Chivalry: Medieval Warfare is coming to the PlayStation 4 and the Xbox One. The good news is that the highly intensive action game will be 1080p on both, the Xbox One and the PlayStation 4, which should give Xbox fans some relief in the ongoing graphical console wars. But this parity comes at a great costs, because the Xbox One version sacrifices its framerate to half, running at just 30FPS to the 60FPS that the PS4 version runs on.
For an action game, this can be unacceptable.
Speaking to WCCFTech, Torn Banner Studios’ President Steve Piggott confirmed the graphical differences; he also confirmed that the game will not be using any platform specific features, such as the touchpad on the DualShock 4, or Kinect on the Xbox One. He did confirm that the game would feature double the player counts over the Xbox 360 and PS3 versions, so regardless of the framerate, I suppose everyone should see some improvement in the game over last gen versions.
Still, though- why not just take the hit on the resolution and maintain the framerate?
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