Ghost Recon Wildlands Dev Talks About The Game’s World – “The Biggest Challenge Was To Define Our World”

The team studied Bolivia quite hard.

Posted By | On 24th, Dec. 2016

Ghost Recon Wildlands is coming in just a few months and we’re getting some new information about what the game is going to entail. Earlier this month we found out the map is going to have 21 regions along with a unique NPC activity. Now one of the members of the dev team is talking about how they have been creating the world gamers will be playing in.

Benoit Martinez, Lead Artist and Technical Art Director talked on the Ubisoft Blog about the team’s process of creating a reactive world that seems about as realistic as possible. He also talked about the fact that the team went to Bolivia in order to do research on that world.

“We decided from the very beginning that Bolivia would be the location for the game because it was a good match for a Tom Clancy game. We know where it is, but not everyone’s been there. It gives a lot of opportunities for us to create a landscape that lets players discover this country and this culture.”

“The biggest challenge was to define our world. We went to Bolivia for a couple of weeks, and dispatched the team between the north, south, east, and west regions of the country. We were everywhere, from the Altiplano to the death road, jungle, islands, and everything in between. It was so important for us to learn about [this country]. We came back with something like 15,000 pictures and 10 hours or more of video. It took us more time to sort out all the references from Bolivia than to take the actual pictures.”

“[Our goal] for building this world was to not only focus on the fact that it was a Ghost Recon game where you infiltrate camps and shoot bad guys. It was about creating a world and giving it to the people designing the missions, designing the story, and giving them an opportunity.”

Ghost Recon Wildlands is releasing on March 7.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Devolver Digital Has Delayed Skate Story, Baby Steps to 2025

Devolver Digital Has Delayed Skate Story, Baby Steps to 2025

The publisher has announced new 2025 release windows for both games, as well as Stick it to the Stickman.

Baldur’s Gate 3 Photo Mode Detailed, Coming in 2025

Baldur’s Gate 3 Photo Mode Detailed, Coming in 2025

The RPG's upcoming Photo Mode will feature various options, including lens settings, scene settings, frames, s...

Baldur’s Gate 3 Has Crossed 70 Million Mod Downloads

Baldur’s Gate 3 Has Crossed 70 Million Mod Downloads

Since official modding tools were added in September, players have uploaded over 3,000 mods and downloaded the...

Fallout 76 Crosses 21 Million Players

Fallout 76 Crosses 21 Million Players

Bethesda's online RPG crosses another milestone in player numbers, up from 20 million players in June.

Path of Exile 2 Teasers Showcase Sceptres, Lightning Magic, and More

Path of Exile 2 Teasers Showcase Sceptres, Lightning Magic, and More

The long-awaited action RPG is set to launch in early access for PC, PlayStation 5, and Xbox Series X/S on Dec...

Frostpunk 2 Post-Launch Roadmap Promises Three Expansions, Free Content Updates, and More

Frostpunk 2 Post-Launch Roadmap Promises Three Expansions, Free Content Updates, and More

2025 will see the launch of two Frostpunk expansions, a major free content update, and console ports, 11 bit s...