Assassin’s Creed 3 Information Blowout: Micro transactions, game’s length, AI and graphics issues

"Erudito Credit" shown.

Posted By | On 28th, Oct. 2012

Xbox 360 version of Assassin’s Creed 3 is facing some graphical issues according to people who’ve played the game so far. According to a poster in the Ubisoft forums, he laments on about the AI, horse riding and a lot of other things.

Yes, you should not take that post at face value but he does make some valid points, check them out below.  The game features a new engine, or should I say, a significantly upgraded engine, and supposed to be a massive leap over its predecessor Assassin’s Creed 2 when it comes to mainline games.

However, there are somethings that may not make it as good as Assassin’s Creed 2 was. It comes out later this month for the PS3 and Xbox 360. The PC version will hit a month after that. Our review of the game is on its way too, so stay tuned for that.

Check out the user’s complaints below (Via Examiner).

AI:

  • The enemy AI is not very great, sometimes you can run away from enemies by running in circles around a hay bale, or soldiers falling to their deaths from rooftops while chasing you, friendly NPCs also don’t adjust to your speed very well and sometimes run to you only to stand still for a couple of seconds, then repeating it
  • Riding horses in the Frontier is not a good idea, horses are described as “incompetent”, making free-/treerunning a faster way to travel, though riding helps in winter when the snow slows you down a lot

Graphics:

  • There are visible clipping issues, for example the lockpicks sometimes don’t fit in the keyholes, enemies’ bodies and weapons sometimes float in the air, and carts sometimes ignore horses “parked” on streets, “ghosting” through them, braids and ponytails also clip through faces

Camera:

  • There are issues with the camera, sometimes it positions itself very poorly and sometimes even stops working (as in you can’t move it with the right stick)

Gameplay:

  • The trees in the Frontier feel very artificial, the paths that the branches make poke in the eye more than the ones in the cities. Also, sometimes it is difficult to see the spots you can climb, especially on stone walls
  • The “wait, I did not want you to do THIS!” freerunning issues return – the journalist mentioned one occasion in which he tried to climb a certain spot for 10 minutes, because the game wouldn’t let him climb it, while he eventually succeeded

Image Credit: Worthplaying 

The game also contains microtransactions and according  to a new reveal on Xbox Live. Ubisoft may have to face a lot of criticism for this considering it seems like a really bold move.

The Xbox Live images above show “Erudito Credit”, which are probably something that you may have to buy in-game, and it’s optional of course, to give you a boost.

20 Erudito Pack = 80 MSP ($1 USD)
50 Erudito Pack = 160 MSP ($2 USD)
155 Erudito Pack = 400 MSP ($5 USD)
380 Erudito Pack = 800 MSP ($10 USD)
925 Erudito Pack = 1600 MSP ($20 USD)

This is effectively like a DLC, which is sort of unfortunate, but considering I know nothing of the game so far, it may actually help players in a positive way, provided they pay of course.

Tell us what you think in the comments section below.


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