With Call of Duty: Infinite Warfare taking the series into full science fiction territory with its space setting, the necessity to have proper space combat is also thrown into the picture. And speaking to GamingBolt, Infinity Ward’s Brian Horton discussed just how the developer is hard at work assuring that they get it all right.
“The jackal combat and the zero-G components are definitely some big investments that we’ve made in the single player campaign,” Horton said. “And they really center around the ship the Retribution. So when you go into your ship as Lt. Reyes, the captain you’re going to be able to go on the ship assault missions; and you can pick different points within the solar system, execute that location, and you’ll go there and be able to do jackal dogfights, zero-G combat, ultimately mount one of the SDF ships and take it out. There’s going to be multiple opportunities to do that all throughout the game.:
It’s good to see Infinity Ward put in so much effort into getting the details right for something like this- space combat has been done before, of course, and even in popular games like Halo– but for a substantial amount of the larger gaming population, Infinite Warfare will be their introduction to space settings in video games. It is contingent on the game, then, to get it all right- and for now, we are assured that Infinity Ward will do everything in their power to ensure just that.
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