Assassin’s Creed 3 was supposed to have co-op, the game’s mission director Philippe Bergeron has revealed. The final game didn’t ship with this mechanic, but it is interesting to learn why they dropped this mechanic.
“Before we knew about the Desmond story and Animus link, we had a huge co-op component in there. But it just became too hard to do: the engine couldn’t support it, and then the metaphor we had above it didn’t support it,” he told OXM.
“Co-op was one of those big things at the beginning that just didn’t make sense in the end. For us it was really part of the single player experience, to have in-and-out co-op, and in the end we never thought it made sense in the storyline that we had for the Animus.
“There was no way to reconcile having multiplayer or co-op in an ancestor’s memories. Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox. It didn’t fit.”
We reviewed the game and gave it a glowing score, and in a way even though it was flawed it turned out to be a pretty good game.
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