David Jaffe, the mind behind Twisted Metal admitted that the title was previously imagined as a PSN only release and they didn’t intend to develop a full-blown commercial project for a retail release.
He revealed this during an interview with IGN at GDC 2011.
He said, the game was supposed to be multiplayer only and released in a similar fashion as Warhawk and SOCOM Confrontation were, over at PSN:
“This Twisted Metal started as a PSN game,” said Jaffe. “Sony is the one that came to us and said they wanted more; they liked what they were seeing and wanted to make it into a full retail product.
“We actually went from PSN-only, and then we were going to be like Warhawk and SOCOM Confrontation in terms of it was going to be a $39 product that was multi-player only, and then Sony’s like, ‘No no, they want the stories’ and Marketing’s like, ‘Yeah, you guys don’t realize how many fans love the Twisted Metal universe, you gotta give us the stories.’”
He also said, it wasn’t them who approached Sony for making this what it is now:
“We weren’t going back to Sony begging for more money to make this bigger. They wanted it bigger and of course we wanted to do that. Sony is a very smart company; they’ve done their market research to see if there are enough Twisted Metal fans to merit rolling the dice.
“It has a great legacy for Sony and SCEA, and I think everybody was on board.”
Twisted Metal is without a date but is scheduled to release sometime this year for PS3.
Only time will tell, if the decision of making it a commercial retail release is justified.
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