Publisher: Grey Box Games
Developer: Yager Games
Release Date: 2015
Dreadnought is a brand new and upcoming free to play multiplayer combat flight simulator that is currently being developed by the independent German development studio Yager Games who found fame with their acclaimed Spec Ops: The Line title. They are also currently developing the highly anticipated Dead Island 2.
The game, which is running on the powerful Unreal Engine 4, is currently set to be published by Grey Box Games. While there is no specific release window for the title, it has been slated for release at some time in early 2015, possibly in the form of a public beta, where it will be made available via digital download.
At the time of writing, the amount of information available regarding Dreadnought is very limited indeed, this may change once the game has been released but thus far what we do know is that the game was first announced in June of 2014.
Following the announcement of the game, the co founder of Yager Games Mathias Wiese, who also happens to be the game’s art director, said “Dreadnought harkens back to the PC space combat game we developed when we first started out. In the years since, we’ve been developing and testing some incredible ideas that now perfectly come together in Dreadnought. Grey Box has been an amazing partner and we’re incredibly thankful they share our vision for what Dreadnought will become.”
Also speaking about the game’s origins, Tony Medrano, the Creative Director of Grey Box said “We all have that dream of sitting in the Captain’s Chair. It’s an awesome feeling to control something so huge and powerful, and that feeling is present in Dreadnought.”
Given the games predominantly online and free yo play nature which focuses on multiplayer combat, justifiable concerns were voiced. Some gamers looking forward to the game were worried that Dreadnought would, like so many other games, have a pay to win game model. Since then the developers have come out and said, “Balance, fun and fairness are extremely important to us. We plan to do something really new and unique with regards to monetization. With Spec Ops: The Line we had taken the narrative action game genre to a new level, and with Dreadnought we will do the same concerning the current free-to-play business models. We choose a games-as-a-service-model as this gives us the possibility to truly expand the universe constantly, to build something big and truly magnificent together with the community.”
At the time of writing, it’s not yet known if the game will feature any plot elements.
Dreadnought is a multiplayer game that will give the player captaincy of a number of large spacecraft, likely referencing the games title. “Dreadnought” is a class of warship that borders on the medium to large size, most modern battleships are of the dreadnought class due to the size to power ratio.
Once again similar to their real world counterparts, the player can choose between different classes of dreadnoughts that come in different sizes and each comes with its own advantages, speed and manoeuvrability, and its own disadvantages, lacking firepower or thick armour.
A preview of the game stated that the ships feel as big and heavy as their onscreen versions, but that the pace of the game is far from slow. This helped enforce the feeling of being the ships commanded and not simply controlling a ship. The knock on effect of the ships being as large and heavy as they are results in the game being heavily dependent on strategy and the positioning of ships.
A further element of the game’s strategy comes from the allocation of power within the ship. This means that the captain can allocate more energy to the engines for increased speed, increases in energy to the weapons will make your salvoes more powerful and increases in the shields will increase your defensive capabilities. Forcing more energy to one location of the ship will leave other areas lacking, so forcing power to the shields and weapons is good for stationary bombardment but it you would be unable to manoeuvre your ship.
The elements of strategy carry over to the core multiplayer portion of the game where players will find it advantageous to work as a team and coordinate their team towards objectives accordingly. When attacking the enemy, targeting specific areas of the enemy will likely result in system damage allowing players to disable the engines, weapons or shields of the opponent. This makes targeted and coordinated fire the best way to win.
When a player dies, they can swap the ship class they were using before they respawn.
The game sports five classes at this time:
The Corvette – A large but nimble ship with light armour.
Dreadnought Class – The largest ship class in the game, the Dreadnought can employ small fighters and makes use of huge broadside cannons.
The Destroyer – A mix of Dreadnought and Corvette class ship.
Tactical Cruiser – A support ship that can heal friendlies and attack foes.
The Artillery Crusier – a long range ship with a slow firing but hugely powerful rail gun.
Note: This wiki will be updated once we have more information about the game.