Assassin’s Creed Syndicate: Skills Detailed, Engine Has Undergone Polished Since Unity

Evie can take down enemies, but stealth is her real asset.

Posted By | On 27th, Sep. 2015

Assassin's Creed Syndicate

When it comes to Assassin’s Creed: Syndicate, there has been an awful lot of talk about what not one but two playable characters bring to the table. We already know there are going to be separate missions for the two characters and that means that each of them have a little different set of skills. François Pelland, Ubisoft senior producer sat down with Redbull.com in order to shed a little more light on those skills. Pelland also talked about the amount of polish the engine behind Syndicate has gotten since it was last used in Assassin’s Creed: Unity.

When it comes to the skills the characters had, Pelland talked about Evie and her ability to kick butt. At the same time, the character is going to be relying more on stealth than she will be relying on brutal force. The character has to use the environment more than anything else in order to best her opponents when she does get into a scrape. Clubbing someone over the head with a cane takes too long but she can also shoot down things like cans and barrels in order to have them fall on enemies and take them out that way.

Those kinds of takedowns are apparently going to look that much better after the work the team has done on the engine. “The Unity team did a massive investment on the engine over the course of three years,” Pelland said. “It’s been a long process for them. For a lot of them we’ve managed to polish a lot on what they’ve done.” Just how successful the team was with the polish job will be revealed when Assassin’s Creed: Syndicate is launched on October 23, 2015.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...