Assassin’s Creed games are usually wholes made up of many parts- parts such as highly authentic recreations of historical settings, and parts such as a high science fiction backstory that really no one is able to understand at this point. So when someone tends to break the illusion of the former, people generally do ask questions about it.
One such thing was the giant snake that randomly showed up in the game’s E3 showing- and people have been wondering just what is up with that. And speaking to OPM UK, Creative Director Ashraf Ismail tried to explain the deal with that snake.
“The giant snake, the amount of questions we get on that…I’ll tell you this about the snake: Assassin’s Creed is a credible experience. I mean we have our lore, of course, we have our First Civilization, and that aspect, I mean we don’t shy away from that, it is part of the brand and we assume that. But we also don’t go randomly high fantasy,” he said.
“There is a justification for that snake, of course, you don’t want me to spoil that for you and I won’t. Yes, it’s a giant snake, if you ask yourself, how could a giant snake exist for a guy like Bayek? I’m sure there are a few answers that can work, but i’ll stay saying that Assassin’s Creed is an authentic, credible experience. We have our lore, but we don’t ever really break that immersiveness by all of a sudden going fantasy out of nowhere—outside the realm of the First Civilization stuff.”
I guess it’s good to know that they aren’t shying away from their backstory and lore, which has been increasingly downplayed in some of the recent games of later. I wonder how that snake will play out. We will find out when Assassin’s Creed Origins launches on the PS4, Xbox One, and PC on October 27.
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