Ghost Recon Wildlands is coming in just a few months and we’re getting some new information about what the game is going to entail. Earlier this month we found out the map is going to have 21 regions along with a unique NPC activity. Now one of the members of the dev team is talking about how they have been creating the world gamers will be playing in.
Benoit Martinez, Lead Artist and Technical Art Director talked on the Ubisoft Blog about the team’s process of creating a reactive world that seems about as realistic as possible. He also talked about the fact that the team went to Bolivia in order to do research on that world.
“We decided from the very beginning that Bolivia would be the location for the game because it was a good match for a Tom Clancy game. We know where it is, but not everyone’s been there. It gives a lot of opportunities for us to create a landscape that lets players discover this country and this culture.”
“The biggest challenge was to define our world. We went to Bolivia for a couple of weeks, and dispatched the team between the north, south, east, and west regions of the country. We were everywhere, from the Altiplano to the death road, jungle, islands, and everything in between. It was so important for us to learn about [this country]. We came back with something like 15,000 pictures and 10 hours or more of video. It took us more time to sort out all the references from Bolivia than to take the actual pictures.”
“[Our goal] for building this world was to not only focus on the fact that it was a Ghost Recon game where you infiltrate camps and shoot bad guys. It was about creating a world and giving it to the people designing the missions, designing the story, and giving them an opportunity.”
Ghost Recon Wildlands is releasing on March 7.
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