In an interview with VG247, FIFA 13 developer EA Canada goes beyond mere tutorial and muck-about mode, but caters to players of all skill levels and challenging them in the process.
Nick Channon, EA Canada producer, talked about how FIFA 13’s improved Player Impact Engine, first introduced in FIFA 12, has allowed additional physical objects to be played in the arena, “We’ve done Skill Games around having the Impact Engine and our physics allows us to have objects in the world that the ball would react to. So Skill Games was driven by that technology.
“For us, Skill Games were two-fold: One, we brought in an interactive tutorial to teach players the new defending mechanic and the feedback we got from that was, ‘That was great, but why didn’t you teach me the fundamentals of passing and shooting?’”
“We thought ‘OK, this is something we need to look at’, so yes, one reason for Skill Games was to build those fundamentals, and to teach everyone all the core parts of our game. But it was also to create Skill Games that more hardcore football fans would find a real challenge as well.”
“Every discipline has four levels and they get progressively harder and the later ones are made specifically to be very hard. The last one is sort of a skill challenge and you basically get rated on how well you do and how high your scores is, so anyone can finish it, but it’s about getting those high scores.”
FIFA 13’s skill games will put your abilities to the test when the game releases on 28th September, on every format from Xbox 360 to sandwich toaster.