GAMINGBOLT’S LEAST FAVOURITE GAME OF 2019:
GHOST RECON BREAKPOINT
Ghost Recon Breakpoint is a game that just doesn’t know what it wants to be. It shoehorns looter mechanics into its core loop, but it doesn’t ever really go all in on them, somehow trying (ad failing) to keep both, a loot game as well as skill-based tactical shooting. It tries to complement its narrative premise with survival mechanics, but those mechanics are half-baked at best and simply unnecessary at worst. On top of that, it also suffers from an issue that’s become exceedingly common in Ubisoft games of late- bloat, propounded by a needlessly large and dull open world full of meaningless and uninteresting side (and main) activities. It doesn’t even have a story worth investing in, thanks to some pretty poor writing, while its overly monetized nature also leaves a bad taste in your mouth.
This is a game that, in one stroke, made Ubisoft reconsider the way it develops games, the frequency with which it releases live service games, and triggered the decision to delay a number of major upcoming titles so that they could actually implement their new ideas properly (unlike Breakpoint). That should tell you something about how bad the entire experience was.
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