Call of Duty Advanced Warfare: Devs Explains How They Achieved Photorealistic Graphics

“To make a long story short, what we do is, everything is based on physical values,” says SledgeHammer games.

Posted By | On 03rd, Aug. 2014 Under News | Follow This Author @GamingBoltTweet


Call of Duty: Advanced Warfare

Call of Duty Advanced Warfare has been a revolution as far as the series’ visuals goes. There is no doubt that Advanced Warfare was targeted for the new hardware and the results show. The game is now a benchmark for current gen graphics with realistic facial capture and high resolution textures.

So was this achieved? “We have a tack that we like to call “physical-based” here. We’ve done tons of research on how to achieve that. There are three basic pillars that make that reality. You have to have HDR, you have to have this thing called physical-based shading, and you have to have something else called physical-based lighting,” SledgHammer’s Joe Salud said to Venturebeat.

“To make a long story short, what we do is, everything is based on physical values. We let the renderer do all the calculations as to how shiny something is, how matte something is. They’re all related to each other. It’s using less of the individual artist’s eye to decide on the granular details and more of the engine procedurally doing a lot of that.” Call of Duty Advanced Warfare releases this November across the PlayStation 4, PlayStation 3, Xbox 360, Xbox One and PC. For more on the game check out our wiki here.

Source: Venturebeat.


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  • Mark

    Dam. Ryse used Physically based shading too. Can’t wait till last gen gets its last bit of games, and devs start using next gen engines for ALL titles.

    • Vious

      phrase/word: physically based and procedurally

    • Bugdiecat

      what?

    • Vious

      words commonly used with xbox one and its games

    • Bugdiecat

      what?

  • Psionicinversion

    they used a PC

    • billyallisonmus

      my friend’s step-mother makes $73 every hour on the computer. She has been out of a job for 7 months but last month her pay was $7220 just working on the computer for a few hours. Read more on this web sitePAYRAP.COM……………….

    • Mark

      U mean for the E3 demo? I don’t know man, DF analyzed the video, and it was sub 1080p and dropped some frames. I’m expecting it to look that darn good. I have an Xbox and honestly, I’m hoping SledgeHammer optimizes the frame rate over the res. Game looks sick regardless, but COD’s known for its gameplay. The June SDK should help.


 

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