Genesis Alpha One Dev On Whether Xbox One X’s CPU Will Be A Bottleneck, Talks About 12GB RAM

“Fidelity in visuals is already on a very high level.”

Posted By | On 25th, Aug. 2017 Under News | Follow This Author @Pramath1605

The Xbox One X is an amazingly made bit of hardware, one that has been beefed up in just about all regards to be a conclusive step up over the existing Xbox One… except for the CPU, which remains a bit disappointing in terms of how little attention it got relative to the memory and GPU.

There has been a lot of speculation on what the weaker CPU for the Xbox One X might mean- might it act as a bottleneck for the system? When we rasied this question to Sascha Jungnickel, Creative Director on Genesis Alpha One, he stated that the system is powerful enough due to its GPU and the CPU shouldn’t be an issue at all. “No, GPUs are strong enough to provide amazing interactive experiences,” he said. He went on to add that graphics are now good enough that they will no longer be differentiators. “Fidelity in visuals is already on a very high level. In general, we think that players will enjoy games for their play mechanics and art design and (technically) for their framerate,” he said.

Jungnickel admitted that while his team hasn’t gotten to go hands on with the Xbox One X yet, they will be targeting for 60fps in 4K for the system with their game. He also confirmed that while they will try to deliver an equal experience across PS4 Pro and Xbox One X, the enhanced memory on the One X may come into play. “We will aim to equalize the performance in general, but given the memory advantage,” he said, before explaining what that memory could be used for. “The greatest benefit will be the possible usage of higher resolution and variety of textures.”

Stay tuned to GamingBolt for our full interview with Sascha Jungnickel.

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