Sakaguchi: The Last Story suffered due to Wii’s graphical capabilities

Posted By | On 31st, May. 2012 Under News | Follow This Author @KartikMdgl


The father of Final Fantasy and creator of The Last Story for the Wii has revealed that the game was affected negatively by the limited graphical capabilities of the Wii.

It seems a little weird to complain about it now, and it’s also something that’s pretty obvious, however Sakaguchi said that they created a good looking game despite these bottlenecks they had to face.

“It’s unfortunate, but the final issue that always seemed to deny certain ideas was the SD resolution limitation” he revealed to IGN.

“Within those parameters we aimed to create a title with beautiful graphics that can compete with modern day specs. And though the resolution may be SD, I think players will really enjoy the sophisticated world.

“I would be pleased if people would view our efforts to their best by switching their cables to advanced connection cables or by playing it in the best environment possible,” he added.

I’m not really sure what cable he means? If it’s component ones instead of the default composite ones the Wii comes with, then I agree.

Tell us what you think in the comments section below.

 


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