Assassins Creed Unity was delayed during the summer when the game was pushed back to the 14th of November, much to the dismay of throat stabbing fans. Vincent Pontbraind, the games senior producer explained that the delay is being used to balance the games economy, tweak the difficulty and fix bugs. He says, “one concrete example is the economy system where we could say, ‘Okay, this piece of gear is too expensive, no-one’s ever buying it, so let’s lower the price,’ and adjust the rewards of missions. Stuff like that.
“Also, difficulty plateaus. We want [Assassin’s Creed] to remain mainstream and accessible, so we want to feel the difficulty plateaus, but we need to make sure the player’s always a notch better than the average difficulty of each mission, if that makes sense, so the player always feels empowered and strong.”
Assassin’s Creed: Unity releases for the Xbox One, PC and PS4. Stay tuned for more information on how well this all works out in the final game.
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