6. Horror
Though it may sound like a counter-productive claim, I truly believe that hardware limitations produced the greatest horror games ever seen. Those pixelated zombies, the wooden Pinter-esque voice acting and the draw distance-masking fog in Silent Hill are all examples of the ambiguity that horror needs to be truly effective. The moment these limitations were no longer necessary on modern hardware, scares just failed to exist in games. Dead Space and Deadly Premonition are the only examples of actually scary games released this gen, and the former has gone the way of the recent Resident Evil games with later iterations while the latter had beautifully restrictive ambiguity throughout on account of its budget development.
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