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	<title>star Wars Jedi: fallen order &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Star Wars Jedi: Survivor Sequel Might Come Out This Year &#8211; Rumour</title>
		<link>https://gamingbolt.com/star-wars-jedi-survivor-sequel-might-come-out-this-year-rumour</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 19 Jan 2026 15:47:10 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=635122</guid>

					<description><![CDATA[A new rumour indicates that Respawn Entertainment and EA might reveal the sequel in May, with a release planned for September.]]></description>
										<content:encoded><![CDATA[<p>While publisher EA and developer Respawn Entertainment have been quiet about the <em>Star Wars Jedi</em> series since the 2023 release of <em>Star Wars Jedi: Survivor</em>, a new rumour indicates that the companies are getting ready to showcase it sometime this year. In a recent episode of the Kinda Funny Gamescast, where the hosts were trying to rank the best upcoming titles, Tim Gettys mentioned a new <em>Star Wars Jedi</em> game being in the mix.</p>
<p>&#8220;I was thinking about this earlier when I was trying to come up with a game that wouldn&#8217;t make this list, and I was thinking about how&#8230; &#8216;received&#8217;&#8230; the last one was, but the <em>Jedi Survivor</em> sequel I think has a solid chance of coming out this year,&#8221; said Gettys in the closing minutes of the episode. &#8220;I don&#8217;t think it&#8217;s a slam dunk&#8230; I can see that game being announced in May and coming out in September.&#8221;</p>
<p>Other hosts also noted that the first game in the series, <em>Star Wars Jedi: Fallen Order</em>, was announced and released in the same year. Its sequel, <em>Star Wars Jedi: Survivor</em>, would then be released just four years later. If a third game in the series were to launch this year, this would mean a development cycle of only three years.</p>
<p>Gettys went on to note that, &#8220;I&#8217;ve heard some things.&#8221;</p>
<p>It is also worth noting that Respawn Entertainment has seen quite a few departures since the release of <em>Star Wars Jedi: Survivor</em>, including the game&#8217;s director, Stig Asmussen. The studio has also been the subject of some layoffs last year. Senior encounter designer on <em>Jedi: Survivor</em>, Patrick Wren, had taken to social media to talk about how <a href="https://gamingbolt.com/star-wars-jedi-survivor-developer-says-morale-at-respawn-entertainment-is-at-an-all-time-low">morale at the studio has been at &#8220;an all-time low&#8221;</a>.</p>
<p>This statement came just a few days after EA had announced lay-offs across its various teams, including the Experiences team, with <a href="https://gamingbolt.com/ea-confirms-layoffs-affecting-300-employees-across-multiple-teams-and-respawn">more than 300 employees being affected</a>.</p>
<p>Stig Asmussen, in the meantime, has <a href="https://gamingbolt.com/star-wars-jedi-god-of-war-3-director-forms-new-independent-aaa-studio-giant-skull">founded a new studio, dubbed Giant Skull</a>, and has been working with Wizards of the Coast on a new game based on the Dungeons and Dragons universe. Back in June, he spoke about the studio&#8217;s experience with developing strong melee combat, and how the upcoming title will feature <a href="https://gamingbolt.com/dungeons-dragons-game-by-giant-skull-will-have-better-animations-than-star-wars-jedi-titles">better animations than <em>Star Wars Jedi: Survivor</em></a> thanks to the lack of technical debt associated with those projects.</p>
<p>“We’re experts at melee combat, so that’s something that John [Hight] got to see and it translates very well to D&amp;D,” he said, Asmussen, referring to the Wizards of the Coast president that had worked with him on <em>God of War 3</em>. “There’s probably still legacy debt that’s in the <em>Jedi</em> games from bad decisions that we made early on. Some of those bad decisions were based on momentum because we don’t get stuck. We just want to keep on moving forward.”</p>
<p>Along with combat, another key pillar of the project is traversal. “Traversal is really important to us,” he explained. “Giving the player a suite of different ways to probe and interact with the environment, and eventually build their character up to a point where they’re dominating the environment. It all has to feel silky smooth.”</p>
<p><iframe title="Predicting Kinda Funny&#039;s Top 10 Games of 2026 - Kinda Funny Gamescast" width="500" height="281" src="https://www.youtube.com/embed/IbIOMhZysX4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">635122</post-id>	</item>
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		<title>Dungeons &#038; Dragons Game by Giant Skull Will Have Better Animations Than Star Wars Jedi Titles</title>
		<link>https://gamingbolt.com/dungeons-dragons-game-by-giant-skull-will-have-better-animations-than-star-wars-jedi-titles</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 17 Jun 2025 15:26:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
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		<category><![CDATA[Giant Skull]]></category>
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		<category><![CDATA[star Wars Jedi: fallen order]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<category><![CDATA[wizards of the coast]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622324</guid>

					<description><![CDATA[Studio foudner Stig Asmussen has spoken about how the studio is working with a clean slate on Unreal Engine 5, allowing for fresh ideas.]]></description>
										<content:encoded><![CDATA[<p><em>Dungeons &amp; Dragons</em> owner Wizards of the Coast has been working with development studio Giant Skull on a new game based on the tabletop RPG. The studio, headed up by a veteran of the <em>God of War</em> and <em>Star Wars Jedi</em> franchises, Stig Asmussen, is working on a AAA title. In a recent interview with <a href="https://www.polygon.com/dnd-dungeons-dragons/605631/dnd-video-game-giant-skull-wizards-interview" target="_blank" rel="noopener">Polygon</a>, Asmussen spoke about how the new technology used at Giant Skull will allow the studio to have animations that are even better than what we saw from Respawn Entertainment’s <em>Star Wars Jedi</em> series.</p>
<p>“We&#8217;re experts at melee combat, so that’s something that John got to see and it translates very well to <em>D&amp;D</em>,” said Asmussen, referring to Wizards of the Coast president John Hight who previously worked with him on <em>God of War 3</em>. “There&#8217;s probably still legacy debt that&#8217;s in the Jedi games from bad decisions that we made early on. Some of those bad decisions were based on momentum because we don&#8217;t get stuck. We just want to keep on moving forward.”</p>
<p>It is worth noting that Asmussen’s team at Respawn Entertainment had worked on Unreal Engine 4 to develop <em>Star Wars Jedi: Fallen Order </em>and its sequel<em> Star Wars Jedi: Survivor</em>. In this interview, he spoke about how Giant Skull is trying to avoid tech debt by making sure that it doesn’t bring over any of the bad decisions that were made with the Jedi games by starting with “vanilla Unreal”. Ultimately, this clean slate allowed the studio to make a “motion model” that ends up being much faster and smoother than what we saw in the two <em>Star Wars Jedi</em> titles.</p>
<p>“When we started Giant Skull and we started with vanilla Unreal, we couldn&#8217;t take what we did with the Jedi games over to a new company. So, all of those mistakes that we had made before weren&#8217;t there. We had a clean slate and we were able to build very quickly based on all of our learnings over the years before. That&#8217;s allowed us to create a motion model that’s so much faster now, so much more fluid. And it doesn’t have points where you get blocked because you don’t understand how to fix jank. It&#8217;s buttery smooth.”</p>
<p>While no other details about this <em>Dungeons &amp; Dragons</em> title developed by Giant Skull have been revealed so far, this emphasis on having high-quality animations for melee combat would indicate that it will be a hack-and-slash game. When the title was announced, some of the words used to describe it were “immersive storytelling”, “heroic combat”, and “exhilarating traversal”. Asmussen noted in the interview that traversal would be a major part of the upcoming title’s gameplay.</p>
<p>“Traversal is really important to us,” he explained. “Giving the player a suite of different ways to probe and interact with the environment, and eventually build their character up to a point where they’re dominating the environment. It all has to feel silky smooth.”</p>
<p>The new title is being developed using Unreal Engine 5, and will likely come to PC and modern consoles.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">622324</post-id>	</item>
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		<title>Star Wars Jedi: Fallen Order and Survivor Have Over 40 Million Players to Date</title>
		<link>https://gamingbolt.com/star-wars-jedi-fallen-order-and-survivor-have-over-40-million-players-to-date</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 17 Sep 2024 19:53:36 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=599111</guid>

					<description><![CDATA[Respawn Entertainment and EA's action-adventure Star Wars series has hit another major milestone. ]]></description>
										<content:encoded><![CDATA[<p>The <em>Star Wars Jedi </em>series has been a massive success for both developer Respawn Entertainment and publisher Electronic Arts, and the action-adventure titles continue to attract players in large numbers, as per newly revealed figures by EA.</p>
<p>Speaking during the company&#8217;s recent <a href="https://youtu.be/hsvX8NMGUxI" target="_blank" rel="noopener">Investors Day 2024 presentation</a>, EA&#8217;s president of entertainment and technology Laura Miele revealed that <em>Star Wars Jedi: Fallen Order </em>and <em>Star Wars Jedi: Survivor </em>have collectively seen over 40 million players to date.</p>
<p>Individual figures weren&#8217;t provided for the two titles. <em>Fallen Order </em>stood at <a href="https://gamingbolt.com/star-wars-jedi-fallen-order-has-had-over-20-million-players-till-date">20 million players</a> as of June 2021, while player numbers haven&#8217;t been provided for its sequel to date. Following its launch last year, however, EA did confirm that it was <a href="https://gamingbolt.com/star-wars-jedi-survivor-sales-pacing-strongly-when-compared-to-predecessor-ea">selling better than expected</a>. Meanwhile, with a <a href="https://gamingbolt.com/star-wars-jedi-survivor-on-ps4-xbox-one-everything-you-need-to-know">PS4 and Xbox One release</a> coming up, <em>Jedi: Survivor </em>is likely to keep seeing increasing player numbers.</p>
<p>EA has also confirmed that the <a href="https://gamingbolt.com/star-wars-jedis-final-chapter-is-in-development-ea-confirms">next and final instalment in the <em>Star Wars Jedi </em>series is also in development</a>.</p>
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		<title>What Star Wars Outlaws Can Adopt from the Star Wars Jedi Games</title>
		<link>https://gamingbolt.com/what-star-wars-outlaws-can-adopt-from-star-wars-jedis-gameplay</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 23 Jul 2024 11:43:38 +0000</pubDate>
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		<category><![CDATA[Star Wars Outlaws]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=593650</guid>

					<description><![CDATA[As a big-budget single-player Star Wars adventure, Massive Entertainment's upcoming game can take plenty of lessons from Respawn's past successes. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e first heard about a new <em>Star Wars </em>game coming from the developers of <em>The Division </em>at Massive Entertainment years and years ago, and now, <em>Star Wars Outlaws </em>is within touching distance. On top of carrying the weight of the <em>Star Wars </em>IP, the upcoming action-adventure title is also going to have high expectations to live up to as the next big release from a major AAA developer and publisher, and as the first ever open world <em>Star Wars </em>game.</p>
<p>As an exclusively single player, narrative driven game, <em>Star Wars Outlaws </em>is shaping up to be a very different kind of experience compared to what Massive Entertainment has traditionally been known for, while the same can be said on the gameplay front as well, where, rather than the loot driven RPG progression of <em>The Division</em>, <em>Outlaws </em>is going for an action adventure experience that seems to be inspired by <em>Uncharted</em>, while also being set in a massive, seamless, interstellar, open world map.</p>
<p><iframe title="What Star Wars Outlaws Can Learn From Star Wars Jedi" width="500" height="281" src="https://www.youtube.com/embed/_QWp9MvBSXs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But though Massive likely will not have been able to look to its past works for solutions to new problems during <em>Outlaws&#8217; </em>development on more than a few occasions, there are several other games out there that the game and its development team could and should have taken cues from. For instance, one direct and obvious point of comparison that can actually serve as a useful yardstick to measure <em>Outlaws </em>against is the <em>Star Wars Jedi </em>series by Electronic Arts and Respawn Entertainment.</p>
<p>At first glance, many might be tempted to dismiss that notion. Sure, both are single player <em>Star Wars </em>games, but in so many ways, they are entirely different experiences. <em>Star Wars Jedi: Fallen Order </em>and <em>Survivor </em>are both Metroidvania games with linear an semi linear levels, with combat being almost entirely melee focused (especially in the first game) and revolving around fulfilling players&#8217; childhood Jedi fantasies. <em>Star Wars Outlaws</em>, on the other hand, is going to be an open world game with ranged combat and stealth mechanics stemming from a protagonist that&#8217;s better described as a rogue scoundrel than an honourable warrior of justice.</p>
<p>From combat to progression, from level design to the general structure of the experience, in some rather significant ways, <em>Star Wars Outlaws </em>would be best served looking at other experiences, from the likes of <em>Mass Effect </em>and the aforementioned <em>Uncharted </em>to even something recent like <em>Starfield. </em>But while <em>Star Wars Jedi: Fallen Order </em>and <em>Survivor </em>don&#8217;t have an awful lot in common with <em>Outlaws </em>in some major areas, there are ways that Respawn Entertainment&#8217;s games do have some very obvious lessons to teach games releasing in their wake.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/star-wars-outlaws-image-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-590119" src="https://gamingbolt.com/wp-content/uploads/2024/06/star-wars-outlaws-image-scaled.jpg" alt="star wars outlaws" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/star-wars-outlaws-image-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/06/star-wars-outlaws-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/star-wars-outlaws-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/star-wars-outlaws-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/star-wars-outlaws-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/star-wars-outlaws-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/star-wars-outlaws-image-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Because, at the end of the day, <em>Star Wars Outlaws </em><em>is </em>a AAA single player story driven <em>Star Wars </em>game, which means the expectations that it&#8217;s trying to live up to are going to be very similar to the ones that the <em>Jedi </em>games do, even if they are so wildly different from each other in so many significant ways. With <em>Fallen Order </em>and <em>Survivor</em>, even though Respawn did not set the world on fire with revelatory stories, they <em>did </em>earn a lot of well earned plaudits for more than serviceable storytelling, writing, characters, and of course, authenticity in capturing and adapting the <em>Star Wars </em>universe and its very distinct flavour.</p>
<p><em>Star Wars Outlaws </em>is going to have to do all of that, and there should be little doubt in anyone&#8217;s mind that more than a few critics and players are going to be comparing it to Respawn and EA&#8217;s recent <em>Star Wars </em>outings, even if it is on a subconscious level, if only thanks to the fact that the <em>Jedi </em>games are the most recent and prominent examples of this kind of a <em>Star Wars </em>experience. That, of course, means that Massive Entertainment&#8217;s game is going to have to ensure that it is at least matching (or coming close to) the strengths of the <em>Jedi </em>games in the storytelling department, because anything less is likely going to be viewed as a disappointment, for the plain and simple fact that we <em>have </em>seen recent examples of single player story driven <em>Star Wars </em>games done right.</p>
<p>Of course, being billed as the ultimate <em>Star Wars </em>scoundrel fantasy, <em>Outlaws&#8217; </em>vibe and tone are going to be very different from the <em>Jedi </em>games, but it&#8217;s going to have to create its world as convincingly and with as much authenticity, while also ensuring that it can get players legitimately invested in protagonist Kay Vess and the cast of characters surrounding her. After all, characters are more often than not the heart and soul of the best <em>Star Wars </em>stories, so if <em>Outlaws </em>is hoping to strike a chord with players with the story that it&#8217;s telling, it&#8217;s going to have to ensure that it has well written and well acted characters populating that story.</p>
<p>Beyond the story-related stuff, I suppose it would be fair to point out that another obvious lesson <em>Star Wars Outlaws </em>can take from <em>Jedi: Survivor </em>in particular is to avoid a technically rough launch- though really, that&#8217;s a lesson that all games should take, regardless of whether or not they carry the <em>Star Wars </em>license. Many who&#8217;ve played <em>Survivor </em>will tell you that it is a legitimately fantastic game, more so than the larger perception surrounding it would have you believe. That, however, has been drowned out by what were ultimately entirely valid criticisms of the extremely rough technical state that the game launched in on all platforms (and, hell, it continued to be in that state for far longer than it should have been). Perhaps if it had released with the level of polish and optimization that players expect, its core strengths would have been able to shine through much better.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-4.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-584047" src="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-4.jpeg" alt="star wars outlaws" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-4.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-4-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-4-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-4-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-4-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-4-1536x864.jpeg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>That, obviously, is a pitfall that <em>Star Wars Outlaws </em>needs to avoid, though whether or not it will succeed is anyone&#8217;s guess. Ubisoft and Massive Entertainment have earned their reputations for having delivered more than a few technically rough games over the years, and more often than not, gameplay footage released for <em>Star Wars Outlaws </em>has drawn criticism from some corners over perceived technical deficiencies and polish issues. Of course, the game is still not out yet, so the hope is that between now and release, Massive Entertainment will have polished the heck out of it, especially since the game has already gone gold, which means polish and bug fixing is what the developer is going to be focused on for the time being anyway.</p>
<p>To say that expectations surrounding <em>Star Wars Outlaws </em>are going to be high would be an understatement, even if there are some who are heading into the game with a healthy amount of skepticism- but if the game is to meet those high expectations, or even prove those aforementioned skeptics wrong, it&#8217;s going to have to knock the ball out of the park in more than a few areas. And when it comes to some in particular – especially the storytelling department – it&#8217;ll be crucial that the game doesn&#8217;t fall short of the standards that the <em>Jedi</em> titles have set in terms of the minimum level of quality a modern AAA single player <em>Star Wars </em>game should hit.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Star Wars Jedi 3 is in Development, Actor Confirms</title>
		<link>https://gamingbolt.com/star-wars-jedi-3-is-in-development-actor-confirms</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 24 Sep 2023 15:51:35 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=566244</guid>

					<description><![CDATA["We’re working on a third and we’re in the process of doing that right now," says Cameron Monaghan, who plays protagonist Cal Kestis. ]]></description>
										<content:encoded><![CDATA[<p>Given the widespread critical and commercial success that <em>Star Wars Jedi: Fallen Order </em>and its sequel, <em>Star Wars Jedi: Survivor </em>have enjoyed, it seems safe to assume that there will be a third game in the series, and though one hasn&#8217;t been officially announced yet, actor Cameron Monaghan, who plays <em>Star Wars Jedi </em>protagonist Cal Kestis, has let slip that work on the series&#8217; next instalment is underway.</p>
<p>Monaghan confirmed the same during a panel at Ocala Comic Con, where he said (transcription via <a href="https://www.videogameschronicle.com/news/cal-kestis-actor-confirms-star-wars-jedi-3-during-comic-con-panel/" target="_blank" rel="noopener">VGC</a>), &#8220;We’re working on a third and we’re in the process of doing that right now. That’s a big undertaking and there have been some conversations so far, but hopefully when all things and said and done we’ll be able to go in and make something really cool.”</p>
<p>This isn&#8217;t the first indication that we&#8217;ve had that a sequel to <em>Star Wars Jedi: Survivor </em>is already in the works. EA CEO Andrew Wilson said recently that the company <a href="https://gamingbolt.com/ea-says-it-would-love-to-make-more-star-wars-jedi-games">would &#8220;love&#8221; to continue working on the series</a>, while in July, job ads by developer Respawn Entertainment suggested that <a href="https://gamingbolt.com/star-wars-jedi-3-is-already-in-the-works-job-ads-suggest">work on the next instalment was underway</a>.</p>
<p>Earlier this year, Stig Asmussen, director of both <em>Star Wars Jedi </em>games, said that he&#8217;d always <a href="https://gamingbolt.com/star-wars-jedi-survivor-director-wants-to-make-a-third-game">seen the series&#8217; story as a trilogy</a>. Recently, however, it was announced that Asmussen had <a href="https://gamingbolt.com/star-wars-jedi-survivor-director-leaves-respawn-entertainment">left Respawn Entertainment</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">566244</post-id>	</item>
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		<title>Star Wars Jedi: Survivor Director Leaves Respawn Entertainment</title>
		<link>https://gamingbolt.com/star-wars-jedi-survivor-director-leaves-respawn-entertainment</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 Sep 2023 21:45:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[star Wars Jedi: fallen order]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=565143</guid>

					<description><![CDATA[Stig Asmussen is leaving to "pursue other adventures," as per Electronic Arts. "Veteran Respawn leaders" are currently leading the team.]]></description>
										<content:encoded><![CDATA[<p>Director Stig Asmussen, who worked on<em> Star Wars Jedi: Fallen Order</em> and <em>Star Wars Jedi: Survivor</em>, is leaving Respawn Entertainment. In a statement to <a href="https://www.bloomberg.com/news/articles/2023-09-13/electronic-arts-executive-behind-star-wars-hits-leaves-company" target="_blank" rel="noopener">Bloomberg</a>, an Electronic Arts spokesperson said, “After careful thought and consideration, Stig Asmussen has decided to leave Respawn to pursue other adventures, and we wish him the best of luck.&#8221;</p>
<p>Work will continue on <em>Star Wars Jedi: Survivor</em> with &#8220;veteran Respawn leaders&#8221; guiding the team. It&#8217;s currently working on porting the action-adventure title <a href="https://gamingbolt.com/star-wars-jedi-survivor-is-coming-to-xbox-one-and-ps4">to PS4 and Xbox One</a> while further improving performance on current-gen consoles and PC. A recent patch <a href="https://gamingbolt.com/star-wars-jedi-survivors-newest-patch-has-completely-reworked-its-60-fps-performance-mode-on-consoles">&#8220;completely reworked&#8221; its 60 FPS mode</a> on consoles to generally positive results.</p>
<p>As for what this means for the future of the <em>Star Wars Jedi</em> series, Asmussen has previously <a href="https://gamingbolt.com/star-wars-jedi-survivor-director-wants-to-make-a-third-game">said</a> he &#8220;always wanted to see this as a trilogy&#8221; while indicating that the team could eventually shift to Unreal Engine 5 for development. EA CEO Andrew Wilson <a href="https://gamingbolt.com/ea-says-it-would-love-to-make-more-star-wars-jedi-games">also said</a> he would &#8220;love&#8221; to see more from the franchise and that the publisher has an &#8220;incredible relationship&#8221; with Disney and LucasArts. Recent job listings have also suggested that <a href="https://gamingbolt.com/star-wars-jedi-3-is-already-in-the-works-job-ads-suggest">work on the next instalment might already be underway</a>.</p>
<p>Time will tell, as always, so stay tuned for further updates in the future. Check out <a href="https://gamingbolt.com/star-wars-jedi-survivor-review-master-of-the-order">our review</a> for <em>Star Wars Jedi: Survivor</em> in the meantime.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">565143</post-id>	</item>
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		<title>EA Says it Would &#8220;Love&#8221; to Make More Star Wars Jedi Games</title>
		<link>https://gamingbolt.com/ea-says-it-would-love-to-make-more-star-wars-jedi-games</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 02 Aug 2023 07:03:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
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		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[star wars jedi 3]]></category>
		<category><![CDATA[star Wars Jedi: fallen order]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=561170</guid>

					<description><![CDATA["We don't have anything to announce today, but we have an incredible partnership with Disney and Lucas," says EA CEO Andrew Wilson. ]]></description>
										<content:encoded><![CDATA[<p>In spite of its fair share of technical woes,&nbsp;<em>Star Wars Jedi: Survivor&nbsp;</em>has enjoyed plenty of <a href="https://gamingbolt.com/star-wars-jedi-survivor-review-master-of-the-order">critical</a> and <a href="https://gamingbolt.com/star-wars-jedi-survivor-sales-pacing-strongly-when-compared-to-predecessor-ea">commercial</a> success since its launch earlier this year, making it two for two where EA and Respawn Entertainment&#8217;s single player&nbsp;<em>Star Wars&nbsp;</em>titles are concerned. In fact, to no one&#8217;s surprise, EA seems to have every intention of making more games in the&nbsp;<em>Star Wars Jedi&nbsp;</em>series.</p>
<p>Speaking during a recent quarterly <a href="https://events.q4inc.com/attendee/800366887" target="_blank" rel="noopener">earnings call</a>, EA CEO Andrew Wilson said that though the company doesn&#8217;t yet have anything concrete to announce, given the success that the&nbsp;<em>Jedi&nbsp;</em>games have enjoyed and the strong relationship that EA has with Disney and Lucasfilm, he would &#8220;love&#8221; to see more games in Respawn&#8217;s series.</p>
<p>&#8220;We don&#8217;t have anything to announce today, but, we have an incredible partnership with Disney and Lucas,&#8221; Wilson said (via <a href="https://techraptor.net/gaming/news/ea-ceo-would-love-to-continue-star-wars-jedi-franchise-not-currently-engaged-in" target="_blank" rel="noopener">Techraptor</a>). &#8220;We&#8217;ve had incredible success in that partnership across the <em>Battlefront</em> and the S<em>tar Wars Jedi</em> franchises and absolutely with <em>Star Wars: Galaxy of Heroes</em>. Our teams are always thinking about what are new experiences that we might be able to create. Certainly, I would love to see more in the in the <em>Jedi</em> franchise over time. It&#8217;s just an extraordinary game that tells an extraordinary story.&#8221;</p>
<p>Wilson went on to further illustrate that EA has enjoyed success with <em>Star Wars&nbsp;</em>beyond the&nbsp;<em>Jedi </em>games as well – with more likely on the way courtesy of&nbsp;<em>Jedi: Survivor&#8217;s&nbsp;</em><a href="https://gamingbolt.com/star-wars-jedi-survivor-is-coming-to-xbox-one-and-ps4">in-development PS4 and Xbox One versions</a> – and that the company will to &#8220;explore&#8221; opportunities for the property across both single player games and live service experiences.</p>
<p>&#8220;We may be a little biased, but our sense based on the feedback we&#8217;re getting from our community and the quality of <em>[Star Wars Jedi: Survivor</em>], is that it&#8217;s one of the great beats in the <em>Star Wars</em> galaxy this year, and will likely continue to be a very meaningful part of that galaxy for many years to come,&#8221; he said. &#8220;As we bring it to PlayStation 4 and Xbox One, we think they&#8217;ll be another little bump there for the franchise.</p>
<p>&#8220;[There&#8217;s] nothing to announce today other than we have an incredible relationship with Disney. We&#8217;ve had incredible success so far in that partnership, and to the extent that we can find new opportunities to execute against new experiences, including live services, as part of that partnership, we will explore them.&#8221;</p>
<p>Recent job listings have suggested that Respawn Entertainment has, in fact, <a href="https://gamingbolt.com/star-wars-jedi-3-is-already-in-the-works-job-ads-suggest">already started working on a sequel to&nbsp;<em>Star Wars Jedi: Survivor</em></a>. Stig Asmussen, the director of both&nbsp;<em>Jedi&nbsp;</em>games, has also previously said he <a href="https://gamingbolt.com/star-wars-jedi-survivor-director-wants-to-make-a-third-game">views the series as a trilogy</a>. All of which is to say that a third&nbsp;<em>Star Wars Jedi&nbsp;</em>title is more than a little likely, even if it&#8217;s not outright concretely confirmed yet.</p>
<p><em>Star Wars Jedi: Survivor&nbsp;</em>is available on PS5, Xbox Series X/S, and PC. A release date is currently unknown for the PS4 and Xbox One versions.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">561170</post-id>	</item>
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		<title>Star Wars Jedi 3 is Already in the Works, Job Ads Suggest</title>
		<link>https://gamingbolt.com/star-wars-jedi-3-is-already-in-the-works-job-ads-suggest</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 10 Jul 2023 07:36:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[star wars jedi 3]]></category>
		<category><![CDATA[star Wars Jedi: fallen order]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=558833</guid>

					<description><![CDATA[Respawn Entertainment is looking to recruit in a number of open positions for its Star Wars team, suggesting a sequel to Jedi: Survivor could already be in the works. ]]></description>
										<content:encoded><![CDATA[<p>Given how critically and commercially successful the&nbsp;<em>Star Wars Jedi&nbsp;</em>games have been for EA and Respawn Entertainment, it&#8217;s no surprise that most take it for granted that there will be a third game at some point in the future, especially given how&nbsp;<em>Jedi: Survivor&nbsp;</em>ends. In fact, it looks like work on the next game in the series may already have started in some capacity.</p>
<p>At least that&#8217;s what a group of recent job listings published by Respawn suggest. As spotted by <a href="https://tech4gamers.com/new-star-wars-jedi-game-in-development/" target="_blank" rel="noopener">Tech4gamers</a>, the developer has ads up for a number of open positions on the <em>Star Wars Jedi&nbsp;</em>team that suggest that work is ramping up on the next instalment in the series.</p>
<p>The listing for <a href="https://ea.gr8people.com/jobs/178925/senior-vfx-artist-star-wars-jedi" target="_blank" rel="noopener">Senior VFX Artist</a> also mentions experience with Unreal Engine 5 as &#8220;a big plus&#8221; for the applicant, suggesting the next&nbsp;<em>Star Wars Jedi&nbsp;</em>title could upgrade from UE4, while the <a href="https://ea.gr8people.com/jobs/179252/sr-combat-designer-star-wars-team" target="_blank" rel="noopener">Senior Combat Designer</a> listing does the same for &#8220;a passion for melee combat systems&#8221;. Meanwhile, the listing for <a href="https://ea.gr8people.com/jobs/178984/principal-game-writer-star-wars-jedi" target="_blank" rel="noopener">Principal Game Writer</a> briefly describes the project as &#8220;a fun, third-person action-adventure setting.&#8221;</p>
<p>Earlier this year, shortly before the launch of&nbsp;<em>Star Wars Jedi: Survivor,&nbsp;</em>director Stig Asmussen said that he <a href="https://gamingbolt.com/star-wars-jedi-survivor-director-wants-to-make-a-third-game">always viewed the series&#8217; story as a trilogy</a>, and that it would &#8220;a pretty safe assumption&#8221; that the next instalment&#8217;s development would migrate to Unreal Engine 5. Shortly after&nbsp;<em>Survivor&#8217;s&nbsp;</em>launch, EA confirmed that <a href="https://gamingbolt.com/star-wars-jedi-survivor-sales-pacing-strongly-when-compared-to-predecessor-ea">its sales were pacing strongly against the company&#8217;s expectations</a>.</p>
<p>In our review of&nbsp;<em>Star Wars Jedi: Survivor</em>, we awarded it a score of 9/10, saying, &#8220;Its performance leaves something to be desired, but <em>Star Wars Jedi: Survivor</em> is still an essential experience for genre fans and <em>Star Wars</em> fanatics.&#8221; Read the full review <a href="https://gamingbolt.com/star-wars-jedi-survivor-review-master-of-the-order">through here</a>.</p>
<p>Respawn Entertainment is currently working on <a href="https://gamingbolt.com/respawns-star-wars-fps-will-be-inspired-by-the-star-wars-dark-forces-games-as-per-job-ads">a narrative-driven FPS set in the&nbsp;<em>Star Wars&nbsp;</em>universe</a>, in addition to <a href="https://gamingbolt.com/ea-and-lucasfilm-games-confirm-three-new-star-wars-titles-including-respawns-next-star-wars-jedi-game">collaborating with Bit Reactor on a&nbsp;<em>Star Wars&nbsp;</em>strategy game</a>.</p>
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		<title>EA is Proving Everyone (and Itself) Wrong with its Single Player Offerings</title>
		<link>https://gamingbolt.com/ea-is-proving-everyone-and-itself-wrong-with-its-single-player-offerings</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 18 May 2023 12:27:34 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Ascendant Studios]]></category>
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		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Dragon Age: Dreadwolf]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[motive studio]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=552666</guid>

					<description><![CDATA[What was once unthinkable is our new reality- EA is beginning to consistently put out excellent single player games. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here was a time, not that long ago, when making single player games were the last thing EA wanted to do. Throughout the 2010s decade, the company proved that time and time again in more ways than one, from shoehorning multiplayer into single player games that didn&#8217;t need it, to killing off beloved single player franchises, to, of course, flat out saying on several occasions that it did not see single player games as a financially viable model that would make the company the sort of money it wanted to make. According to EA, single player games were a thing of the past, and going all-in on multiplayer games and live services was the only real way to grow as a financially-driven entity.</p>
<p>Interestingly enough, however, EA has started pivoting away from that. Live services and multiplayer still obviously remain a massive (and even primary) focus for the company, and its aforementioned recent change in strategy hasn&#8217;t been too drastic, but in recent years, it&#8217;s become clearer and clearer as time has gone on that EA is, impossibly enough, beginning to see the value of single player games once again. It&#8217;s the sort of pivot that none of us really expected to see from EA, of all companies, but we have to give credit where credit is due- because the publisher has already put out a number of great games that cater to solo players to varying degrees – games that have also been considerable commercial successes for it – while it still has several more in the pipeline.</p>
<p><iframe loading="lazy" title="EA Is Proving EVERYONE WRONG..." width="500" height="281" src="https://www.youtube.com/embed/Gqc6AETLSWA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>This started, of course, with the launch of <em><a href="https://gamingbolt.com/star-wars-jedi-fallen-order-review-the-force-is-strong-with-this-one">Star Wars Jedi: Fallen Order</a> </em>in 2019, which in so many ways was exactly the sort of game you wouldn&#8217;t expect a company like EA to make. Open world? Multiplayer? Microtransactions? Live serve elements? It had none of that. With <em>Fallen Order</em>, developer Respawn Entertainment focused exclusively on telling the story it wanted to tell in a single player Metroidvania experience. And it was excellent. Though not without its issues, the action-adventure title was praised by critics and audiences alike, while <a href="https://gamingbolt.com/star-wars-jedi-fallen-order-has-had-over-20-million-players-till-date">the level of commercial success it enjoyed</a> also proved to EA the one thing that so many had been telling the company for years- single player games, especially well-made ones, will always hold the potential for great critical and commercial success.</p>
<p>So far, 2023 has seen EA doubling down on that with a couple more significant single player releases, with the <em><a href="https://gamingbolt.com/dead-space-review-back-from-the-dead">Dead Space</a> </em>remake launching in January and <em><a href="https://gamingbolt.com/star-wars-jedi-survivor-review-master-of-the-order">Star Wars Jedi: Survivor</a> </em>releasing in April. Both games are stellar in their own right- <em>Dead Space </em>is an incredible remake of one of the best survival horror games ever made, while <em>Jedi: Survivor </em>builds upon the foundations of its predecessor with significant improvements across the board. Both have enjoyed widespread praise (even if <em>Jedi: Survivor </em>did endure some backlash due to the technical state it launched in), while both have also sold well. <em>Dead Space, </em>for instance, was the <a href="https://gamingbolt.com/dead-space-was-the-2nd-best-selling-game-in-the-us-in-january">second best-selling game in the US in January</a>, while EA recently confirmed that <em>Star Wars Jedi: Survivor </em>is <a href="https://gamingbolt.com/star-wars-jedi-survivor-sales-pacing-strongly-when-compared-to-predecessor-ea">&#8220;pacing very strongly&#8221; against its expectations</a>.</p>
<p>In addition to these games, meanwhile, the company has also released a number of games that might not be exclusively single player, but do certainly cater to that audience to great degrees. For instance, <em><a href="https://gamingbolt.com/star-wars-squadrons-review-all-wings-report-in">Star Wars Squadrons&#8217;</a> </em>multiplayer component was obviously a big part of the experience, but it also had a solid single player campaign who just wanted to experience a cool new <em>Star Wars </em>story. Then there&#8217;s <em><a href="https://gamingbolt.com/need-for-speed-unbound-review-most-wanted-in-the-underground">Need for Speed Unbound</a>, </em>where, again, multiplayer is a core component of the game, but still something that&#8217;s easily ignorable for someone who just wants to play a well-made solo experience. The same can also be said of <em><a href="https://gamingbolt.com/wild-hearts-review-kemono-hunting-for-fun-and-profit">Wild Hearts</a>, </em>which was published under the EA Original label earlier this year.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-532026" src="https://gamingbolt.com/wp-content/uploads/2022/10/dead-space-image-3.jpg" alt="dead space" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/dead-space-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/dead-space-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/dead-space-image-3-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/dead-space-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/dead-space-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/dead-space-image-3-1536x865.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>And looking ahead to the future, it&#8217;s clear to see that there&#8217;s still plenty more to come. In July, for starters, we&#8217;re getting Ascendant Studios&#8217; <em>Immortals of Aveum</em>, published under the EA Originals label, which is promising to be a big, ambitious, narrative-driven single player magic shooter. There&#8217;s <em>Dragon Age: Dreadwolf</em>, a game that was reportedly set to feature live service elements in the early stages of its development, but <a href="https://gamingbolt.com/dragon-age-4-is-now-a-single-player-rpg-rumor">ended up pivoting away from that</a> to focus solely on crafting a solo RPG experience. EA recently confirmed that that <a href="https://gamingbolt.com/dragon-age-dreadwolf-will-release-after-april-2024">won&#8217;t be coming out until sometime after April 2024</a>, so clearly it&#8217;s still a ways away, but if <em>Dreadwolf </em>can get to the level of quality that we know BioWare can deliver, it&#8217;ll be a game worth keeping an eye on. Of course, BioWare also has a new <em>Mass Effect </em>game in the works, but it&#8217;s safe to assume that that is a long, <em>long </em>way off.</p>
<p>Meanwhile, <em>Dead Space </em>developer Motive Studio is also currently working on a single player narrative-drive action-adventure <em>Iron Man </em>game. Gaming audiences have clearly gotten sick of superhero IPs being wasted on live service experiences, as evidenced by the critical panning of the likes of <em>Marvel&#8217;s Avengers</em> and<em> Gotham Knights </em>and the pre-launch backlash against <em>Suicide Kill: The Justice League</em>, so to see an EA-developed <em>Iron Man </em>game choosing to do the smart thing and instead focus on a solo experience is an incredibly refreshing change of pace.</p>
<p>There&#8217;s evidence of EA&#8217;s increasingly lessening aversion to single player elsewhere as well. For instance, Respawn Entertainment is currently working on a <em>Star Wars </em>FPS, and while that may very well end up having some multiplayer elements, back when it was <a href="https://gamingbolt.com/ea-and-lucasfilm-games-confirm-three-new-star-wars-titles-including-respawns-next-star-wars-jedi-game">first confirmed to be in development</a>, game director Peter Hirschmann described it as &#8220;a story [he] always wanted to tell.&#8221; Significantly enough, the studio also <a href="https://gamingbolt.com/respawns-star-wars-fps-will-be-inspired-by-the-star-wars-dark-forces-games-as-per-job-ads">described the title in a recent job listing as a &#8220;story-driven single player game&#8221;</a>. Beyond that, you also have something like <em>Battlefield</em>, which, after having ditched a campaign in its most recent instalment, has now seen EA establishing an entire new studio that&#8217;ll be <a href="https://gamingbolt.com/ridgeline-games-established-by-electronic-arts-to-develop-battlefield-narrative-campaign">dedicated solely to developing single player campaigns for the series</a>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/Iron-Man-EA_Motive-Studio.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-530728" src="https://gamingbolt.com/wp-content/uploads/2022/09/Iron-Man-EA_Motive-Studio.jpg" alt="Iron Man - EA_Motive Studio" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/Iron-Man-EA_Motive-Studio.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/Iron-Man-EA_Motive-Studio-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/Iron-Man-EA_Motive-Studio-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/Iron-Man-EA_Motive-Studio-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/Iron-Man-EA_Motive-Studio-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/Iron-Man-EA_Motive-Studio-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In fact, even going into the rumour mill, you can see future solo titles that EA could potentially work on, or could already be working on. Last year, for instance, leaks emerged claiming that EA has <a href="https://gamingbolt.com/ea-is-developing-a-single-player-open-world-black-panther-game-rumour">a single player open world <em>Black Panther </em>game in the works</a>. Meanwhile, <em>Star Wars Jedi: Survivor </em>director Stig Asmusses said shortly before its launch that his aim had always been <a href="https://gamingbolt.com/star-wars-jedi-survivor-director-wants-to-make-a-third-game">to make a trilogy</a>&#8211; and given the success that <em>Jedi: Survivor </em>is enjoying, it wouldn&#8217;t surprise us in the slightest to see EA greenlight another instalment to round off Respawn&#8217;s <em>Jedi </em>trilogy. Then there&#8217;s <em>Dead Space</em>, where, sure, we don&#8217;t have any overt evidence of future instalments, but do have plenty of evidence of the fact that developer Motive Studio <a href="https://gamingbolt.com/we-want-to-continue-our-work-on-the-dead-space-franchise-ea-motive">wants to keep working on the franchise</a>, and already <a href="https://gamingbolt.com/dead-space-remake-devs-have-ideas-for-the-series-future">has ideas for its future</a>.</p>
<p>This wasn&#8217;t a position that any of us would have expected EA to be in until not too long ago. It was the company you&#8217;d least expect to be investing in big-budget single player games, so to see it once again beginning to see the value of that side of gaming has been one of the most pleasant surprises in the industry in recent years. Sure, live services are still the bulk of EA&#8217;s business, and obviously, that&#8217;s always going to be the case- but we&#8217;re finally at a point where the company has figured out that it doesn&#8217;t have to be one or the other. As long as the games are well-made, both styles can coexist.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Star Wars Jedi: Survivor Beat Fallen Order&#8217;s UK Launch by Over 30%</title>
		<link>https://gamingbolt.com/star-wars-jedi-survivor-beat-fallen-orders-uk-launch-by-over-30</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 May 2023 10:18:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[star Wars Jedi: fallen order]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=551991</guid>

					<description><![CDATA[The action-adventure sequel has enjoyed almost twice the digital sales of its predecessor in the UK. ]]></description>
										<content:encoded><![CDATA[<p>There was hardly any doubt that&nbsp;<em>Star Wars Jedi: Survivor&nbsp;</em>would enjoy impressive commercial success, given the pedigree of the IP its attached to and the excitement that surrounded the game&#8217;s release, and sure enough, it&#8217;s had an impressive start to life. Last week, it <a href="https://gamingbolt.com/star-wars-jedi-survivor-tops-uk-charts-on-debut-82-percent-of-sales-on-ps5">debuted on top of the UK weekly physical sales charts</a> and also <a href="https://gamingbolt.com/star-wars-jedi-survivor-hits-67855-peak-concurrent-steam-players">beat its predecessor&#8217;s peak concurrent users on Steam</a>. And as you might imagine, that&#8217;s not the only area where it&#8217;s outdoing its predecessor.</p>
<p>As revealed by GamesIndustry&#8217;s Christopher Dring on Twitter,&nbsp;<em>Star Wars Jedi: Survivor&nbsp;</em>has actually outsold&nbsp;<em>Star Wars Jedi: Fallen Order&nbsp;</em>at launch in the UK by over 30%, when physical and digital sales are both accounted. That&#8217;s in spite of physical sales being down from what the predecessor managed, because the sequel as actually sold nearly twice as much as the first game where digital sales are concerned.</p>
<p>Not all has been smooth for&nbsp;<em>Star Wars Jedi: Survivor&nbsp;</em>in the wake of its launch though. The game launched with numerous technical issues, with <a href="https://gamingbolt.com/star-wars-jedi-survivor-respawn-is-committed-to-fixing-pc-issues-as-soon-as-possible">PC players in particular getting the worst of it</a>, prompting developer Respawn Entertainment to <a href="https://gamingbolt.com/star-wars-jedi-survivor-will-fix-bugs-performance-issues-and-more-with-post-launch-patches">assure fans that patches are incoming</a>. The first of these was <a href="https://gamingbolt.com/star-wars-jedi-survivor-patch-fixes-crashes-performance-issues-and-more">released for all platforms last week</a>.</p>
<p>In our review of&nbsp;<em>Star Wars Jedi: Survivor</em>, we awarded it a score of 9/10, saying, &#8220;Its performance leaves something to be desired, but<em> Star Wars Jedi: Survivor</em> is still an essential experience for genre fans and <em>Star Wars</em> fanatics.&#8221; Read the full review <a href="https://gamingbolt.com/star-wars-jedi-survivor-review-master-of-the-order">through here</a>.</p>
<p><em>Star Wars Jedi: Survivor&nbsp;</em>is available on PS5, Xbox Series X/S, and PC.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Although physical sales were down, with the digital data, Star Wars Jedi: Survivor actually beat Star War Jedi: Fallen Order&#39;s launch sales by over 30%. This is because Survivor&#39;s digital accounted almost double what Fallen Order managed</p>
<p>&mdash; Christopher Dring (@Chris_Dring) <a href="https://twitter.com/Chris_Dring/status/1655455567870148610?ref_src=twsrc%5Etfw">May 8, 2023</a></p></blockquote>
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