The game runs much smoother and there is less stuttering but there are still issues.
A couple of days ago, Ubisoft released a massive 6.5GB patch for Assassin’s Creed Unity. The new patch promises to improve frame rate performance along with several updates which includes replacing and updating portions of the Paris city map. So does this patch finally fixes the frame rate issues on Assassin’s Creed Unity? In order to know more we have compared the previous version of Unity with the latest one which has the patch 4 installed.
The very first thing that you will notice is that the game runs much smoother now. The frame rate drops are less frequent now and the stuttering issues are rare. We ran the footage above across our analyzer and we got an average frame rate of 25 on the previous version compared to 27 on the patched one.
Furthermore, in some areas where the frame rate used to drop, the patched version is able to sustain 30 frames per second in those areas with next to no stuttering. For those who are worried, no, this gain does not come in the form of a visual downgrade. Panning the camera around happens way smoother, and sprinting, animations and parkour look much fluid.
Although the difference is only a few frames, this is definitely an improvement. But the dream of a locked 30 frames per second is still, unfortunately a dream. So, yes, the latest patch does improves the performance of Unity but there is still work to be done, especially in those areas where the frame rate drops are frequent.
Ubisoft also claims that the latest patch fixes various character, crowd station and NPC issues, however we still came across several pop in and LOD issues. Characters still pop out all of a sudden and the LOD implementation remains disappointing.
Overall this is a decent patch for Assassin’s Creed Unity and a step closer to the optimum performance found in Assassin’s Creed IV: Black Flag.