Archive for "Article" Category

Battlefield Hardline Open Beta PS4 Impressions

This open beta doesn’t seem to be showing off what Hardline has to offer.

Battlefield Hardline Beta Guide: Making Money Faster, Best Weapon, Attachments, Gadgets

A complete guide for Battlefield Hardline .

Pathologic Interview: An Enemy You Can’t Kill

Creative Director Alexandra Golubeva on why Ice-Pick Lodge are remaking Pathologic.

Saints Row IV: Re-Elected Review

Comedy Gold and Keith David still don't offer enough for people to buy this game a second time.

Battlefield Hardline Beta Analysis: PS4 vs Xbox One vs PC [60fps]

Our analysis of the beta version of Battlefield Hardline reveals that it's not pushing hard enough on consoles...

Evolve Live Action Trailer Takes the Hunt to Real Life

Find out what happens when five friends play hide and seek.

Dying Light Visual Analysis: PS4 vs. Xbox One vs. PC

Techland's zombie apocalyptic exodus occasionally stumbles but hits the ground running.

Metal Gear Solid 5 Ground Zeroes Visual Analysis: PC vs. PS4

Kojima Productions builds a rocksteady, no-frills port for everyone.

Alone in the Dark: Illumination Beta Impressions

Sadly it does little to Illuminate its high points and probably should have stayed in the dark.

Evolve Open Beta Impressions: Of Wraiths, Hunts, Evacuations and Chaos

Turtle Rock's open beta further solidifies an entrancing multiplayer experience.

Stop Bashing The Order: 1886, It’s Getting Old

GamingBolt's Bill Smith on why you should reserve judgment on The Order: 1886.

Evolve Interview: Level Design, Monsters, DLC, Consoles Parity And More

Chloe Skew from Turtle Rock Studios on what makes Evolve a unique experience.

Call of Duty: Advanced Warfare Havoc DLC: Mark 25, Perks, Keycards, Glitches, ‘Game Over, Man!’

A complete guide for Call of Duty: Advanced Warfare Havoc DLC.

Hitman 6: Reinventing Stealth or Delivering Great Gameplay?

IO Interactive has its task cut out for it but what can the next Hitman offer in either open world mechanics o...

Arena of Fate Interview: ‘We’re Making A Game That We Ourselves Would Like To Play’

Senior Game Designer, Maya Georgieva on how Arena of Fate is a serious contender in the MOBA genre.

Black Desert Interview: Gameplay Mechanics, Possible PS4/Xbox One Versions, DX12 And More

Do-Sung Go, the project manager of Black Desert on why it could be a game changer.

Hyper Light Drifter Interview: Everything You Need To Know About Heart Machine’s 2D Action RPG

Heart Machine's Alex Preston gives us the low down on the upcoming indie game.

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