Microtransactions in video games have been a major issue for some time now, and it’s great to see people taking more notice of that. We’re hoping that recent controversies regarding the issue will force publishers to rethink their policies on monetization, because in the past, there have been a lot of outrageous uses of microtransactions in games as well. In this feature, we’re going to take a look at fifteen such instances.
STAR WARS: BATTLEFRONT II
Let’s kick things off with the most obvious choice, shall we? Battlefront II’s loot crates model was panned universally, causing severe stock plummets for EA and poor critical reception for the game itself across the board, ultimately forcing EA and DICE to rethink the entire model. Progression was locked behind ridiculous paywalls, essentially making Battlefront II a pay-to-win game. And that’s really disappointing, because without such issues, this could have actually been a really good game.
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