Forging time progression to player movement, as in Superhot
Bullet time, or slomo mechanics, are ordinarily tied to special abilities; depending on the game, it’s a limited use ability that’s super satisfying to pull off. But what if bullet time wasn’t a skill to be earned, but a mechanic an entire game is built around? Enter Superhot, an FPS title where time progression is tied to player movement. The action is rapid, even in slow motion as players assess a scenario before acting in real-time; it’s like fluidity of The Matrix’s gun toting action mixed with the stately mindset of a game of chess, and it’d be fantastic if more games took a powerup or special ability as gratifying as bullet time and built an entire experience around it.