That v1.0 is within sight.
Caffeine is, in case you haven’t already caught our previous, extremely extensive coverage of it, an indie puzzle horror game with a science fiction aesthetic. It is notable because it is going to be constructed entirely in Unreal Engine 4, and also because as a game, its premise is predicated on there being no combat whatsoever- an obvious and intriguing, but totally unprecedented, direction for a horror game to take.
Today, the developers announced that the demo has gotten an update, bringing the version number up to 0.9.1 (we’re never getting to v1.0, are we?). The new build, which is based on a showing the game got in Adelaide, Australia, brings a large number of changes with it:
In addition, the following features are still to be implemented:
Stay tuned to GamingBolt for more coverage on the game. You know we’ll be on the ball with it.