10 Mind Bogglingly Poor Levels in Good Games

Posted By | On 23rd, Oct. 2011

Page 1 of 3

Some games are great, but very few sustain a consistent greatness for their entirety. Indeed, just think of your favourite game in the world and there is bound to be the odd mission, task or level that really blows. Here’s a run down of ten levels in otherwise good games that really stick out like a sore thumb for being a little sucky.

Chemical Plant Zone – Sonic the Hedgehog 2

Sonic is meant to be about speed, an element that Sonic 2 was able to deliver extremely well; for the most part at least. After blazing through an epic Green Hill Zone, this bastard of a level just stops you in your tracks like a veritable brick wall of poor design. The whole level is labyrinth like in its cut and paste structure, and the precision timing required to escape the ever rising sea of chemicals sends all but the most skilled of players to an early grave.

Sirena Beach – Super Mario Sunshine

Mario Sunshine had a lot of weak elements, but Sirena Beach was the stage that had more annoying shine sprites than any other. That first one with the manta ray boss was probably the most frustrating section of the entire Gamecube game library, and the Mysterious Hotel Delfino sprite, whilst interesting, slowed the pace of the game down to a crawl.

The Library – Halo: Combat Evolved

The original Halo revolutionised the FPS back in 2001, but it has one veritable Achilles heel in its design. Whilst the majority of the campaign impressed gamers with its open and explorable maps, the Library takes it all back and forces players to fight tedious waves of enemies in increasingly confined and similar looking spaces. The fact that the game became so successful in spite of this horrible level is a testament to the quality of Halo’s gameplay.


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...