John Wick Hex Developers Says Working With Movie Studio Was Surprisingly Easy

The collaboration actually helped him make the game better

Posted By | On 24th, Oct. 2019 Under News


John Wick Hex_01

When it comes to licensed games, there’s a lot going on behind the scenes that we, the players, will never know about until well after the game is out. Property holders for popular franchises are notoriously picky for games and developers they give their license to. But it seems there wasn’t a lot of issue with one recent licensed title, John Wick Hex.

In an interview with Wccftech, developer Mike Bithell said that he was pleasantly surprised with how easy it was to work with Lionsgate. If anything, he said there was a lot of support from them to help make the game the solid title it is. Them getting involved help him mold his vision of the title even better.

“It was very cool. The first year I couldn’t talk about it, which sucked. I told a few mates down the pub. Sorry, Ben. Ben’s the producer. And one of my best mates as well, so I told him, but it was all right. It was great. The collaboration has been phenomenal. Yeah, I genuinely couldn’t have asked for a better experience. The way we’ve been able to work with the films guys… I think people think a licensed game, you do it, you get the logo, you get to be able to say you’re making John Wick, but actually the key thing here is the people that come with the logo, you get all the support and help from the people who actually make these movies, and made these movies that people love. And that’s made us make a better game than if we had just made something like John Wick as a game. By getting those people involved and having their input we’ve actually made some things even better than we would on our own, which is great.”

Seems that the collaboration worked out very well overall, considering the game’s strong reception. It definitely wasn’t the John Wick game anyone actually expected, but one well worth having. John Wick Hex is available now exclusively on the PC.


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