not just stick with the handheld market? Their decision to abandon it does make sense in context of when it was made &#8211; this was in the early 2010s. The PS Vita had face planted spectacularly, even Nintendo was struggling to get the 3DS to gain traction, and general wisdom at the time was that dedicated game portables were dead, more or less subsumed by the mobile and tablet gaming market. On the other hand, VR was a promising new frontier with the potential for what then appeared to be massive growth, and with its high tech trappings, potentially very appealing to the audience Sony had cultivated for PlayStation. Deciding to drop the handheld market in favour of the VR one at the time made total and absolute sense! No arguments there at all.</p>
<p>But <em>now</em>, when the state of the VR market, and the performance of the PSVR itself, is on hand and readily referenceable, the decision to <em>double down</em> on VR makes no sense at all. And they&#8217;re not just doubling down on the VR market, they are doubling down on it while <em>also</em> stripping away a lot of the advantages the PSVR had that helped it find the traction that it <em>did</em> find in the market. <a href="https://gamingbolt.com/could-playstation-vr2-be-headed-towards-market-failure">The cost of PSVR2, for example, is eye wateringly high</a>, with its sticker price being at least as much as the PS5 itself in most countries, and higher in several. That sticker shock, which comes right as we are reportedly entering economic recession in years, is already an issue in and of itself, but the PSVR2 also launches in an era where the VR optimism is dead, and the bulk of the development community has decided to jump off the train.</p>
<p>You won&#8217;t get an EA <em>Star Wars</em> game with VR compatibility on PSVR2, you&#8217;re not getting a <em>Batman Arkham</em> VR game, you&#8217;re certainly not getting Bethesda VR games, given that Bethesda is now, you know, owned by Xbox.</p>
<p>Except <em>Horizon, </em>nothing major has been announced from PlayStation Studios! The original PSVR had either full or partial VR support for several Sony games &#8211; <em>Until Dawn: Rush of Blood, Concrete Genie, Dreams, Gran Turismo Sport, Astro Bot: Rescue Mission, RIGS, Farpoint, Wipeout Omega Collection</em>&#8230; remember all those? Games fully playable in VR, games with VR specific modes, games that were VR exclusive, you got everything.</p>
<p>Most of Sony&#8217;s bigger IP and developers sat PSVR out (a whole other issue that this really isn&#8217;t the place to get into), but there was still a lot. Do you want to know what the PSVR2 has announced from Sony so far? <em>Horizon: Call of the Mountain</em>, and <em>Gran Turismo 7</em> being fully playable in VR on it. That&#8217;s it. That&#8217;s all that has been confirmed. This $550 headset is three weeks away from release, and I don&#8217;t even know what games I can expect on it <em>from the platform holder</em>. And while I would love to have the faith that Sony will surely support it with their best games and teams, a) they likely won&#8217;t, Sony <em>never</em> supports secondary platforms and hardware well (just look at how badly the Vita or even the original PSVR were treated on this front) and b) if you are asking people to buy this extremely expensive peripheral for an arguably expensive console, then you should probably give them some reassurance upfront, rather than holding your cards close to the chest.</p>
<p>Even games aside, the PSVR2 is doing a lot of things that seem to be going against the common recipe for &#8220;success&#8221; (such as it is) in the VR market – the current trend for VR success mandates wireless headsets. The PSVR2 is wired (though the jumble of wires and breakout boxes that the original PSVR involved have been streamlined to just one). The current trend for VR success is for standalone headsets. The PSVR2 is tethered. The current trend in the VR market is cheap headsets; the PSVR2 is $550 (on top of a $500 console, to be clear), and while, yes, the tech that it packs is amazing, and the price is actually very fair given that, and the PSVR2 is actually cheaper than the original PSVR with inflation considered, that&#8217;s not how the market approaches these things.</p>
<p>The average person who might have some interest in PSVR2 but be put off by the price won&#8217;t be thinking &#8220;okay, the economy is tough and my finances are tight, but it&#8217;s okay to spend $550 plus tax on the PSVR2, which has very few games announced for it right now, because the tech is great, and because with inflation considered, I am actually paying less than I would have for the PSVR back in the day.&#8221; Arguably, no real person thinks like that, that entire line of counterargument is bunk. The PSVR2 isn&#8217;t even building on the success of its own predecessor, with it not being backward compatible, and games having to be updated on an individual basis by developers before they are playable on the PSVR2.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-509321" src="https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2.jpg" alt="psvr2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Which now returns me to what is ultimately the point of this whole article – if Sony were going to continue splitting their resources, <em>why did they decide to stick with VR</em>? Again, this isn&#8217;t about the original PSVR, as I mentioned, the decision made sense at the time. But in the present day context, the VR market has been shown to be making minimal inroads, and even Sony&#8217;s own first VR product was, at <em>most</em>, a heavily caveated success.</p>
<p>You know what market <em>isn&#8217;t</em> dying, but thriving? Portables. The market that Sony confidently gave up for dead back in the day made a stunning resurgence off the back of the Switch, which, at 115 million consoles sold, and sales <em>accelerating</em> six years into its life cycle, is currently en route to becoming the highest selling system of all time. The Switch is managing this, by the way, without any price drops. It has demonstrably proven that there is a market for portables, which is something we are seeing in the smattering of imitators that have come up in its wake, the most prominent of which, the Steam Deck, is another huge success in its own right!</p>
<p>Let&#8217;s talk about the Steam Deck for a second. It&#8217;s a portable system with <em>no</em> exclusives, just the ability to play a portion of your existing library portably. It has already sold over a million units in a year. Before Valve did their fan favorite portable, though, they also did a high end VR headset, a high end VR headset that they pushed with the long awaited next <em>Half-Life</em> game in <em>Half-Life: </em><em>Alyx</em>. Backed with such a high end, high caliber title from Valve, do you know how much the Valve Index sold? 149,000 units in its first year on the market. You can actually take the lifetime sales of the Index and the HTC Vive (the first VR hardware Valve worked on, albeit in collaboration with HTC) and combine them, and the Steam Deck has still outsold them in a year. With no exclusive games.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-485954" src="https://gamingbolt.com/wp-content/uploads/2021/07/nintendo-switch-oled.jpg" alt="nintendo switch oled" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/nintendo-switch-oled.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/nintendo-switch-oled-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/nintendo-switch-oled-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/nintendo-switch-oled-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/nintendo-switch-oled-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/nintendo-switch-oled-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>All of which is to say, there is a <em>thriving</em> market for portables (given that portables actually represent a real world use case for most people). You don&#8217;t <em>have</em> to invest in the portable market, and I can see the logic in not wanting to split your resources&#8230; but if you are already doing that, <em>which Sony is</em>, then why are you investing in VR over portables? What sense does that even make? What was the decision making process, not just financially, but also economically, which considers factors such as opportunity cost, which <em>somehow led Sony to this decision</em>?</p>
<p>A Sony portable could have continued subsisting on the kind of low- and mid-tier first party support Sony provided the first PSVR, and it absolutely would have had no shortage of games to play, because the Switch exists – and if you are making games for the Switch (which, see above, pretty much everyone is at this point), then why not <em>also</em> put them on the PS handheld? We no longer live in the era of specialized boutique hardware like the 3DS and Vita, which made multiplatform development across those two difficult.</p>
<p>The Switch uses standardized hardware, development tools, and development pipelines, and any Sony portable would too (in fact, the Vita was actually the first handheld to do that). Any game hitting the Switch or the Steam Deck (which, between the two of them, they cover very literally almost every new game that comes out at this point) would also hit the PS handheld, because why not? Third parties alone could carry it. It would probably not sell Switch levels, it might not even sell PSP levels. But even if it sold 30-40 million units, that would be <em>six to eight times more than the PSVR</em>. And, perhaps most importantly, Sony would still have maintained a meaningful presence in the consumer and development community of Japan, rather than more or less ceding that entire market to Nintendo wholesale and allowing them to encroach upon PlayStation&#8217;s territory in terms of success and software support even more.</p>
<p>I just cannot wrap my head around this. What was this decision making? I mean, I know what it was, it was wrong is what it was, but to watch it play out in real time is flabbergasting. Sony has decided to split their resources, and they are going with the VR market over the portable one. I appreciate VR, and I really do hope the kinks that prevent it from catching on are worked out sooner than later, so that the format can hit its full potential, but at this point it is abundantly clear that for the broader market, VR holds less  appeal.</p>
<p>It is an answer to a question no one is asking. To split your resources for <em>that</em>, versus portables, where the financial and strategic advantages would be immense in comparison, and taken on their own as well, is just mind boggling. I wish the PSVR2 well, but in the here and now, if you were to ask me about this entire sequence of decisions and events, I would say this represents some of the poorest decision making ever by Sony in their entire history in the gaming market.</p>
<p>May they prove me wrong.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>PlayStation VR2 Confirmed for Sony&#8217;s CES 2023 Press Conference</title>
		<link>https://gamingbolt.com/playstation-vr2-confirmed-for-sonys-ces-2023-press-conference</link>
					<comments>https://gamingbolt.com/playstation-vr2-confirmed-for-sonys-ces-2023-press-conference#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 20 Dec 2022 15:30:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CES 2023]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=539190</guid>

					<description><![CDATA[The Global Press Conference is on January 4th, 2023, at 5 PM PST. Sony's next-gen VR headset launches on February 22nd for $549.99]]></description>
										<content:encoded><![CDATA[<p>Sony&#8217;s PlayStation VR2 is coming to CES 2023. The company has scheduled a livestream for its Global Press Conference at the show on January 4th, 2023, at 5 PM PST, and features the next-gen VR headset in the thumbnail.</p>
<p>It remains to be seen what it will showcase, but the headset&#8217;s presence makes sense since it <a href="https://gamingbolt.com/playstation-vr2-launches-on-february-22-2023-costs-549-99">launches on February 22nd, 2023, for $549.99</a>. PlayStation VR2 includes a 4K OLED panel, with each display having a 2000&#215;2040 resolution. In addition to tracking movements cameras mounted on the headset, the eye tracking allows for dynamic foveated rendering.</p>
<p>There are also the new Sense controllers, which provide haptic feedback and finger detection. In terms of games, the headset launches with over 30 titles, including <a href="https://gamingbolt.com/horizon-call-of-the-mountain-trailer-confirms-more-machines"><em>Horizon Call of the Mountain</em></a>, <a href="https://gamingbolt.com/the-dark-pictures-switchback-vr-launches-february-22nd-2023-for-playstation-vr2"><em>The Dark Pictures: Switchback VR</em></a>, <a href="https://gamingbolt.com/resident-evil-village-vr-mode-launches-on-february-22nd-2023-for-playstation-vr2"><em>Resident Evil Village&#8217;s</em> VR mode</a>, <a href="https://gamingbolt.com/moss-and-moss-book-2-announced-for-playstation-vr2"><em>Moss Book 1</em> and <em>2</em></a>, <em><a href="https://gamingbolt.com/crossfire-sierra-squad-is-a-new-first-person-shooter-coming-to-ps-vr2">Crossfire: Sierra Squad</a></em>, and much more. Stay tuned for more details when CES 2023 rolls around.</p>
<p><iframe loading="lazy" title="CES® 2023 Press Conference｜Sony Official" width="500" height="281" src="https://www.youtube.com/embed/UVMcjxW68Bc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Horizon Call of the Mountain is Now Available to Pre-order</title>
		<link>https://gamingbolt.com/horizon-call-of-the-mountain-is-now-available-to-pre-order</link>
					<comments>https://gamingbolt.com/horizon-call-of-the-mountain-is-now-available-to-pre-order#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 15 Nov 2022 13:24:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Firesprite Games]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Horizon Call of the Mountain]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=535667</guid>

					<description><![CDATA[The PlayStation VR2 title retails for £59.99 on the UK PlayStation Store and is out on February 22nd, 2023, for the headset.]]></description>
										<content:encoded><![CDATA[<p>Guerrilla Games promised <a href="https://gamingbolt.com/horizon-call-of-the-mountain-news-is-coming-this-week">some &#8220;more news&#8221;</a> for <em>Horizon Call of the Mountain</em> this week, though it didn&#8217;t provide further details. Whether this is the announcement in question or not, the PlayStation VR2 title is now available to pre-order, at least on the <a href="https://store.playstation.com/en-gb/concept/10004029" target="_blank" rel="noopener">UK PlayStation Store</a>, for £59.99. Expect pre-orders to go live for other regions shortly.</p>
<p><em>Horizon Call of the Mountain</em> stars a new character, Ryas, as he ventures across the Carja and Nora lands while investigating a new threat to the Sundom. All the elements of the previous games, like climbing, hunting machines with a bow, and crafting, are included. The difference is that players can explore in a 360-degree area and use the PlayStation VR2 Sense controllers for interacting.</p>
<p>New quests, lore, and characters can also be expected, though familiar faces like Aloy will also return. <em>Horizon Call of the Mountain</em> is out on February 22nd, 2023, for PlayStation VR2. It&#8217;s <a href="https://gamingbolt.com/horizon-call-of-the-mountain-is-one-of-over-20-launch-titles-for-playstation-vr2">one of over 20 launch titles</a> for the headset. Check out the pre-order trailer below, which features scenes from the <a href="https://gamingbolt.com/horizon-call-of-the-mountain-trailer-shows-off-combat-climbing-and-more">gameplay reveal trailer</a>.</p>
<p><iframe loading="lazy" title="Horizon Call of the Mountain | Pre-Order Trailer" width="500" height="281" src="https://www.youtube.com/embed/uhaFnadBK0Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Horizon Call of the Mountain News is Coming This Week</title>
		<link>https://gamingbolt.com/horizon-call-of-the-mountain-news-is-coming-this-week</link>
					<comments>https://gamingbolt.com/horizon-call-of-the-mountain-news-is-coming-this-week#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 14 Nov 2022 16:35:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Firesprite Games]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Horizon Call of the Mountain]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=535597</guid>

					<description><![CDATA[Developed by Guerrilla Games and Firesprite Games, the VR title will launch alongside the PlayStation VR2 on February 22nd, 2023.]]></description>
										<content:encoded><![CDATA[<p>Sony&#8217;s next-gen VR headset, the PlayStation VR2, is coming next February and <a href="https://gamingbolt.com/horizon-call-of-the-mountain-trailer-shows-off-combat-climbing-and-more"><em>Horizon Call of the Mountain</em></a> is <a href="https://gamingbolt.com/horizon-call-of-the-mountain-is-one-of-over-20-launch-titles-for-playstation-vr2">one of 20 launch titles</a> that will be available. Those seeking more information, take note: Guerrilla Games tweeted that &#8220;more news&#8221; would be revealed this week.</p>
<p>As for what the news could be, whether it&#8217;s new gameplay or details, that remains to be seen. Unlike <em>Zero Dawn</em> and<em> Forbidden West</em>, <em>Horizon Call of the Mountain</em> focuses on a new character named Ryas. As a former Shadow Carja, he investigates a new threat against the Sundom, encountering familiar machines like the Thunderjaw.</p>
<p>Of course, Aloy will also appear at some point, but there will be many new characters to interact with. <em>Horizon Call of the Mountain</em> is out on February 22nd, 2023, <a href="https://gamingbolt.com/playstation-vr2-launches-on-february-22-2023-costs-549-99">alongside the PlayStation VR2</a>. A bundle containing the headset and a download code for the title will be available to pre-order later this month for $599.99.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Ready to step into the world of Horizon? <br />Keep your eyes on our channels this week for more news regarding Horizon Call of the Mountain, the upcoming VR adventure from Guerrilla and <a href="https://twitter.com/FirespriteGames?ref_src=twsrc%5Etfw">@FirespriteGames</a>! <a href="https://t.co/nQMNZUJ3J7">pic.twitter.com/nQMNZUJ3J7</a></p>
<p>&mdash; Guerrilla (@Guerrilla) <a href="https://twitter.com/Guerrilla/status/1592170082632957954?ref_src=twsrc%5Etfw">November 14, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Sony is Making a Big Mistake with the PS VR2&#8217;s Price</title>
		<link>https://gamingbolt.com/sony-is-making-a-big-mistake-with-the-ps-vr2s-price</link>
					<comments>https://gamingbolt.com/sony-is-making-a-big-mistake-with-the-ps-vr2s-price#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 06 Nov 2022 13:21:51 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=534808</guid>

					<description><![CDATA[The upcoming next-gen VR headset doesn't seem to be justifying its steep price point in the slightest right now. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he way Sony has chosen to roll out information on the PlayStation VR2 has been strange, to say the least. Officially announced <a href="https://gamingbolt.com/playstation-vr2-officially-announced-psvr2-sense-controller-unveiled">back in January</a> of this year, there haven&#8217;t been a ton of major updates or reveals for the virtual reality headset since then, and weirdly enough, the few important announcements that have come along have mostly come in the form of PlayStation Blog posts. No flashy trailers, no showcase events- it&#8217;s all really been a bit unceremonious.</p>
<p>Another major update for the headset was dropped in similarly unceremonious fashion, when Sony announced the <a href="https://gamingbolt.com/playstation-vr2-launches-on-february-22-2023-costs-549-99">PS VR2&#8217;s release date and price</a> with an update on the PlayStation Blog. And how to put this mildly- it didn&#8217;t go well. When it launches on February 22, 2023, the PS VR2 will cost $549.99. There&#8217;s backlash against the announcement has been nearly anonymous, and it&#8217;s not hard to see why. And frankly, it&#8217;s a little hard to understand why Sony thought it was a good idea to launch the headset at this price. Because really, logic would dictate that things are going to go poorly for it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-534544" src="https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2.jpg" alt="playstation vr2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In fact, the deeper you look into the price, the stupider it seems. $549.99 is a ridiculously steep price for PS VR2 as it is, but it&#8217;s also worth remembering that this is a peripheral, which means you can&#8217;t use it unless you have the PS5- which, somehow, is cheaper than the headset. Yes, we live in a world where a console&#8217;s peripheral is significantly costlier than the console. No, it&#8217;s not exactly a new occurrence – Sega went berserk with this sort of stuff back in the day – but it was stupid back then, and it&#8217;s still stupid now.</p>
<p>And of course, the PS5 itself isn&#8217;t exactly a cheap purchase either. The discless version costs $400 while the regular model costs $500- either way, that&#8217;s already a pretty hefty chunk of money you&#8217;ve had to pay before you even purchase the PlayStation VR2. Once you do purchase it, you have, at the very least, spent $950- over a thousand if you have the PS5 model that comes with a disc drive. And you haven&#8217;t even spent any money on games yet!</p>
<p>Virtual reality is a niche subsect of the market – the most successful VR headset on the market is still a <a href="https://gamingbolt.com/meta-quest-2-has-sold-14-8-million-units-worldwide">long, long way off</a> from breaching even the 20 million units sold mark – so it&#8217;s hard to understand why exactly Sony has deemed it wise to launch a new niche hardware product at such a steep price, and right in the middle of a global recession, at that. It&#8217;s not like the VR space is lacking in options, in spite of how niche it is, so it&#8217;s not like people who&#8217;re interested in VR are going to have no other option but to buy a PS VR2. Something like the Quest 2 – a respectably powerful device that is much more convenient to use and has a solid library of games – will set you back between $400-$500 (after its <a href="https://gamingbolt.com/meta-quest-2-is-getting-a-100-price-hike-starting-august-1">recent price hike</a>), which isn&#8217;t necessarily cheap either- but you&#8217;re not going to need an already-costly console to be able to use that. You can just jump into it straight away.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-509321" src="https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2.jpg" alt="psvr2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>With anything new hardware launch, the ultimate question is always this- does its library of games justify its price, no matter what the price is? So far, the answer is no. Of all the games that have been officially announced so far, there aren&#8217;t a great many that have looked unmissable. Yes, <em>Horizon Call of the Mountain, </em>which is going to be a launch title, has looked promising, but there isn&#8217;t exactly a crowd of people out there who&#8217;re absolutely dying to get their hands on the game at any cost. <em>Firewall Ultra </em>is in development for PS VR2, and it&#8217;s looking good so far, but again, it&#8217;s not exactly what you&#8217;d call a killer app. Same with the likes <em>Resident Evil Village </em>and <em>The Dark Pictures: Switchback- </em>promising games, yes, and potentially great experiences. But enough to make the vast majority of people want to go out and buy $550 on the headset? Unlikely.</p>
<p>Looking through other games that have been confirmed for the headset so far, it&#8217;s hard to point to any one of them as the system-selling game that any new hardware launch that is this pricey needs to have right off the bat. In fact, the vast majority of them are easily accessible on other devices. <em>The Walking Dead: Saints and Sinners &#8211; Chapter 2: Retribution </em>is looking promising, but it will also be coming to the Quest 2 and the original PSVR. <em>No Man&#8217;s Sky VR? </em>Available elsewhere. <em>The Light Brigade? </em>Also coming to the original PS VR. <em>Cities VR? </em>Available elsewhere. <em>Hello Neighbor: Search and Rescue? </em>Also coming to the original PS VR. The list goes on. The one game that would have been an exception to this, the one game that would have convinced many to go out and buy the headset in spite of not being exclusive to it, would have been <em>Half-Life: Alyx</em>&#8211; but that announcement, sadly, is yet to be made.</p>
<p>Of course, it&#8217;s no secret that as is the case with any PlayStation hardware, the PS VR2 is going to rely heavily on Sony&#8217;s first party output- <em>Horizon Call of the Mountain </em>is going to be an early example of that, seemingly. But here&#8217;s the thing- so far, Sony has announced nothing for it other than <em>Horizon</em>. If, at the very least, we knew that there were promising flagship first party titles coming to PS VR2 down the road, we&#8217;d have that to look forward, but even that isn&#8217;t the case right now.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/horizon-call-of-the-mountain.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-519755" src="https://gamingbolt.com/wp-content/uploads/2022/06/horizon-call-of-the-mountain.jpg" alt="horizon call of the mountain" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/horizon-call-of-the-mountain.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/horizon-call-of-the-mountain-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/horizon-call-of-the-mountain-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/horizon-call-of-the-mountain-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/horizon-call-of-the-mountain-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/horizon-call-of-the-mountain-1536x865.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Besides, how much will Sony want to split its development pipeline to allocate resources to VR development? PlayStation is already making a push for live service experiences as it is, while premium console titles are going to continue to be a focus as well- will Sony want to make sacrifices on either of those fronts to focus on premium VR titles, or will it instead hand out VR games to external or smaller internal teams? The former seems almost impossible, and the latter is far from ideal, and unlikely to lead to good games. After all, handing off first party titles to other teams was exactly the approach that Sony took with the PlayStation Vita, and look where that got them- the handheld device&#8217;s first party support was poor, especially by Sony&#8217;s standards, and most of the first party games it did get were disappointing (to say the very least).</p>
<p>Given its unreasonably steep price, the easy availability of established competitors, the less-than-stellar first impression its software support has made, and the inherently niche nature of VR as a medium, it just seems virtually impossible that the PlayStation VR2 will be able to even come close to achieving the sort of success that Sony is expecting. <a href="https://gamingbolt.com/sony-reportedly-plans-to-manufacture-2-million-units-of-psvr2-by-march-2023">Reports have claimed</a> that Sony is looking to ship over 2 million units of the headset in the first quarter of 2023 itself, but it seems unlikely that it will be in that sort of demand, given the circumstances of its launch. Right now, the PS VR2 seems to be doomed to the fate of the PS Vita- a promising piece of hardware let down by baffling financial decisions.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>PlayStation VR2 Launches on February 22, 2023; Costs $549.99</title>
		<link>https://gamingbolt.com/playstation-vr2-launches-on-february-22-2023-costs-549-99</link>
					<comments>https://gamingbolt.com/playstation-vr2-launches-on-february-22-2023-costs-549-99#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 02 Nov 2022 13:32:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=534540</guid>

					<description><![CDATA[Pre-orders will go live on November 15. Sony expects more than 20 launch titles to accompany the release of the new headset. ]]></description>
										<content:encoded><![CDATA[<p>Sony confirmed earlier this year that the <a href="https://gamingbolt.com/psvr2-ad-shows-gorgeous-gameplay-touts-next-gen-features">PlayStation VR2</a> would be launching sometime in <a href="https://gamingbolt.com/playstation-vr2-confirmed-for-early-2023-release">early 2023</a>. A specific release date has now been announced. The next-gen virtual reality headset will launch worldwide on February 22, 2023.</p>
<p>The headset&#8217;s pricing has been revealed as well, and it&#8217;s fair to say that it&#8217;s a little steep. It will retail for $549.99 / €599.99 / £529.99 / ¥74,980. During the headset&#8217;s &#8220;initial launch phase&#8221;, players in the US, UK, France, Germany, Belgium, Netherlands, and Luxembourg will only be able to pre-order it through PlayStation&#8217;s online store. Pre-orders are kicking off on November 15.</p>
<p>Sony has also unveiled a PSVR2 bundle that will also include launch title&nbsp;<em>Horizon Call of the Mountain.&nbsp;</em>Read more on that <a href="https://gamingbolt.com/horizon-call-of-the-mountain-is-one-of-over-20-launch-titles-for-playstation-vr2">through here</a>.</p>
<p>A new charging station for the PlayStation VR2&#8217;s new Sense controller has also been unveiled. It uses a click-in design that will allow players to charge their controllers without having to connect to a PS5 console. It will cost $49.99 / €49.99 / £39.99 / ¥5,480.</p>
<p>Earlier in the year, Sony announced that PlayStation VR2 <a href="https://gamingbolt.com/psvr2-wont-be-backward-compatible-with-the-original-psvr">will not be backward compatible</a> with original PSVR titles- though reportedly, many developers are <a href="https://gamingbolt.com/several-developers-are-working-on-psvr2-ports-of-their-psvr-games-rumour">working on PSVR2 versions of their PSVR games</a>.</p>
<p>A recent report claimed that Sony is aiming for an ambitious launch for the new virtual reality headset, with over 2 million units expected to be manufactured by March 2023. Read more on that <a href="https://gamingbolt.com/sony-reportedly-plans-to-manufacture-2-million-units-of-psvr2-by-march-2023">through here</a>.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image.jpg'><img loading="lazy" decoding="async" width="2560" height="1707" src="https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image.jpg" class="attachment-full size-full" alt="playstation vr2 image" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-300x200.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-1024x683.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-768x512.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-1536x1024.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-2048x1366.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-3.jpg'><img loading="lazy" decoding="async" width="2560" height="1707" src="https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-3.jpg" class="attachment-full size-full" alt="playstation vr2 image 3" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-3.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-3-300x200.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-3-1024x683.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-3-768x512.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-3-1536x1024.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-3-2048x1366.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>

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		<title>Horizon Call of the Mountain is One of Over 20 Launch Titles for PlayStation VR2</title>
		<link>https://gamingbolt.com/horizon-call-of-the-mountain-is-one-of-over-20-launch-titles-for-playstation-vr2</link>
					<comments>https://gamingbolt.com/horizon-call-of-the-mountain-is-one-of-over-20-launch-titles-for-playstation-vr2#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 02 Nov 2022 13:32:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Firesprite]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Horizon Call of the Mountain]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=534548</guid>

					<description><![CDATA[Sony has also unveiled a Horizon Call of the Mountain bundle for the headset, with pre-orders for the game also going live later this month. ]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://gamingbolt.com/playstation-vr2-launches-on-february-22-2023-costs-549-99">announced a February launch date for the PlayStation VR2</a>, and as you&#8217;d expect, that has gone hand-in-hand with a sneak peak of what its launch lineup is going to look like as well. As many may have guessed, Guerrilla Games and Firesprite&#8217;s <em>Horizon Call of the Mountain </em>is going to be the VR headset&#8217;s big first arty flagship launch title.</p>
<p>Pre-orders for the game will be going live later this month, while Sony has also <a href="https://blog.playstation.com/2022/11/02/playstation-vr2-launches-in-february-at-549-99/" target="_blank" rel="noopener">unveiled</a> a new bundle that will include the PSVR2 and a download code for the game. Check out the image below. The bundle will cost $599.99 / €649.99 / £569.99 / ¥79,980.</p>
<p>Interestingly, Sony has also confirmed that the PlayStation VR2 will launch with over 20 launch titles, so there will be more to look forward to for players beyond just <em>Horizon. </em></p>
<p><em>Horizon Call of the Mountain </em>will launch exclusively for PSVR2 on February 22, 2023. Check out a recent gameplay trailer <a href="https://gamingbolt.com/horizon-call-of-the-mountain-trailer-shows-off-combat-climbing-and-more">through here</a>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-534541" src="https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-2.jpg" alt="playstation vr2 image 2" width="720" height="480" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-2.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-2-300x200.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-2-1024x683.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-2-768x512.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-2-1536x1024.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/11/playstation-vr2-image-2-2048x1366.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
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