As much as we love boss fights (and we really, really do), and as much as we would like to see more developers try and delivering memorable encounters against big bad enemies, we know that they’re be no means a pre-requisite for a great game. Over the years, in fact, there’s been no shortage of profoundly engaging and unforgettable experiences that haven’t had boss fights whatsoever- and here, we’ll be talking about a few such examples.
UNCHARTED: THE LOST LEGACY
In the early years of the Uncharted series, Naughty Dog tried to cram boss fights into the games, and the results were mixed- decent at best, atrocious at worst, but always unnecessary. As time has gone on, Uncharted has stopped feeling the need to have any boss fights at all, and its last entry, The Lost Legacy, relegated its final confrontation against the villain to a glorified interactive cutscene. And you know what? That was absolutely the right choice. Uncharted has always been about its cinematicism, storytelling, and blockbuster action more than anything else, and The Lost Legacy was a better game for its decision to focus on that rather than ticking the boss fights box.