Ten Revolutions That Changed The Gaming Industry Forever

Posted By | On 04th, Feb. 2011 Under Editorials | Follow This Author @GamingBoltTweet

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Video Games have come a long way since their humble beginnings in the 1970’s and thing’s have become more focussed on user immersion either by implementing atmospheric visuals or giving the power back to the player by letting him create his own play ground of destruction.  Obviously for something to grow out of the ordinary there has to be innovation and today we take a look at ten of them them which shaped the video games industry forever.

Analog Sticks

Analog sticks were first seen on the Nintendo N64 during the fifth generation of video games and it totally changed the way people play video games. Instead of using the clumsy direction buttons on the likes of the PlayStation One and Sega Saturn, the developers could do much more due to the addition of a single stick. Later on Sony developed on the same idea and added two analog sticks for more balance in gameplay. Fifteen years later, analog sticks are still being used on modern day consoles which just goes to show the impact that Nintendo made on the industry.


I would have listed Media Molecule’s LittleBigPlanet franchise here but Minecraft presents something small yet something unique. For beginners, Minecraft is a game where you simply create your own world using cubes. Using the power of Java, Mojang games created perhaps one of the most amazing open sandbox games in recent years. The game is still under development and the alpha version has already sold over a million copies. It’s like a return to your childhood where you used to build Lego blocks. I would urge every reader to buy this from here.


If PC gaming is still at the top then it is due to a man known as Gabe Newell. Yes, we know that this guy has been toying with us for years by not announcing Half Life 2: Episode 3/Half Life 3, but there is no denying the impact that his company Valve and his digital distribution service Steam has had on the video games industry. Steam, with it’s amazing technology offerings like Client Functionality, Steam Mods and Match Making abilities, has made sure that it holds a whopping 70% of the total digital distribution market. And when you have major publishers like Capcom, Ubisoft, EA, Rockstar Games supporting the platform, you know you have done something right.

Mod Support

PC gaming would not have been so popular if Mods were not around. Modifications are mostly freely available to the public and will require the actual game to run it. A mod can be a new game in itself featuring a whole new cast of characters, storylines, levels and can be single player or multiplayer. Mods are still supported today by some of the well known developers like Epic, Valve and Crytek.

A Game’s size can be bigger than your hard drive’s

Blu-ray Discs have made some impact on video games this generation. Now you have games like Metal Gear Solid 4, Uncharted 2 and the upcoming Killzone 3 which are as big as your hard drive’s size, on a single disc. With Sony really pushing the Blu-ray format with sizes ranging from 100GB to 200GB, it will be interesting to see what games will look like in the near future. The era of multiple discs is over, thanks to the emergence of the Blu-ray format.

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  • I don’t agree on the shooters though.. there are more then enough shooters, it’s becoming very, very boring in my opinion. And Minecraft is.. I don’t even really know what to think of it, but at least it’s not a revolution..

  • What about the NES saving gaming from oblivion after the game crash in ’83?

  • you talked about halo and call of duty and not the grandfather of fps genre wolfenstein (you forgott doom too)???
    wow fanboy ¬¬ halo and call of duty are overrated

    • Wolfenstein3D and Doom were PC FPS, they were NOT console shooters. The “revolution” the article was referring to was FPS becoming a genre that was regularly found in console form. Quake and Unreal Tournament, in particular, were wildly popular FPS from the PC days. Though its true that W3D and Doom were ported (in far inferior forms) to consoles YEARS after they were originally released for PC…

  • Not a very good article, IMO.

    I disagree about the inclusion of Blu-Ray discs – they’re just the next step in the evolution from CD to DVD to Blu-Ray. The *real* revolution in this area happened with the switch from floppy disks/cartridges to CDs, IMO. Especially for PC games it was a tremendous change – you suddenly had *200 times* the storage space per disc. That was a true revolution.

    Also, I’m not sure whether “Mod Support” classifies as a revolution – it’s always been a part of PC gaming. If a particular event needs to be pointed out, I’d say the release of Doom qualifies – it had an *enormous* amount of maps and mods made for it, and set a benchmark in this area that Duke Nukem 3D, Quake and Unreal aspired to, all games that helped give birth to the mod scene as we know it today.

    I’m also not sure it’s reasonable to include both “Minecraft” and “Rise of the Indie Games” – Minecraft *is* an Indie game, for one thing, and I think it’s a bit early to judge what kind of impact it’s had on mainstream gaming. On a side note, I laughed when the author wrote “All the indie games I have ever played have been wonderful experiences. They’re deep, complex, and I would even go as far as saying they’re works of art.” That only goes to show that the author haven’t played more than a handful of indie games, since there are tons and tons of crappy ones out there, same as with retail titles.

    I wonder if I wouldn’t include the iPhone and the AppStore on this list as well. I think the kind of games sold there, and the prices asked, and the volumes they’re sold in makes them a very different phenomenon from other portable gaming.

    All in all, a good idea for an article, but not very well executed.

    • Tim

      I agree: mentioning the BUILT-engine as a revolution made more sense.

  • My arse, the Atari 5200 had an analog joystick

  • Why does n64 constantly get credited for bein first to use analogue sticks both vectrex and Atari 5200 used them both were out a long time before it. Or does anything before Nintendo just not count lol

  • Wait…Nintendo revolutionized gaming by introducing the analog joystick? Weird, when the NES came out in 1985 (US), the controllers had directional pads which REPLACED the analog joysticks that had been on EVERY system before that. In the 70s if you were playing a console (or most arcade cabinets for that matter) you were using an analog joystick. You thought that was new with the N64? Seriously? N64?? Rotating dials, steering wheels, flight sticks, and tracking balls also pre-date the D-pad btw…Hell, Nintendo didn’t even invent the D-pad for that matter…sheesh, just do us all a favor and don’t try to write any more articles about video game history, k?

    • it sickens me when i read stuff like this… all the joysticks before the 64 were digital 4 or 8 directional sticks, basically a d-pad with stick growing out of it. atari and arcade sticks WERE NOT ANALOG. dumbasses.

  • syn

    if we want to talk revolutionary console shooters,GOLDEN EYE is the one that did, not cod or bad company or halo,even medal of honour would have been a better example. He also forgot to mention the rise of mmos that kept pc gaming afloat during the 2003-2009 period of little to no epic pc games. Not that good an article, missed out on the dreamcast too with its ahead of time next gen graphics during the age of ps1.

  • Hoagie

    This article is a joke. This is written by someone born in the early 90’s, who has no clue, on what the actual revolutions were.

    e.g. Wii montion control ‘revolutionary’? You might want to brush up on your facts before you start writing this crap.

    ps. Console shooters are slow and boring and are still only a fragment market on pc shooters. Try Q2 on 800% speed and the only thing Halo will be good for after that, is to stabilize your coffee table.

  • He did get one thing right – Deadly Premonition ROCKS lol

  • Vasiliy

    HaHa! BluRay Discs is 100-200 GB? Are you insane. BluRay – 20-50 Gb (1 or 2 layer). BDXL is 128 Gb, but not readable by usual BD-Rom. And at time PS3 was released, there were HDD 250-750 Gb for sure. Use Google before you write anything.


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