RuneHeads gives specific details on frame-rate and resolution targets for the game on all systems.
Fall of Light was a narrative-driven action RPG that launched more than two years ago. Developed by indie studio RuneHeads, the game showed some promise, which it has sought to fulfil with Fall of Light: Darkest Edition, which launched over a month ago on the PS4, Xbox One, Nintendo Switch, and PC.
While the newest edition of the game features new weapons, new enemies, and a new dungeon by way of new content, the question some of you might have is- has it been visually enhanced in the two years since its original launch? We recently got the chance to ask Matteo Sciutteri, game designer of the RPG and and Daniel Santos Fonseca (Stage Clear Studios, cofounder) some questions about the game, and asked them as much.
They gave us very specific details on the frame-rate and resolution targets of the game on all the consoles it’s launched for, and it seems like it’s achieved some Xbox One X or PS4 Pro enhancements. On the base PS4 and Xbox One, Fall of Light: Darkest Edition runs at 720p and 30 frames per second, but on both the enhanced consoles, the game runs at 1080p resolutions, while maintaining the same frame-rate.
What about the Nintendo Switch? On Nintendo’s handheld-console hybrid, the game runs at 720p and 30 FPS in docked mode, same as the base PS4 and Xbox One. However, in handheld mode its resolution seems to take a pretty significant hit. Though it retains its frame rate of 30 FPS, it’s rendered at a resolution of 450p.
Our full interview with the development team of Fall of Light: Darkest Edition will be going live soon, so stay tuned to GamingBolt.