For the first time ever an Assassin’s Creed game will have four player co-op hence giving a shared experience to the user. But was there any specific reason why Ubisoft decided not to include any competitive multiplayer modes as well?
“Actually no, we made choices on the game early on that we’re going for the shared experience,” explains Bruno St-André who is the level designer of Unity. “This meant that we developed core mechanics more on cooperation instead of confrontation. So we put a-lot of effort into redefining the fights so that multiple players can actually engage in them and have a better strategy against the AI, which reacts differently each time. Same thing for navigation and same thing for the stealth. All of our effort and our decisions were based on this topic. We really wanted to be focused on that.”
“It’s been six years since I am on the brand. I’ve worked on Assassin’s Creed 2, Brotherhood, Revelation, Liberation and then Unity. It’s been asked nearly every year by the fans to be able to play co-op and finally were able to deliver it with next-gen consoles. That was really our focus and we’re heading strong in that direction.”
Assassin’s Creed Unity is due this October for the PS4, Xbox One and PC. For more on the game check out our exclusive interview for Unity here.
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