Crysis on Consoles features Parallax Occlusion Mapping and 3D support

Posted By | On 14th, Sep. 2011 Under News | Follow This Author @KartikMdgl


Crytek are truly wizards. They have managed to make the console version as good as the PC version. Crytek’s Tiago Sousa has confirmed that the console versions feature parallax occlusion mapping, and  in case you don’t know what that is; it really brings depth to the graphics. Take a look at the screenshot above.

He said, “we also squeezed in few goodies for consoles (POM/Stereo).” It had earlier been confirmed that the console versions have better SSAO as well.

This is really good news for the console version as the graphics will look really nice. He also confirmed 3D support on the consoles. So if you have a 3DTV you can witness Crysis in true stereoscopic visuals.

Here’s another GIF image that shows how well the console version looks. Tell us what you think in the comments section below.

 

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  • Gumster3d

    …They have managed to make the console version as good as the PC version.

    Wow…just wow…i cant believe how wrong you are.
    The newest interview with Crytek developer Sten Sten Huebler clearly states that there will be less enemys and a minor polycount compared to the pc. The textures will only be 1/4 the size and everything had to be tweaked and reduced like hell to run it on consoles. The resolution will be rediculously low again and there will be almost no AA and AF… so why the hell you think a console version could look anywhere near as good as PCs graphicsmonster crysis. And i dont even mentioned mods like Rygels tectures or Msters config, with these even the Cryengine 3 lighting looks poor and blurry.

  • Pingback: Crysis: Konsolen-Remakes mit 3D-Support und "Parallax Occlusion Mapping" | Binzl Online()

  • directX10 is very high settings, not high as stated on the screenshot.


 

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